Files
Bubberstation/code/modules/events/wizard/magicarp.dm
Mickyan aee54c56c5 Adds space carp taming and a new bundle for the curator: the carp hunter (#50020)
* fish friends

* fish pals

* fish pals

* dumb

* hunting knife now is useful

* hunting knife now has a sprite

* FUCK

* inhand

* rohesie reviews

Co-authored-by: Fikou <piotrbryla@onet.pl>
2020-03-21 21:11:11 -03:00

73 lines
2.8 KiB
Plaintext

/datum/round_event_control/wizard/magicarp //these fish is loaded
name = "Magicarp"
weight = 1
typepath = /datum/round_event/wizard/magicarp
max_occurrences = 1
earliest_start = 0 MINUTES
/datum/round_event/wizard/magicarp
announceWhen = 3
startWhen = 50
/datum/round_event/wizard/magicarp/setup()
startWhen = rand(40, 60)
/datum/round_event/wizard/magicarp/announce(fake)
priority_announce("Unknown magical entities have been detected near [station_name()], please stand-by.", "Lifesign Alert")
/datum/round_event/wizard/magicarp/start()
for(var/obj/effect/landmark/carpspawn/C in GLOB.landmarks_list)
if(prob(5))
new /mob/living/simple_animal/hostile/carp/ranged/chaos(C.loc)
else
new /mob/living/simple_animal/hostile/carp/ranged(C.loc)
/mob/living/simple_animal/hostile/carp/ranged
name = "magicarp"
desc = "50% magic, 50% carp, 100% horrible."
icon_state = "magicarp"
icon_living = "magicarp"
icon_dead = "magicarp_dead"
icon_gib = "magicarp_gib"
ranged = 1
retreat_distance = 2
minimum_distance = 0 //Between shots they can and will close in to nash
projectiletype = /obj/projectile/magic
projectilesound = 'sound/weapons/emitter.ogg'
maxHealth = 50
health = 50
gold_core_spawnable = NO_SPAWN
random_color = FALSE
food_type = list()
tame_chance = 0
bonus_tame_chance = 0
var/allowed_projectile_types = list(/obj/projectile/magic/change, /obj/projectile/magic/animate, /obj/projectile/magic/resurrection,
/obj/projectile/magic/death, /obj/projectile/magic/teleport, /obj/projectile/magic/door, /obj/projectile/magic/aoe/fireball,
/obj/projectile/magic/spellblade, /obj/projectile/magic/arcane_barrage)
/mob/living/simple_animal/hostile/carp/ranged/Initialize()
projectiletype = pick(allowed_projectile_types)
. = ..()
/mob/living/simple_animal/hostile/carp/ranged/chaos
name = "chaos magicarp"
desc = "50% carp, 100% magic, 150% horrible."
color = "#00FFFF"
maxHealth = 75
health = 75
gold_core_spawnable = NO_SPAWN
/mob/living/simple_animal/hostile/carp/ranged/chaos/Shoot()
projectiletype = pick(allowed_projectile_types)
..()
/mob/living/simple_animal/hostile/carp/ranged/xenobiology // these are for the xenobio gold slime pool
gold_core_spawnable = HOSTILE_SPAWN
allowed_projectile_types = list(/obj/projectile/magic/animate, /obj/projectile/magic/teleport,
/obj/projectile/magic/door, /obj/projectile/magic/aoe/fireball, /obj/projectile/magic/spellblade, /obj/projectile/magic/arcane_barrage) //thanks Lett1
/mob/living/simple_animal/hostile/carp/ranged/chaos/xenobiology
gold_core_spawnable = HOSTILE_SPAWN
allowed_projectile_types = list(/obj/projectile/magic/animate, /obj/projectile/magic/teleport,
/obj/projectile/magic/door, /obj/projectile/magic/aoe/fireball, /obj/projectile/magic/spellblade, /obj/projectile/magic/arcane_barrage)