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* Minor Away Mission Fixes (#52672) Fixes a few minor issues in the pre-existing away missions as well as removing some bloat from one of them. I also asked for permission to do this. * Minor Away Mission Fixes Co-authored-by: ishitbyabullet <deathzombine@outlook.com>
143 lines
5.8 KiB
Plaintext
143 lines
5.8 KiB
Plaintext
#define SHOWCASE_CONSTRUCTED 1
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#define SHOWCASE_SCREWDRIVERED 2
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/*Completely generic structures for use by mappers to create fake objects, i.e. display rooms*/
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/obj/structure/showcase
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name = "showcase"
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "showcase_1"
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desc = "A stand with the empty body of a cyborg bolted to it."
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density = TRUE
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anchored = TRUE
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var/deconstruction_state = SHOWCASE_CONSTRUCTED
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/obj/structure/showcase/fakeid
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name = "\improper CentCom identification console"
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desc = "You can use this to change ID's."
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icon = 'icons/obj/computer.dmi'
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icon_state = "computer"
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/obj/structure/showcase/fakeid/Initialize()
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. = ..()
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add_overlay("id")
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add_overlay("id_key")
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/obj/structure/showcase/fakesec
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name = "\improper CentCom security records"
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desc = "Used to view and edit personnel's security records."
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icon = 'icons/obj/computer.dmi'
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icon_state = "computer"
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/obj/structure/showcase/fakesec/Initialize()
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. = ..()
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add_overlay("security")
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add_overlay("security_key")
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/obj/structure/showcase/horrific_experiment
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name = "horrific experiment"
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desc = "Some sort of pod filled with blood and viscera. You swear you can see it moving..."
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icon = 'icons/obj/machines/cloning.dmi'
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icon_state = "pod_g" // Please don't delete it and not notice it for months this time.
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/obj/structure/showcase/machinery/oldpod
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name = "damaged cryogenic pod"
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desc = "A damaged cryogenic pod long since lost to time, including its former occupant..."
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper-open"
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/obj/structure/showcase/machinery/oldpod/used
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name = "opened cryogenic pod"
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desc = "A cryogenic pod that has recently discharged its occupant. The pod appears non-functional."
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/obj/structure/showcase/cyborg/old
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name = "Cyborg Statue"
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desc = "An old, deactivated cyborg. Whilst once actively used to guard against intruders, it now simply intimidates them with its cold, steely gaze."
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icon = 'icons/mob/robots.dmi'
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icon_state = "robot_old"
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density = FALSE
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/obj/structure/showcase/mecha/marauder
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name = "combat mech exhibit"
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desc = "A stand with an empty old Nanotrasen Corporation combat mech bolted to it. It is described as the premier unit used to defend corporate interests and employees."
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icon = 'icons/mecha/mecha.dmi'
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icon_state = "marauder"
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/obj/structure/showcase/mecha/ripley
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name = "construction mech exhibit"
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desc = "A stand with a retired construction mech bolted to it. The clamps are rated at 9300PSI. It seems to be falling apart."
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icon = 'icons/mecha/mecha.dmi'
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icon_state = "firefighter"
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/obj/structure/showcase/machinery/implanter
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name = "\improper Nanotrasen automated mindshield implanter exhibit"
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desc = "A flimsy model of a standard Nanotrasen automated mindshield implant machine. With secure positioning harnesses and a robotic surgical injector, brain damage and other serious medical anomalies are now up to 60% less likely!"
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icon = 'icons/obj/machines/implantchair.dmi'
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icon_state = "implantchair"
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/obj/structure/showcase/machinery/microwave
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name = "\improper Nanotrasen-brand microwave"
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desc = "The famous Nanotrasen-brand microwave, the multi-purpose cooking appliance every station needs! This one appears to be drawn onto a cardboard box."
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icon = 'icons/obj/kitchen.dmi'
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icon_state = "mw"
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/obj/structure/showcase/machinery/cloning_pod
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name = "cloning pod exhibit"
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desc = "Depicts a prototype from a failed attempt at reliable cloning technology. The technology was scrapped after reports of severe mutations, wiggly ear syndrome and spontaneous tail growth. The date 11.11.2558 is engraved on the base."
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icon = 'icons/obj/machines/cloning.dmi'
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icon_state = "pod_0"
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/obj/structure/showcase/perfect_employee
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name = "'Perfect Man' employee exhibit"
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desc = "A stand with a model of the perfect Nanotrasen Employee bolted to it. Signs indicate it is robustly genetically engineered, as well as being ruthlessly loyal."
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/obj/structure/showcase/machinery/tv
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name = "\improper Nanotrasen corporate newsfeed"
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desc = "A slightly battered looking TV. Various Nanotrasen infomercials play on a loop, accompanied by a jaunty tune."
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icon = 'icons/obj/computer.dmi'
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icon_state = "television"
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/obj/structure/showcase/machinery/signal_decrypter
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name = "subsystem signal decrypter"
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desc = "A strange machine that's supposedly used to help pick up and decrypt wave signals."
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icon = 'icons/obj/machines/telecomms.dmi'
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icon_state = "processor"
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//Deconstructing
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//Showcases can be any sprite, so it makes sense that they can't be constructed.
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//However if a player wants to move an existing showcase or remove one, this is for that.
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/obj/structure/showcase/attackby(obj/item/W, mob/user)
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if(W.tool_behaviour == TOOL_SCREWDRIVER && !anchored)
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if(deconstruction_state == SHOWCASE_SCREWDRIVERED)
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to_chat(user, "<span class='notice'>You screw the screws back into the showcase.</span>")
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W.play_tool_sound(src, 100)
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deconstruction_state = SHOWCASE_CONSTRUCTED
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else if (deconstruction_state == SHOWCASE_CONSTRUCTED)
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to_chat(user, "<span class='notice'>You unscrew the screws.</span>")
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W.play_tool_sound(src, 100)
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deconstruction_state = SHOWCASE_SCREWDRIVERED
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if(W.tool_behaviour == TOOL_CROWBAR && deconstruction_state == SHOWCASE_SCREWDRIVERED)
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if(W.use_tool(src, user, 20, volume=100))
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to_chat(user, "<span class='notice'>You start to crowbar the showcase apart...</span>")
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new /obj/item/stack/sheet/metal(drop_location(), 4)
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qdel(src)
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if(deconstruction_state == SHOWCASE_CONSTRUCTED && default_unfasten_wrench(user, W))
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return
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//Feedback is given in examine because showcases can basically have any sprite assigned to them
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/obj/structure/showcase/examine(mob/user)
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. = ..()
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switch(deconstruction_state)
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if(SHOWCASE_CONSTRUCTED)
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. += "The showcase is fully constructed."
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if(SHOWCASE_SCREWDRIVERED)
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. += "The showcase has its screws loosened."
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else
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. += "If you see this, something is wrong."
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