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* Fix incorrect Initialize arguments again (#54123) Fixes #54013 because loc is not the second arg * Fix Fix incorrect Initialize arguments Co-authored-by: spookydonut <github@spooksoftware.com>
186 lines
5.6 KiB
Plaintext
186 lines
5.6 KiB
Plaintext
// Disposal pipe construction
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// This is the pipe that you drag around, not the attached ones.
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/obj/structure/disposalconstruct
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name = "disposal pipe segment"
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desc = "A huge pipe segment used for constructing disposal systems."
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icon = 'icons/obj/atmospherics/pipes/disposal.dmi'
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icon_state = "conpipe"
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anchored = FALSE
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density = FALSE
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pressure_resistance = 5*ONE_ATMOSPHERE
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max_integrity = 200
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var/obj/pipe_type = /obj/structure/disposalpipe/segment
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var/pipename
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/obj/structure/disposalconstruct/set_anchored(anchorvalue)
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. = ..()
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if(isnull(.))
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return
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density = anchorvalue ? initial(pipe_type.density) : FALSE
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/obj/structure/disposalconstruct/Initialize(mapload, _pipe_type, _dir = SOUTH, flip = FALSE, obj/make_from)
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. = ..()
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if(make_from)
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pipe_type = make_from.type
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setDir(make_from.dir)
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set_anchored(TRUE)
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else
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if(_pipe_type)
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pipe_type = _pipe_type
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setDir(_dir)
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pipename = initial(pipe_type.name)
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if(flip)
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var/datum/component/simple_rotation/rotcomp = GetComponent(/datum/component/simple_rotation)
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rotcomp.BaseRot(null,ROTATION_FLIP)
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update_icon()
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AddElement(/datum/element/undertile, TRAIT_T_RAY_VISIBLE)
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/obj/structure/disposalconstruct/Move()
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var/old_dir = dir
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..()
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setDir(old_dir) //pipes changing direction when moved is just annoying and buggy
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// update iconstate and dpdir due to dir and type
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/obj/structure/disposalconstruct/update_icon()
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icon_state = initial(pipe_type.icon_state)
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if(is_pipe())
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icon_state = "con[icon_state]"
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if(anchored)
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layer = initial(pipe_type.layer)
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else
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layer = initial(layer)
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else if(ispath(pipe_type, /obj/machinery/disposal/bin))
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// Disposal bins receive special icon treating
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if(anchored)
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icon_state = "disposal"
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else
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icon_state = "condisposal"
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/obj/structure/disposalconstruct/proc/get_disposal_dir()
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if(!is_pipe())
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return NONE
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var/obj/structure/disposalpipe/temp = pipe_type
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var/initialize_dirs = initial(temp.initialize_dirs)
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var/dpdir = NONE
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if(ISDIAGONALDIR(dir)) // Bent pipes
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return dir
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if(initialize_dirs != DISP_DIR_NONE)
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dpdir = dir
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if(initialize_dirs & DISP_DIR_LEFT)
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dpdir |= turn(dir, 90)
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if(initialize_dirs & DISP_DIR_RIGHT)
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dpdir |= turn(dir, -90)
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if(initialize_dirs & DISP_DIR_FLIP)
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dpdir |= turn(dir, 180)
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return dpdir
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/obj/structure/disposalconstruct/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/simple_rotation,ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_FLIP | ROTATION_VERBS ,null,CALLBACK(src, .proc/can_be_rotated), CALLBACK(src, .proc/after_rot))
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/obj/structure/disposalconstruct/proc/after_rot(mob/user,rotation_type)
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if(rotation_type == ROTATION_FLIP)
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var/obj/structure/disposalpipe/temp = pipe_type
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if(initial(temp.flip_type))
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if(ISDIAGONALDIR(dir)) // Fix RPD-induced diagonal turning
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setDir(turn(dir, 45))
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pipe_type = initial(temp.flip_type)
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update_icon()
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/obj/structure/disposalconstruct/proc/can_be_rotated(mob/user,rotation_type)
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if(anchored)
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to_chat(user, "<span class='warning'>You must unfasten the pipe before rotating it!</span>")
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return FALSE
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return TRUE
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// construction/deconstruction
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// wrench: (un)anchor
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// weldingtool: convert to real pipe
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/obj/structure/disposalconstruct/wrench_act(mob/living/user, obj/item/I)
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..()
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if(anchored)
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set_anchored(FALSE)
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to_chat(user, "<span class='notice'>You detach the [pipename] from the underfloor.</span>")
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else
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var/ispipe = is_pipe() // Indicates if we should change the level of this pipe
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var/turf/T = get_turf(src)
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if(T.intact && isfloorturf(T))
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to_chat(user, "<span class='warning'>You can only attach the [pipename] if the floor plating is removed!</span>")
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return TRUE
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if(!ispipe && iswallturf(T))
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to_chat(user, "<span class='warning'>You can't build [pipename]s on walls, only disposal pipes!</span>")
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return TRUE
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if(ispipe)
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var/dpdir = get_disposal_dir()
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for(var/obj/structure/disposalpipe/CP in T)
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var/pdir = CP.dpdir
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if(istype(CP, /obj/structure/disposalpipe/broken))
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pdir = CP.dir
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if(pdir & dpdir)
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to_chat(user, "<span class='warning'>There is already a disposal pipe at that location!</span>")
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return TRUE
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else // Disposal or outlet
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var/found_trunk = FALSE
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for(var/obj/structure/disposalpipe/CP in T)
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if(istype(CP, /obj/structure/disposalpipe/trunk))
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found_trunk = TRUE
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break
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if(!found_trunk)
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to_chat(user, "<span class='warning'>The [pipename] requires a trunk underneath it in order to work!</span>")
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return TRUE
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set_anchored(TRUE)
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to_chat(user, "<span class='notice'>You attach the [pipename] to the underfloor.</span>")
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I.play_tool_sound(src, 100)
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update_icon()
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return TRUE
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/obj/structure/disposalconstruct/welder_act(mob/living/user, obj/item/I)
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..()
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if(anchored)
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if(!I.tool_start_check(user, amount=0))
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return TRUE
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to_chat(user, "<span class='notice'>You start welding the [pipename] in place...</span>")
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if(I.use_tool(src, user, 8, volume=50))
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to_chat(user, "<span class='notice'>The [pipename] has been welded in place.</span>")
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var/obj/O = new pipe_type(loc, src)
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transfer_fingerprints_to(O)
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else
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to_chat(user, "<span class='warning'>You need to attach it to the plating first!</span>")
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return TRUE
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/obj/structure/disposalconstruct/proc/is_pipe()
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return ispath(pipe_type, /obj/structure/disposalpipe)
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//helper proc that makes sure you can place the construct (i.e no dense objects stacking)
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/obj/structure/disposalconstruct/proc/can_place()
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if(is_pipe())
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return TRUE
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for(var/obj/structure/disposalconstruct/DC in get_turf(src))
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if(DC == src)
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continue
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if(!DC.is_pipe()) //there's already a chute/outlet/bin there
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return FALSE
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return TRUE
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