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* Converts A && A.B into A?.B (#54342) Implements the ?. operator, replacing code like A && A.B with A?.B BYOND Ref: When reading A?.B, it's equivalent to A && A.B except that A is only evaluated once, even if it's a complex expression like a proc call. * Converts all A && A.B into A?.B Co-authored-by: ZeWaka <zewakagamer@gmail.com>
590 lines
21 KiB
Plaintext
590 lines
21 KiB
Plaintext
/datum/round_event_control/spacevine
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name = "Spacevine"
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typepath = /datum/round_event/spacevine
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weight = 15
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max_occurrences = 3
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min_players = 10
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/datum/round_event/spacevine
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fakeable = FALSE
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/datum/round_event/spacevine/start()
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var/list/turfs = list() //list of all the empty floor turfs in the hallway areas
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var/obj/structure/spacevine/SV = new()
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for(var/area/hallway/A in world)
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for(var/turf/F in A)
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if(F.Enter(SV))
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turfs += F
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qdel(SV)
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if(turfs.len) //Pick a turf to spawn at if we can
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var/turf/T = pick(turfs)
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new /datum/spacevine_controller(T, list(pick(subtypesof(/datum/spacevine_mutation))), rand(10,100), rand(1,6), src) //spawn a controller at turf with randomized stats and a single random mutation
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/datum/spacevine_mutation
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var/name = ""
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var/severity = 1
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var/hue
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var/quality
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/datum/spacevine_mutation/proc/add_mutation_to_vinepiece(obj/structure/spacevine/holder)
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holder.mutations |= src
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holder.add_atom_colour(hue, FIXED_COLOUR_PRIORITY)
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/datum/spacevine_mutation/proc/process_mutation(obj/structure/spacevine/holder)
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return
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/datum/spacevine_mutation/proc/process_temperature(obj/structure/spacevine/holder, temp, volume)
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return
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/datum/spacevine_mutation/proc/on_birth(obj/structure/spacevine/holder)
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return
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/datum/spacevine_mutation/proc/on_grow(obj/structure/spacevine/holder)
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return
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/datum/spacevine_mutation/proc/on_death(obj/structure/spacevine/holder)
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return
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/datum/spacevine_mutation/proc/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/I, expected_damage)
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. = expected_damage
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/datum/spacevine_mutation/proc/on_cross(obj/structure/spacevine/holder, mob/crosser)
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return
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/datum/spacevine_mutation/proc/on_chem(obj/structure/spacevine/holder, datum/reagent/R)
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return
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/datum/spacevine_mutation/proc/on_eat(obj/structure/spacevine/holder, mob/living/eater)
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return
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/datum/spacevine_mutation/proc/on_spread(obj/structure/spacevine/holder, turf/target)
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return
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/datum/spacevine_mutation/proc/on_buckle(obj/structure/spacevine/holder, mob/living/buckled)
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return
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/datum/spacevine_mutation/proc/on_explosion(severity, target, obj/structure/spacevine/holder)
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return
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/datum/spacevine_mutation/aggressive_spread/proc/aggrospread_act(obj/structure/spacevine/S, mob/living/M)
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return
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/datum/spacevine_mutation/light
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name = "light"
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hue = "#ffff00"
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quality = POSITIVE
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severity = 4
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/datum/spacevine_mutation/light/on_grow(obj/structure/spacevine/holder)
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if(holder.energy)
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holder.set_light(severity, 0.3)
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/datum/spacevine_mutation/toxicity
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name = "toxic"
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hue = "#ff00ff"
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severity = 10
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quality = NEGATIVE
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/datum/spacevine_mutation/toxicity/on_cross(obj/structure/spacevine/holder, mob/living/crosser)
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if(issilicon(crosser))
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return
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if(prob(severity) && istype(crosser) && !isvineimmune(crosser))
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to_chat(crosser, "<span class='alert'>You accidentally touch the vine and feel a strange sensation.</span>")
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crosser.adjustToxLoss(5)
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/datum/spacevine_mutation/toxicity/on_eat(obj/structure/spacevine/holder, mob/living/eater)
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if(!isvineimmune(eater))
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eater.adjustToxLoss(5)
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/datum/spacevine_mutation/explosive //OH SHIT IT CAN CHAINREACT RUN!!!
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name = "explosive"
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hue = "#ff0000"
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quality = NEGATIVE
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severity = 2
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/datum/spacevine_mutation/explosive/on_explosion(explosion_severity, target, obj/structure/spacevine/holder)
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if(explosion_severity < 3)
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qdel(holder)
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else
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. = 1
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QDEL_IN(holder, 5)
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/datum/spacevine_mutation/explosive/on_death(obj/structure/spacevine/holder, mob/hitter, obj/item/I)
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explosion(holder.loc, 0, 0, severity, 0, 0)
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/datum/spacevine_mutation/fire_proof
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name = "fire proof"
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hue = "#ff8888"
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quality = MINOR_NEGATIVE
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/datum/spacevine_mutation/fire_proof/process_temperature(obj/structure/spacevine/holder, temp, volume)
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return 1
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/datum/spacevine_mutation/fire_proof/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/I, expected_damage)
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if(I && I.damtype == BURN)
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. = 0
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else
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. = expected_damage
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/datum/spacevine_mutation/vine_eating
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name = "vine eating"
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hue = "#ff7700"
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quality = MINOR_NEGATIVE
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/// Destroys any vine on spread-target's tile. The checks for if this should be done are in the spread() proc.
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/datum/spacevine_mutation/vine_eating/on_spread(obj/structure/spacevine/holder, turf/target)
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for(var/obj/structure/spacevine/prey in target)
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qdel(prey)
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/datum/spacevine_mutation/aggressive_spread //very OP, but im out of other ideas currently
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name = "aggressive spreading"
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hue = "#333333"
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severity = 3
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quality = NEGATIVE
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/// Checks mobs on spread-target's turf to see if they should be hit by a damaging proc or not.
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/datum/spacevine_mutation/aggressive_spread/on_spread(obj/structure/spacevine/holder, turf/target, mob/living)
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for(var/mob/living/M in target)
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if(!isvineimmune(M) && M.stat != DEAD) // Don't kill immune creatures. Dead check to prevent log spam when a corpse is trapped between vine eaters.
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aggrospread_act(holder, M)
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/// What happens if an aggr spreading vine buckles a mob.
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/datum/spacevine_mutation/aggressive_spread/on_buckle(obj/structure/spacevine/holder, mob/living/buckled)
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aggrospread_act(holder, buckled)
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/// Hurts mobs. To be used when a vine with aggressive spread mutation spreads into the mob's tile or buckles them.
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/datum/spacevine_mutation/aggressive_spread/aggrospread_act(obj/structure/spacevine/S, mob/living/M)
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var/mob/living/carbon/C = M //If the mob is carbon then it now also exists as a "C", and not just an M.
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if(istype(C)) //If the mob (M) is a carbon subtype (C) we move on to pick a more complex damage proc, with damage zones, wounds and armor mitigation.
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var/obj/item/bodypart/limb = pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_HEAD, BODY_ZONE_CHEST) //Picks a random bodypart. Does not runtime even if it's missing.
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var/armor = C.run_armor_check(limb, MELEE, null, null) //armor = the armor value of that randomly chosen bodypart. Nulls to not print a message, because it would still print on pierce.
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var/datum/spacevine_mutation/thorns/T = locate() in S.mutations //Searches for the thorns mutation in the "mutations"-list inside obj/structure/spacevine, and defines T if it finds it.
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if(T && (prob(40))) //If we found the thorns mutation there is now a chance to get stung instead of lashed or smashed.
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C.apply_damage(50, BRUTE, def_zone = limb, wound_bonus = rand(-20,10), sharpness = SHARP_POINTY) //This one gets a bit lower damage because it ignores armor.
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C.Stun(1 SECONDS) //Stopped in place for a moment.
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playsound(M, 'sound/weapons/pierce.ogg', 50, TRUE, -1)
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M.visible_message("<span class='danger'>[M] is nailed by a sharp thorn!</span>", \
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"<span class='userdanger'>You are nailed by a sharp thorn!</span>")
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log_combat(S, M, "aggressively pierced") //"Aggressively" for easy ctrl+F'ing in the attack logs.
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else
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if(prob(80))
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C.apply_damage(60, BRUTE, def_zone = limb, blocked = armor, wound_bonus = rand(-20,10), sharpness = SHARP_EDGED)
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C.Knockdown(2 SECONDS)
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playsound(M, 'sound/weapons/whip.ogg', 50, TRUE, -1)
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M.visible_message("<span class='danger'>[M] is lacerated by an outburst of vines!</span>", \
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"<span class='userdanger'>You are lacerated by an outburst of vines!</span>")
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log_combat(S, M, "aggressively lacerated")
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else
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C.apply_damage(60, BRUTE, def_zone = limb, blocked = armor, wound_bonus = rand(-20,10), sharpness = SHARP_NONE)
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C.Knockdown(3 SECONDS)
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var/atom/throw_target = get_edge_target_turf(C, get_dir(S, get_step_away(C, S)))
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C.throw_at(throw_target, 3, 6)
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playsound(M, 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
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M.visible_message("<span class='danger'>[M] is smashed by a large vine!</span>", \
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"<span class='userdanger'>You are smashed by a large vine!</span>")
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log_combat(S, M, "aggressively smashed")
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else //Living but not a carbon? Maybe a silicon? Can't be wounded so have a big chunk of simple bruteloss with no special effects. They can be entangled.
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M.adjustBruteLoss(75)
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playsound(M, 'sound/weapons/whip.ogg', 50, TRUE, -1)
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M.visible_message("<span class='danger'>[M] is brutally threshed by [S]!</span>", \
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"<span class='userdanger'>You are brutally threshed by [S]!</span>")
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log_combat(S, M, "aggressively spread into") //You aren't being attacked by the vines. You just happen to stand in their way.
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/datum/spacevine_mutation/transparency
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name = "transparent"
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hue = ""
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quality = POSITIVE
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/datum/spacevine_mutation/transparency/on_grow(obj/structure/spacevine/holder)
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holder.set_opacity(0)
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holder.alpha = 125
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/datum/spacevine_mutation/oxy_eater
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name = "oxygen consuming"
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hue = "#ffff88"
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severity = 3
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quality = NEGATIVE
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/datum/spacevine_mutation/oxy_eater/process_mutation(obj/structure/spacevine/holder)
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var/turf/open/floor/T = holder.loc
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if(istype(T))
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var/datum/gas_mixture/GM = T.air
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if(!GM.gases[/datum/gas/oxygen])
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return
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GM.gases[/datum/gas/oxygen][MOLES] = max(GM.gases[/datum/gas/oxygen][MOLES] - severity * holder.energy, 0)
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GM.garbage_collect()
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/datum/spacevine_mutation/nitro_eater
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name = "nitrogen consuming"
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hue = "#8888ff"
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severity = 3
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quality = NEGATIVE
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/datum/spacevine_mutation/nitro_eater/process_mutation(obj/structure/spacevine/holder)
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var/turf/open/floor/T = holder.loc
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if(istype(T))
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var/datum/gas_mixture/GM = T.air
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if(!GM.gases[/datum/gas/nitrogen])
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return
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GM.gases[/datum/gas/nitrogen][MOLES] = max(GM.gases[/datum/gas/nitrogen][MOLES] - severity * holder.energy, 0)
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GM.garbage_collect()
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/datum/spacevine_mutation/carbondioxide_eater
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name = "CO2 consuming"
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hue = "#00ffff"
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severity = 3
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quality = POSITIVE
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/datum/spacevine_mutation/carbondioxide_eater/process_mutation(obj/structure/spacevine/holder)
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var/turf/open/floor/T = holder.loc
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if(istype(T))
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var/datum/gas_mixture/GM = T.air
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if(!GM.gases[/datum/gas/carbon_dioxide])
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return
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GM.gases[/datum/gas/carbon_dioxide][MOLES] = max(GM.gases[/datum/gas/carbon_dioxide][MOLES] - severity * holder.energy, 0)
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GM.garbage_collect()
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/datum/spacevine_mutation/plasma_eater
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name = "toxins consuming"
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hue = "#ffbbff"
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severity = 3
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quality = POSITIVE
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/datum/spacevine_mutation/plasma_eater/process_mutation(obj/structure/spacevine/holder)
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var/turf/open/floor/T = holder.loc
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if(istype(T))
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var/datum/gas_mixture/GM = T.air
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if(!GM.gases[/datum/gas/plasma])
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return
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GM.gases[/datum/gas/plasma][MOLES] = max(GM.gases[/datum/gas/plasma][MOLES] - severity * holder.energy, 0)
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GM.garbage_collect()
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/datum/spacevine_mutation/thorns
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name = "thorny"
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hue = "#666666"
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severity = 10
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quality = NEGATIVE
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/datum/spacevine_mutation/thorns/on_cross(obj/structure/spacevine/holder, mob/living/crosser)
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if(prob(severity) && istype(crosser) && !isvineimmune(crosser))
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var/mob/living/M = crosser
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M.adjustBruteLoss(5)
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to_chat(M, "<span class='alert'>You cut yourself on the thorny vines.</span>")
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/datum/spacevine_mutation/thorns/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/I, expected_damage)
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if(prob(severity) && istype(hitter) && !isvineimmune(hitter))
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var/mob/living/M = hitter
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M.adjustBruteLoss(5)
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to_chat(M, "<span class='alert'>You cut yourself on the thorny vines.</span>")
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. = expected_damage
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/datum/spacevine_mutation/woodening
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name = "hardened"
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hue = "#997700"
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quality = NEGATIVE
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/datum/spacevine_mutation/woodening/on_grow(obj/structure/spacevine/holder)
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if(holder.energy)
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holder.density = TRUE
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holder.max_integrity = 100
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holder.obj_integrity = holder.max_integrity
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/datum/spacevine_mutation/woodening/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/I, expected_damage)
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if(I?.get_sharpness())
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. = expected_damage * 0.5
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else
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. = expected_damage
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/datum/spacevine_mutation/flowering
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name = "flowering"
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hue = "#0A480D"
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quality = NEGATIVE
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severity = 10
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/datum/spacevine_mutation/flowering/on_grow(obj/structure/spacevine/holder)
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if(holder.energy == 2 && prob(severity) && !locate(/obj/structure/alien/resin/flower_bud) in range(5,holder))
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new/obj/structure/alien/resin/flower_bud(get_turf(holder))
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/datum/spacevine_mutation/flowering/on_cross(obj/structure/spacevine/holder, mob/living/crosser)
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if(prob(25))
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holder.entangle(crosser)
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// SPACE VINES (Note that this code is very similar to Biomass code)
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/obj/structure/spacevine
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name = "space vines"
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desc = "An extremely expansionistic species of vine."
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icon = 'icons/effects/spacevines.dmi'
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icon_state = "Light1"
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anchored = TRUE
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density = FALSE
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layer = SPACEVINE_LAYER
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mouse_opacity = MOUSE_OPACITY_OPAQUE //Clicking anywhere on the turf is good enough
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pass_flags = PASSTABLE | PASSGRILLE
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max_integrity = 50
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var/energy = 0
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var/datum/spacevine_controller/master = null
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var/list/mutations = list()
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/obj/structure/spacevine/Initialize()
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. = ..()
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add_atom_colour("#ffffff", FIXED_COLOUR_PRIORITY)
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/obj/structure/spacevine/examine(mob/user)
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. = ..()
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var/text = "This one is a"
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if(mutations.len)
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for(var/A in mutations)
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var/datum/spacevine_mutation/SM = A
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text += " [SM.name]"
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else
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text += " normal"
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text += " vine."
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. += text
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/obj/structure/spacevine/Destroy()
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for(var/datum/spacevine_mutation/SM in mutations)
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SM.on_death(src)
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if(master)
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master.VineDestroyed(src)
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mutations = list()
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set_opacity(0)
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if(has_buckled_mobs())
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unbuckle_all_mobs(force=1)
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return ..()
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/obj/structure/spacevine/proc/on_chem_effect(datum/reagent/R)
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var/override = 0
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for(var/datum/spacevine_mutation/SM in mutations)
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override += SM.on_chem(src, R)
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if(!override && istype(R, /datum/reagent/toxin/plantbgone))
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if(prob(50))
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qdel(src)
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/obj/structure/spacevine/proc/eat(mob/eater)
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var/override = 0
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for(var/datum/spacevine_mutation/SM in mutations)
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override += SM.on_eat(src, eater)
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if(!override)
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qdel(src)
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/obj/structure/spacevine/attacked_by(obj/item/I, mob/living/user)
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var/damage_dealt = I.force
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if(I.get_sharpness())
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damage_dealt *= 4
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if(I.damtype == BURN)
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damage_dealt *= 4
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for(var/datum/spacevine_mutation/SM in mutations)
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damage_dealt = SM.on_hit(src, user, I, damage_dealt) //on_hit now takes override damage as arg and returns new value for other mutations to permutate further
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take_damage(damage_dealt, I.damtype, MELEE, 1)
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/obj/structure/spacevine/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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switch(damage_type)
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if(BRUTE)
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if(damage_amount)
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playsound(src, 'sound/weapons/slash.ogg', 50, TRUE)
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else
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playsound(src, 'sound/weapons/tap.ogg', 50, TRUE)
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if(BURN)
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playsound(src.loc, 'sound/items/welder.ogg', 100, TRUE)
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/obj/structure/spacevine/Crossed(atom/movable/AM)
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. = ..()
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if(!isliving(AM))
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return
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for(var/datum/spacevine_mutation/SM in mutations)
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SM.on_cross(src, AM)
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/structure/spacevine/attack_hand(mob/user)
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for(var/datum/spacevine_mutation/SM in mutations)
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SM.on_hit(src, user)
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user_unbuckle_mob(user, user)
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. = ..()
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/obj/structure/spacevine/attack_paw(mob/living/user)
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for(var/datum/spacevine_mutation/SM in mutations)
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SM.on_hit(src, user)
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user_unbuckle_mob(user,user)
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/obj/structure/spacevine/attack_alien(mob/living/user)
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eat(user)
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/datum/spacevine_controller
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var/list/obj/structure/spacevine/vines
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var/list/growth_queue
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var/spread_multiplier = 5
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var/spread_cap = 30
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var/list/vine_mutations_list
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var/mutativeness = 1
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/datum/spacevine_controller/New(turf/location, list/muts, potency, production, datum/round_event/event = null)
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vines = list()
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growth_queue = list()
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var/obj/structure/spacevine/SV = spawn_spacevine_piece(location, null, muts)
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if (event)
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event.announce_to_ghosts(SV)
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START_PROCESSING(SSobj, src)
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vine_mutations_list = list()
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init_subtypes(/datum/spacevine_mutation/, vine_mutations_list)
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if(potency != null)
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mutativeness = potency / 10
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if(production != null && production <= 10) //Prevents runtime in case production is set to 11.
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spread_cap *= (11 - production) / 5 //Best production speed of 1 doubles spread_cap to 60 while worst speed of 10 lowers it to 6. Even distribution.
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spread_multiplier /= (11 - production) / 5
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/datum/spacevine_controller/vv_get_dropdown()
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. = ..()
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VV_DROPDOWN_OPTION(VV_HK_SPACEVINE_PURGE, "Delete Vines")
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|
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/datum/spacevine_controller/vv_do_topic(href_list)
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. = ..()
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if(href_list[VV_HK_SPACEVINE_PURGE])
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if(alert(usr, "Are you sure you want to delete this spacevine cluster?", "Delete Vines", "Yes", "No") == "Yes")
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DeleteVines()
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/datum/spacevine_controller/proc/DeleteVines() //this is kill
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QDEL_LIST(vines) //this will also qdel us
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|
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/datum/spacevine_controller/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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|
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/datum/spacevine_controller/proc/spawn_spacevine_piece(turf/location, obj/structure/spacevine/parent, list/muts)
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var/obj/structure/spacevine/SV = new(location)
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growth_queue += SV
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vines += SV
|
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SV.master = src
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if(muts?.len)
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for(var/datum/spacevine_mutation/M in muts)
|
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M.add_mutation_to_vinepiece(SV)
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|
if(parent)
|
|
SV.mutations |= parent.mutations
|
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var/parentcolor = parent.atom_colours[FIXED_COLOUR_PRIORITY]
|
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SV.add_atom_colour(parentcolor, FIXED_COLOUR_PRIORITY)
|
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if(prob(mutativeness))
|
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var/datum/spacevine_mutation/randmut = pick(vine_mutations_list - SV.mutations)
|
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randmut.add_mutation_to_vinepiece(SV)
|
|
|
|
for(var/datum/spacevine_mutation/SM in SV.mutations)
|
|
SM.on_birth(SV)
|
|
location.Entered(SV)
|
|
return SV
|
|
|
|
/datum/spacevine_controller/proc/VineDestroyed(obj/structure/spacevine/S)
|
|
S.master = null
|
|
vines -= S
|
|
growth_queue -= S
|
|
if(!vines.len)
|
|
var/obj/item/seeds/kudzu/KZ = new(S.loc)
|
|
KZ.mutations |= S.mutations
|
|
KZ.set_potency(mutativeness * 10)
|
|
KZ.set_production(11 - (spread_cap / initial(spread_cap)) * 5) //Reverts spread_cap formula so resulting seed gets original production stat or equivalent back.
|
|
qdel(src)
|
|
|
|
/datum/spacevine_controller/process(delta_time)
|
|
if(!LAZYLEN(vines))
|
|
qdel(src) //space vines exterminated. Remove the controller
|
|
return
|
|
if(!growth_queue)
|
|
qdel(src) //Sanity check
|
|
return
|
|
|
|
var/length = round(clamp(delta_time * 0.5 * vines.len / spread_multiplier, 1, spread_cap))
|
|
var/i = 0
|
|
var/list/obj/structure/spacevine/queue_end = list()
|
|
|
|
for(var/obj/structure/spacevine/SV in growth_queue)
|
|
if(QDELETED(SV))
|
|
continue
|
|
i++
|
|
queue_end += SV
|
|
growth_queue -= SV
|
|
for(var/datum/spacevine_mutation/SM in SV.mutations)
|
|
SM.process_mutation(SV)
|
|
if(SV.energy < 2) //If tile isn't fully grown
|
|
if(DT_PROB(10, delta_time))
|
|
SV.grow()
|
|
else //If tile is fully grown
|
|
SV.entangle_mob()
|
|
|
|
SV.spread()
|
|
if(i >= length)
|
|
break
|
|
|
|
growth_queue = growth_queue + queue_end
|
|
|
|
/obj/structure/spacevine/proc/grow()
|
|
if(!energy)
|
|
src.icon_state = pick("Med1", "Med2", "Med3")
|
|
energy = 1
|
|
set_opacity(1)
|
|
else
|
|
src.icon_state = pick("Hvy1", "Hvy2", "Hvy3")
|
|
energy = 2
|
|
|
|
for(var/datum/spacevine_mutation/SM in mutations)
|
|
SM.on_grow(src)
|
|
|
|
/obj/structure/spacevine/proc/entangle_mob()
|
|
if(!has_buckled_mobs() && prob(25))
|
|
for(var/mob/living/V in src.loc)
|
|
entangle(V)
|
|
if(has_buckled_mobs())
|
|
break //only capture one mob at a time
|
|
|
|
/obj/structure/spacevine/proc/entangle(mob/living/V)
|
|
if(!V || isvineimmune(V))
|
|
return
|
|
for(var/datum/spacevine_mutation/SM in mutations)
|
|
SM.on_buckle(src, V)
|
|
if((V.stat != DEAD) && (V.buckled != src)) //not dead or captured
|
|
to_chat(V, "<span class='danger'>The vines [pick("wind", "tangle", "tighten")] around you!</span>")
|
|
buckle_mob(V, 1)
|
|
|
|
/// Finds a target tile to spread to. If checks pass it will spread to it and also proc on_spread on target.
|
|
/obj/structure/spacevine/proc/spread()
|
|
var/direction = pick(GLOB.cardinals)
|
|
var/turf/stepturf = get_step(src,direction)
|
|
if(!isspaceturf(stepturf) && stepturf.Enter(src))
|
|
var/obj/structure/spacevine/spot_taken = locate() in stepturf //Locates any vine on target turf. Calls that vine "spot_taken".
|
|
var/datum/spacevine_mutation/vine_eating/E = locate() in mutations //Locates the vine eating trait in our own seed and calls it E.
|
|
if(!spot_taken || (E && (spot_taken && !spot_taken.mutations.Find(E)))) //Proceed if there isn't a vine on the target turf, OR we have vine eater AND target vine is from our seed and doesn't. Vines from other seeds are eaten regardless.
|
|
if(master)
|
|
for(var/datum/spacevine_mutation/SM in mutations)
|
|
SM.on_spread(src, stepturf) //Only do the on_spread proc if it actually spreads.
|
|
stepturf = get_step(src,direction) //in case turf changes, to make sure no runtimes happen
|
|
master.spawn_spacevine_piece(stepturf, src)
|
|
|
|
/obj/structure/spacevine/ex_act(severity, target)
|
|
var/i
|
|
for(var/datum/spacevine_mutation/SM in mutations)
|
|
i += SM.on_explosion(severity, target, src)
|
|
if(!i && prob(100/severity))
|
|
qdel(src)
|
|
|
|
/obj/structure/spacevine/temperature_expose(null, temp, volume)
|
|
var/override = 0
|
|
for(var/datum/spacevine_mutation/SM in mutations)
|
|
override += SM.process_temperature(src, temp, volume)
|
|
if(!override)
|
|
qdel(src)
|
|
|
|
/obj/structure/spacevine/CanAllowThrough(atom/movable/mover, turf/target)
|
|
. = ..()
|
|
if(isvineimmune(mover))
|
|
return TRUE
|
|
|
|
/proc/isvineimmune(atom/A)
|
|
if(isliving(A))
|
|
var/mob/living/M = A
|
|
if(("vines" in M.faction) || ("plants" in M.faction))
|
|
return TRUE
|
|
return FALSE
|