mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-26 17:41:05 +00:00
* Merge pull request #53702 from zxaber/kiltborg [READY] Highlander mode now includes silicons * [READY] Highlander mode now includes silicons Co-authored-by: nemvar <47324920+nemvar@users.noreply.github.com>
963 lines
38 KiB
Plaintext
963 lines
38 KiB
Plaintext
/obj/item/banhammer
|
|
desc = "A banhammer."
|
|
name = "banhammer"
|
|
icon = 'icons/obj/items_and_weapons.dmi'
|
|
icon_state = "toyhammer"
|
|
slot_flags = ITEM_SLOT_BELT
|
|
throwforce = 0
|
|
force = 1
|
|
w_class = WEIGHT_CLASS_TINY
|
|
throw_speed = 3
|
|
throw_range = 7
|
|
attack_verb_continuous = list("bans")
|
|
attack_verb_simple = list("ban")
|
|
max_integrity = 200
|
|
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 70)
|
|
resistance_flags = FIRE_PROOF
|
|
|
|
/obj/item/banhammer/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] is hitting [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to ban [user.p_them()]self from life.</span>")
|
|
return (BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS)
|
|
/*
|
|
oranges says: This is a meme relating to the english translation of the ss13 russian wiki page on lurkmore.
|
|
mrdoombringer sez: and remember kids, if you try and PR a fix for this item's grammar, you are admitting that you are, indeed, a newfriend.
|
|
for further reading, please see: https://github.com/tgstation/tgstation/pull/30173 and https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=%2F%2Flurkmore.to%2FSS13&edit-text=&act=url
|
|
*/
|
|
/obj/item/banhammer/attack(mob/M, mob/user)
|
|
if(user.zone_selected == BODY_ZONE_HEAD)
|
|
M.visible_message("<span class='danger'>[user] are stroking the head of [M] with a bangammer.</span>", "<span class='userdanger'>[user] are stroking your head with a bangammer.</span>", "<span class='hear'>You hear a bangammer stroking a head.</span>") // see above comment
|
|
else
|
|
M.visible_message("<span class='danger'>[M] has been banned FOR NO REISIN by [user]!</span>", "<span class='userdanger'>You have been banned FOR NO REISIN by [user]!</span>", "<span class='hear'>You hear a banhammer banning someone.</span>")
|
|
playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much
|
|
if(user.a_intent != INTENT_HELP)
|
|
return ..(M, user)
|
|
|
|
/obj/item/sord
|
|
name = "\improper SORD"
|
|
desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
|
|
icon_state = "sord"
|
|
inhand_icon_state = "sord"
|
|
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
|
slot_flags = ITEM_SLOT_BELT
|
|
force = 2
|
|
throwforce = 1
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
hitsound = 'sound/weapons/bladeslice.ogg'
|
|
attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
|
|
attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
|
|
|
|
/obj/item/sord/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] is trying to impale [user.p_them()]self with [src]! It might be a suicide attempt if it weren't so shitty.</span>", \
|
|
"<span class='suicide'>You try to impale yourself with [src], but it's USELESS...</span>")
|
|
return SHAME
|
|
|
|
/obj/item/claymore
|
|
name = "claymore"
|
|
desc = "What are you standing around staring at this for? Get to killing!"
|
|
icon_state = "claymore"
|
|
inhand_icon_state = "claymore"
|
|
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
|
hitsound = 'sound/weapons/bladeslice.ogg'
|
|
flags_1 = CONDUCT_1
|
|
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
|
|
force = 40
|
|
throwforce = 10
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
|
|
attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
|
|
block_chance = 50
|
|
sharpness = SHARP_EDGED
|
|
max_integrity = 200
|
|
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 50)
|
|
resistance_flags = FIRE_PROOF
|
|
|
|
/obj/item/claymore/Initialize()
|
|
. = ..()
|
|
AddComponent(/datum/component/butchering, 40, 105)
|
|
|
|
/obj/item/claymore/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] is falling on [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
return(BRUTELOSS)
|
|
|
|
/obj/item/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS
|
|
desc = "<b><i>THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!</i></b>\nActivate it in your hand to point to the nearest victim."
|
|
flags_1 = CONDUCT_1
|
|
item_flags = DROPDEL //WOW BRO YOU LOST AN ARM, GUESS WHAT YOU DONT GET YOUR SWORD ANYMORE //I CANT BELIEVE SPOOKYDONUT WOULD BREAK THE REQUIREMENTS
|
|
slot_flags = null
|
|
block_chance = 0 //RNG WON'T HELP YOU NOW, PANSY
|
|
light_range = 3
|
|
attack_verb_continuous = list("brutalizes", "eviscerates", "disembowels", "hacks", "carves", "cleaves") //ONLY THE MOST VISCERAL ATTACK VERBS
|
|
attack_verb_simple = list("brutalize", "eviscerate", "disembowel", "hack", "carve", "cleave")
|
|
var/notches = 0 //HOW MANY PEOPLE HAVE BEEN SLAIN WITH THIS BLADE
|
|
var/obj/item/disk/nuclear/nuke_disk //OUR STORED NUKE DISK
|
|
|
|
/obj/item/claymore/highlander/Initialize()
|
|
. = ..()
|
|
ADD_TRAIT(src, TRAIT_NODROP, HIGHLANDER)
|
|
START_PROCESSING(SSobj, src)
|
|
|
|
/obj/item/claymore/highlander/Destroy()
|
|
if(nuke_disk)
|
|
nuke_disk.forceMove(get_turf(src))
|
|
nuke_disk.visible_message("<span class='warning'>The nuke disk is vulnerable!</span>")
|
|
nuke_disk = null
|
|
STOP_PROCESSING(SSobj, src)
|
|
return ..()
|
|
|
|
/obj/item/claymore/highlander/process()
|
|
if(ishuman(loc))
|
|
var/mob/living/carbon/human/H = loc
|
|
loc.layer = LARGE_MOB_LAYER //NO HIDING BEHIND PLANTS FOR YOU, DICKWEED (HA GET IT, BECAUSE WEEDS ARE PLANTS)
|
|
H.bleedsuppress = TRUE //AND WE WON'T BLEED OUT LIKE COWARDS
|
|
else
|
|
if(!(flags_1 & ADMIN_SPAWNED_1))
|
|
qdel(src)
|
|
|
|
|
|
/obj/item/claymore/highlander/pickup(mob/living/user)
|
|
. = ..()
|
|
to_chat(user, "<span class='notice'>The power of Scotland protects you! You are shielded from all stuns and knockdowns.</span>")
|
|
user.add_stun_absorption("highlander", INFINITY, 1, " is protected by the power of Scotland!", "The power of Scotland absorbs the stun!", " is protected by the power of Scotland!")
|
|
user.ignore_slowdown(HIGHLANDER)
|
|
|
|
/obj/item/claymore/highlander/dropped(mob/living/user)
|
|
. = ..()
|
|
user.unignore_slowdown(HIGHLANDER)
|
|
|
|
/obj/item/claymore/highlander/examine(mob/user)
|
|
. = ..()
|
|
. += "It has [!notches ? "nothing" : "[notches] notches"] scratched into the blade."
|
|
if(nuke_disk)
|
|
. += "<span class='boldwarning'>It's holding the nuke disk!</span>"
|
|
|
|
/obj/item/claymore/highlander/attack(mob/living/target, mob/living/user)
|
|
. = ..()
|
|
if(!QDELETED(target) && target.stat == DEAD && target.mind && target.mind.special_role == "highlander")
|
|
user.fully_heal(admin_revive = FALSE) //STEAL THE LIFE OF OUR FALLEN FOES
|
|
add_notch(user)
|
|
target.visible_message("<span class='warning'>[target] crumbles to dust beneath [user]'s blows!</span>", "<span class='userdanger'>As you fall, your body crumbles to dust!</span>")
|
|
target.dust()
|
|
|
|
/obj/item/claymore/highlander/attack_self(mob/living/user)
|
|
var/closest_victim
|
|
var/closest_distance = 255
|
|
for(var/mob/living/carbon/human/scot in GLOB.player_list - user)
|
|
if(scot.mind.special_role == "highlander" && (!closest_victim || get_dist(user, closest_victim) < closest_distance))
|
|
closest_victim = scot
|
|
for(var/mob/living/silicon/robot/siliscot in GLOB.player_list - user)
|
|
if(siliscot.mind.special_role == "highlander" && (!closest_victim || get_dist(user, closest_victim) < closest_distance))
|
|
closest_victim = siliscot
|
|
|
|
if(!closest_victim)
|
|
to_chat(user, "<span class='warning'>[src] thrums for a moment and falls dark. Perhaps there's nobody nearby.</span>")
|
|
return
|
|
to_chat(user, "<span class='danger'>[src] thrums and points to the [dir2text(get_dir(user, closest_victim))].</span>")
|
|
|
|
/obj/item/claymore/highlander/IsReflect()
|
|
return 1 //YOU THINK YOUR PUNY LASERS CAN STOP ME?
|
|
|
|
/obj/item/claymore/highlander/proc/add_notch(mob/living/user) //DYNAMIC CLAYMORE PROGRESSION SYSTEM - THIS IS THE FUTURE
|
|
notches++
|
|
force++
|
|
var/new_name = name
|
|
switch(notches)
|
|
if(1)
|
|
to_chat(user, "<span class='notice'>Your first kill - hopefully one of many. You scratch a notch into [src]'s blade.</span>")
|
|
to_chat(user, "<span class='warning'>You feel your fallen foe's soul entering your blade, restoring your wounds!</span>")
|
|
new_name = "notched claymore"
|
|
if(2)
|
|
to_chat(user, "<span class='notice'>Another falls before you. Another soul fuses with your own. Another notch in the blade.</span>")
|
|
new_name = "double-notched claymore"
|
|
add_atom_colour(rgb(255, 235, 235), ADMIN_COLOUR_PRIORITY)
|
|
if(3)
|
|
to_chat(user, "<span class='notice'>You're beginning to</span> <span class='danger'><b>relish</b> the <b>thrill</b> of <b>battle.</b></span>")
|
|
new_name = "triple-notched claymore"
|
|
add_atom_colour(rgb(255, 215, 215), ADMIN_COLOUR_PRIORITY)
|
|
if(4)
|
|
to_chat(user, "<span class='notice'>You've lost count of</span> <span class='boldannounce'>how many you've killed.</span>")
|
|
new_name = "many-notched claymore"
|
|
add_atom_colour(rgb(255, 195, 195), ADMIN_COLOUR_PRIORITY)
|
|
if(5)
|
|
to_chat(user, "<span class='boldannounce'>Five voices now echo in your mind, cheering the slaughter.</span>")
|
|
new_name = "battle-tested claymore"
|
|
add_atom_colour(rgb(255, 175, 175), ADMIN_COLOUR_PRIORITY)
|
|
if(6)
|
|
to_chat(user, "<span class='boldannounce'>Is this what the vikings felt like? Visions of glory fill your head as you slay your sixth foe.</span>")
|
|
new_name = "battle-scarred claymore"
|
|
add_atom_colour(rgb(255, 155, 155), ADMIN_COLOUR_PRIORITY)
|
|
if(7)
|
|
to_chat(user, "<span class='boldannounce'>Kill. Butcher. <i>Conquer.</i></span>")
|
|
new_name = "vicious claymore"
|
|
add_atom_colour(rgb(255, 135, 135), ADMIN_COLOUR_PRIORITY)
|
|
if(8)
|
|
to_chat(user, "<span class='userdanger'>IT NEVER GETS OLD. THE <i>SCREAMING</i>. THE <i>BLOOD</i> AS IT <i>SPRAYS</i> ACROSS YOUR <i>FACE.</i></span>")
|
|
new_name = "bloodthirsty claymore"
|
|
add_atom_colour(rgb(255, 115, 115), ADMIN_COLOUR_PRIORITY)
|
|
if(9)
|
|
to_chat(user, "<span class='userdanger'>ANOTHER ONE FALLS TO YOUR BLOWS. ANOTHER WEAKLING UNFIT TO LIVE.</span>")
|
|
new_name = "gore-stained claymore"
|
|
add_atom_colour(rgb(255, 95, 95), ADMIN_COLOUR_PRIORITY)
|
|
if(10)
|
|
user.visible_message("<span class='warning'>[user]'s eyes light up with a vengeful fire!</span>", \
|
|
"<span class='userdanger'>YOU FEEL THE POWER OF VALHALLA FLOWING THROUGH YOU! <i>THERE CAN BE ONLY ONE!!!</i></span>")
|
|
user.update_icons()
|
|
new_name = "GORE-DRENCHED CLAYMORE OF [pick("THE WHIMSICAL SLAUGHTER", "A THOUSAND SLAUGHTERED CATTLE", "GLORY AND VALHALLA", "ANNIHILATION", "OBLITERATION")]"
|
|
icon_state = "claymore_gold"
|
|
inhand_icon_state = "cultblade"
|
|
remove_atom_colour(ADMIN_COLOUR_PRIORITY)
|
|
|
|
name = new_name
|
|
playsound(user, 'sound/items/screwdriver2.ogg', 50, TRUE)
|
|
|
|
/obj/item/claymore/highlander/robot //BLOODTHIRSTY BORGS NOW COME IN PLAID
|
|
icon = 'icons/obj/items_cyborg.dmi'
|
|
icon_state = "claymore_cyborg"
|
|
var/mob/living/silicon/robot/robot
|
|
|
|
/obj/item/claymore/highlander/robot/Initialize()
|
|
var/obj/item/robot_module/kiltkit = loc
|
|
robot = kiltkit.loc
|
|
if(!istype(robot))
|
|
qdel(src)
|
|
return ..()
|
|
|
|
/obj/item/claymore/highlander/robot/process()
|
|
loc.layer = LARGE_MOB_LAYER
|
|
|
|
/obj/item/katana
|
|
name = "katana"
|
|
desc = "Woefully underpowered in D20."
|
|
icon_state = "katana"
|
|
inhand_icon_state = "katana"
|
|
worn_icon_state = "katana"
|
|
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
|
flags_1 = CONDUCT_1
|
|
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
|
|
force = 40
|
|
throwforce = 10
|
|
w_class = WEIGHT_CLASS_HUGE
|
|
hitsound = 'sound/weapons/bladeslice.ogg'
|
|
attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
|
|
attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
|
|
block_chance = 50
|
|
sharpness = SHARP_EDGED
|
|
max_integrity = 200
|
|
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 50)
|
|
resistance_flags = FIRE_PROOF
|
|
|
|
/obj/item/katana/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] stomach open with [src]! It looks like [user.p_theyre()] trying to commit seppuku!</span>")
|
|
return(BRUTELOSS)
|
|
|
|
/obj/item/katana/cursed
|
|
slot_flags = null
|
|
item_flags = DROPDEL
|
|
|
|
/obj/item/katana/cursed/equipped(mob/living/carbon/human/user)
|
|
. = ..()
|
|
if(!istype(user))
|
|
return
|
|
user.gain_trauma(/datum/brain_trauma/magic/stalker, TRAUMA_RESILIENCE_MAGIC)
|
|
|
|
/obj/item/katana/cursed/Initialize()
|
|
. = ..()
|
|
ADD_TRAIT(src, TRAIT_NODROP, CURSED_ITEM_TRAIT)
|
|
|
|
/obj/item/wirerod
|
|
name = "wired rod"
|
|
desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit."
|
|
icon_state = "wiredrod"
|
|
inhand_icon_state = "rods"
|
|
flags_1 = CONDUCT_1
|
|
force = 9
|
|
throwforce = 10
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
custom_materials = list(/datum/material/iron=1150, /datum/material/glass=75)
|
|
attack_verb_continuous = list("hits", "bludgeons", "whacks", "bonks")
|
|
attack_verb_simple = list("hit", "bludgeon", "whack", "bonk")
|
|
|
|
/obj/item/wirerod/attackby(obj/item/I, mob/user, params)
|
|
if(istype(I, /obj/item/shard))
|
|
var/obj/item/spear/S = new /obj/item/spear
|
|
|
|
remove_item_from_storage(user)
|
|
if (!user.transferItemToLoc(I, S))
|
|
return
|
|
S.CheckParts(list(I))
|
|
qdel(src)
|
|
|
|
user.put_in_hands(S)
|
|
to_chat(user, "<span class='notice'>You fasten the glass shard to the top of the rod with the cable.</span>")
|
|
|
|
else if(istype(I, /obj/item/assembly/igniter) && !(HAS_TRAIT(I, TRAIT_NODROP)))
|
|
var/obj/item/melee/baton/cattleprod/P = new /obj/item/melee/baton/cattleprod
|
|
|
|
remove_item_from_storage(user)
|
|
|
|
to_chat(user, "<span class='notice'>You fasten [I] to the top of the rod with the cable.</span>")
|
|
|
|
qdel(I)
|
|
qdel(src)
|
|
|
|
user.put_in_hands(P)
|
|
else
|
|
return ..()
|
|
|
|
|
|
/obj/item/throwing_star
|
|
name = "throwing star"
|
|
desc = "An ancient weapon still used to this day, due to its ease of lodging itself into its victim's body parts."
|
|
icon_state = "throwingstar"
|
|
inhand_icon_state = "eshield0"
|
|
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
|
force = 2
|
|
throwforce = 10 //10 + 2 (WEIGHT_CLASS_SMALL) * 4 (EMBEDDED_IMPACT_PAIN_MULTIPLIER) = 18 damage on hit due to guaranteed embedding
|
|
throw_speed = 4
|
|
embedding = list("pain_mult" = 4, "embed_chance" = 100, "fall_chance" = 0)
|
|
armour_penetration = 40
|
|
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
sharpness = SHARP_POINTY
|
|
custom_materials = list(/datum/material/iron=500, /datum/material/glass=500)
|
|
resistance_flags = FIRE_PROOF
|
|
|
|
/obj/item/throwing_star/stamina
|
|
name = "shock throwing star"
|
|
desc = "An aerodynamic disc designed to cause excruciating pain when stuck inside fleeing targets, hopefully without causing fatal harm."
|
|
throwforce = 5
|
|
embedding = list("pain_chance" = 5, "embed_chance" = 100, "fall_chance" = 0, "jostle_chance" = 10, "pain_stam_pct" = 0.8, "jostle_pain_mult" = 3)
|
|
|
|
/obj/item/throwing_star/toy
|
|
name = "toy throwing star"
|
|
desc = "An aerodynamic disc strapped with adhesive for sticking to people, good for playing pranks and getting yourself killed by security."
|
|
sharpness = SHARP_NONE
|
|
force = 0
|
|
throwforce = 0
|
|
embedding = list("pain_mult" = 0, "jostle_pain_mult" = 0, "embed_chance" = 100, "fall_chance" = 0)
|
|
|
|
/obj/item/throwing_star/magspear
|
|
name = "magnetic spear"
|
|
desc = "A reusable spear that is typically loaded into kinetic spearguns."
|
|
icon = 'icons/obj/ammo.dmi'
|
|
icon_state = "magspear"
|
|
throwforce = 25 //kills regular carps in one hit
|
|
force = 10
|
|
throw_range = 0 //throwing these invalidates the speargun
|
|
attack_verb_continuous = list("stabs", "rips", "gores", "impales")
|
|
attack_verb_simple = list("stab", "rip", "gore", "impale")
|
|
embedding = list("pain_mult" = 8, "embed_chance" = 100, "fall_chance" = 0, "impact_pain_mult" = 15) //55 damage+embed on hit
|
|
|
|
/obj/item/switchblade
|
|
name = "switchblade"
|
|
icon_state = "switchblade"
|
|
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
|
desc = "A sharp, concealable, spring-loaded knife."
|
|
flags_1 = CONDUCT_1
|
|
force = 3
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
throwforce = 5
|
|
throw_speed = 3
|
|
throw_range = 6
|
|
custom_materials = list(/datum/material/iron=12000)
|
|
hitsound = 'sound/weapons/genhit.ogg'
|
|
attack_verb_continuous = list("stubs", "pokes")
|
|
attack_verb_simple = list("stub", "poke")
|
|
resistance_flags = FIRE_PROOF
|
|
var/extended = 0
|
|
|
|
/obj/item/switchblade/attack_self(mob/user)
|
|
extended = !extended
|
|
playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, TRUE)
|
|
if(extended)
|
|
force = 20
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
throwforce = 23
|
|
icon_state = "switchblade_ext"
|
|
attack_verb_continuous = list("slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
|
|
attack_verb_simple = list("slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
|
|
hitsound = 'sound/weapons/bladeslice.ogg'
|
|
sharpness = SHARP_EDGED
|
|
else
|
|
force = 3
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
throwforce = 5
|
|
icon_state = "switchblade"
|
|
attack_verb_continuous = list("stubs", "pokes")
|
|
attack_verb_simple = list("stub", "poke")
|
|
hitsound = 'sound/weapons/genhit.ogg'
|
|
sharpness = SHARP_NONE
|
|
|
|
/obj/item/switchblade/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] own throat with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
return (BRUTELOSS)
|
|
|
|
/obj/item/phone
|
|
name = "red phone"
|
|
desc = "Should anything ever go wrong..."
|
|
icon = 'icons/obj/items_and_weapons.dmi'
|
|
icon_state = "red_phone"
|
|
force = 3
|
|
throwforce = 2
|
|
throw_speed = 3
|
|
throw_range = 4
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
attack_verb_continuous = list("calls", "rings")
|
|
attack_verb_simple = list("call", "ring")
|
|
hitsound = 'sound/weapons/ring.ogg'
|
|
|
|
/obj/item/phone/suicide_act(mob/user)
|
|
if(locate(/obj/structure/chair/stool) in user.loc)
|
|
user.visible_message("<span class='suicide'>[user] begins to tie a noose with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
else
|
|
user.visible_message("<span class='suicide'>[user] is strangling [user.p_them()]self with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
return(OXYLOSS)
|
|
|
|
/obj/item/cane
|
|
name = "cane"
|
|
desc = "A cane used by a true gentleman. Or a clown."
|
|
icon = 'icons/obj/items_and_weapons.dmi'
|
|
icon_state = "cane"
|
|
inhand_icon_state = "stick"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 5
|
|
throwforce = 5
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
custom_materials = list(/datum/material/iron=50)
|
|
attack_verb_continuous = list("bludgeons", "whacks", "disciplines", "thrashes")
|
|
attack_verb_simple = list("bludgeon", "whack", "discipline", "thrash")
|
|
|
|
/obj/item/staff
|
|
name = "wizard staff"
|
|
desc = "Apparently a staff used by the wizard."
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "staff"
|
|
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
|
force = 3
|
|
throwforce = 5
|
|
throw_speed = 2
|
|
throw_range = 5
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
armour_penetration = 100
|
|
attack_verb_continuous = list("bludgeons", "whacks", "disciplines")
|
|
attack_verb_simple = list("bludgeon", "whack", "discipline")
|
|
resistance_flags = FLAMMABLE
|
|
|
|
/obj/item/staff/broom
|
|
name = "broom"
|
|
desc = "Used for sweeping, and flying into the night while cackling. Black cat not included."
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "broom"
|
|
resistance_flags = FLAMMABLE
|
|
|
|
/obj/item/staff/stick
|
|
name = "stick"
|
|
desc = "A great tool to drag someone else's drinks across the bar."
|
|
icon = 'icons/obj/items_and_weapons.dmi'
|
|
icon_state = "cane"
|
|
inhand_icon_state = "stick"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 3
|
|
throwforce = 5
|
|
throw_speed = 2
|
|
throw_range = 5
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
|
|
/obj/item/ectoplasm
|
|
name = "ectoplasm"
|
|
desc = "Spooky."
|
|
gender = PLURAL
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "ectoplasm"
|
|
|
|
/obj/item/ectoplasm/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] is inhaling [src]! It looks like [user.p_theyre()] trying to visit the astral plane!</span>")
|
|
return (OXYLOSS)
|
|
|
|
/obj/item/ectoplasm/angelic
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "angelplasm"
|
|
|
|
/obj/item/mounted_chainsaw
|
|
name = "mounted chainsaw"
|
|
desc = "A chainsaw that has replaced your arm."
|
|
icon_state = "chainsaw_on"
|
|
inhand_icon_state = "mounted_chainsaw"
|
|
lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
|
|
item_flags = ABSTRACT | DROPDEL
|
|
w_class = WEIGHT_CLASS_HUGE
|
|
force = 24
|
|
throwforce = 0
|
|
throw_range = 0
|
|
throw_speed = 0
|
|
sharpness = SHARP_EDGED
|
|
attack_verb_continuous = list("saws", "tears", "lacerates", "cuts", "chops", "dices")
|
|
attack_verb_simple = list("saw", "tear", "lacerate", "cut", "chop", "dice")
|
|
hitsound = 'sound/weapons/chainsawhit.ogg'
|
|
tool_behaviour = TOOL_SAW
|
|
toolspeed = 1
|
|
|
|
/obj/item/mounted_chainsaw/Initialize()
|
|
. = ..()
|
|
ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
|
|
|
|
/obj/item/mounted_chainsaw/Destroy()
|
|
var/obj/item/bodypart/part
|
|
new /obj/item/chainsaw(get_turf(src))
|
|
if(iscarbon(loc))
|
|
var/mob/living/carbon/holder = loc
|
|
var/index = holder.get_held_index_of_item(src)
|
|
if(index)
|
|
part = holder.hand_bodyparts[index]
|
|
. = ..()
|
|
if(part)
|
|
part.drop_limb()
|
|
|
|
/obj/item/statuebust
|
|
name = "bust"
|
|
desc = "A priceless ancient marble bust, the kind that belongs in a museum." //or you can hit people with it
|
|
icon = 'icons/obj/statue.dmi'
|
|
icon_state = "bust"
|
|
force = 15
|
|
throwforce = 10
|
|
throw_speed = 5
|
|
throw_range = 2
|
|
attack_verb_continuous = list("busts")
|
|
attack_verb_simple = list("bust")
|
|
var/impressiveness = 45
|
|
|
|
/obj/item/statuebust/Initialize()
|
|
. = ..()
|
|
AddComponent(/datum/component/art, impressiveness)
|
|
INVOKE_ASYNC(src, /datum.proc/_AddComponent, list(/datum/component/beauty, 1000))
|
|
|
|
/obj/item/statuebust/hippocratic
|
|
name = "hippocrates bust"
|
|
desc = "A bust of the famous Greek physician Hippocrates of Kos, often referred to as the father of western medicine."
|
|
icon_state = "hippocratic"
|
|
impressiveness = 50
|
|
|
|
/obj/item/tailclub
|
|
name = "tail club"
|
|
desc = "For the beating to death of lizards with their own tails."
|
|
icon_state = "tailclub"
|
|
force = 14
|
|
throwforce = 1 // why are you throwing a club do you even weapon
|
|
throw_speed = 1
|
|
throw_range = 1
|
|
attack_verb_continuous = list("clubs", "bludgeons")
|
|
attack_verb_simple = list("club", "bludgeon")
|
|
|
|
/obj/item/melee/chainofcommand/tailwhip
|
|
name = "liz o' nine tails"
|
|
desc = "A whip fashioned from the severed tails of lizards."
|
|
icon_state = "tailwhip"
|
|
inhand_icon_state = "tailwhip"
|
|
item_flags = NONE
|
|
|
|
/obj/item/melee/chainofcommand/tailwhip/kitty
|
|
name = "cat o' nine tails"
|
|
desc = "A whip fashioned from the severed tails of cats."
|
|
icon_state = "catwhip"
|
|
inhand_icon_state = "catwhip"
|
|
|
|
/obj/item/melee/skateboard
|
|
name = "skateboard"
|
|
desc = "A skateboard. It can be placed on its wheels and ridden, or used as a radical weapon."
|
|
icon_state = "skateboard"
|
|
inhand_icon_state = "skateboard"
|
|
force = 12
|
|
throwforce = 4
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
attack_verb_continuous = list("smacks", "whacks", "slams", "smashes")
|
|
attack_verb_simple = list("smack", "whack", "slam", "smash")
|
|
///The vehicle counterpart for the board
|
|
var/board_item_type = /obj/vehicle/ridden/scooter/skateboard
|
|
|
|
/obj/item/melee/skateboard/attack_self(mob/user)
|
|
var/obj/vehicle/ridden/scooter/skateboard/S = new board_item_type(get_turf(user))//this probably has fucky interactions with telekinesis but for the record it wasn't my fault
|
|
S.buckle_mob(user)
|
|
qdel(src)
|
|
|
|
/obj/item/melee/skateboard/improvised
|
|
name = "improvised skateboard"
|
|
desc = "A jury-rigged skateboard. It can be placed on its wheels and ridden, or used as a radical weapon."
|
|
board_item_type = /obj/vehicle/ridden/scooter/skateboard/improvised
|
|
|
|
/obj/item/melee/skateboard/pro
|
|
name = "skateboard"
|
|
desc = "An EightO brand professional skateboard. It looks sturdy and well made."
|
|
icon_state = "skateboard2"
|
|
inhand_icon_state = "skateboard2"
|
|
board_item_type = /obj/vehicle/ridden/scooter/skateboard/pro
|
|
custom_premium_price = 500
|
|
|
|
/obj/item/melee/skateboard/hoverboard
|
|
name = "hoverboard"
|
|
desc = "A blast from the past, so retro!"
|
|
icon_state = "hoverboard_red"
|
|
inhand_icon_state = "hoverboard_red"
|
|
board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard
|
|
custom_premium_price = 2015
|
|
|
|
/obj/item/melee/skateboard/hoverboard/admin
|
|
name = "Board Of Directors"
|
|
desc = "The engineering complexity of a spaceship concentrated inside of a board. Just as expensive, too."
|
|
icon_state = "hoverboard_nt"
|
|
inhand_icon_state = "hoverboard_nt"
|
|
board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard/admin
|
|
|
|
/obj/item/melee/baseball_bat
|
|
name = "baseball bat"
|
|
desc = "There ain't a skull in the league that can withstand a swatter."
|
|
icon = 'icons/obj/items_and_weapons.dmi'
|
|
icon_state = "baseball_bat"
|
|
inhand_icon_state = "baseball_bat"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 10
|
|
wound_bonus = -10
|
|
throwforce = 12
|
|
attack_verb_continuous = list("beats", "smacks")
|
|
attack_verb_simple = list("beat", "smack")
|
|
custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 3.5)
|
|
w_class = WEIGHT_CLASS_HUGE
|
|
var/homerun_ready = 0
|
|
var/homerun_able = 0
|
|
|
|
/obj/item/melee/baseball_bat/Initialize()
|
|
. = ..()
|
|
if(prob(1))
|
|
name = "cricket bat"
|
|
desc = "You've got red on you."
|
|
icon_state = "baseball_bat_brit"
|
|
inhand_icon_state = "baseball_bat_brit"
|
|
|
|
/obj/item/melee/baseball_bat/homerun
|
|
name = "home run bat"
|
|
desc = "This thing looks dangerous... Dangerously good at baseball, that is."
|
|
homerun_able = 1
|
|
|
|
/obj/item/melee/baseball_bat/attack_self(mob/user)
|
|
if(!homerun_able)
|
|
..()
|
|
return
|
|
if(homerun_ready)
|
|
to_chat(user, "<span class='warning'>You're already ready to do a home run!</span>")
|
|
..()
|
|
return
|
|
to_chat(user, "<span class='warning'>You begin gathering strength...</span>")
|
|
playsound(get_turf(src), 'sound/magic/lightning_chargeup.ogg', 65, TRUE)
|
|
if(do_after(user, 90, target = src))
|
|
to_chat(user, "<span class='userdanger'>You gather power! Time for a home run!</span>")
|
|
homerun_ready = 1
|
|
..()
|
|
|
|
/obj/item/melee/baseball_bat/attack(mob/living/target, mob/living/user)
|
|
. = ..()
|
|
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
|
return
|
|
var/atom/throw_target = get_edge_target_turf(target, user.dir)
|
|
if(homerun_ready)
|
|
user.visible_message("<span class='userdanger'>It's a home run!</span>")
|
|
target.throw_at(throw_target, rand(8,10), 14, user)
|
|
SSexplosions.medturf += throw_target
|
|
playsound(get_turf(src), 'sound/weapons/homerun.ogg', 100, TRUE)
|
|
homerun_ready = 0
|
|
return
|
|
else if(!target.anchored)
|
|
var/whack_speed = (prob(60) ? 1 : 4)
|
|
target.throw_at(throw_target, rand(1, 2), whack_speed, user) // sorry friends, 7 speed batting caused wounds to absolutely delete whoever you knocked your target into (and said target)
|
|
|
|
/obj/item/melee/baseball_bat/ablative
|
|
name = "metal baseball bat"
|
|
desc = "This bat is made of highly reflective, highly armored material."
|
|
icon_state = "baseball_bat_metal"
|
|
inhand_icon_state = "baseball_bat_metal"
|
|
force = 12
|
|
throwforce = 15
|
|
|
|
/obj/item/melee/baseball_bat/ablative/IsReflect()//some day this will reflect thrown items instead of lasers
|
|
var/picksound = rand(1,2)
|
|
var/turf = get_turf(src)
|
|
if(picksound == 1)
|
|
playsound(turf, 'sound/weapons/effects/batreflect1.ogg', 50, TRUE)
|
|
if(picksound == 2)
|
|
playsound(turf, 'sound/weapons/effects/batreflect2.ogg', 50, TRUE)
|
|
return 1
|
|
|
|
/obj/item/melee/flyswatter
|
|
name = "flyswatter"
|
|
desc = "Useful for killing pests of all sizes."
|
|
icon = 'icons/obj/items_and_weapons.dmi'
|
|
icon_state = "flyswatter"
|
|
inhand_icon_state = "flyswatter"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 1
|
|
throwforce = 1
|
|
attack_verb_continuous = list("swats", "smacks")
|
|
attack_verb_simple = list("swat", "smack")
|
|
hitsound = 'sound/effects/snap.ogg'
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
//Things in this list will be instantly splatted. Flyman weakness is handled in the flyman species weakness proc.
|
|
var/list/strong_against
|
|
|
|
/obj/item/melee/flyswatter/Initialize()
|
|
. = ..()
|
|
strong_against = typecacheof(list(
|
|
/mob/living/simple_animal/hostile/poison/bees/,
|
|
/mob/living/simple_animal/butterfly,
|
|
/mob/living/simple_animal/hostile/cockroach,
|
|
/obj/item/queen_bee,
|
|
/obj/structure/spider/spiderling
|
|
))
|
|
|
|
|
|
/obj/item/melee/flyswatter/afterattack(atom/target, mob/user, proximity_flag)
|
|
. = ..()
|
|
if(proximity_flag)
|
|
if(is_type_in_typecache(target, strong_against))
|
|
new /obj/effect/decal/cleanable/insectguts(target.drop_location())
|
|
to_chat(user, "<span class='warning'>You easily splat the [target].</span>")
|
|
if(istype(target, /mob/living/))
|
|
var/mob/living/bug = target
|
|
bug.death(1)
|
|
else
|
|
qdel(target)
|
|
|
|
/obj/item/circlegame
|
|
name = "circled hand"
|
|
desc = "If somebody looks at this while it's below your waist, you get to bop them."
|
|
icon_state = "madeyoulook"
|
|
force = 0
|
|
throwforce = 0
|
|
item_flags = DROPDEL | ABSTRACT | HAND_ITEM
|
|
attack_verb_continuous = list("bops")
|
|
attack_verb_simple = list("bop")
|
|
|
|
/obj/item/circlegame/Initialize()
|
|
. = ..()
|
|
var/mob/living/owner = loc
|
|
if(!istype(owner))
|
|
return
|
|
RegisterSignal(owner, COMSIG_PARENT_EXAMINE, .proc/ownerExamined)
|
|
|
|
/obj/item/circlegame/Destroy()
|
|
var/mob/owner = loc
|
|
if(istype(owner))
|
|
UnregisterSignal(owner, COMSIG_PARENT_EXAMINE)
|
|
return ..()
|
|
|
|
/obj/item/circlegame/dropped(mob/user)
|
|
UnregisterSignal(user, COMSIG_PARENT_EXAMINE) //loc will have changed by the time this is called, so Destroy() can't catch it
|
|
// this is a dropdel item.
|
|
return ..()
|
|
|
|
/// Stage 1: The mistake is made
|
|
/obj/item/circlegame/proc/ownerExamined(mob/living/owner, mob/living/sucker)
|
|
SIGNAL_HANDLER
|
|
|
|
if(!istype(sucker) || !in_range(owner, sucker))
|
|
return
|
|
addtimer(CALLBACK(src, .proc/waitASecond, owner, sucker), 4)
|
|
|
|
/// Stage 2: Fear sets in
|
|
/obj/item/circlegame/proc/waitASecond(mob/living/owner, mob/living/sucker)
|
|
if(QDELETED(sucker) || QDELETED(src) || QDELETED(owner))
|
|
return
|
|
|
|
if(owner == sucker) // big mood
|
|
to_chat(owner, "<span class='danger'>Wait a second... you just looked at your own [src.name]!</span>")
|
|
addtimer(CALLBACK(src, .proc/selfGottem, owner), 10)
|
|
else
|
|
to_chat(sucker, "<span class='danger'>Wait a second... was that a-</span>")
|
|
addtimer(CALLBACK(src, .proc/GOTTEM, owner, sucker), 6)
|
|
|
|
/// Stage 3A: We face our own failures
|
|
/obj/item/circlegame/proc/selfGottem(mob/living/owner)
|
|
if(QDELETED(src) || QDELETED(owner))
|
|
return
|
|
|
|
playsound(get_turf(owner), 'sound/effects/hit_punch.ogg', 50, TRUE, -1)
|
|
owner.visible_message("<span class='danger'>[owner] shamefully bops [owner.p_them()]self with [owner.p_their()] [src.name].</span>", "<span class='userdanger'>You shamefully bop yourself with your [src.name].</span>", \
|
|
"<span class='hear'>You hear a dull thud!</span>")
|
|
log_combat(owner, owner, "bopped", src.name, "(self)")
|
|
owner.do_attack_animation(owner)
|
|
owner.apply_damage(100, STAMINA)
|
|
owner.Knockdown(10)
|
|
qdel(src)
|
|
|
|
/// Stage 3B: We face our reckoning (unless we moved away or they're incapacitated)
|
|
/obj/item/circlegame/proc/GOTTEM(mob/living/owner, mob/living/sucker)
|
|
if(QDELETED(sucker))
|
|
return
|
|
|
|
if(QDELETED(src) || QDELETED(owner))
|
|
to_chat(sucker, "<span class='warning'>Nevermind... must've been your imagination...</span>")
|
|
return
|
|
|
|
if(!in_range(owner, sucker) || !(owner.mobility_flags & MOBILITY_USE))
|
|
to_chat(sucker, "<span class='notice'>Phew... you moved away before [owner] noticed you saw [owner.p_their()] [src.name]...</span>")
|
|
return
|
|
|
|
to_chat(owner, "<span class='warning'>[sucker] looks down at your [src.name] before trying to avert [sucker.p_their()] eyes, but it's too late!</span>")
|
|
to_chat(sucker, "<span class='danger'><b>[owner] sees the fear in your eyes as you try to look away from [owner.p_their()] [src.name]!</b></span>")
|
|
|
|
owner.face_atom(sucker)
|
|
if(owner.client)
|
|
owner.client.give_award(/datum/award/achievement/misc/gottem, owner) // then everybody clapped
|
|
|
|
playsound(get_turf(owner), 'sound/effects/hit_punch.ogg', 50, TRUE, -1)
|
|
owner.do_attack_animation(sucker)
|
|
|
|
if(HAS_TRAIT(owner, TRAIT_HULK))
|
|
owner.visible_message("<span class='danger'>[owner] bops [sucker] with [owner.p_their()] [src.name] much harder than intended, sending [sucker.p_them()] flying!</span>", \
|
|
"<span class='danger'>You bop [sucker] with your [src.name] much harder than intended, sending [sucker.p_them()] flying!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", ignored_mobs=list(sucker))
|
|
to_chat(sucker, "<span class='userdanger'>[owner] bops you incredibly hard with [owner.p_their()] [src.name], sending you flying!</span>")
|
|
sucker.apply_damage(50, STAMINA)
|
|
sucker.Knockdown(50)
|
|
log_combat(owner, sucker, "bopped", src.name, "(setup- Hulk)")
|
|
var/atom/throw_target = get_edge_target_turf(sucker, owner.dir)
|
|
sucker.throw_at(throw_target, 6, 3, owner)
|
|
else
|
|
owner.visible_message("<span class='danger'>[owner] bops [sucker] with [owner.p_their()] [src.name]!</span>", "<span class='danger'>You bop [sucker] with your [src.name]!</span>", \
|
|
"<span class='hear'>You hear a dull thud!</span>", ignored_mobs=list(sucker))
|
|
sucker.apply_damage(15, STAMINA)
|
|
log_combat(owner, sucker, "bopped", src.name, "(setup)")
|
|
to_chat(sucker, "<span class='userdanger'>[owner] bops you with [owner.p_their()] [src.name]!</span>")
|
|
qdel(src)
|
|
|
|
/obj/item/slapper
|
|
name = "slapper"
|
|
desc = "This is how real men fight."
|
|
icon_state = "latexballon"
|
|
inhand_icon_state = "nothing"
|
|
force = 0
|
|
throwforce = 0
|
|
item_flags = DROPDEL | ABSTRACT | HAND_ITEM
|
|
attack_verb_continuous = list("slaps")
|
|
attack_verb_simple = list("slap")
|
|
hitsound = 'sound/effects/snap.ogg'
|
|
|
|
/obj/item/slapper/attack(mob/M, mob/living/carbon/human/user)
|
|
if(ishuman(M))
|
|
var/mob/living/carbon/human/L = M
|
|
if(L && L.dna && L.dna.species)
|
|
L.dna.species.stop_wagging_tail(M)
|
|
user.do_attack_animation(M)
|
|
playsound(M, 'sound/weapons/slap.ogg', 50, TRUE, -1)
|
|
user.visible_message("<span class='danger'>[user] slaps [M]!</span>",
|
|
"<span class='notice'>You slap [M]!</span>",\
|
|
"<span class='hear'>You hear a slap.</span>")
|
|
return
|
|
/obj/item/proc/can_trigger_gun(mob/living/user)
|
|
if(!user.can_use_guns(src))
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/obj/item/extendohand
|
|
name = "extendo-hand"
|
|
desc = "Futuristic tech has allowed these classic spring-boxing toys to essentially act as a fully functional hand-operated hand prosthetic."
|
|
icon = 'icons/obj/items_and_weapons.dmi'
|
|
icon_state = "extendohand"
|
|
inhand_icon_state = "extendohand"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 0
|
|
throwforce = 5
|
|
reach = 2
|
|
var/min_reach = 2
|
|
|
|
/obj/item/extendohand/acme
|
|
name = "\improper ACME Extendo-Hand"
|
|
desc = "A novelty extendo-hand produced by the ACME corporation. Originally designed to knock out roadrunners."
|
|
|
|
/obj/item/extendohand/attack(atom/M, mob/living/carbon/human/user)
|
|
var/dist = get_dist(M, user)
|
|
if(dist < min_reach)
|
|
to_chat(user, "<span class='warning'>[M] is too close to use [src] on.</span>")
|
|
return
|
|
M.attack_hand(user)
|
|
|
|
/obj/item/gohei
|
|
name = "gohei"
|
|
desc = "A wooden stick with white streamers at the end. Originally used by shrine maidens to purify things. Now used by the station's valued weeaboos."
|
|
force = 5
|
|
throwforce = 5
|
|
hitsound = "swing_hit"
|
|
attack_verb_continuous = list("whacks", "thwacks", "wallops", "socks")
|
|
attack_verb_simple = list("whack", "thwack", "wallop", "sock")
|
|
icon = 'icons/obj/items_and_weapons.dmi'
|
|
icon_state = "gohei"
|
|
inhand_icon_state = "gohei"
|
|
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
|
|
|
//HF blade
|
|
/obj/item/vibro_weapon
|
|
icon_state = "hfrequency0"
|
|
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
|
name = "vibro sword"
|
|
desc = "A potent weapon capable of cutting through nearly anything. Wielding it in two hands will allow you to deflect gunfire."
|
|
armour_penetration = 100
|
|
block_chance = 40
|
|
force = 20
|
|
throwforce = 20
|
|
throw_speed = 4
|
|
sharpness = SHARP_EDGED
|
|
attack_verb_continuous = list("cuts", "slices", "dices")
|
|
attack_verb_simple = list("cut", "slice", "dice")
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
slot_flags = ITEM_SLOT_BACK
|
|
hitsound = 'sound/weapons/bladeslice.ogg'
|
|
var/wielded = FALSE // track wielded status on item
|
|
|
|
/obj/item/vibro_weapon/Initialize()
|
|
. = ..()
|
|
RegisterSignal(src, COMSIG_TWOHANDED_WIELD, .proc/on_wield)
|
|
RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, .proc/on_unwield)
|
|
|
|
/obj/item/vibro_weapon/ComponentInitialize()
|
|
. = ..()
|
|
AddComponent(/datum/component/butchering, 20, 105)
|
|
AddComponent(/datum/component/two_handed, force_multiplier=2, icon_wielded="hfrequency1")
|
|
|
|
/// triggered on wield of two handed item
|
|
/obj/item/vibro_weapon/proc/on_wield(obj/item/source, mob/user)
|
|
SIGNAL_HANDLER
|
|
|
|
wielded = TRUE
|
|
|
|
/// triggered on unwield of two handed item
|
|
/obj/item/vibro_weapon/proc/on_unwield(obj/item/source, mob/user)
|
|
SIGNAL_HANDLER
|
|
|
|
wielded = FALSE
|
|
|
|
/obj/item/vibro_weapon/update_icon_state()
|
|
icon_state = "hfrequency0"
|
|
|
|
/obj/item/vibro_weapon/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
|
if(wielded)
|
|
final_block_chance *= 2
|
|
if(wielded || attack_type != PROJECTILE_ATTACK)
|
|
if(prob(final_block_chance))
|
|
if(attack_type == PROJECTILE_ATTACK)
|
|
owner.visible_message("<span class='danger'>[owner] deflects [attack_text] with [src]!</span>")
|
|
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE)
|
|
return TRUE
|
|
else
|
|
owner.visible_message("<span class='danger'>[owner] parries [attack_text] with [src]!</span>")
|
|
return TRUE
|
|
return FALSE
|