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Bubberstation/code/modules/mob/emote.dm
SkyratBot 283d5c4b60 [MIRROR] AIs can now flip again (#1393)
* Merge pull request #54423 from Jared-Fogle/ai-flip

AIs can now flip again

* AIs can now flip again

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2020-10-20 16:07:21 +02:00

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#define BEYBLADE_PUKE_THRESHOLD 30 //How confused a carbon must be before they will vomit
#define BEYBLADE_PUKE_NUTRIENT_LOSS 60 //How must nutrition is lost when a carbon pukes
#define BEYBLADE_DIZZINESS_PROBABILITY 20 //How often a carbon becomes penalized
#define BEYBLADE_DIZZINESS_VALUE 10 //How long the screenshake lasts
#define BEYBLADE_CONFUSION_INCREMENT 10 //How much confusion a carbon gets when penalized
#define BEYBLADE_CONFUSION_LIMIT 40 //A max for how penalized a carbon will be for beyblading
//The code execution of the emote datum is located at code/datums/emotes.dm
/mob/proc/emote(act, m_type = null, message = null, intentional = FALSE)
act = lowertext(act)
var/param = message
var/custom_param = findchar(act, " ")
if(custom_param)
param = copytext(act, custom_param + length(act[custom_param]))
act = copytext(act, 1, custom_param)
var/list/key_emotes = GLOB.emote_list[act]
if(!length(key_emotes))
if(intentional)
to_chat(src, "<span class='notice'>'[act]' emote does not exist. Say *help for a list.</span>")
return FALSE
var/silenced = FALSE
for(var/datum/emote/P in key_emotes)
if(!P.check_cooldown(src, intentional))
silenced = TRUE
continue
if(P.run_emote(src, param, m_type, intentional))
SEND_SIGNAL(src, COMSIG_MOB_EMOTE, P, act, m_type, message, intentional)
return TRUE
if(intentional && !silenced)
to_chat(src, "<span class='notice'>Unusable emote '[act]'. Say *help for a list.</span>")
return FALSE
/datum/emote/flip
key = "flip"
key_third_person = "flips"
hands_use_check = TRUE
mob_type_allowed_typecache = list(/mob/living, /mob/dead/observer)
mob_type_ignore_stat_typecache = list(/mob/dead/observer, /mob/living/silicon/ai)
/datum/emote/flip/run_emote(mob/user, params , type_override, intentional)
. = ..()
if(.)
user.SpinAnimation(7,1)
/datum/emote/flip/check_cooldown(mob/user, intentional)
. = ..()
if(.)
return
if(!can_run_emote(user, intentional=intentional))
return
if(isliving(user))
var/mob/living/flippy_mcgee = user
if(prob(20))
flippy_mcgee.Knockdown(1 SECONDS)
flippy_mcgee.visible_message(
"<span class='notice'>[flippy_mcgee] attempts to do a flip and falls over, what a doofus!</span>",
"<span class='notice'>You attempt to do a flip while still off balance from the last flip and fall down!</span>"
)
if(prob(50))
flippy_mcgee.adjustBruteLoss(1)
else
flippy_mcgee.visible_message(
"<span class='notice'>[flippy_mcgee] stumbles a bit after their flip.</span>",
"<span class='notice'>You stumble a bit from still being off balance from your last flip.</span>"
)
/datum/emote/spin
key = "spin"
key_third_person = "spins"
hands_use_check = TRUE
mob_type_allowed_typecache = list(/mob/living, /mob/dead/observer)
mob_type_ignore_stat_typecache = list(/mob/dead/observer)
/datum/emote/spin/run_emote(mob/user, params , type_override, intentional)
. = ..()
if(.)
user.spin(20, 1)
if((iscyborg(user) || isanimal(user)) && user.has_buckled_mobs())
var/mob/living/L = user
var/datum/component/riding/riding_datum = L.GetComponent(/datum/component/riding)
if(riding_datum)
if(L.a_intent == INTENT_HELP)
for(var/mob/M in L.buckled_mobs)
riding_datum.force_dismount(M, TRUE)
else
for(var/mob/M in L.buckled_mobs)
riding_datum.force_dismount(M)
else
L.unbuckle_all_mobs()
/datum/emote/spin/check_cooldown(mob/living/carbon/user, intentional)
. = ..()
if(.)
return
if(!can_run_emote(user, intentional=intentional))
return
if(!iscarbon(user))
return
var/current_confusion = user.get_confusion()
if(current_confusion > BEYBLADE_PUKE_THRESHOLD)
user.vomit(BEYBLADE_PUKE_NUTRIENT_LOSS, distance = 0)
return
if(prob(BEYBLADE_DIZZINESS_PROBABILITY))
to_chat(user, "<span class='warning'>You feel woozy from spinning.</span>")
user.Dizzy(BEYBLADE_DIZZINESS_VALUE)
if(current_confusion < BEYBLADE_CONFUSION_LIMIT)
user.add_confusion(BEYBLADE_CONFUSION_INCREMENT)
#undef BEYBLADE_PUKE_THRESHOLD
#undef BEYBLADE_PUKE_NUTRIENT_LOSS
#undef BEYBLADE_DIZZINESS_PROBABILITY
#undef BEYBLADE_DIZZINESS_VALUE
#undef BEYBLADE_CONFUSION_INCREMENT
#undef BEYBLADE_CONFUSION_LIMIT