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Bubberstation/code/modules/research/designs/misc_designs.dm
SkyratBot 0ffccf8554 [MIRROR] Airlock Seals 2: I'm dumb and a fool edition (#791)
* Airlock Seals 2: I'm dumb and a fool edition (#53114)

Adds door seals to the game, inspired by the ones used in Alien Isolation and SOMA. Trivially easy for a human to remove, but makes it a nightmare to try and smash through if you're an alien, an evil robot, or don't have hands. I also slightly changed how airlock reinforcement works, as now there are two ways to increase the integrity, the previous way of just resetting the max_integrity after the removal of the plating wouldn't work.

* Airlock Seals 2: I'm dumb and a fool edition

Co-authored-by: Jimmius <huw4@btinternet.com>
2020-09-14 00:20:38 +02:00

610 lines
24 KiB
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/////////////////////////////////////////
/////////////////HUDs////////////////////
/////////////////////////////////////////
/datum/design/health_hud
name = "Health Scanner HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
id = "health_hud"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
build_path = /obj/item/clothing/glasses/hud/health
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/health_hud_night
name = "Night Vision Health Scanner HUD"
desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
id = "health_hud_night"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/uranium = 1000, /datum/material/silver = 350)
build_path = /obj/item/clothing/glasses/hud/health/night
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/security_hud
name = "Security HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
id = "security_hud"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
build_path = /obj/item/clothing/glasses/hud/security
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/security_hud_night
name = "Night Vision Security HUD"
desc = "A heads-up display which provides id data and vision in complete darkness."
id = "security_hud_night"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/uranium = 1000, /datum/material/gold = 350)
build_path = /obj/item/clothing/glasses/hud/security/night
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/diagnostic_hud
name = "Diagnostic HUD"
desc = "A HUD used to analyze and determine faults within robotic machinery."
id = "diagnostic_hud"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
build_path = /obj/item/clothing/glasses/hud/diagnostic
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/diagnostic_hud_night
name = "Night Vision Diagnostic HUD"
desc = "Upgraded version of the diagnostic HUD designed to function during a power failure."
id = "diagnostic_hud_night"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/uranium = 1000, /datum/material/plasma = 300)
build_path = /obj/item/clothing/glasses/hud/diagnostic/night
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/////////////////////////////////////////
//////////////////Misc///////////////////
/////////////////////////////////////////
/datum/design/welding_goggles
name = "Welding Goggles"
desc = "Protects the eyes from bright flashes; approved by the mad scientist association."
id = "welding_goggles"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
build_path = /obj/item/clothing/glasses/welding
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/welding_mask
name = "Welding Gas Mask"
desc = "A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd."
id = "weldingmask"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 3000, /datum/material/glass = 1000)
build_path = /obj/item/clothing/mask/gas/welding
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/bright_helmet
name = "Workplace-Ready Firefighter Helmet"
desc = "By applying state of the art lighting technology to a fire helmet with industry standard photo-chemical hardening methods, this hardhat will protect you from robust workplace hazards."
id = "bright_helmet"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 4000, /datum/material/glass = 1000, /datum/material/plastic = 3000, /datum/material/silver = 500)
build_path = /obj/item/clothing/head/hardhat/red/upgraded
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_CARGO
/datum/design/mauna_mug
name = "Mauna Mug"
desc = "This awesome mug will ensure your coffee never stays cold!"
id = "mauna_mug"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 1000, /datum/material/glass = 100)
build_path = /obj/item/reagent_containers/glass/maunamug
category = list("Equipment")
/datum/design/rolling_table
name = "Rolly poly"
desc = "We duct-taped some wheels to the bottom of a table. It's goddamn science alright?"
id = "rolling_table"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 4000)
build_path = /obj/structure/table/rolling
category = list("Equipment")
/datum/design/portaseeder
name = "Portable Seed Extractor"
desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant."
id = "portaseeder"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 1000, /datum/material/glass = 400)
build_path = /obj/item/storage/bag/plants/portaseeder
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/air_horn
name = "Air Horn"
desc = "Damn son, where'd you find this?"
id = "air_horn"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 4000, /datum/material/bananium = 1000)
build_path = /obj/item/bikehorn/airhorn
category = list("Equipment")
/datum/design/mesons
name = "Optical Meson Scanners"
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
id = "mesons"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
build_path = /obj/item/clothing/glasses/meson
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/engine_goggles
name = "Engineering Scanner Goggles"
desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes."
id = "engine_goggles"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/plasma = 100)
build_path = /obj/item/clothing/glasses/meson/engine
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/tray_goggles
name = "Optical T-Ray Scanners"
desc = "Used by engineering staff to see underfloor objects such as cables and pipes."
id = "tray_goggles"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
build_path = /obj/item/clothing/glasses/meson/engine/tray
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/nvgmesons
name = "Night Vision Optical Meson Scanners"
desc = "Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display."
id = "nvgmesons"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/plasma = 350, /datum/material/uranium = 1000)
build_path = /obj/item/clothing/glasses/meson/night
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO
/datum/design/night_vision_goggles
name = "Night Vision Goggles"
desc = "Goggles that let you see through darkness unhindered."
id = "night_visision_goggles"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/plasma = 350, /datum/material/uranium = 1000)
build_path = /obj/item/clothing/glasses/night
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY
/datum/design/magboots
name = "Magnetic Boots"
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
id = "magboots"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 4500, /datum/material/silver = 1500, /datum/material/gold = 2500)
build_path = /obj/item/clothing/shoes/magboots
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/forcefield_projector
name = "Forcefield Projector"
desc = "A device which can project temporary forcefields to seal off an area."
id = "forcefield_projector"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 2500, /datum/material/glass = 1000)
build_path = /obj/item/forcefield_projector
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/sci_goggles
name = "Science Goggles"
desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine."
id = "scigoggles"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
build_path = /obj/item/clothing/glasses/science
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/roastingstick
name = "Advanced Roasting Stick"
desc = "A roasting stick for cooking sausages in exotic ovens."
id = "roastingstick"
build_type = PROTOLATHE
materials = list(/datum/material/iron=1000, /datum/material/glass = 500, /datum/material/bluespace = 250)
build_path = /obj/item/melee/roastingstick
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/locator
name = "Bluespace Locator"
desc = "Used to track portable teleportation beacons and targets with embedded tracking implants."
id = "locator"
build_type = PROTOLATHE
materials = list(/datum/material/iron=1000, /datum/material/glass = 500, /datum/material/silver = 500)
build_path = /obj/item/locator
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/quantum_keycard
name = "Quantum Keycard"
desc = "Allows for the construction of a quantum keycard."
id = "quantum_keycard"
build_type = PROTOLATHE
materials = list(/datum/material/glass = 500, /datum/material/iron = 500, /datum/material/silver = 500, /datum/material/bluespace = 1000)
build_path = /obj/item/quantum_keycard
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/anomaly_neutralizer
name = "Anomaly Neutralizer"
desc = "An advanced tool capable of instantly neutralizing anomalies, designed to capture the fleeting aberrations created by the engine."
id = "anomaly_neutralizer"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 2000, /datum/material/gold = 2000, /datum/material/plasma = 5000, /datum/material/uranium = 2000)
build_path = /obj/item/anomaly_neutralizer
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/donksoft_refill
name = "Donksoft Toy Vendor Refill"
desc = "A refill canister for Donksoft Toy Vendors."
id = "donksoft_refill"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 25000, /datum/material/glass = 15000, /datum/material/plasma = 20000, /datum/material/gold = 10000, /datum/material/silver = 10000)
build_path = /obj/item/vending_refill/donksoft
category = list("Equipment")
/datum/design/oxygen_tank
name = "Oxygen Tank"
desc = "An empty oxygen tank."
id = "oxygen_tank"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 2000)
build_path = /obj/item/tank/internals/oxygen/empty
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/plasma_tank
name = "Plasma Tank"
desc = "An empty oxygen tank."
id = "plasma_tank"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 2000)
build_path = /obj/item/tank/internals/plasma/empty
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/id
name = "Identification Card"
desc = "A card used to provide ID and determine access across the station."
id = "idcard"
build_type = PROTOLATHE
materials = list(/datum/material/iron=200, /datum/material/glass = 100)
build_path = /obj/item/card/id
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/eng_gloves
name = "Tinkers Gloves"
desc = "Overdesigned engineering gloves that have automated construction subroutines dialed in, allowing for faster construction while worn."
id = "eng_gloves"
build_type = PROTOLATHE
materials = list(/datum/material/iron=2000, /datum/material/silver=1500, /datum/material/gold = 1000)
build_path = /obj/item/clothing/gloves/color/latex/engineering
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/lavarods
name = "Lava-Resistant Metal Rods"
id = "lava_rods"
build_type = PROTOLATHE
materials = list(/datum/material/iron=1000, /datum/material/plasma=500, /datum/material/titanium=2000)
build_path = /obj/item/stack/rods/lava
category = list("initial", "Stock Parts")
departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/plasticducky
name = "Rubber Ducky"
desc = "The classic Nanotrasen design for competitively priced bath based duck toys. No need for fancy Waffle co. rubber, buy Plastic Ducks today!"
id = "plasticducky"
build_type = PROTOLATHE
materials = list(/datum/material/plastic = 1000)
build_path = /obj/item/bikehorn/rubberducky/plasticducky
category = list("Equipment")
/datum/design/pneumatic_seal
name = "Pneumatic Seal"
desc = "A heavy brace used to seal doors. Useful for keeping out people without the dexterity to remove it."
id = "pneumatic_seal"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 20000, /datum/material/plasma = 10000)
build_path = /obj/item/door_seal
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SECURITY
/////////////////////////////////////////
////////////Janitor Designs//////////////
/////////////////////////////////////////
/datum/design/advmop
name = "Advanced Mop"
desc = "An upgraded mop with a large internal capacity for holding water or other cleaning chemicals."
id = "advmop"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 2500, /datum/material/glass = 200)
build_path = /obj/item/mop/advanced
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/blutrash
name = "Trashbag of Holding"
desc = "An advanced trash bag with bluespace properties; capable of holding a plethora of garbage."
id = "blutrash"
build_type = PROTOLATHE
materials = list(/datum/material/gold = 1500, /datum/material/uranium = 250, /datum/material/plasma = 1500)
build_path = /obj/item/storage/bag/trash/bluespace
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/buffer
name = "Floor Buffer Upgrade"
desc = "A floor buffer that can be attached to vehicular janicarts."
id = "buffer"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 3000, /datum/material/glass = 200)
build_path = /obj/item/janiupgrade
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/spraybottle
name = "Spray Bottle"
desc = "A spray bottle, with an unscrewable top."
id = "spraybottle"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 3000, /datum/material/glass = 200)
build_path = /obj/item/reagent_containers/spray
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/beartrap
name = "Bear Trap"
desc = "A trap used to catch space bears and other legged creatures."
id = "beartrap"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 5000, /datum/material/titanium = 1000)
build_path = /obj/item/restraints/legcuffs/beartrap
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/////////////////////////////////////////
/////////////Holobarriers////////////////
/////////////////////////////////////////
/datum/design/holosign
name = "Holographic Sign Projector"
desc = "A holograpic projector used to project various warning signs."
id = "holosign"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 2000, /datum/material/glass = 1000)
build_path = /obj/item/holosign_creator
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/holobarrier_jani
name = "Custodial Holobarrier Projector"
desc = "A holograpic projector used to project hard light wet floor barriers."
id = "holobarrier_jani"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 2000, /datum/material/glass = 1000, /datum/material/silver = 1000)
build_path = /obj/item/holosign_creator/janibarrier
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/holosignsec
name = "Security Holobarrier Projector"
desc = "A holographic projector that creates holographic security barriers."
id = "holosignsec"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000)
build_path = /obj/item/holosign_creator/security
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/holosignengi
name = "Engineering Holobarrier Projector"
desc = "A holographic projector that creates holographic engineering barriers."
id = "holosignengi"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000)
build_path = /obj/item/holosign_creator/engineering
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/holosignatmos
name = "ATMOS Holofan Projector"
desc = "A holographic projector that creates holographic barriers that prevent changes in atmospheric conditions."
id = "holosignatmos"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000)
build_path = /obj/item/holosign_creator/atmos
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/holobarrier_med
name = "PENLITE Holobarrier Projector"
desc = "PENLITE holobarriers, a device that halts individuals with malicious diseases."
build_type = PROTOLATHE
build_path = /obj/item/holosign_creator/medical
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 100) //a hint of silver since it can troll 2 antags (bad viros and sentient disease)
id = "holobarrier_med"
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/////////////////////////////////////////
////////////////Armour///////////////////
/////////////////////////////////////////
/datum/design/reactive_armour
name = "Reactive Armour Shell"
desc = "An experimental suit of armour capable of utilizing an implanted anomaly core to protect the user."
id = "reactive_armour"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 10000, /datum/material/diamond = 5000, /datum/material/uranium = 8000, /datum/material/silver = 4500, /datum/material/gold = 5000)
build_path = /obj/item/reactive_armour_shell
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/knight_armour
name = "Knight Armour"
desc = "A royal knight's favorite garments. Can be trimmed by any friendly person."
id = "knight_armour"
build_type = AUTOLATHE
materials = list(MAT_CATEGORY_RIGID = 10000)
build_path = /obj/item/clothing/suit/armor/riot/knight/greyscale
category = list("Imported")
/datum/design/knight_helmet
name = "Knight Helmet"
desc = "A royal knight's favorite hat. If you hold it upside down it's actually a bucket."
id = "knight_helmet"
build_type = AUTOLATHE
materials = list(MAT_CATEGORY_RIGID = 5000)
build_path = /obj/item/clothing/head/helmet/knight/greyscale
category = list("Imported")
/////////////////////////////////////////
/////////////Security////////////////////
/////////////////////////////////////////
/datum/design/seclite
name = "Seclite"
desc = "A robust flashlight used by security."
id = "seclite"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 2500)
build_path = /obj/item/flashlight/seclite
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/detective_scanner
name = "Forensic Scanner"
desc = "Used to remotely scan objects and biomass for DNA and fingerprints. Can print a report of the findings."
id = "detective_scanner"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 2500, /datum/material/silver = 2000)
build_path = /obj/item/detective_scanner
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/pepperspray
name = "Pepper Spray"
desc = "Manufactured by UhangInc, used to blind and down an opponent quickly. Printed pepper sprays do not contain reagents."
id = "pepperspray"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000)
build_path = /obj/item/reagent_containers/spray/pepper/empty
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/bola_energy
name = "Energy Bola"
desc = "A specialized hard-light bola designed to ensnare fleeing criminals and aid in arrests."
id = "bola_energy"
build_type = PROTOLATHE
materials = list(/datum/material/silver = 500, /datum/material/plasma = 500, /datum/material/titanium = 500)
build_path = /obj/item/restraints/legcuffs/bola/energy
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/zipties
name = "Zipties"
desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
id = "zipties"
build_type = PROTOLATHE
materials = list(/datum/material/plastic = 250)
build_path = /obj/item/restraints/handcuffs/cable/zipties
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/evidencebag
name = "Evidence Bag"
desc = "An empty evidence bag."
id = "evidencebag"
build_type = PROTOLATHE
materials = list(/datum/material/plastic = 100)
build_path = /obj/item/evidencebag
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/plumbing_rcd
name = "Plumbing Constructor"
id = "plumbing_rcd"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 75000, /datum/material/glass = 37500, /datum/material/plastic = 1000)
build_path = /obj/item/construction/plumbing
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/////////////////////////////////////////
/////////////////Tape////////////////////
/////////////////////////////////////////
/datum/design/super_sticky_tape
name = "Super Sticky Tape"
id = "super_sticky_tape"
build_type = PROTOLATHE
materials = list(/datum/material/plastic = 3000)
build_path = /obj/item/stack/sticky_tape/super
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/pointy_tape
name = "Pointy Tape"
id = "pointy_tape"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 1500, /datum/material/plastic = 1000)
build_path = /obj/item/stack/sticky_tape/pointy
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/////////////////////////////////////////
////////////Tackle Gloves////////////////
/////////////////////////////////////////
/datum/design/tackle_dolphin
name = "Dolphin Gloves"
id = "tackle_dolphin"
build_type = PROTOLATHE
materials = list(/datum/material/plastic = 2500)
build_path = /obj/item/clothing/gloves/tackler/dolphin
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/tackle_rocket
name = "Rocket Gloves"
id = "tackle_rocket"
build_type = PROTOLATHE
materials = list(/datum/material/plasma = 1000, /datum/material/plastic = 2000)
build_path = /obj/item/clothing/gloves/tackler/rocket
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY