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Bubberstation/code/modules/unit_tests/resist.dm
SkyratBot a8476938b3 [MIRROR] Fix resisting not starting stop, drop, and roll (#450)
* Fix resisting not starting stop, drop, and roll (#53079)

* Fix resisting not starting stop, drop, and roll

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-08-21 14:17:11 +01:00

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/// Test that stop, drop, and roll lowers fire stacks
/datum/unit_test/stop_drop_and_roll/Run()
var/mob/living/carbon/human/human = allocate(/mob/living/carbon/human)
TEST_ASSERT_EQUAL(human.fire_stacks, 0, "Human does not have 0 fire stacks pre-ignition")
human.adjust_fire_stacks(5)
human.IgniteMob()
TEST_ASSERT_EQUAL(human.fire_stacks, 5, "Human does not have 5 fire stacks pre-resist")
// Stop, drop, and roll has a sleep call. This would delay the test, and is not necessary.
CallAsync(human, /mob/living/verb/resist)
TEST_ASSERT(human.fire_stacks < 5, "Human did not lower fire stacks after resisting")
/// Test that you can resist out of a container
/datum/unit_test/container_resist/Run()
var/mob/living/carbon/human/human = allocate(/mob/living/carbon/human)
var/obj/structure/closet/closet = allocate(/obj/structure/closet, get_turf(human))
closet.open(human)
TEST_ASSERT(!(human in closet.contents), "Human was in the contents of an open closet")
closet.close(human)
TEST_ASSERT(human in closet.contents, "Human was not in the contents of the closed closet")
human.resist()
TEST_ASSERT(!(human in closet.contents), "Human resisted out of a standard closet, but was still in it")