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* Buckling cleanup and documentation. Borg buckle time tweak. (#54402) Added / improved documentation for buckling procs and variables Removed / moved some unused things (removed 'buckling' var on mob, moved can_unbuckle() and can_buckle() from mob to living, removed can_unbuckle() and can_buckle() from slimes because they were ignoring everywhere it was checked anyways) Moved can_buckle() check to is_buckle_possible() with the rest of the checks Allowed mobs to buckle other mobs to things on the same turf as them ( I don't see why this was blocked in the first place. We have mobs on the same turf as each other all the time) Changed silicons to use user_buckle_mob() instead of their own do_after system - now slightly longer to buckle mobs from another turf but instant to buckle mobs from the same turf. This means that borgs can't combatspin people who are still standing but have a slight slowdown, but can load people even faster if they're stunned/incapacitated and lying down. (But honestly, I did it for consistency, not balance) * Buckling cleanup and documentation. Borg buckle time tweak. Co-authored-by: Yenwodyah <yenwodyah@gmail.com>