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Bubberstation/code/modules/mob/dead/observer/observer.dm
SkyratBot 119dd2ea3d [MIRROR] Basepixels (#1512)
* Basepixels (#54652)

* Basepixels

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-30 17:30:11 +00:00

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GLOBAL_LIST_EMPTY(ghost_images_default) //this is a list of the default (non-accessorized, non-dir) images of the ghosts themselves
GLOBAL_LIST_EMPTY(ghost_images_simple) //this is a list of all ghost images as the simple white ghost
GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
/mob/dead/observer
name = "ghost"
desc = "It's a g-g-g-g-ghooooost!" //jinkies!
icon = 'icons/mob/mob.dmi'
icon_state = "ghost"
layer = GHOST_LAYER
stat = DEAD
density = FALSE
see_invisible = SEE_INVISIBLE_OBSERVER
see_in_dark = 100
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
invisibility = INVISIBILITY_OBSERVER
hud_type = /datum/hud/ghost
movement_type = GROUND | FLYING
light_system = MOVABLE_LIGHT
light_range = 1
light_power = 2
light_on = FALSE
var/can_reenter_corpse
var/datum/hud/living/carbon/hud = null // hud
var/bootime = 0
var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
//If you died in the game and are a ghost - this will remain as null.
//Note that this is not a reliable way to determine if admins started as observers, since they change mobs a lot.
var/atom/movable/following = null
var/fun_verbs = 0
var/image/ghostimage_default = null //this mobs ghost image without accessories and dirs
var/image/ghostimage_simple = null //this mob with the simple white ghost sprite
var/ghostvision = 1 //is the ghost able to see things humans can't?
var/mob/observetarget = null //The target mob that the ghost is observing. Used as a reference in logout()
var/ghost_hud_enabled = 1 //did this ghost disable the on-screen HUD?
var/data_huds_on = 0 //Are data HUDs currently enabled?
var/health_scan = FALSE //Are health scans currently enabled?
var/chem_scan = FALSE //Are chem scans currently enabled?
var/gas_scan = FALSE //Are gas scans currently enabled?
var/list/datahuds = list(DATA_HUD_SECURITY_ADVANCED, DATA_HUD_MEDICAL_ADVANCED, DATA_HUD_DIAGNOSTIC_ADVANCED) //list of data HUDs shown to ghosts.
var/ghost_orbit = GHOST_ORBIT_CIRCLE
//These variables store hair data if the ghost originates from a species with head and/or facial hair.
var/hairstyle
var/hair_color
var/mutable_appearance/hair_overlay
var/facial_hairstyle
var/facial_hair_color
var/mutable_appearance/facial_hair_overlay
var/updatedir = 1 //Do we have to update our dir as the ghost moves around?
var/lastsetting = null //Stores the last setting that ghost_others was set to, for a little more efficiency when we update ghost images. Null means no update is necessary
//We store copies of the ghost display preferences locally so they can be referred to even if no client is connected.
//If there's a bug with changing your ghost settings, it's probably related to this.
var/ghost_accs = GHOST_ACCS_DEFAULT_OPTION
var/ghost_others = GHOST_OTHERS_DEFAULT_OPTION
// Used for displaying in ghost chat, without changing the actual name
// of the mob
var/deadchat_name
var/datum/orbit_menu/orbit_menu
var/datum/spawners_menu/spawners_menu
/mob/dead/observer/Initialize()
set_invisibility(GLOB.observer_default_invisibility)
add_verb(src, list(
/mob/dead/observer/proc/dead_tele,
/mob/dead/observer/proc/open_spawners_menu,
/mob/dead/observer/proc/tray_view))
if(icon_state in GLOB.ghost_forms_with_directions_list)
ghostimage_default = image(src.icon,src,src.icon_state + "_nodir")
else
ghostimage_default = image(src.icon,src,src.icon_state)
ghostimage_default.override = TRUE
GLOB.ghost_images_default |= ghostimage_default
ghostimage_simple = image(src.icon,src,"ghost_nodir")
ghostimage_simple.override = TRUE
GLOB.ghost_images_simple |= ghostimage_simple
updateallghostimages()
var/turf/T
var/mob/body = loc
if(ismob(body))
T = get_turf(body) //Where is the body located?
gender = body.gender
if(body.mind && body.mind.name)
if(body.mind.ghostname)
name = body.mind.ghostname
else
name = body.mind.name
else
if(body.real_name)
name = body.real_name
else
name = random_unique_name(gender)
mind = body.mind //we don't transfer the mind but we keep a reference to it.
set_suicide(body.suiciding) // Transfer whether they committed suicide.
if(ishuman(body))
var/mob/living/carbon/human/body_human = body
if(HAIR in body_human.dna.species.species_traits)
hairstyle = body_human.hairstyle
hair_color = brighten_color(body_human.hair_color)
if(FACEHAIR in body_human.dna.species.species_traits)
facial_hairstyle = body_human.facial_hairstyle
facial_hair_color = brighten_color(body_human.facial_hair_color)
update_icon()
if(!T)
var/list/turfs = get_area_turfs(/area/shuttle/arrival)
if(turfs.len)
T = pick(turfs)
else
T = SSmapping.get_station_center()
forceMove(T)
if(!name) //To prevent nameless ghosts
name = random_unique_name(gender)
real_name = name
if(!fun_verbs)
remove_verb(src, /mob/dead/observer/verb/boo)
remove_verb(src, /mob/dead/observer/verb/possess)
animate(src, pixel_y = 2, time = 10, loop = -1)
add_to_dead_mob_list()
for(var/v in GLOB.active_alternate_appearances)
if(!v)
continue
var/datum/atom_hud/alternate_appearance/AA = v
AA.onNewMob(src)
. = ..()
grant_all_languages()
show_data_huds()
data_huds_on = 1
/mob/dead/observer/get_photo_description(obj/item/camera/camera)
if(!invisibility || camera.see_ghosts)
return "You can also see a g-g-g-g-ghooooost!"
/mob/dead/observer/narsie_act()
var/old_color = color
color = "#960000"
animate(src, color = old_color, time = 10, flags = ANIMATION_PARALLEL)
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 10)
/mob/dead/observer/Destroy()
// Update our old body's medhud since we're abandoning it
if(mind?.current)
mind.current.med_hud_set_status()
GLOB.ghost_images_default -= ghostimage_default
QDEL_NULL(ghostimage_default)
GLOB.ghost_images_simple -= ghostimage_simple
QDEL_NULL(ghostimage_simple)
updateallghostimages()
QDEL_NULL(orbit_menu)
QDEL_NULL(spawners_menu)
return ..()
/*
* This proc will update the icon of the ghost itself, with hair overlays, as well as the ghost image.
* Please call update_icon(icon_state) from now on when you want to update the icon_state of the ghost,
* or you might end up with hair on a sprite that's not supposed to get it.
* Hair will always update its dir, so if your sprite has no dirs the haircut will go all over the place.
* |- Ricotez
*/
/mob/dead/observer/update_icon(new_form)
. = ..()
if(client) //We update our preferences in case they changed right before update_icon was called.
ghost_accs = client.prefs.ghost_accs
ghost_others = client.prefs.ghost_others
if(hair_overlay)
cut_overlay(hair_overlay)
hair_overlay = null
if(facial_hair_overlay)
cut_overlay(facial_hair_overlay)
facial_hair_overlay = null
if(new_form)
icon_state = new_form
if(icon_state in GLOB.ghost_forms_with_directions_list)
ghostimage_default.icon_state = new_form + "_nodir" //if this icon has dirs, the default ghostimage must use its nodir version or clients with the preference set to default sprites only will see the dirs
else
ghostimage_default.icon_state = new_form
if(ghost_accs >= GHOST_ACCS_DIR && (icon_state in GLOB.ghost_forms_with_directions_list)) //if this icon has dirs AND the client wants to show them, we make sure we update the dir on movement
updatedir = 1
else
updatedir = 0 //stop updating the dir in case we want to show accessories with dirs on a ghost sprite without dirs
setDir(2 )//reset the dir to its default so the sprites all properly align up
if(ghost_accs == GHOST_ACCS_FULL && (icon_state in GLOB.ghost_forms_with_accessories_list)) //check if this form supports accessories and if the client wants to show them
var/datum/sprite_accessory/S
if(facial_hairstyle)
S = GLOB.facial_hairstyles_list[facial_hairstyle]
if(S)
facial_hair_overlay = mutable_appearance(S.icon, "[S.icon_state]", -HAIR_LAYER)
if(facial_hair_color)
facial_hair_overlay.color = "#" + facial_hair_color
facial_hair_overlay.alpha = 200
add_overlay(facial_hair_overlay)
if(hairstyle)
S = GLOB.hairstyles_list[hairstyle]
if(S)
hair_overlay = mutable_appearance(S.icon, "[S.icon_state]", -HAIR_LAYER)
if(hair_color)
hair_overlay.color = "#" + hair_color
hair_overlay.alpha = 200
add_overlay(hair_overlay)
/*
* Increase the brightness of a color by calculating the average distance between the R, G and B values,
* and maximum brightness, then adding 30% of that average to R, G and B.
*
* I'll make this proc global and move it to its own file in a future update. |- Ricotez
*/
/mob/proc/brighten_color(input_color)
var/r_val
var/b_val
var/g_val
var/color_format = length(input_color)
if(color_format != length_char(input_color))
return 0
if(color_format == 3)
r_val = hex2num(copytext(input_color, 1, 2)) * 16
g_val = hex2num(copytext(input_color, 2, 3)) * 16
b_val = hex2num(copytext(input_color, 3, 4)) * 16
else if(color_format == 6)
r_val = hex2num(copytext(input_color, 1, 3))
g_val = hex2num(copytext(input_color, 3, 5))
b_val = hex2num(copytext(input_color, 5, 7))
else
return 0 //If the color format is not 3 or 6, you're using an unexpected way to represent a color.
r_val += (255 - r_val) * 0.4
if(r_val > 255)
r_val = 255
g_val += (255 - g_val) * 0.4
if(g_val > 255)
g_val = 255
b_val += (255 - b_val) * 0.4
if(b_val > 255)
b_val = 255
return copytext(rgb(r_val, g_val, b_val), 2)
/*
Transfer_mind is there to check if mob is being deleted/not going to have a body.
Works together with spawning an observer, noted above.
*/
/mob/proc/ghostize(can_reenter_corpse = TRUE)
if(key)
if(key[1] != "@") // Skip aghosts.
stop_sound_channel(CHANNEL_HEARTBEAT) //Stop heartbeat sounds because You Are A Ghost Now
var/mob/dead/observer/ghost = new(src) // Transfer safety to observer spawning proc.
SStgui.on_transfer(src, ghost) // Transfer NanoUIs.
ghost.can_reenter_corpse = can_reenter_corpse
ghost.key = key
ghost.client.init_verbs()
if(!can_reenter_corpse) // Disassociates observer mind from the body mind
ghost.mind = null
return ghost
/mob/living/ghostize(can_reenter_corpse = TRUE)
. = ..()
if(. && can_reenter_corpse)
var/mob/dead/observer/ghost = .
ghost.mind.current?.med_hud_set_status()
/*
This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues.
*/
/mob/living/verb/ghost()
set category = "OOC"
set name = "Ghost"
set desc = "Relinquish your life and enter the land of the dead."
if(stat != DEAD)
succumb()
if(stat == DEAD)
ghostize(TRUE)
return TRUE
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst still alive you may not play again this round! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
if(response != "Ghost")
return FALSE//didn't want to ghost after-all
ghostize(FALSE) // FALSE parameter is so we can never re-enter our body. U ded.
return TRUE
/mob/camera/verb/ghost()
set category = "OOC"
set name = "Ghost"
set desc = "Relinquish your life and enter the land of the dead."
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst still alive you may not play again this round! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
if(response != "Ghost")
return
ghostize(FALSE)
/mob/dead/observer/Move(NewLoc, direct, glide_size_override = 32)
if(updatedir)
setDir(direct)//only update dir if we actually need it, so overlays won't spin on base sprites that don't have directions of their own
var/oldloc = loc
if(glide_size_override)
set_glide_size(glide_size_override)
if(NewLoc)
forceMove(NewLoc)
update_parallax_contents()
else
forceMove(get_turf(src)) //Get out of closets and such as a ghost
if((direct & NORTH) && y < world.maxy)
y++
else if((direct & SOUTH) && y > 1)
y--
if((direct & EAST) && x < world.maxx)
x++
else if((direct & WEST) && x > 1)
x--
Moved(oldloc, direct)
/mob/dead/observer/verb/reenter_corpse()
set category = "Ghost"
set name = "Re-enter Corpse"
if(!client)
return
if(!mind || QDELETED(mind.current))
to_chat(src, "<span class='warning'>You have no body.</span>")
return
if(!can_reenter_corpse)
to_chat(src, "<span class='warning'>You cannot re-enter your body.</span>")
return
if(mind.current.key && mind.current.key[1] != "@") //makes sure we don't accidentally kick any clients
to_chat(usr, "<span class='warning'>Another consciousness is in your body...It is resisting you.</span>")
return
client.view_size.setDefault(getScreenSize(client.prefs.widescreenpref))//Let's reset so people can't become allseeing gods
SStgui.on_transfer(src, mind.current) // Transfer NanoUIs.
mind.current.key = key
mind.current.client.init_verbs()
return TRUE
/mob/dead/observer/verb/stay_dead()
set category = "Ghost"
set name = "Do Not Resuscitate"
if(!client)
return
if(!can_reenter_corpse)
to_chat(usr, "<span class='warning'>You're already stuck out of your body!</span>")
return FALSE
var/response = alert(src, "Are you sure you want to prevent (almost) all means of resuscitation? This cannot be undone. ","Are you sure you want to stay dead?","DNR","Save Me")
if(response != "DNR")
return
can_reenter_corpse = FALSE
// Update med huds
var/mob/living/carbon/current = mind.current
current.med_hud_set_status()
// Disassociates observer mind from the body mind
mind = null
to_chat(src, "<span class='boldnotice'>You can no longer be brought back into your body.</span>")
return TRUE
/mob/dead/observer/proc/notify_cloning(message, sound, atom/source, flashwindow = TRUE)
if(flashwindow)
window_flash(client)
if(message)
to_chat(src, "<span class='ghostalert'>[message]</span>")
if(source)
var/obj/screen/alert/A = throw_alert("[REF(source)]_notify_cloning", /obj/screen/alert/notify_cloning)
if(A)
if(client && client.prefs && client.prefs.UI_style)
A.icon = ui_style2icon(client.prefs.UI_style)
A.desc = message
var/old_layer = source.layer
var/old_plane = source.plane
source.layer = FLOAT_LAYER
source.plane = FLOAT_PLANE
A.add_overlay(source)
source.layer = old_layer
source.plane = old_plane
to_chat(src, "<span class='ghostalert'><a href=?src=[REF(src)];reenter=1>(Click to re-enter)</a></span>")
if(sound)
SEND_SOUND(src, sound(sound))
/mob/dead/observer/proc/dead_tele()
set category = "Ghost"
set name = "Teleport"
set desc= "Teleport to a location"
if(!isobserver(usr))
to_chat(usr, "<span class='warning'>Not when you're not dead!</span>")
return
var/list/filtered = list()
for(var/V in GLOB.sortedAreas)
var/area/A = V
if(!(A.area_flags & HIDDEN_AREA))
filtered += A
var/area/thearea = input("Area to jump to", "BOOYEA") as null|anything in filtered
if(!thearea)
return
var/list/L = list()
for(var/turf/T in get_area_turfs(thearea.type))
L+=T
if(!L || !L.len)
to_chat(usr, "<span class='warning'>No area available.</span>")
return
usr.forceMove(pick(L))
update_parallax_contents()
/mob/dead/observer/verb/follow()
set category = "Ghost"
set name = "Orbit" // "Haunt"
set desc = "Follow and orbit a mob."
if(!orbit_menu)
orbit_menu = new(src)
orbit_menu.ui_interact(src)
// This is the ghost's follow verb with an argument
/mob/dead/observer/proc/ManualFollow(atom/movable/target)
if (!istype(target))
return
var/icon/I = icon(target.icon,target.icon_state,target.dir)
var/orbitsize = (I.Width()+I.Height())*0.5
orbitsize -= (orbitsize/world.icon_size)*(world.icon_size*0.25)
var/rot_seg
switch(ghost_orbit)
if(GHOST_ORBIT_TRIANGLE)
rot_seg = 3
if(GHOST_ORBIT_SQUARE)
rot_seg = 4
if(GHOST_ORBIT_PENTAGON)
rot_seg = 5
if(GHOST_ORBIT_HEXAGON)
rot_seg = 6
else //Circular
rot_seg = 36 //360/10 bby, smooth enough aproximation of a circle
orbit(target,orbitsize, FALSE, 20, rot_seg)
/mob/dead/observer/orbit()
setDir(2)//reset dir so the right directional sprites show up
return ..()
/mob/dead/observer/stop_orbit(datum/component/orbiter/orbits)
. = ..()
//restart our floating animation after orbit is done.
pixel_y = base_pixel_y
animate(src, pixel_y = base_pixel_y + 2, time = 1 SECONDS, loop = -1)
/mob/dead/observer/verb/jumptomob() //Moves the ghost instead of just changing the ghosts's eye -Nodrak
set category = "Ghost"
set name = "Jump to Mob"
set desc = "Teleport to a mob"
if(isobserver(usr)) //Make sure they're an observer!
var/list/dest = list() //List of possible destinations (mobs)
var/target = null //Chosen target.
dest += getpois(mobs_only = TRUE) //Fill list, prompt user with list
target = input("Please, select a player!", "Jump to Mob", null, null) as null|anything in dest
if (!target)//Make sure we actually have a target
return
else
var/mob/M = dest[target] //Destination mob
var/mob/A = src //Source mob
var/turf/T = get_turf(M) //Turf of the destination mob
if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
A.forceMove(T)
A.update_parallax_contents()
else
to_chat(A, "<span class='danger'>This mob is not located in the game world.</span>")
/mob/dead/observer/verb/change_view_range()
set category = "Ghost"
set name = "View Range"
set desc = "Change your view range."
var/max_view = client.prefs.unlock_content ? GHOST_MAX_VIEW_RANGE_MEMBER : GHOST_MAX_VIEW_RANGE_DEFAULT
if(client.view_size.getView() == client.view_size.default)
var/list/views = list()
for(var/i in 7 to max_view)
views |= i
var/new_view = input("Choose your new view", "Modify view range", 0) as null|anything in views
if(new_view)
client.view_size.setTo(clamp(new_view, 7, max_view) - 7)
else
client.view_size.resetToDefault()
/mob/dead/observer/verb/add_view_range(input as num)
set name = "Add View Range"
set hidden = TRUE
var/max_view = client.prefs.unlock_content ? GHOST_MAX_VIEW_RANGE_MEMBER : GHOST_MAX_VIEW_RANGE_DEFAULT
if(input)
client.rescale_view(input, 0, ((max_view*2)+1) - 15)
/mob/dead/observer/verb/boo()
set category = "Ghost"
set name = "Boo!"
set desc= "Scare your crew members because of boredom!"
if(bootime > world.time)
return
var/obj/machinery/light/L = locate(/obj/machinery/light) in view(1, src)
if(L)
L.flicker()
bootime = world.time + 600
return
//Maybe in the future we can add more <i>spooky</i> code here!
return
/mob/dead/observer/memory()
set hidden = TRUE
to_chat(src, "<span class='danger'>You are dead! You have no mind to store memory!</span>")
/mob/dead/observer/add_memory()
set hidden = TRUE
to_chat(src, "<span class='danger'>You are dead! You have no mind to store memory!</span>")
/mob/dead/observer/verb/toggle_ghostsee()
set name = "Toggle Ghost Vision"
set desc = "Toggles your ability to see things only ghosts can see, like other ghosts"
set category = "Ghost"
ghostvision = !(ghostvision)
update_sight()
to_chat(usr, "<span class='boldnotice'>You [(ghostvision?"now":"no longer")] have ghost vision.</span>")
/mob/dead/observer/verb/toggle_darkness()
set name = "Toggle Darkness"
set category = "Ghost"
switch(lighting_alpha)
if (LIGHTING_PLANE_ALPHA_VISIBLE)
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
if (LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE)
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
if (LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE)
lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
else
lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
update_sight()
/mob/dead/observer/update_sight()
if(client)
ghost_others = client.prefs.ghost_others //A quick update just in case this setting was changed right before calling the proc
if (!ghostvision)
see_invisible = SEE_INVISIBLE_LIVING
else
see_invisible = SEE_INVISIBLE_OBSERVER
updateghostimages()
..()
/proc/updateallghostimages()
listclearnulls(GLOB.ghost_images_default)
listclearnulls(GLOB.ghost_images_simple)
for (var/mob/dead/observer/O in GLOB.player_list)
O.updateghostimages()
/mob/dead/observer/proc/updateghostimages()
if (!client)
return
if(lastsetting)
switch(lastsetting) //checks the setting we last came from, for a little efficiency so we don't try to delete images from the client that it doesn't have anyway
if(GHOST_OTHERS_DEFAULT_SPRITE)
client.images -= GLOB.ghost_images_default
if(GHOST_OTHERS_SIMPLE)
client.images -= GLOB.ghost_images_simple
lastsetting = client.prefs.ghost_others
if(!ghostvision)
return
if(client.prefs.ghost_others != GHOST_OTHERS_THEIR_SETTING)
switch(client.prefs.ghost_others)
if(GHOST_OTHERS_DEFAULT_SPRITE)
client.images |= (GLOB.ghost_images_default-ghostimage_default)
if(GHOST_OTHERS_SIMPLE)
client.images |= (GLOB.ghost_images_simple-ghostimage_simple)
/mob/dead/observer/verb/possess()
set category = "Ghost"
set name = "Possess!"
set desc= "Take over the body of a mindless creature!"
var/list/possessible = list()
for(var/mob/living/L in GLOB.alive_mob_list)
if(istype(L,/mob/living/carbon/human/dummy) || !get_turf(L)) //Haha no.
continue
if(!(L in GLOB.player_list) && !L.mind)
possessible += L
var/mob/living/target = input("Your new life begins today!", "Possess Mob", null, null) as null|anything in sortNames(possessible)
if(!target)
return FALSE
if(ismegafauna(target))
to_chat(src, "<span class='warning'>This creature is too powerful for you to possess!</span>")
return FALSE
if(can_reenter_corpse && mind?.current)
if(alert(src, "Your soul is still tied to your former life as [mind.current.name], if you go forward there is no going back to that life. Are you sure you wish to continue?", "Move On", "Yes", "No") == "No")
return FALSE
if(target.key)
to_chat(src, "<span class='warning'>Someone has taken this body while you were choosing!</span>")
return FALSE
target.key = key
target.faction = list("neutral")
return TRUE
//this is a mob verb instead of atom for performance reasons
//see /mob/verb/examinate() in mob.dm for more info
//overridden here and in /mob/living for different point span classes and sanity checks
/mob/dead/observer/pointed(atom/A as mob|obj|turf in view(client.view, src))
if(!..())
return FALSE
usr.visible_message("<span class='deadsay'><b>[src]</b> points to [A].</span>")
return TRUE
/mob/dead/observer/verb/view_manifest()
set name = "View Crew Manifest"
set category = "Ghost"
if(!client)
return
if(world.time < client.crew_manifest_delay)
return
client.crew_manifest_delay = world.time + (1 SECONDS)
var/dat
dat += "<h4>Crew Manifest</h4>"
dat += GLOB.data_core.get_manifest_html()
src << browse(dat, "window=manifest;size=387x420;can_close=1")
//this is called when a ghost is drag clicked to something.
/mob/dead/observer/MouseDrop(atom/over)
if(!usr || !over)
return
if (isobserver(usr) && usr.client.holder && (isliving(over) || iscameramob(over)) )
if (usr.client.holder.cmd_ghost_drag(src,over))
return
return ..()
/mob/dead/observer/Topic(href, href_list)
..()
if(usr == src)
if(href_list["follow"])
var/atom/movable/target = locate(href_list["follow"])
if(istype(target) && (target != src))
ManualFollow(target)
return
if(href_list["x"] && href_list["y"] && href_list["z"])
var/tx = text2num(href_list["x"])
var/ty = text2num(href_list["y"])
var/tz = text2num(href_list["z"])
var/turf/target = locate(tx, ty, tz)
if(istype(target))
forceMove(target)
return
if(href_list["reenter"])
reenter_corpse()
return
//We don't want to update the current var
//But we will still carry a mind.
/mob/dead/observer/mind_initialize()
return
/mob/dead/observer/proc/show_data_huds()
for(var/hudtype in datahuds)
var/datum/atom_hud/H = GLOB.huds[hudtype]
H.add_hud_to(src)
/mob/dead/observer/proc/remove_data_huds()
for(var/hudtype in datahuds)
var/datum/atom_hud/H = GLOB.huds[hudtype]
H.remove_hud_from(src)
/mob/dead/observer/verb/toggle_data_huds()
set name = "Toggle Sec/Med/Diag HUD"
set desc = "Toggles whether you see medical/security/diagnostic HUDs"
set category = "Ghost"
if(data_huds_on) //remove old huds
remove_data_huds()
to_chat(src, "<span class='notice'>Data HUDs disabled.</span>")
data_huds_on = 0
else
show_data_huds()
to_chat(src, "<span class='notice'>Data HUDs enabled.</span>")
data_huds_on = 1
/mob/dead/observer/verb/toggle_health_scan()
set name = "Toggle Health Scan"
set desc = "Toggles whether you health-scan living beings on click"
set category = "Ghost"
if(health_scan) //remove old huds
to_chat(src, "<span class='notice'>Health scan disabled.</span>")
health_scan = FALSE
else
to_chat(src, "<span class='notice'>Health scan enabled.</span>")
health_scan = TRUE
/mob/dead/observer/verb/toggle_chem_scan()
set name = "Toggle Chem Scan"
set desc = "Toggles whether you scan living beings for chemicals and addictions on click"
set category = "Ghost"
if(chem_scan) //remove old huds
to_chat(src, "<span class='notice'>Chem scan disabled.</span>")
chem_scan = FALSE
else
to_chat(src, "<span class='notice'>Chem scan enabled.</span>")
chem_scan = TRUE
/mob/dead/observer/verb/toggle_gas_scan()
set name = "Toggle Gas Scan"
set desc = "Toggles whether you analyze gas contents on click"
set category = "Ghost"
if(gas_scan)
to_chat(src, "<span class='notice'>Gas scan disabled.</span>")
gas_scan = FALSE
else
to_chat(src, "<span class='notice'>Gas scan enabled.</span>")
gas_scan = TRUE
/mob/dead/observer/verb/restore_ghost_appearance()
set name = "Restore Ghost Character"
set desc = "Sets your deadchat name and ghost appearance to your \
roundstart character."
set category = "Ghost"
set_ghost_appearance()
if(client?.prefs)
deadchat_name = client.prefs.real_name
if(mind)
mind.ghostname = client.prefs.real_name
name = client.prefs.real_name
/mob/dead/observer/proc/set_ghost_appearance()
if((!client) || (!client.prefs))
return
if(client.prefs.randomise[RANDOM_NAME])
client.prefs.real_name = random_unique_name(gender)
if(client.prefs.randomise[RANDOM_BODY])
client.prefs.random_character(gender)
if(HAIR in client.prefs.pref_species.species_traits)
hairstyle = client.prefs.hairstyle
hair_color = brighten_color(client.prefs.hair_color)
if(FACEHAIR in client.prefs.pref_species.species_traits)
facial_hairstyle = client.prefs.facial_hairstyle
facial_hair_color = brighten_color(client.prefs.facial_hair_color)
update_icon()
/mob/dead/observer/canUseTopic(atom/movable/M, be_close=FALSE, no_dexterity=FALSE, no_tk=FALSE)
return isAdminGhostAI(usr)
/mob/dead/observer/is_literate()
return TRUE
/mob/dead/observer/vv_edit_var(var_name, var_value)
. = ..()
switch(var_name)
if(NAMEOF(src, icon))
ghostimage_default.icon = icon
ghostimage_simple.icon = icon
if(NAMEOF(src, icon_state))
ghostimage_default.icon_state = icon_state
ghostimage_simple.icon_state = icon_state
if(NAMEOF(src, fun_verbs))
if(fun_verbs)
add_verb(src, /mob/dead/observer/verb/boo)
add_verb(src, /mob/dead/observer/verb/possess)
else
remove_verb(src, /mob/dead/observer/verb/boo)
remove_verb(src, /mob/dead/observer/verb/possess)
/mob/dead/observer/reset_perspective(atom/A)
if(client)
if(ismob(client.eye) && (client.eye != src))
var/mob/target = client.eye
observetarget = null
if(target.observers)
target.observers -= src
UNSETEMPTY(target.observers)
if(..())
if(hud_used)
client.screen = list()
hud_used.show_hud(hud_used.hud_version)
/mob/dead/observer/verb/observe()
set name = "Observe"
set category = "Ghost"
var/list/creatures = getpois()
reset_perspective(null)
var/eye_name = null
eye_name = input("Please, select a player!", "Observe", null, null) as null|anything in creatures
if (!eye_name)
return
do_observe(creatures[eye_name])
/mob/dead/observer/proc/do_observe(mob/mob_eye)
//Istype so we filter out points of interest that are not mobs
if(client && mob_eye && istype(mob_eye))
client.eye = mob_eye
if(mob_eye.hud_used)
client.screen = list()
LAZYINITLIST(mob_eye.observers)
mob_eye.observers |= src
mob_eye.hud_used.show_hud(mob_eye.hud_used.hud_version, src)
observetarget = mob_eye
/mob/dead/observer/verb/register_pai_candidate()
set category = "Ghost"
set name = "pAI Setup"
set desc = "Upload a fragment of your personality to the global pAI databanks"
register_pai()
/mob/dead/observer/proc/register_pai()
if(isobserver(src))
SSpai.recruitWindow(src)
else
to_chat(usr, "<span class='warning'>Can't become a pAI candidate while not dead!</span>")
/mob/dead/observer/verb/mafia_game_signup()
set category = "Ghost"
set name = "Signup for Mafia"
set desc = "Sign up for a game of Mafia to pass the time while dead."
mafia_signup()
/mob/dead/observer/proc/mafia_signup()
if(!client)
return
if(!isobserver(src))
to_chat(usr, "<span class='warning'>You must be a ghost to join mafia!</span>")
return
var/datum/mafia_controller/game = GLOB.mafia_game //this needs to change if you want multiple mafia games up at once.
if(!game)
game = create_mafia_game("mafia")
game.ui_interact(usr)
/mob/dead/observer/CtrlShiftClick(mob/user)
if(isobserver(user) && check_rights(R_SPAWN))
change_mob_type( /mob/living/carbon/human , null, null, TRUE) //always delmob, ghosts shouldn't be left lingering
/mob/dead/observer/examine(mob/user)
. = ..()
if(!invisibility)
. += "It seems extremely obvious."
/mob/dead/observer/examine_more(mob/user)
if(!isAdminObserver(user))
return ..()
. = list("<span class='notice'><i>You examine [src] closer, and note the following...</i></span>")
. += list("\t><span class='admin'>[ADMIN_FULLMONTY(src)]</span>")
/mob/dead/observer/proc/set_invisibility(value)
invisibility = value
set_light_on(!value ? TRUE : FALSE)
// Ghosts have no momentum, being massless ectoplasm
/mob/dead/observer/Process_Spacemove(movement_dir)
return TRUE
/mob/dead/observer/vv_edit_var(var_name, var_value)
. = ..()
if(var_name == NAMEOF(src, invisibility))
set_invisibility(invisibility) // updates light
/proc/set_observer_default_invisibility(amount, message=null)
for(var/mob/dead/observer/G in GLOB.player_list)
G.set_invisibility(amount)
if(message)
to_chat(G, message)
GLOB.observer_default_invisibility = amount
/mob/dead/observer/proc/open_spawners_menu()
set name = "Spawners Menu"
set desc = "See all currently available spawners"
set category = "Ghost"
if(!spawners_menu)
spawners_menu = new(src)
spawners_menu.ui_interact(src)
/mob/dead/observer/proc/tray_view()
set category = "Ghost"
set name = "T-ray view"
set desc = "Toggles a view of sub-floor objects"
var/static/t_ray_view = FALSE
t_ray_view = !t_ray_view
var/list/t_ray_images = list()
var/static/list/stored_t_ray_images = list()
for(var/obj/O in orange(client.view, src) )
if(HAS_TRAIT(O, TRAIT_T_RAY_VISIBLE))
var/image/I = new(loc = get_turf(O))
var/mutable_appearance/MA = new(O)
MA.alpha = 128
MA.dir = O.dir
I.appearance = MA
t_ray_images += I
stored_t_ray_images += t_ray_images
if(t_ray_images.len)
if(t_ray_view)
client.images += t_ray_images
else
client.images -= stored_t_ray_images