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Bubberstation/code/modules/hydroponics/seed_extractor.dm
SkyratBot 98568e191a [MIRROR] Enforce preserving parent proc return values across ui_act call stacks (#999)
* Enforce preserving parent proc return values across ui_act call stacks (#53964)

All ui_act procs should call parent by default. All procs should preserve the value of the parent proc when it's TRUTHY and pass it down the call stack. No UI should be interactible when its flags or state indicate it should not be, except when explicity overriden by child procs intentionally disregarding parent return values to achieve a specific goal.

* Enforce preserving parent proc return values across ui_act call stacks

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-09-26 17:17:59 +02:00

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/**
* Finds and extracts seeds from an object
*
* Checks if the object is such that creates a seed when extracted. Used by seed
* extractors or posably anything that would create seeds in some way. The seeds
* are dropped either at the extractor, if it exists, or where the original object
* was and it qdel's the object
*
* Arguments:
* * O - Object containing the seed, can be the loc of the dumping of seeds
* * t_max - Amount of seed copies to dump, -1 is ranomized
* * extractor - Seed Extractor, used as the dumping loc for the seeds and seed multiplier
* * user - checks if we can remove the object from the inventory
* *
*/
/proc/seedify(obj/item/O, t_max, obj/machinery/seed_extractor/extractor, mob/living/user)
var/t_amount = 0
var/list/seeds = list()
if(t_max == -1)
if(extractor)
t_max = rand(1,4) * extractor.seed_multiplier
else
t_max = rand(1,4)
var/seedloc = O.loc
if(extractor)
seedloc = extractor.loc
if(istype(O, /obj/item/reagent_containers/food/snacks/grown/))
var/obj/item/reagent_containers/food/snacks/grown/F = O
if(F.seed)
if(user && !user.temporarilyRemoveItemFromInventory(O)) //couldn't drop the item
return
while(t_amount < t_max)
var/obj/item/seeds/t_prod = F.seed.Copy()
seeds.Add(t_prod)
t_prod.forceMove(seedloc)
t_amount++
qdel(O)
return seeds
else if(istype(O, /obj/item/grown))
var/obj/item/grown/F = O
if(F.seed)
if(user && !user.temporarilyRemoveItemFromInventory(O))
return
while(t_amount < t_max)
var/obj/item/seeds/t_prod = F.seed.Copy()
t_prod.forceMove(seedloc)
t_amount++
qdel(O)
return 1
return 0
/obj/machinery/seed_extractor
name = "seed extractor"
desc = "Extracts and bags seeds from produce."
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "sextractor"
density = TRUE
circuit = /obj/item/circuitboard/machine/seed_extractor
/// Associated list of seeds, they are all weak refs. We check the len to see how many refs we have for each
// seed
var/list/piles = list()
var/max_seeds = 1000
var/seed_multiplier = 1
/obj/machinery/seed_extractor/RefreshParts()
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
max_seeds = initial(max_seeds) * B.rating
for(var/obj/item/stock_parts/manipulator/M in component_parts)
seed_multiplier = initial(seed_multiplier) * M.rating
/obj/machinery/seed_extractor/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Extracting <b>[seed_multiplier]</b> seed(s) per piece of produce.<br>Machine can store up to <b>[max_seeds]%</b> seeds.</span>"
/obj/machinery/seed_extractor/attackby(obj/item/O, mob/user, params)
if(default_deconstruction_screwdriver(user, "sextractor_open", "sextractor", O))
return
if(default_pry_open(O))
return
if(default_unfasten_wrench(user, O))
return
if(default_deconstruction_crowbar(O))
return
if(istype(O, /obj/item/storage/bag/plants))
var/obj/item/storage/P = O
var/loaded = 0
for(var/obj/item/seeds/G in P.contents)
if(contents.len >= max_seeds)
break
++loaded
add_seed(G)
if (loaded)
to_chat(user, "<span class='notice'>You put as many seeds from \the [O.name] into [src] as you can.</span>")
else
to_chat(user, "<span class='notice'>There are no seeds in \the [O.name].</span>")
return
else if(seedify(O,-1, src, user))
to_chat(user, "<span class='notice'>You extract some seeds.</span>")
return
else if (istype(O, /obj/item/seeds))
if(add_seed(O))
to_chat(user, "<span class='notice'>You add [O] to [src.name].</span>")
updateUsrDialog()
return
else if(user.a_intent != INTENT_HARM)
to_chat(user, "<span class='warning'>You can't extract any seeds from \the [O.name]!</span>")
else
return ..()
/**
* Generate seed string
*
* Creates a string based of the traits of a seed. We use this string as a bucket for all
* seeds that match as well as the key the ui uses to get the seed. We also use the key
* for the data shown in the ui. Javascript parses this string to display
*
* Arguments:
* * O - seed to generate the string from
*/
/obj/machinery/seed_extractor/proc/generate_seed_string(obj/item/seeds/O)
return "name=[O.name];lifespan=[O.lifespan];endurance=[O.endurance];maturation=[O.maturation];production=[O.production];yield=[O.yield];potency=[O.potency];instability=[O.instability]"
/** Add Seeds Proc.
*
* Adds the seeds to the contents and to an associated list that pregenerates the data
* needed to go to the ui handler
*
**/
/obj/machinery/seed_extractor/proc/add_seed(obj/item/seeds/O)
if(contents.len >= 999)
to_chat(usr, "<span class='notice'>\The [src] is full.</span>")
return FALSE
var/datum/component/storage/STR = O.loc.GetComponent(/datum/component/storage)
if(STR)
if(!STR.remove_from_storage(O,src))
return FALSE
else if(ismob(O.loc))
var/mob/M = O.loc
if(!M.transferItemToLoc(O, src))
return FALSE
var/seed_string = generate_seed_string(O)
if(piles[seed_string])
piles[seed_string] += WEAKREF(O)
else
piles[seed_string] = list(WEAKREF(O))
. = TRUE
/obj/machinery/seed_extractor/ui_state(mob/user)
return GLOB.notcontained_state
/obj/machinery/seed_extractor/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "SeedExtractor", name)
ui.open()
/obj/machinery/seed_extractor/ui_data()
var/list/V = list()
for(var/key in piles)
if(piles[key])
var/len = length(piles[key])
if(len)
V[key] = len
. = list()
.["seeds"] = V
/obj/machinery/seed_extractor/ui_act(action, params)
. = ..()
if(.)
return
switch(action)
if("select")
var/item = params["item"]
if(piles[item] && length(piles[item]) > 0)
var/datum/weakref/WO = piles[item][1]
var/obj/item/seeds/O = WO.resolve()
if(O)
piles[item] -= WO
O.forceMove(drop_location())
. = TRUE
//to_chat(usr, "<span class='notice'>[src] clanks to life briefly before vending [prize.equipment_name]!</span>")