Files
Bubberstation/code/modules/shuttle/computer.dm
SkyratBot ae61b17587 [MIRROR] Shuttle tweak and fix (#1330)
* Shuttle tweak and fix (#54395)

Fix lavaland podding
Make lavaland pod destinations hidden
Removed unused variables from connect_to_shuttle() proc
Shuttle consoles remove old custom port id from possible destinations when connects to new shuttle
Custom ports keeps clear from unwanted numbers.
Now shuttle machinery property connects to additional loaded shuttles.
Add some docking_port register logging and safety.

* Shuttle tweak and fix

Co-authored-by: Dennok <Deneles@yandex.ru>
2020-10-15 22:09:49 +01:00

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/obj/machinery/computer/shuttle
name = "shuttle console"
desc = "A shuttle control computer."
icon_screen = "shuttle"
icon_keyboard = "tech_key"
light_color = LIGHT_COLOR_CYAN
req_access = list( )
/// ID of the attached shuttle
var/shuttleId
/// Possible destinations of the attached shuttle
var/possible_destinations = ""
/// Variable dictating if the attached shuttle requires authorization from the admin staff to move
var/admin_controlled = FALSE
/// Variable dictating if the attached shuttle is forbidden to change destinations mid-flight
var/no_destination_swap = FALSE
/// ID of the currently selected destination of the attached shuttle
var/destination
/// If the console controls are locked
var/locked = FALSE
/// Authorization request cooldown to prevent request spam to admin staff
COOLDOWN_DECLARE(request_cooldown)
/obj/machinery/computer/shuttle/Initialize(mapload)
. = ..()
if(!mapload)
connect_to_shuttle(SSshuttle.get_containing_shuttle(src))
/obj/machinery/computer/shuttle/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "ShuttleConsole", name)
ui.open()
/obj/machinery/computer/shuttle/ui_data(mob/user)
var/list/data = list()
var/list/options = params2list(possible_destinations)
var/obj/docking_port/mobile/M = SSshuttle.getShuttle(shuttleId)
data["docked_location"] = M ? M.get_status_text_tgui() : "Unknown"
data["locations"] = list()
data["locked"] = locked
data["authorization_required"] = admin_controlled
data["timer_str"] = M ? M.getTimerStr() : "00:00"
data["destination"] = destination
if(!M)
data["status"] = "Missing"
return data
if(admin_controlled)
data["status"] = "Unauthorized Access"
else if(locked)
data["status"] = "Locked"
else
switch(M.mode)
if(SHUTTLE_IGNITING)
data["status"] = "Igniting"
if(SHUTTLE_IDLE)
data["status"] = "Idle"
if(SHUTTLE_RECHARGING)
data["status"] = "Recharging"
else
data["status"] = "In Transit"
for(var/obj/docking_port/stationary/S in SSshuttle.stationary)
if(!options.Find(S.port_destinations))
continue
if(!M.check_dock(S, silent = TRUE))
continue
var/list/location_data = list(
id = S.id,
name = S.name
)
data["locations"] += list(location_data)
if(length(data["locations"]) == 1)
for(var/location in data["locations"])
destination = location["id"]
data["destination"] = destination
if(!length(data["locations"]))
data["locked"] = TRUE
data["status"] = "Locked"
return data
/**
* Checks if we are allowed to launch the shuttle, for special cases
*
* Arguments:
* * user - The mob trying to initiate the launch
*/
/obj/machinery/computer/shuttle/proc/launch_check(mob/user)
return TRUE
/obj/machinery/computer/shuttle/ui_act(action, params)
. = ..()
if(.)
return
if(!allowed(usr))
to_chat(usr, "<span class='danger'>Access denied.</span>")
return
switch(action)
if("move")
if(!launch_check(usr))
return
var/obj/docking_port/mobile/M = SSshuttle.getShuttle(shuttleId)
if(M.launch_status == ENDGAME_LAUNCHED)
to_chat(usr, "<span class='warning'>You've already escaped. Never going back to that place again!</span>")
return
if(no_destination_swap)
if(M.mode == SHUTTLE_RECHARGING)
to_chat(usr, "<span class='warning'>Shuttle engines are not ready for use.</span>")
return
if(M.mode != SHUTTLE_IDLE)
to_chat(usr, "<span class='warning'>Shuttle already in transit.</span>")
return
var/list/options = params2list(possible_destinations)
var/obj/docking_port/stationary/S = SSshuttle.getDock(params["shuttle_id"])
if(!(S.port_destinations in options))
log_admin("[usr] attempted to href dock exploit on [src] with target location \"[params["shuttle_id"]]\"")
message_admins("[usr] just attempted to href dock exploit on [src] with target location \"[params["shuttle_id"]]\"")
return
switch(SSshuttle.moveShuttle(shuttleId, params["shuttle_id"], 1))
if(0)
say("Shuttle departing. Please stand away from the doors.")
log_shuttle("[key_name(usr)] has sent shuttle \"[M]\" towards \"[params["shuttle_id"]]\", using [src].")
return TRUE
if(1)
to_chat(usr, "<span class='warning'>Invalid shuttle requested.</span>")
else
to_chat(usr, "<span class='warning'>Unable to comply.</span>")
if("set_destination")
var/target_destination = params["destination"]
if(target_destination)
destination = target_destination
return TRUE
if("request")
if(!COOLDOWN_FINISHED(src, request_cooldown))
to_chat(usr, "<span class='warning'>CentCom is still processing last authorization request!</span>")
return
COOLDOWN_START(src, request_cooldown, 1 MINUTES)
to_chat(usr, "<span class='notice'>Your request has been received by CentCom.</span>")
to_chat(GLOB.admins, "<b>SHUTTLE: <font color='#3d5bc3'>[ADMIN_LOOKUPFLW(usr)] (<A HREF='?_src_=holder;[HrefToken()];move_shuttle=[shuttleId]'>Move Shuttle</a>)(<A HREF='?_src_=holder;[HrefToken()];unlock_shuttle=[REF(src)]'>Lock/Unlock Shuttle</a>)</b> is requesting to move or unlock the shuttle.</font>")
return TRUE
/obj/machinery/computer/shuttle/emag_act(mob/user)
if(obj_flags & EMAGGED)
return
req_access = list()
obj_flags |= EMAGGED
to_chat(user, "<span class='notice'>You fried the consoles ID checking system.</span>")
/obj/machinery/computer/shuttle/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock)
if(port)
//Remove old custom port id and ";;"
var/find_old = findtextEx(possible_destinations, "[shuttleId]_custom")
if(find_old)
possible_destinations = replacetext(replacetextEx(possible_destinations, "[shuttleId]_custom", ""), ";;", ";")
shuttleId = port.id
possible_destinations += ";[port.id]_custom"