Files
Bubberstation/code/modules/paperwork/filingcabinet.dm
SkyratBot 6ecaa9a994 [MIRROR] Standardizes attack chain signal returns and fixes a tk bug (#1409)
* Standardizes attack chain signal returns and fixes a tk bug (#54475)

The attack chain is a bit of a mess, and the introduction of signals hasn't helped in simplifying it.

In order to take a step into untangling this, I re-ordered the attack signals to no longer be by source type and instead to be grouped more modularly, as they are all members of the attack chain and function similarly. They all share the trait of potentially ending the attack chain via a return, but had several different names for it. I joined it into one.

Additionally, fixed a tk bug reported by @ Timberpoes by adding a signal return check at the base of /mob/proc/RangedAttack

Lastly, removed the async call of /datum/mutation/human/telekinesis/proc/on_ranged_attack, which was added as a lazy patch to appease the linter complaining about a sleep on a signal handler (namely in /obj/singularity/attack_tk). Fixed the problem using timers.

Also cleaned some code here and there.

* Standardizes attack chain signal returns and fixes a tk bug

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-21 07:39:32 +02:00

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/* Filing cabinets!
* Contains:
* Filing Cabinets
* Security Record Cabinets
* Medical Record Cabinets
* Employment Contract Cabinets
*/
/*
* Filing Cabinets
*/
/obj/structure/filingcabinet
name = "filing cabinet"
desc = "A large cabinet with drawers."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "filingcabinet"
density = TRUE
anchored = TRUE
/obj/structure/filingcabinet/chestdrawer
name = "chest drawer"
icon_state = "chestdrawer"
/obj/structure/filingcabinet/chestdrawer/wheeled
name = "rolling chest drawer"
desc = "A small cabinet with drawers. This one has wheels!"
anchored = FALSE
/obj/structure/filingcabinet/filingcabinet //not changing the path to avoid unnecessary map issues, but please don't name stuff like this in the future -Pete
icon_state = "tallcabinet"
/obj/structure/filingcabinet/Initialize(mapload)
. = ..()
if(mapload)
for(var/obj/item/I in loc)
if(I.w_class < WEIGHT_CLASS_NORMAL) //there probably shouldn't be anything placed ontop of filing cabinets in a map that isn't meant to go in them
I.forceMove(src)
/obj/structure/filingcabinet/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
new /obj/item/stack/sheet/metal(loc, 2)
for(var/obj/item/I in src)
I.forceMove(loc)
qdel(src)
/obj/structure/filingcabinet/attackby(obj/item/P, mob/user, params)
if(P.tool_behaviour == TOOL_WRENCH && user.a_intent != INTENT_HELP)
to_chat(user, "<span class='notice'>You begin to [anchored ? "unwrench" : "wrench"] [src].</span>")
if(P.use_tool(src, user, 20, volume=50))
to_chat(user, "<span class='notice'>You successfully [anchored ? "unwrench" : "wrench"] [src].</span>")
set_anchored(!anchored)
else if(P.w_class < WEIGHT_CLASS_NORMAL)
if(!user.transferItemToLoc(P, src))
return
to_chat(user, "<span class='notice'>You put [P] in [src].</span>")
icon_state = "[initial(icon_state)]-open"
sleep(5)
icon_state = initial(icon_state)
updateUsrDialog()
else if(user.a_intent != INTENT_HARM)
to_chat(user, "<span class='warning'>You can't put [P] in [src]!</span>")
else
return ..()
/obj/structure/filingcabinet/ui_interact(mob/user)
. = ..()
if(contents.len <= 0)
to_chat(user, "<span class='notice'>[src] is empty.</span>")
return
var/dat = "<center><table>"
var/i
for(i=contents.len, i>=1, i--)
var/obj/item/P = contents[i]
dat += "<tr><td><a href='?src=[REF(src)];retrieve=[REF(P)]'>[P.name]</a></td></tr>"
dat += "</table></center>"
user << browse("<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>[name]</title></head><body>[dat]</body></html>", "window=filingcabinet;size=350x300")
/obj/structure/filingcabinet/attack_tk(mob/user)
if(anchored)
return attack_self_tk(user)
return ..()
/obj/structure/filingcabinet/attack_self_tk(mob/user)
. = COMPONENT_CANCEL_ATTACK_CHAIN
if(contents.len)
if(prob(40 + contents.len * 5))
var/obj/item/I = pick(contents)
I.forceMove(loc)
if(prob(25))
step_rand(I)
to_chat(user, "<span class='notice'>You pull \a [I] out of [src] at random.</span>")
return
to_chat(user, "<span class='notice'>You find nothing in [src].</span>")
/obj/structure/filingcabinet/Topic(href, href_list)
if(!usr.canUseTopic(src, BE_CLOSE, ismonkey(usr)))
return
if(href_list["retrieve"])
usr << browse("", "window=filingcabinet") // Close the menu
var/obj/item/P = locate(href_list["retrieve"]) in src //contents[retrieveindex]
if(istype(P) && in_range(src, usr))
usr.put_in_hands(P)
updateUsrDialog()
icon_state = "[initial(icon_state)]-open"
addtimer(VARSET_CALLBACK(src, icon_state, initial(icon_state)), 5)
/*
* Security Record Cabinets
*/
/obj/structure/filingcabinet/security
var/virgin = TRUE
/obj/structure/filingcabinet/security/proc/populate()
if(virgin)
for(var/datum/data/record/G in GLOB.data_core.general)
var/datum/data/record/S = find_record("name", G.fields["name"], GLOB.data_core.security)
if(!S)
continue
var/obj/item/paper/P = new /obj/item/paper(src)
P.info = "<CENTER><B>Security Record</B></CENTER><BR>"
P.info += "Name: [G.fields["name"]] ID: [G.fields["id"]]<BR>\nGender: [G.fields["gender"]]<BR>\nAge: [G.fields["age"]]<BR>\nFingerprint: [G.fields["fingerprint"]]<BR>\nPhysical Status: [G.fields["p_stat"]]<BR>\nMental Status: [G.fields["m_stat"]]<BR>"
P.info += "<BR>\n<CENTER><B>Security Data</B></CENTER><BR>\nCriminal Status: [S.fields["criminal"]]<BR>\n<BR>\nCrimes: [S.fields["crim"]]<BR>\nDetails: [S.fields["crim_d"]]<BR>\n<BR>\nImportant Notes:<BR>\n\t[S.fields["notes"]]<BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
var/counter = 1
while(S.fields["com_[counter]"])
P.info += "[S.fields["com_[counter]"]]<BR>"
counter++
P.info += "</TT>"
P.name = "paper - '[G.fields["name"]]'"
virgin = FALSE //tabbing here is correct- it's possible for people to try and use it
//before the records have been generated, so we do this inside the loop.
/obj/structure/filingcabinet/security/attack_hand()
populate()
return ..()
/obj/structure/filingcabinet/security/attack_tk()
populate()
return ..()
/*
* Medical Record Cabinets
*/
/obj/structure/filingcabinet/medical
///This var is so that its filled on crew interaction to be as accurate (including latejoins) as possible, true until first interact
var/virgin = TRUE
/obj/structure/filingcabinet/medical/proc/populate()
if(virgin)
for(var/datum/data/record/G in GLOB.data_core.general)
var/datum/data/record/M = find_record("name", G.fields["name"], GLOB.data_core.medical)
if(!M)
continue
var/obj/item/paper/P = new /obj/item/paper(src)
P.info = "<CENTER><B>Medical Record</B></CENTER><BR>"
P.info += "Name: [G.fields["name"]] ID: [G.fields["id"]]<BR>\nGender: [G.fields["gender"]]<BR>\nAge: [G.fields["age"]]<BR>\nFingerprint: [G.fields["fingerprint"]]<BR>\nPhysical Status: [G.fields["p_stat"]]<BR>\nMental Status: [G.fields["m_stat"]]<BR>"
P.info += "<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: [M.fields["blood_type"]]<BR>\nDNA: [M.fields["b_dna"]]<BR>\n<BR>\nMinor Disabilities: [M.fields["mi_dis"]]<BR>\nDetails: [M.fields["mi_dis_d"]]<BR>\n<BR>\nMajor Disabilities: [M.fields["ma_dis"]]<BR>\nDetails: [M.fields["ma_dis_d"]]<BR>\n<BR>\nAllergies: [M.fields["alg"]]<BR>\nDetails: [M.fields["alg_d"]]<BR>\n<BR>\nCurrent Diseases: [M.fields["cdi"]] (per disease info placed in log/comment section)<BR>\nDetails: [M.fields["cdi_d"]]<BR>\n<BR>\nImportant Notes:<BR>\n\t[M.fields["notes"]]<BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
var/counter = 1
while(M.fields["com_[counter]"])
P.info += "[M.fields["com_[counter]"]]<BR>"
counter++
P.info += "</TT>"
P.name = "paper - '[G.fields["name"]]'"
virgin = FALSE //tabbing here is correct- it's possible for people to try and use it
//before the records have been generated, so we do this inside the loop.
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/structure/filingcabinet/medical/attack_hand()
populate()
return ..()
/obj/structure/filingcabinet/medical/attack_tk()
populate()
return ..()
/*
* Employment contract Cabinets
*/
GLOBAL_LIST_EMPTY(employmentCabinets)
/obj/structure/filingcabinet/employment
icon_state = "employmentcabinet"
///This var is so that its filled on crew interaction to be as accurate (including latejoins) as possible, true until first interact
var/virgin = TRUE
/obj/structure/filingcabinet/employment/Initialize()
. = ..()
GLOB.employmentCabinets += src
/obj/structure/filingcabinet/employment/Destroy()
GLOB.employmentCabinets -= src
return ..()
/obj/structure/filingcabinet/employment/proc/fillCurrent()
//This proc fills the cabinet with the current crew.
for(var/record in GLOB.data_core.locked)
var/datum/data/record/G = record
if(!G)
continue
var/datum/mind/M = G.fields["mindref"]
if(M && ishuman(M.current))
addFile(M.current)
/obj/structure/filingcabinet/employment/proc/addFile(mob/living/carbon/human/employee)
new /obj/item/paper/contract/employment(src, employee)
/obj/structure/filingcabinet/employment/interact(mob/user)
if(virgin)
fillCurrent()
virgin = FALSE
return ..()