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Bubberstation/code/game/objects/items/wayfinding.dm
SkyratBot a86ac48868 [MIRROR] Fixed runtime involving crew pinpointers by removing indestructibility from non-nuke pinpointers (#298)
* Fixed runtime involving crew pinpointers by removing indestructibility from non-nuke pinpointers (#52845)

Remove invulnerability from crew pinpointer

* Fixed runtime involving crew pinpointers by removing indestructibility from non-nuke pinpointers

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-08-12 11:28:05 +01:00

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/obj/machinery/pinpointer_dispenser
name = "wayfinding pinpointer synthesizer"
icon = 'icons/obj/machines/wayfinding.dmi'
icon_state = "pinpointersynth"
desc = "Having trouble finding your way? This machine synthesizes pinpointers that point to common locations."
density = FALSE
layer = HIGH_OBJ_LAYER
var/list/user_spawn_cooldowns = list()
var/list/user_interact_cooldowns = list()
var/spawn_cooldown = 5 MINUTES //time per person to spawn another pinpointer
var/interact_cooldown = 20 SECONDS //time per person for subsequent interactions
var/start_bal = 200 //how much money it starts with to cover wayfinder refunds
var/refund_amt = 40 //how much money recycling a pinpointer rewards you
var/datum/bank_account/synth_acc = new /datum/bank_account/remote
var/ppt_cost = 65 //Jan 6 '20: Assistant can buy one roundstart (125 cr starting)
var/expression_timer
/obj/machinery/pinpointer_dispenser/Initialize(mapload)
. = ..()
var/datum/bank_account/civ_acc = SSeconomy.get_dep_account(ACCOUNT_CIV)
if(civ_acc)
synth_acc.transfer_money(civ_acc, start_bal) //float has to come from somewhere, right?
synth_acc.account_holder = name
desc += " Only [ppt_cost] credits! It also likes making costumes..."
set_expression("neutral")
/obj/machinery/pinpointer_dispenser/attack_hand(mob/living/carbon/user)
if(world.time < user_interact_cooldowns[user.real_name])
to_chat(user, "<span class='warning'>It doesn't respond.</span>")
return
user_interact_cooldowns[user.real_name] = world.time + interact_cooldown
for(var/obj/item/pinpointer/wayfinding/WP in user.GetAllContents())
set_expression("unsure", 2 SECONDS)
say("<span class='robot'>I can detect the pinpointer on you, [user.first_name()].</span>")
user_spawn_cooldowns[user.real_name] = world.time + spawn_cooldown //spawn timer resets for trickers
return
var/msg
var/dispense = TRUE
var/obj/item/pinpointer/wayfinding/pointat
for(var/obj/item/pinpointer/wayfinding/WP in range(7, user))
if(WP.Adjacent(user))
set_expression("facepalm", 2 SECONDS)
say("<span class='robot'>[WP.owner == user.real_name ? "Your" : "A"] pinpointer is right there.</span>")
pointat(WP)
user_spawn_cooldowns[user.real_name] = world.time + spawn_cooldown
return
else if(WP in oview(7, user))
pointat = WP
break
if(world.time < user_spawn_cooldowns[user.real_name])
var/secsleft = (user_spawn_cooldowns[user.real_name] - world.time) / 10
msg += "to wait another [secsleft/60 > 1 ? "[round(secsleft/60,1)] minute\s" : "[round(secsleft)] second\s"]"
dispense = FALSE
var/datum/bank_account/cust_acc = null
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(H.get_bank_account())
cust_acc = H.get_bank_account()
if(cust_acc)
if(!cust_acc.has_money(ppt_cost))
msg += "[!msg ? "to find [ppt_cost-cust_acc.account_balance] more credit\s" : " and find [ppt_cost-cust_acc.account_balance] more credit\s"]"
dispense = FALSE
if(!dispense)
set_expression("sad", 2 SECONDS)
if(pointat)
msg += ". I suggest you get [pointat.owner == user.real_name ? "your" : "that"] pinpointer over there instead"
pointat(pointat)
say("<span class='robot'>You will need [msg], [user.first_name()].</span>")
return
if(synth_acc.transfer_money(cust_acc, ppt_cost))
set_expression("veryhappy", 2 SECONDS)
say("<span class='robot'>That is [ppt_cost] credits. Here is your pinpointer.</span>")
var/obj/item/pinpointer/wayfinding/P = new /obj/item/pinpointer/wayfinding(get_turf(src))
user_spawn_cooldowns[user.real_name] = world.time + spawn_cooldown
user.put_in_hands(P)
P.owner = user.real_name
/obj/machinery/pinpointer_dispenser/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/pinpointer/wayfinding))
var/obj/item/pinpointer/wayfinding/WP = I
to_chat(user, "<span class='notice'>You put \the [WP] in the return slot.</span>")
var/rfnd_amt
if((!WP.roundstart || WP.owner != user.real_name) && synth_acc.has_money(TRUE)) //can't recycle own pinpointer for money if not bought; given by a neutral quirk
if(synth_acc.has_money(refund_amt))
rfnd_amt = refund_amt
else
rfnd_amt = synth_acc.account_balance
synth_acc._adjust_money(-rfnd_amt)
var/obj/item/holochip/HC = new /obj/item/holochip(user.loc)
HC.credits = rfnd_amt
HC.name = "[HC.credits] credit holochip"
if(istype(user, /mob/living/carbon/human))
var/mob/living/carbon/human/H = user
H.put_in_hands(HC)
else
var/crap = pick(subtypesof(/obj/effect/spawner/bundle/costume)) //harmless garbage some people may appreciate
new crap(user.loc)
qdel(WP)
set_expression("happy", 2 SECONDS)
say("<span class='robot'>Thank you for recycling, [user.first_name()]! Here is [rfnd_amt ? "[rfnd_amt] credits." : "a freshly synthesized costume!"]</span>")
/obj/machinery/pinpointer_dispenser/proc/set_expression(type, duration)
cut_overlays()
deltimer(expression_timer)
add_overlay(type)
if(duration)
expression_timer = addtimer(CALLBACK(src, .proc/set_expression, "neutral"), duration, TIMER_STOPPABLE)
/obj/machinery/pinpointer_dispenser/proc/pointat(atom)
visible_message("<span class='name'>[src]</span> points at [atom].")
new /obj/effect/temp_visual/point(atom,invisibility)
//Pinpointer itself
/obj/item/pinpointer/wayfinding //Help players new to a station find their way around
name = "wayfinding pinpointer"
desc = "A handheld tracking device that points to useful places."
icon_state = "pinpointer_way"
var/owner = null
var/list/beacons = list()
var/roundstart = FALSE
/obj/item/pinpointer/wayfinding/attack_self(mob/living/user)
if(active)
toggle_on()
to_chat(user, "<span class='notice'>You deactivate your pinpointer.</span>")
return
if (!owner)
owner = user.real_name
if(beacons.len)
beacons.Cut()
for(var/obj/machinery/navbeacon/B in GLOB.wayfindingbeacons)
beacons[B.codes["wayfinding"]] = B
if(!beacons.len)
to_chat(user, "<span class='notice'>Your pinpointer fails to detect a signal.</span>")
return
var/A = input(user, "", "Pinpoint") as null|anything in sortList(beacons)
if(!A || QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated())
return
target = beacons[A]
toggle_on()
to_chat(user, "<span class='notice'>You activate your pinpointer.</span>")
/obj/item/pinpointer/wayfinding/examine(mob/user)
. = ..()
var/msg = "Its tracking indicator reads "
if(target)
var/obj/machinery/navbeacon/wayfinding/B = target
msg += "\"[B.codes["wayfinding"]]\"."
else
msg = "Its tracking indicator is blank."
if(owner)
msg += " It belongs to [owner]."
. += msg
/obj/item/pinpointer/wayfinding/scan_for_target()
if(!target) //target can be set to null from above code, or elsewhere
active = FALSE
//Navbeacon that initialises with wayfinding codes
/obj/machinery/navbeacon/wayfinding
wayfinding = TRUE
/* Defining these here instead of relying on map edits because it makes it easier to place them */
//Command
/obj/machinery/navbeacon/wayfinding/bridge
location = "Bridge"
/obj/machinery/navbeacon/wayfinding/hop
location = "Head of Personnel's Office"
/obj/machinery/navbeacon/wayfinding/vault
location = "Vault"
/obj/machinery/navbeacon/wayfinding/teleporter
location = "Teleporter"
/obj/machinery/navbeacon/wayfinding/gateway
location = "Gateway"
/obj/machinery/navbeacon/wayfinding/eva
location = "EVA Storage"
/obj/machinery/navbeacon/wayfinding/aiupload
location = "AI Upload"
/obj/machinery/navbeacon/wayfinding/minisat_access_ai
location = "AI MiniSat Access"
/obj/machinery/navbeacon/wayfinding/minisat_access_tcomms
location = "Telecomms MiniSat Access"
/obj/machinery/navbeacon/wayfinding/minisat_access_tcomms_ai
location = "AI and Telecomms MiniSat Access"
/obj/machinery/navbeacon/wayfinding/tcomms
location = "Telecommunications"
//Departments
/obj/machinery/navbeacon/wayfinding/sec
location = "Security"
/obj/machinery/navbeacon/wayfinding/det
location = "Detective's Office"
/obj/machinery/navbeacon/wayfinding/research
location = "Research"
/obj/machinery/navbeacon/wayfinding/engineering
location = "Engineering"
/obj/machinery/navbeacon/wayfinding/techstorage
location = "Technical Storage"
/obj/machinery/navbeacon/wayfinding/atmos
location = "Atmospherics"
/obj/machinery/navbeacon/wayfinding/med
location = "Medical"
/obj/machinery/navbeacon/wayfinding/chemfactory
location = "Chemistry Factory"
/obj/machinery/navbeacon/wayfinding/cargo
location = "Cargo"
//Common areas
/obj/machinery/navbeacon/wayfinding/bar
location = "Bar"
/obj/machinery/navbeacon/wayfinding/dorms
location = "Dormitories"
/obj/machinery/navbeacon/wayfinding/court
location = "Courtroom"
/obj/machinery/navbeacon/wayfinding/tools
location = "Tool Storage"
/obj/machinery/navbeacon/wayfinding/library
location = "Library"
/obj/machinery/navbeacon/wayfinding/chapel
location = "Chapel"
/obj/machinery/navbeacon/wayfinding/minisat_access_chapel_library
location = "Chapel and Library MiniSat Access"
//Service
/obj/machinery/navbeacon/wayfinding/kitchen
location = "Kitchen"
/obj/machinery/navbeacon/wayfinding/hydro
location = "Hydroponics"
/obj/machinery/navbeacon/wayfinding/janitor
location = "Janitor's Closet"
/obj/machinery/navbeacon/wayfinding/lawyer
location = "Lawyer's Office"
//Shuttle docks
/obj/machinery/navbeacon/wayfinding/dockarrival
location = "Arrival Shuttle Dock"
/obj/machinery/navbeacon/wayfinding/dockesc
location = "Escape Shuttle Dock"
/obj/machinery/navbeacon/wayfinding/dockescpod
location = "Escape Pod Dock"
/obj/machinery/navbeacon/wayfinding/dockescpod1
location = "Escape Pod 1 Dock"
/obj/machinery/navbeacon/wayfinding/dockescpod2
location = "Escape Pod 2 Dock"
/obj/machinery/navbeacon/wayfinding/dockescpod3
location = "Escape Pod 3 Dock"
/obj/machinery/navbeacon/wayfinding/dockescpod4
location = "Escape Pod 4 Dock"
/obj/machinery/navbeacon/wayfinding/dockaux
location = "Auxiliary Dock"
//Maint
/obj/machinery/navbeacon/wayfinding/incinerator
location = "Incinerator"
/obj/machinery/navbeacon/wayfinding/disposals
location = "Disposals"