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* Implements job skillchip framework as per hackmd.io design document (#52630) * Shift wire revealing logic to dedicated proc * Bit of code modification. Framework for roundstart job skillchips. * Implement roboticist skillchip trait functionality. * Feex moth feet messup * Add skill chips to robodrobe inventory * Code refactor. Add missing skill_stations to Pubby and Delta. * Implement special flags, changelings inherit skillchip skills * Additional code refactor. Traitor chameleon skillchip framework. * Implement traitor skillchip, fix up more code, move job chips to outfit datums * Modify autosurgeon, create skillchip variant, add to uplink * Implement chip cooldowns. Add new skillchip for station engineers. Cleanup some code. Add job chips to lockers. * Feex * Feex * Code review implementation * More feexes, improved chameleon chip code and more. * Code review and minor refactor * Additional review fixes, rebuild tgui * Minor logic fixes * Final Rohesie review * Robust code changes, improved slot/complexity system. * Rebuild tgui * Code review * Brain regeneration failsafe * Lazylist cut fix * Implements job skillchip framework as per hackmd.io design document Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
10 lines
577 B
Plaintext
10 lines
577 B
Plaintext
/obj/item/skillchip/job/engineer
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name = "Engineering C1-RCU-1T skillchip"
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desc = "Endorsed by Poly."
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auto_trait = TRAIT_KNOW_ENGI_WIRES
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skill_name = "Engineering Circuitry"
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skill_description = "Recognise airlock and APC wire layouts and understand their functionality at a glance."
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skill_icon = "sitemap"
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activate_message = "<span class='notice'>You suddenly comprehend the secrets behind airlock and APC circuitry.</span>"
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deactivate_message = "<span class='notice'>Airlock and APC circuitry stops making sense as images of coloured wires fade from your mind.</span>"
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