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* Merge pull request #54423 from Jared-Fogle/ai-flip AIs can now flip again * AIs can now flip again Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
119 lines
4.1 KiB
Plaintext
119 lines
4.1 KiB
Plaintext
#define BEYBLADE_PUKE_THRESHOLD 30 //How confused a carbon must be before they will vomit
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#define BEYBLADE_PUKE_NUTRIENT_LOSS 60 //How must nutrition is lost when a carbon pukes
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#define BEYBLADE_DIZZINESS_PROBABILITY 20 //How often a carbon becomes penalized
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#define BEYBLADE_DIZZINESS_VALUE 10 //How long the screenshake lasts
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#define BEYBLADE_CONFUSION_INCREMENT 10 //How much confusion a carbon gets when penalized
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#define BEYBLADE_CONFUSION_LIMIT 40 //A max for how penalized a carbon will be for beyblading
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//The code execution of the emote datum is located at code/datums/emotes.dm
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/mob/proc/emote(act, m_type = null, message = null, intentional = FALSE)
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act = lowertext(act)
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var/param = message
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var/custom_param = findchar(act, " ")
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if(custom_param)
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param = copytext(act, custom_param + length(act[custom_param]))
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act = copytext(act, 1, custom_param)
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var/list/key_emotes = GLOB.emote_list[act]
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if(!length(key_emotes))
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if(intentional)
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to_chat(src, "<span class='notice'>'[act]' emote does not exist. Say *help for a list.</span>")
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return FALSE
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var/silenced = FALSE
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for(var/datum/emote/P in key_emotes)
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if(!P.check_cooldown(src, intentional))
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silenced = TRUE
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continue
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if(P.run_emote(src, param, m_type, intentional))
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SEND_SIGNAL(src, COMSIG_MOB_EMOTE, P, act, m_type, message, intentional)
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return TRUE
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if(intentional && !silenced)
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to_chat(src, "<span class='notice'>Unusable emote '[act]'. Say *help for a list.</span>")
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return FALSE
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/datum/emote/flip
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key = "flip"
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key_third_person = "flips"
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hands_use_check = TRUE
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mob_type_allowed_typecache = list(/mob/living, /mob/dead/observer)
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mob_type_ignore_stat_typecache = list(/mob/dead/observer, /mob/living/silicon/ai)
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/datum/emote/flip/run_emote(mob/user, params , type_override, intentional)
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. = ..()
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if(.)
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user.SpinAnimation(7,1)
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/datum/emote/flip/check_cooldown(mob/user, intentional)
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. = ..()
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if(.)
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return
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if(!can_run_emote(user, intentional=intentional))
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return
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if(isliving(user))
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var/mob/living/flippy_mcgee = user
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if(prob(20))
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flippy_mcgee.Knockdown(1 SECONDS)
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flippy_mcgee.visible_message(
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"<span class='notice'>[flippy_mcgee] attempts to do a flip and falls over, what a doofus!</span>",
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"<span class='notice'>You attempt to do a flip while still off balance from the last flip and fall down!</span>"
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)
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if(prob(50))
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flippy_mcgee.adjustBruteLoss(1)
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else
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flippy_mcgee.visible_message(
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"<span class='notice'>[flippy_mcgee] stumbles a bit after their flip.</span>",
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"<span class='notice'>You stumble a bit from still being off balance from your last flip.</span>"
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)
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/datum/emote/spin
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key = "spin"
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key_third_person = "spins"
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hands_use_check = TRUE
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mob_type_allowed_typecache = list(/mob/living, /mob/dead/observer)
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mob_type_ignore_stat_typecache = list(/mob/dead/observer)
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/datum/emote/spin/run_emote(mob/user, params , type_override, intentional)
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. = ..()
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if(.)
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user.spin(20, 1)
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if((iscyborg(user) || isanimal(user)) && user.has_buckled_mobs())
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var/mob/living/L = user
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var/datum/component/riding/riding_datum = L.GetComponent(/datum/component/riding)
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if(riding_datum)
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if(L.a_intent == INTENT_HELP)
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for(var/mob/M in L.buckled_mobs)
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riding_datum.force_dismount(M, TRUE)
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else
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for(var/mob/M in L.buckled_mobs)
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riding_datum.force_dismount(M)
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else
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L.unbuckle_all_mobs()
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/datum/emote/spin/check_cooldown(mob/living/carbon/user, intentional)
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. = ..()
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if(.)
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return
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if(!can_run_emote(user, intentional=intentional))
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return
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if(!iscarbon(user))
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return
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var/current_confusion = user.get_confusion()
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if(current_confusion > BEYBLADE_PUKE_THRESHOLD)
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user.vomit(BEYBLADE_PUKE_NUTRIENT_LOSS, distance = 0)
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return
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if(prob(BEYBLADE_DIZZINESS_PROBABILITY))
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to_chat(user, "<span class='warning'>You feel woozy from spinning.</span>")
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user.Dizzy(BEYBLADE_DIZZINESS_VALUE)
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if(current_confusion < BEYBLADE_CONFUSION_LIMIT)
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user.add_confusion(BEYBLADE_CONFUSION_INCREMENT)
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#undef BEYBLADE_PUKE_THRESHOLD
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#undef BEYBLADE_PUKE_NUTRIENT_LOSS
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#undef BEYBLADE_DIZZINESS_PROBABILITY
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#undef BEYBLADE_DIZZINESS_VALUE
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#undef BEYBLADE_CONFUSION_INCREMENT
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#undef BEYBLADE_CONFUSION_LIMIT
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