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* Merge pull request #53020 from Qustinnus/fatgrowing [READY] Vatgrowing: Third time's the charm * [READY] Vatgrowing: Third time's the charm Co-authored-by: 81Denton <32391752+81Denton@users.noreply.github.com>
116 lines
4.9 KiB
Plaintext
Executable File
116 lines
4.9 KiB
Plaintext
Executable File
#define LIVER_DEFAULT_TOX_TOLERANCE 3 //amount of toxins the liver can filter out
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#define LIVER_DEFAULT_TOX_LETHALITY 0.01 //lower values lower how harmful toxins are to the liver
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/obj/item/organ/liver
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name = "liver"
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icon_state = "liver"
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w_class = WEIGHT_CLASS_SMALL
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zone = BODY_ZONE_CHEST
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slot = ORGAN_SLOT_LIVER
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desc = "Pairing suggestion: chianti and fava beans."
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maxHealth = STANDARD_ORGAN_THRESHOLD
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healing_factor = STANDARD_ORGAN_HEALING
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decay_factor = STANDARD_ORGAN_DECAY
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food_reagents = list(/datum/reagent/consumable/nutriment = 5, /datum/reagent/iron = 5)
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grind_results = list(/datum/reagent/consumable/nutriment/peptides = 5)
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var/alcohol_tolerance = ALCOHOL_RATE//affects how much damage the liver takes from alcohol
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var/toxTolerance = LIVER_DEFAULT_TOX_TOLERANCE//maximum amount of toxins the liver can just shrug off
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var/toxLethality = LIVER_DEFAULT_TOX_LETHALITY//affects how much damage toxins do to the liver
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var/filterToxins = TRUE //whether to filter toxins
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#define HAS_SILENT_TOXIN 0 //don't provide a feedback message if this is the only toxin present
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#define HAS_NO_TOXIN 1
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#define HAS_PAINFUL_TOXIN 2
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/obj/item/organ/liver/on_life()
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var/mob/living/carbon/C = owner
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..() //perform general on_life()
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if(istype(C))
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if(!(organ_flags & ORGAN_FAILING) && !HAS_TRAIT(C, TRAIT_NOMETABOLISM))//can't process reagents with a failing liver
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var/provide_pain_message = HAS_NO_TOXIN
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if(filterToxins && !HAS_TRAIT(owner, TRAIT_TOXINLOVER))
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//handle liver toxin filtration
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for(var/datum/reagent/toxin/T in C.reagents.reagent_list)
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var/thisamount = C.reagents.get_reagent_amount(T.type)
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if (thisamount && thisamount <= toxTolerance * (maxHealth - damage) / maxHealth ) //toxTolerance is effectively multiplied by the % that your liver's health is at
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C.reagents.remove_reagent(T.type, 1)
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else
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damage += (thisamount*toxLethality)
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if(provide_pain_message != HAS_PAINFUL_TOXIN)
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provide_pain_message = T.silent_toxin ? HAS_SILENT_TOXIN : HAS_PAINFUL_TOXIN
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//metabolize reagents
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C.reagents.metabolize(C, can_overdose=TRUE)
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if(provide_pain_message && damage > 10 && prob(damage/3))//the higher the damage the higher the probability
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to_chat(C, "<span class='warning'>You feel a dull pain in your abdomen.</span>")
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else //for when our liver's failing
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C.liver_failure()
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if(damage > maxHealth)//cap liver damage
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damage = maxHealth
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#undef HAS_SILENT_TOXIN
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#undef HAS_NO_TOXIN
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#undef HAS_PAINFUL_TOXIN
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/obj/item/organ/liver/get_availability(datum/species/S)
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return !(TRAIT_NOMETABOLISM in S.inherent_traits)
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/obj/item/organ/liver/plasmaman
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name = "reagent processing crystal"
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icon_state = "liver-p"
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desc = "A large crystal that is somehow capable of metabolizing chemicals, these are found in plasmamen."
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/obj/item/organ/liver/alien
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name = "alien liver" // doesnt matter for actual aliens because they dont take toxin damage
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icon_state = "liver-x" // Same sprite as fly-person liver.
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desc = "A liver that used to belong to a killer alien, who knows what it used to eat."
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toxLethality = LIVER_DEFAULT_TOX_LETHALITY * 2.5 // rejects its owner early after too much punishment
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toxTolerance = 15 // complete toxin immunity like xenos have would be too powerful
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/obj/item/organ/liver/cybernetic
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name = "basic cybernetic liver"
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icon_state = "liver-c"
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desc = "A very basic device designed to mimic the functions of a human liver. Handles toxins slightly worse than an organic liver."
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organ_flags = ORGAN_SYNTHETIC
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toxTolerance = 2
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toxLethality = 0.011
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maxHealth = STANDARD_ORGAN_THRESHOLD*0.5
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var/emp_vulnerability = 80 //Chance of permanent effects if emp-ed.
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/obj/item/organ/liver/cybernetic/tier2
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name = "cybernetic liver"
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icon_state = "liver-c-u"
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desc = "An electronic device designed to mimic the functions of a human liver. Handles toxins slightly better than an organic liver."
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maxHealth = 1.5 * STANDARD_ORGAN_THRESHOLD
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toxTolerance = 5 //can shrug off up to 5u of toxins
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toxLethality = 0.008 //20% less damage than a normal liver
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emp_vulnerability = 40
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/obj/item/organ/liver/cybernetic/tier3
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name = "upgraded cybernetic liver"
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icon_state = "liver-c-u2"
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desc = "An upgraded version of the cybernetic liver, designed to improve further upon organic livers. It is resistant to alcohol poisoning and is very robust at filtering toxins."
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alcohol_tolerance = 0.001
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maxHealth = 2 * STANDARD_ORGAN_THRESHOLD
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toxTolerance = 10 //can shrug off up to 10u of toxins
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toxLethality = 0.008 //20% less damage than a normal liver
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emp_vulnerability = 20
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/obj/item/organ/liver/cybernetic/emp_act(severity)
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. = ..()
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if(. & EMP_PROTECT_SELF)
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return
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if(!COOLDOWN_FINISHED(src, severe_cooldown)) //So we cant just spam emp to kill people.
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owner.adjustToxLoss(10)
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COOLDOWN_START(src, severe_cooldown, 10 SECONDS)
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if(prob(emp_vulnerability/severity)) //Chance of permanent effects
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organ_flags |= ORGAN_SYNTHETIC_EMP //Starts organ faliure - gonna need replacing soon.
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