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* Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool. (#53305) * Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool. Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
139 lines
4.9 KiB
Plaintext
139 lines
4.9 KiB
Plaintext
/obj/item/crowbar
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name = "pocket crowbar"
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desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors."
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icon = 'icons/obj/tools.dmi'
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icon_state = "crowbar"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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usesound = 'sound/items/crowbar.ogg'
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT
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force = 5
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throwforce = 7
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w_class = WEIGHT_CLASS_SMALL
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custom_materials = list(/datum/material/iron=50)
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drop_sound = 'sound/items/handling/crowbar_drop.ogg'
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pickup_sound = 'sound/items/handling/crowbar_pickup.ogg'
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attack_verb_continuous = list("attacks", "bashes", "batters", "bludgeons", "whacks")
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attack_verb_simple = list("attack", "bash", "batter", "bludgeon", "whack")
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tool_behaviour = TOOL_CROWBAR
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toolspeed = 1
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 30)
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var/force_opens = FALSE
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/obj/item/crowbar/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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playsound(loc, 'sound/weapons/genhit.ogg', 50, TRUE, -1)
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return (BRUTELOSS)
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/obj/item/crowbar/red
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icon_state = "crowbar_red"
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force = 8
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/obj/item/crowbar/abductor
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name = "alien crowbar"
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desc = "A hard-light crowbar. It appears to pry by itself, without any effort required."
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icon = 'icons/obj/abductor.dmi'
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usesound = 'sound/weapons/sonic_jackhammer.ogg'
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icon_state = "crowbar"
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toolspeed = 0.1
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/obj/item/crowbar/large
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name = "crowbar"
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desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big."
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force = 12
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w_class = WEIGHT_CLASS_NORMAL
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throw_speed = 3
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throw_range = 3
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custom_materials = list(/datum/material/iron=70)
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icon_state = "crowbar_large"
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inhand_icon_state = "crowbar"
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worn_icon_state = "crowbar"
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toolspeed = 0.7
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/obj/item/crowbar/power
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name = "jaws of life"
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desc = "A set of jaws of life, compressed through the magic of science."
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icon_state = "jaws_pry"
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inhand_icon_state = "jawsoflife"
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worn_icon_state = "jawsoflife"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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custom_materials = list(/datum/material/iron=150,/datum/material/silver=50,/datum/material/titanium=25)
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usesound = 'sound/items/jaws_pry.ogg'
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force = 15
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toolspeed = 0.7
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force_opens = TRUE
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/obj/item/crowbar/power/syndicate
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name = "Syndicate jaws of life"
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desc = "A re-engineered copy of Nanotrasen's standard jaws of life. Can be used to force open airlocks in its crowbar configuration."
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icon_state = "jaws_pry_syndie"
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toolspeed = 0.5
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force_opens = TRUE
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/obj/item/crowbar/power/examine()
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. = ..()
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. += " It's fitted with a [tool_behaviour == TOOL_CROWBAR ? "prying" : "cutting"] head."
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/obj/item/crowbar/power/suicide_act(mob/user)
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if(tool_behaviour == TOOL_CROWBAR)
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user.visible_message("<span class='suicide'>[user] is putting [user.p_their()] head in [src], it looks like [user.p_theyre()] trying to commit suicide!</span>")
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playsound(loc, 'sound/items/jaws_pry.ogg', 50, TRUE, -1)
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else
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user.visible_message("<span class='suicide'>[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!</span>")
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playsound(loc, 'sound/items/jaws_cut.ogg', 50, TRUE, -1)
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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var/obj/item/bodypart/BP = C.get_bodypart(BODY_ZONE_HEAD)
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if(BP)
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BP.drop_limb()
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playsound(loc, "desecration", 50, TRUE, -1)
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return (BRUTELOSS)
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/obj/item/crowbar/power/attack_self(mob/user)
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playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, TRUE)
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if(tool_behaviour == TOOL_CROWBAR)
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tool_behaviour = TOOL_WIRECUTTER
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to_chat(user, "<span class='notice'>You attach the cutting jaws to [src].</span>")
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usesound = 'sound/items/jaws_cut.ogg'
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update_icon()
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else
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tool_behaviour = TOOL_CROWBAR
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to_chat(user, "<span class='notice'>You attach the prying jaws to [src].</span>")
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usesound = 'sound/items/jaws_pry.ogg'
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update_icon()
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/obj/item/crowbar/power/update_icon()
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if(tool_behaviour == TOOL_WIRECUTTER)
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icon_state = "jaws_cutter"
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else
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icon_state = "jaws_pry"
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/obj/item/crowbar/power/syndicate/update_icon()
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if(tool_behaviour == TOOL_WIRECUTTER)
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icon_state = "jaws_cutter_syndie"
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else
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icon_state = "jaws_pry_syndie"
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/obj/item/crowbar/power/attack(mob/living/carbon/C, mob/user)
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if(istype(C) && C.handcuffed && tool_behaviour == TOOL_WIRECUTTER)
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user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
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qdel(C.handcuffed)
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return
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else
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..()
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/obj/item/crowbar/cyborg
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name = "hydraulic crowbar"
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desc = "A hydraulic prying tool, simple but powerful."
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icon = 'icons/obj/items_cyborg.dmi'
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icon_state = "crowbar_cyborg"
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worn_icon_state = "crowbar"
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usesound = 'sound/items/jaws_pry.ogg'
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force = 10
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toolspeed = 0.5
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