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* Defines damage flags. (#53158) * Defines damage flags. (Hopefully without 50+ commits) Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
13 lines
593 B
Plaintext
13 lines
593 B
Plaintext
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/obj/item/clothing/head/helmet/space/space_ninja
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desc = "What may appear to be a simple black garment is in fact a highly sophisticated nano-weave helmet. Standard issue ninja gear."
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name = "ninja hood"
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icon_state = "s-ninja"
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inhand_icon_state = "s-ninja_mask"
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armor = list(MELEE = 60, BULLET = 50, LASER = 30,ENERGY = 15, BOMB = 30, BIO = 30, RAD = 25, FIRE = 100, ACID = 100)
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strip_delay = 12
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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blockTracking = 1//Roughly the only unique thing about this helmet.
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flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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