Files
Bubberstation/code/modules/vehicles/_vehicle.dm
SkyratBot e102d9742a [MIRROR] Various mech fixes (#1479)
* Various fixes to mechs (#54595)

    Vehicle objects now call bumpopen() rather than Bumped() when moving into an airlock, and thus will once again open any door the pilot has access to. Closes #54480

    Fixes Ripley MK-I to MK-II conversions destroying equipment.

    MK-I to MK-II conversions now sets the MK-II's integrity to be same percentage as the MK-I's integrity. Thus, upgrading a full-health MK-I will no longer result in a damaged MK-II.

    Both Ripley types no longer start with an orebox, that function has been moved to the Clarke.

* Various mech fixes

Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
2020-10-27 09:05:24 +00:00

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/obj/vehicle
name = "generic vehicle"
desc = "Yell at coderbus."
icon = 'icons/obj/vehicles.dmi'
icon_state = "fuckyou"
max_integrity = 300
armor = list(MELEE = 30, BULLET = 30, LASER = 30, ENERGY = 0, BOMB = 30, BIO = 0, RAD = 0, FIRE = 60, ACID = 60)
density = TRUE
anchored = FALSE
COOLDOWN_DECLARE(cooldown_vehicle_move)
var/list/mob/occupants //mob = bitflags of their control level.
///Maximum amount of passengers plus drivers
var/max_occupants = 1
////Maximum amount of drivers
var/max_drivers = 1
var/movedelay = 2
var/lastmove = 0
///The typepath for the key we use to turn on this car if it has one
var/key_type
///The inserted key, needed on some vehicles to start the engine
var/obj/item/key/inserted_key
///Whether the key must be strict type and not a subtype to put it in the car
var/key_type_exact = TRUE
/// Whether the vehicle os currently able to move
var/canmove = TRUE
///Whether the occupants will bump into a door when the car bumps it
var/emulate_door_bumps = TRUE
///Whether we handle driving normally or through other things like riding components
var/default_driver_move = TRUE
var/list/autogrant_actions_passenger //plain list of typepaths
var/list/autogrant_actions_controller //assoc list "[bitflag]" = list(typepaths)
var/list/mob/occupant_actions //assoc list mob = list(type = action datum assigned to mob)
///This vehicle will follow us when we move (like atrailer duh)
var/obj/vehicle/trailer
var/are_legs_exposed = FALSE
/obj/vehicle/Initialize(mapload)
. = ..()
occupants = list()
autogrant_actions_passenger = list()
autogrant_actions_controller = list()
occupant_actions = list()
generate_actions()
/obj/vehicle/examine(mob/user)
. = ..()
if(resistance_flags & ON_FIRE)
. += "<span class='warning'>It's on fire!</span>"
var/healthpercent = obj_integrity/max_integrity * 100
switch(healthpercent)
if(50 to 99)
. += "It looks slightly damaged."
if(25 to 50)
. += "It appears heavily damaged."
if(0 to 25)
. += "<span class='warning'>It's falling apart!</span>"
/obj/vehicle/proc/is_key(obj/item/I)
return I? (key_type_exact? (I.type == key_type) : istype(I, key_type)) : FALSE
/obj/vehicle/proc/return_occupants()
return occupants
/obj/vehicle/proc/occupant_amount()
return length(occupants)
/obj/vehicle/proc/return_amount_of_controllers_with_flag(flag)
. = 0
for(var/i in occupants)
if(occupants[i] & flag)
.++
/obj/vehicle/proc/return_controllers_with_flag(flag)
RETURN_TYPE(/list/mob)
. = list()
for(var/i in occupants)
if(occupants[i] & flag)
. += i
/obj/vehicle/proc/return_drivers()
return return_controllers_with_flag(VEHICLE_CONTROL_DRIVE)
/obj/vehicle/proc/driver_amount()
return return_amount_of_controllers_with_flag(VEHICLE_CONTROL_DRIVE)
/obj/vehicle/proc/is_driver(mob/M)
return is_occupant(M) && occupants[M] & VEHICLE_CONTROL_DRIVE
/obj/vehicle/proc/is_occupant(mob/M)
return !isnull(occupants[M])
/obj/vehicle/proc/add_occupant(mob/M, control_flags)
if(!istype(M) || occupants[M])
return FALSE
occupants[M] = NONE
add_control_flags(M, control_flags)
after_add_occupant(M)
grant_passenger_actions(M)
return TRUE
/obj/vehicle/proc/after_add_occupant(mob/M)
auto_assign_occupant_flags(M)
/obj/vehicle/proc/auto_assign_occupant_flags(mob/M) //override for each type that needs it. Default is assign driver if drivers is not at max.
if(driver_amount() < max_drivers)
add_control_flags(M, VEHICLE_CONTROL_DRIVE|VEHICLE_CONTROL_PERMISSION)
/obj/vehicle/proc/remove_occupant(mob/M)
if(!istype(M))
return FALSE
remove_control_flags(M, ALL)
remove_passenger_actions(M)
occupants -= M
cleanup_actions_for_mob(M)
after_remove_occupant(M)
return TRUE
/obj/vehicle/proc/after_remove_occupant(mob/M)
/obj/vehicle/relaymove(mob/living/user, direction)
if(is_driver(user))
return driver_move(user, direction)
return FALSE
/obj/vehicle/proc/driver_move(mob/living/user, direction)
if(key_type && !is_key(inserted_key))
to_chat(user, "<span class='warning'>[src] has no key inserted!</span>")
return FALSE
if(!default_driver_move)
return
if(!canmove)
return
vehicle_move(direction)
return TRUE
/obj/vehicle/proc/vehicle_move(direction)
if(!COOLDOWN_FINISHED(src, cooldown_vehicle_move))
return FALSE
COOLDOWN_START(src, cooldown_vehicle_move, movedelay)
if(trailer)
var/dir_to_move = get_dir(trailer.loc, loc)
var/did_move = step(src, direction)
if(did_move)
step(trailer, dir_to_move)
return did_move
else
after_move(direction)
return step(src, direction)
/obj/vehicle/proc/after_move(direction)
return
/obj/vehicle/proc/add_control_flags(mob/controller, flags)
if(!istype(controller) || !flags)
return FALSE
occupants[controller] |= flags
for(var/i in GLOB.bitflags)
if(flags & i)
grant_controller_actions_by_flag(controller, i)
return TRUE
/obj/vehicle/proc/remove_control_flags(mob/controller, flags)
if(!istype(controller) || !flags)
return FALSE
occupants[controller] &= ~flags
for(var/i in GLOB.bitflags)
if(flags & i)
remove_controller_actions_by_flag(controller, i)
return TRUE
/obj/vehicle/Bump(atom/A)
. = ..()
if(emulate_door_bumps)
if(istype(A, /obj/machinery/door))
var/obj/machinery/door/conditionalwall = A
for(var/m in occupants)
conditionalwall.bumpopen(m)
/obj/vehicle/Move(newloc, dir)
. = ..()
if(trailer && .)
var/dir_to_move = get_dir(trailer.loc, newloc)
step(trailer, dir_to_move)