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* inhand icons * Adding to the object, forgot to name one icon. * Fixing some stuff, and creating inhand icons. * Fixes a thing I broke. * Fixes things (including ALL posters) that shouldn't be wrenchable being wrenchable. Plaques now transfer icon_state always. * Picture frames, painting frames, and the monkey portrait are now wooden. * Fountain pens can now be uncommonly found in maint. * Uneditable sign types should not become editable when unwrenched. * Move redefined var above newly defined var.
51 lines
3.0 KiB
Plaintext
51 lines
3.0 KiB
Plaintext
//These are static plaques, they are made of gold and start engraved with a title and description.
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/obj/structure/plaque/static_plaque
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engraved = TRUE
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/obj/structure/plaque/static_plaque/atmos
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name = "\improper FEA Atmospherics Division plaque"
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desc = "This plaque commemorates the fall of the Atmos FEA division. For all the charred, dizzy, and brittle men who have died in its hands."
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/obj/structure/plaque/static_plaque/thunderdome
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name = "Thunderdome Plaque"
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desc = "This plaque commemorates those who have fallen in glorious combat. For all the charred, dizzy, and beaten men who have died in its hands."
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/obj/structure/plaque/static_plaque/golden
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name = "The Most Robust Men Award for Robustness"
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desc = "To be Robust is not an action or a way of life, but a mental state. Only those with the force of Will strong enough to act during a crisis, saving friend from foe, are truly Robust. Stay Robust my friends."
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icon_state = "goldenplaque"
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/obj/structure/plaque/static_plaque/golden/captain
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name = "The Most Robust Captain Award for Robustness"
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//These are plaques that aren't made of metal, so we'll just consider them signs. Those are made of plastic (default) or wood, not gold.
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//See: code>game>objects>structures>signs>_signs.dm
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/obj/structure/sign/plaques/kiddie
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name = "\improper AI developers plaque"
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desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child appears to be disabled. Beneath the image, someone has scratched the word \"PACKETS\"."
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icon_state = "kiddieplaque"
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/obj/structure/sign/plaques/kiddie/badger
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name = "\improper Remembrance Plaque"
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desc = "A plaque commemorating the fallen, may they rest in peace, forever asleep amongst the stars. Someone has drawn a picture of a crying badger at the bottom."
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/obj/structure/sign/plaques/kiddie/library
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name = "\improper Library Rules Sign"
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desc = "A long list of rules to be followed when in the library, extolling the virtues of being quiet at all times and threatening those who would dare eat hot food inside."
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/obj/structure/sign/plaques/kiddie/perfect_man
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name = "\improper 'Perfect Man' sign"
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desc = "A guide to the exhibit, explaining how recent developments in mindshield implant and cloning technologies by Nanotrasen Corporation have led to the development and the effective immortality of the 'perfect man', the loyal Nanotrasen Employee."
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/obj/structure/sign/plaques/kiddie/perfect_drone
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name = "\improper 'Perfect Drone' sign"
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desc = "A guide to the drone shell dispenser, detailing the constructive and destructive applications of modern repair drones, as well as the development of the incorruptible cyborg servants of tomorrow, available today."
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/obj/structure/sign/plaques/deempisi
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name = "\improper Mr. Deempisi portrait"
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desc = "Under the painting a plaque reads: 'While the meat grinder may not have spared you, fear not. Not one part of you has gone to waste... You were delicious.'"
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icon_state = "monkey_painting"
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custom_materials = list(/datum/material/wood = 2000) //The same as /obj/structure/sign/picture_frame
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