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1547 lines
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1547 lines
116 KiB
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<title>/tg/ Skyrat 13 Changelog</title>
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<link rel="stylesheet" type="text/css" href="changelog.css">
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<table align='center' class="top">
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<tr>
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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
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<p><div align='center'><font size='3'><a href="https://discord.gg/hGpZ4Z3">Forum</a> | <a href="http://www.tgstation13.org/wiki/Main_Page">Wiki</a> | <a href="https://github.com/Skyrat-SS13/Skyrat-tg">Source Code</a></font></div></p>
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<font size='2'><b>Join our <a href="https://discord.gg/hGpZ4Z3">Discord channel</a></b></font>
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</tr>
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</table>
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<table align='center' class="top">
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<tr>
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<td valign='top'>
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<font size='2'><b><a href='https://github.com/tgstation?tab=members'>Current Project Maintainers</a></b><br></font>
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<font size='2'><b><a href='https://github.com/tgstation/tgstation/pulse/monthly'>Recent GitHub contributors</a></b><br></font>
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<font size='2'><b>Thanks to:</b> Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original Space Station 13 developers, Invisty for the title image and the countless others who have contributed to the game, issue tracker or wiki over the years.</font>
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<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/tgstation/-tg-station/issues">Issue Tracker</a>.<br></font>
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<font size='2'>Please search first to ensure that the bug has not already been reported.</font>
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<div class="commit sansserif">
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<h2 class="date">01 November 2020</h2>
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<h3 class="author">Skoglol updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">Removed changeling team objectives and hivemind chat channel. Now a pure solo antagonist, use pheromone receptors if you insist on teaming up.</li>
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</ul>
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<h3 class="author">SkyratBot updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">Capitalism (golem) and Communism (golem) are dead.</li>
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<li class="rscadd">Added 3 new types of fancy carpets.</li>
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<li class="rscadd">A crate of decorative items now sometimes spawns in maintenance.</li>
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<li class="bugfix">Fixed an issue preventing afterattacks from happening, which broke regenerative crossbreeds, fulton packs and other interactions.</li>
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</ul>
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<h3 class="author">XDTM updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed nanite comm remotes not working at all.</li>
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</ul>
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<h2 class="date">31 October 2020</h2>
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<h3 class="author">SkyratBot updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Sweet pea donuts no longer cause a giant "error" sign to appear when you put them in a donut box.</li>
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<li class="rscadd">Roboticist unique labcoat! Because you're worth it! Aesthetics!</li>
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<li class="bugfix">All other labcoats no longer utilize the oldest labcoat sprites we have for their icons!</li>
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<li class="bugfix">The virologist labcoat no longer lies about being more resistant to biological effects! Not that bio armor does anything in the first place.</li>
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<li class="bugfix">Some stuff that could be worn in the suit storage slot no longer shows pink! Hooray!</li>
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<li class="spellcheck">Blind messages for gunpointing and tackling are fixed</li>
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<li class="tweak">The reactive teleport armor will now actually teleport the owner instead of forcemoving them to the picked turf. Expect some slight changes to the item's behaviour as result.</li>
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<li class="balance">Ridden vehicles always pass any object that would normally pass through tables, such as thrown weapons and bullets.</li>
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<li class="balance">Makes ridden objects more consistent with what causes you to fall off if they require hand availability, checking for the incapacitation traits.</li>
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<li class="admin">Stripping is logged just a bit better</li>
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<li class="spellcheck">Settings, Ghost and Sound menus on menu bar at top are correctly capitalised now</li>
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</ul>
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<h3 class="author">Stewydeadmike#0068, Ghilker updated:</h3>
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<ul class="changes bgimages16">
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<li class="imageadd">new crystal invasion mob sprites</li>
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<li class="imagedel">old crystal invasion mob sprites</li>
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</ul>
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<h3 class="author">VexingRaven updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Assistants no longer spawn in the chapel on Pubby</li>
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</ul>
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<h3 class="author">cacogen updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Slicing food in your hand (e.g. pizza) no longer results in it "disappearing" (i.e. having the slices created inside you)</li>
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</ul>
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<h2 class="date">28 October 2020</h2>
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<h3 class="author">Azarak updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">More stuff to the loadout!</li>
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</ul>
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<h3 class="author">Denton updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed the Pubby toxins mass driver door toggle button.</li>
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<li class="code_imp">Replaced var edited mass driver machinery with proper subtypes.</li>
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</ul>
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<h3 class="author">Funce (Foxtrot) updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed a runtime with sounds in headsets.</li>
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</ul>
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<h3 class="author">Gamer025 and ATHATH updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Refunding Lesser Summon Guns or Arcane Barrage as a wizard will now remove any instances of that spell's associated kind of projectile weapon from your inventory.</li>
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<li class="rscadd">Non-cultists who try to fire a blood bolt from a Blood Barrage "spell"'s hand will be in for a nasty surprise.</li>
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</ul>
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<h3 class="author">Ryll/Shaps updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed another issue with persistent dismemberment scars</li>
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<li class="tweak">The Photographer quirk is now neutral and does not cost a quirk point to take. It also no longer allows you to take photos 50% quicker.</li>
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</ul>
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<h3 class="author">SkyratBot updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Mobs that are in stasis now have a new visual effect.</li>
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<li class="bugfix">Fixed an issue that prevented split personalities from switching control.</li>
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<li class="bugfix">The off sprites of the new stasis bed look correctly turned off.</li>
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<li class="bugfix">Canisters now display correct max. pressure</li>
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<li class="bugfix">A few bounties that accepted/refused the wrong items will now accept/refuse the right ones.</li>
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<li class="rscadd">You can now change piping layers on the RPD by scrolling with the mouse wheel.</li>
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<li class="bugfix">holodecks now have one less way of producing infinite cloth</li>
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<li class="bugfix">Mech pilots can once again open doors they have access to without exiting their mech.</li>
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<li class="bugfix">Upgrading a MK-I Ripley to MK-II no longer deletes the equipment, and will now match the same percentage integrity that the MK-I had before the upgrade.</li>
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<li class="balance">Ripleys no longer spawn with ore boxes. Go raid the mining outpost if you really need one.</li>
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<li class="bugfix">Megafauna once again gibs immortal miners</li>
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</ul>
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<h3 class="author">skoglol updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Removed a duplicate table and holopad from MetaStation</li>
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</ul>
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<h2 class="date">27 October 2020</h2>
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<h3 class="author">Denton updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Alien resin floors can no spread to cover up Z level transitions like stairs.</li>
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</ul>
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<h3 class="author">SkyratBot updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">All pixel scaling prefs properly save now.</li>
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<li class="bugfix">AI combat and surveillance upgrades work properly again.</li>
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<li class="rscdel">Removed grab shortcut for shoe stealing, use the strip menu for your shoe stealing needs</li>
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<li class="rscadd">Adds fingerless insulated gloves as a Assistant heirloom item.</li>
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<li class="rscadd">Added functional directional lighting. You can notice them with flashlights, hardsuit lamps, hardhats and the likes.</li>
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<li class="code_imp">Made the static light system respect the light_on variable</li>
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<li class="tweak">Pacifists can now taunt secbots such as Beepsky. Secbots absolutely loathe pacifist scumbags and will chase down any pacifist who taunts them, informing security in the process.</li>
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<li class="bugfix">Double evacuation fixed.</li>
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<li class="tweak">Meta and Delta EVA shutters and windoors can be accessed using EVA access</li>
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</ul>
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<h3 class="author">bobbahbrown updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added the interview system, a 'soft' panic bunker which lets players who would normally be blocked from joining be interviewed by admins to be selectively allowed to play.</li>
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</ul>
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<h2 class="date">26 October 2020</h2>
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<h3 class="author">Denton updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added a large toner pack to cargo - six cartridges for 3000 credits.</li>
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<li class="tweak">Increased the capacity of large toner cartridges from 15 to 25. This should make decal/airlock painting less frustrating.</li>
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<li class="bugfix">Added a missing bucket for the Icebox hermit ghost role.</li>
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<li class="bugfix">Removed a duplicate chair on Metastation.</li>
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</ul>
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<h3 class="author">SkyratBot updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added a visible effect to giving the best hugs while using the friendly quirk. Aww!</li>
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<li class="tweak">Broken light fixtures will now spark much less often</li>
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<li class="imageadd">The Stasis beds on station have been given a bold, moderné new design.</li>
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<li class="bugfix">alien alloy now makes abductor walls</li>
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<li class="rscadd">Runechat messages will now also display the icon.</li>
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<li class="rscadd">Nitryl decomposition reaction: requires oxygen as a catalyst, under 600k, make sure to breathe nitryl with pluoxium</li>
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<li class="balance">Nitryl no longer causes burns when breathed, but will cause lung damage proportional to the amount you are breathing at a rate proportional to the amount you are breathing when it makes up more than 10% of your breath.</li>
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<li class="rscadd">Nitryl may cause burping</li>
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<li class="balance">gives heads eva access and lowpop teleporter access</li>
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</ul>
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<h3 class="author">The0bserver, Stewydeadmike, and TripleZeta updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds 3 new plants, and 6 new recipes ,as well as a juice reagent. Check out your local Megaseed Vendor today!</li>
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</ul>
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<h2 class="date">25 October 2020</h2>
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<h3 class="author">SkyratBot updated:</h3>
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<ul class="changes bgimages16">
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<li class="admin">Added vox announcements to individual say logs</li>
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</ul>
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<h2 class="date">24 October 2020</h2>
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<h3 class="author">Funce (Foxtrot) updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">All the zoombas are visible! Rather than only mining.</li>
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<li class="bugfix">Zoombas now use their fancy deathsprite (except sec, sorry bud)</li>
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<li class="bugfix">Borg Eyelights properly work on module change again</li>
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</ul>
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<h3 class="author">Ryll/Shaps updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">You can now high-five your fellow crewmembers! Simply have a slapper in hand (emote *slap), walk up to someone, and press the "offer item" key (default G) to offer them a high-five! Show off how well you and your crew vibe today!</li>
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<li class="bugfix">Felinids can no longer contract heart attacks and appendicitis from licking the wounds of the injured.</li>
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</ul>
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<h3 class="author">SkyratBot updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">A button to quickly fix chat if it fails to initialize in the actual output.</li>
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<li class="bugfix">Fix chat should actually fix chat.</li>
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<li class="tweak">Vended items now go straight into your hand.</li>
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<li class="bugfix">dressers are allowed to cease existing without needless littering</li>
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<li class="rscadd">Completing a bounty now rewards a hardlight, bounty cube that must be exported for your payout.</li>
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<li class="rscdel">Cargo no longer has static, roundstart bounties.</li>
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<li class="rscdel">In addition, the Bounty App and Bounty Console have been removed.</li>
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<li class="balance">Civilian bounties have a higher payout now, but require larger quantities of their target object, as before.</li>
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<li class="balance">Cargo Tech, QM, and HOP bounties are now fully random bounties, as opposed to assistant bounties.</li>
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<li class="rscadd">Plungers can now change plumbing machinery layers. Simply use it in-hand once and then alt-click the plunger to select a layer.</li>
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</ul>
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<h2 class="date">23 October 2020</h2>
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<h3 class="author">Azarak updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added TTS device and PAI device to the loadout</li>
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<li class="tweak">polychrome items are now available to everyone</li>
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</ul>
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<h3 class="author">SkyratBot updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Cuffs no longer prevent all actions that require a progress bar to complete. This includes cuffs preventing you from resisting out of cuffs (yikers!) and cuffs preventing you from standing up after resting.</li>
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<li class="bugfix">Container contents, including storage boxes and backpacks, can once again be dumped onto the floor.</li>
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<li class="bugfix">Motorized wheelchairs now work again.</li>
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<li class="imageadd">Updates pride hammer sprites!</li>
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<li class="rscadd">New Alcohol Amaretto and various cocktails</li>
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<li class="tweak">Bots have now slightly less respect for authority bots</li>
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<li class="imageadd">Added new icons for ORM and mining vendors</li>
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<li class="imageadd">Added new icons for mining and genetic scanners</li>
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<li class="rscadd">Flashlights now make a sound whenever they're toggled on or off</li>
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<li class="soundadd">It is no longer possible to rupture someone's eardrums by spam clicking on the Jukebox's music selection while the cooldown is active.</li>
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<li class="bugfix">Runechat messages now won't be obstructed by darkness or lighting, or other effects</li>
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<li class="rscadd">PDA now has sounds for interacting with it, aswell as inserting or ejecting items, such as the ID</li>
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<li class="rscadd">Adds lasagna as a food item, including a craftable recipe and sprite.</li>
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<li class="bugfix">Fixed xenomorphs being able to pick up items through /give()</li>
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<li class="bugfix">Shapeshifting code will no longer runtime when attempting to cast a shapeshift spell. In particular, this now enables Vampires to bat themselves up once again just in time for Halloween.</li>
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<li class="tweak">Crystal invasion triggers only between 4500 and 5000 MeV</li>
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<li class="bugfix">fixed dynamic lighting not counting for things such as emote visibility</li>
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</ul>
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<h2 class="date">22 October 2020</h2>
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<h3 class="author">Qustinnus updated:</h3>
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<ul class="changes bgimages16">
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<li class="code_imp">Improves fall-off code and moves away from byond's inbuilt falloff as much as possible.</li>
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</ul>
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<h3 class="author">SkyratBot updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">fixed a few mech bugs</li>
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<li class="admin">Moved mecha gun logging to attacklog instead of mechalog</li>
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<li class="bugfix">The sentient disease status panel is no longer a 1x1 line of letters, and works properly again.</li>
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<li class="bugfix">Malf AIs no longer fail their survive objective if piloting a shell when the round ends.</li>
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<li class="rscadd">Adds support to anonimizing radios</li>
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<li class="rscadd">Chapel confession intercom now anonimizes the speaker.</li>
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</ul>
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<h2 class="date">21 October 2020</h2>
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<h3 class="author">SkyratBot updated:</h3>
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<ul class="changes bgimages16">
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<li class="spellcheck">replaces instances of NanoTrasen with Nanotrasen</li>
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<li class="bugfix">AIs can now flip again.</li>
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<li class="bugfix">Forced dynamic rulesets no longer ignore configurations.</li>
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<li class="admin">Moved dynamic forced midround/latejoin ruleset execution buttons from game panel to game mode panel.</li>
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<li class="bugfix">Gold walls actually have icons now</li>
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</ul>
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<h2 class="date">20 October 2020</h2>
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<h3 class="author">Azarak updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Ports the mentor system</li>
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</ul>
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<h3 class="author">Gandalf2k15 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Custom transfer amounts for beakers</li>
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<li class="rscadd">Custom transfer for chem dispenser.</li>
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<li class="rscadd">Vending machines now put things into your hand!</li>
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<li class="tweak">Trashbags can now go on belt slot.</li>
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</ul>
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<h3 class="author">Ryll/Shaps updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">As a changeling, you can no longer readapt your mutations while in fakedeath stasis, which would cause you to stay in sleepies forever</li>
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</ul>
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<h3 class="author">SkyratBot updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Dynamic midround traitor triggered by roundstart traitor ruleset no longer ignores protected roles.</li>
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<li class="bugfix">The animal progress bar in the DNA vault UI now actually shows the progress</li>
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<li class="tweak">lower amount of lavaland bz/miasma</li>
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<li class="tweak">lower amount of icemoon miasma</li>
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<li class="rscdel">removes hexane</li>
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<li class="bugfix">fixes halon's speed thing being removed by consuming tiny amounts of hexane</li>
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<li class="code_imp">Cleaned up vehicle code</li>
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<li class="tweak">Changes monkeypowder's behavior in carbons</li>
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<li class="code_imp">SSeconomy/var/bank_accounts is now an association list of account identifiers and datums and also was renamed to bank_accounts_by_id.</li>
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<li class="bugfix">Flypeople can now get wounds</li>
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</ul>
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<h2 class="date">19 October 2020</h2>
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<h3 class="author">Gandalf2k15 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Lots of new emote sounds.</li>
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<li class="rscadd">clap, clap1, chitters.</li>
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</ul>
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<h3 class="author">SkyratBot updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed shuttles docking in the wrong spot when hijacked successfully.</li>
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</ul>
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<h2 class="date">18 October 2020</h2>
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<h3 class="author">SkyratBot updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">The Hilbert's orb Hotel can no longer be used via telekinesis, requires adjacency to teleport, will not teleport while incapacitated, requires you to have the item in your possession to teleport yourself and others and has new unforeseen consequences for attempting to transport the item into one of its own hotel rooms.</li>
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<li class="rscadd">You can now use the Activate Held Object and Drop Object hotkeys (default Z and Q, respectively) to activate arm-implanted tools and put objects away. You must have the hand free before you can activate it this way.</li>
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<li class="balance">Arm implant tools are no longer no-drop, and instead simply snap back if they get dropped. Don't sweat it, if you slip just press Z again.</li>
|
|
<li class="bugfix">Silver soldification is now possible with 20u silver reagent and 10u carbon reagent, heated to 630 Kelvin.</li>
|
|
<li class="bugfix">Fixed check in rags preventing smothering.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 October 2020</h2>
|
|
<h3 class="author">SkyratBot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Nanotrasen has replaced the broken target stakes with a new model.</li>
|
|
<li class="rscadd">Training toolboxes have been added! Harmless, but useful for practicing your clicking skills and bugging your crewmembers at the same time.</li>
|
|
<li class="balance">Silicons can't see pierced realities or transmutation runes anymore.</li>
|
|
<li class="bugfix">You can no longer cheese influences by alt clicking on tiles.</li>
|
|
<li class="rscdel">Removed silver from the chemical dispenser and synthesizer.</li>
|
|
<li class="tweak">Borgs take slightly longer to load people from adjacent tiles but can load people instantly from the same tile</li>
|
|
<li class="rscdel">hexane no longer grand you dchat hearing</li>
|
|
<li class="rscadd">hexane makes you heat resistant (can still die due to pressure)</li>
|
|
<li class="rscdel">Hexane no longer deals brain damage</li>
|
|
<li class="bugfix">Shuttle navigation computers can no longer switch to z-levels the shuttle is not present on.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 October 2020</h2>
|
|
<h3 class="author">Gandalf2k15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="refactor">Changed the jukebox to use the legacy sound system, so it echos and stuff.</li>
|
|
</ul>
|
|
<h3 class="author">Qustinnus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Timers wont kamikaze anymore removesound: normal computers no longer have looping audio</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a lot of animal masks not counting as small objects.</li>
|
|
<li class="bugfix">Fixed horse / pig / cow masks not being counter as face coverings in mask checks.</li>
|
|
<li class="bugfix">Fixed a consistency issue where picking up some cursed masks and equipping it wasn't sending the playing a message that the mask was cursed.</li>
|
|
<li class="bugfix">Fixed a minor inconsistency between the descriptions of cursed masks.</li>
|
|
<li class="bugfix">Fixed cow masks not fully covering a player's head in certain directions.</li>
|
|
<li class="admin">Admins are now able to varedit an animal masks' cursed var to change if it's cursed or not!</li>
|
|
<li class="admin">Admins can now change the phrases that cursed masks say.</li>
|
|
<li class="admin">Admins can now enable and disable a mask's speech effects by editing it's modifies_speech variable.</li>
|
|
<li class="rscadd">Added more animal masks to the pool for wizard mask spells!</li>
|
|
</ul>
|
|
<h3 class="author">SkyratBot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds an emergency shuttle console to the BYO Shuttle.</li>
|
|
<li class="rscadd">Added the Nanotrasen Internal Requisition Network (NIRN) modular computer app, for heads of staff to download.</li>
|
|
<li class="rscadd">Use NIRN to order departmentally-related cargo crates using your department's budget funds, without all the hassle!</li>
|
|
<li class="bugfix">Fixes bolt action guns having a mysterious additional bullet chambered upon initialization.</li>
|
|
<li class="bugfix">Heretics can no longer get dagd and hijack at the same time.</li>
|
|
<li class="bugfix">Protection objective now works as it should.</li>
|
|
<li class="bugfix">ageusia works</li>
|
|
<li class="bugfix">Monkeys will once again show missing limbs</li>
|
|
<li class="bugfix">Delta time probability code improved. This should stop the socially anxious from eternally stuttering when nobody is around. It may also impact laser pointer recharge times which could potentially have suffered or benefitted from a similar issue.</li>
|
|
<li class="bugfix">Abductor spawns in Dynamic actually function now</li>
|
|
<li class="tweak">tweaked some shuttle code</li>
|
|
<li class="bugfix">fixed lavaland podding</li>
|
|
</ul>
|
|
<h3 class="author">silicons updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Shuttle hijacking has been completely reworked.</li>
|
|
<li class="rscadd">To hijack the shuttle, you must Alt-Click the emergency shuttle console (the one you emag) to begin the hijack process after a timed delay. You must be hijack capable to do this.</li>
|
|
<li class="rscadd">Each successful hack attempt (with a time based on antag role and whether or not you have the hijack objective) will push the hijack stage one step, up to 5.</li>
|
|
<li class="rscadd">After five successful hack attempts, the shuttle will be redirected.</li>
|
|
<li class="rscadd">The antagonists who can hijack include: traitor, blood brothers, wizard, nuke ops, highlanders, wizards, changelings and heretics.</li>
|
|
<li class="tweak">Preserves the old hijack as the new 'Elimination' objective. Nobody but highlanders have this, and their version accounts for only their solo hijacking.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 October 2020</h2>
|
|
<h3 class="author">CaptainZorg updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Fancier on-mob antenna sprites for antenna and mind reader mutations</li>
|
|
</ul>
|
|
<h3 class="author">Gandalf2k15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed bad tags ongun safety</li>
|
|
<li class="rscadd">Added inflatable walls and doors.</li>
|
|
</ul>
|
|
<h3 class="author">SkyratBot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed improper radio names.</li>
|
|
<li class="bugfix">Cyborgs can now interact with the communications console just like the AI.</li>
|
|
<li class="bugfix">Silicons are no longer given the option to recall. It didn't work in the first place, but now it gives a clear message.</li>
|
|
<li class="bugfix">The allied sectors list now properly goes down, rather than horizontal.</li>
|
|
<li class="rscadd">Adds a camera viewing app, SecurEye, available for download on laptops and modular consoles to those that have security access.</li>
|
|
<li class="tweak">Camera console UIs (including for SecurEye) now have the search field locked on screen, rather than scrolling up with the camera list.</li>
|
|
<li class="rscadd">The communications console has received a face lift.</li>
|
|
<li class="bugfix">You can buckle people to guillotines again</li>
|
|
<li class="rscadd">Increased photocopier accuracy</li>
|
|
<li class="bugfix">fixes heretic mass deletion during transmutation bug.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 October 2020</h2>
|
|
<h3 class="author">ATHATH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Morphs no longer have to wait 5 seconds between disguising themselves and undisguising themselves (or vice versa).</li>
|
|
<li class="balance">Because they don't have to drag around a heavy body made of runed metal, shades now move faster than the other cult constructs.</li>
|
|
<li class="tweak">The "Avoid killing in plain sight." and "Hinder the crew while attempting to avoid being noticed." revenant objectives have been replaced with new, (hopefully) better ones.</li>
|
|
</ul>
|
|
<h3 class="author">Azarak updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed taurs with suits</li>
|
|
<li class="tweak">tweaked a couple of tail sprites</li>
|
|
<li class="rscadd">added lunasune and stripe tails</li>
|
|
<li class="bugfix">fixed some clothing variants and one runtime regarding clothing</li>
|
|
<li class="rscadd">Added the mute quirk</li>
|
|
<li class="rscadd">Added a quirk restriction for jobs</li>
|
|
<li class="tweak">Voxes now get their nitrogen tank in their box</li>
|
|
<li class="bugfix">Fixes vox breathing tanks having incorrect volume values</li>
|
|
<li class="rscadd">ports our trashpiles</li>
|
|
<li class="rscadd">Sound echoes are a thing now</li>
|
|
<li class="tweak">Tweaked throws to always play a sound, with it being louder if an object has a force</li>
|
|
<li class="tweak">tweaked markings, snouts, and fox tails</li>
|
|
<li class="rscadd">Added new poly cloaks, and the options to choose a color for your choker in loadout</li>
|
|
<li class="tweak">Tweaked some event weights: namely: space pirates, meteors</li>
|
|
<li class="rscadd">Added a timer to meteors before they arrive, the ETA is alerted to the crew</li>
|
|
<li class="rscdel">Removed brain trauma and wisdom cow events</li>
|
|
<li class="rscadd">Added the missing hairstyles</li>
|
|
<li class="rscadd">Added the missing succubus spade tail</li>
|
|
<li class="balance">You no longer can use direct radio implements if you cant use items</li>
|
|
<li class="rscadd">Ported missing alerts and alert features</li>
|
|
<li class="rscadd">Added front sprites for non-light lizard snouts</li>
|
|
<li class="rscadd">Added 6 new species</li>
|
|
<li class="rscadd">Added new markings: tonage(muscles) and pilot (robotic looking)</li>
|
|
<li class="rscadd">Added perky fluffy ears</li>
|
|
<li class="tweak">updated fluffy ear sprites</li>
|
|
<li class="rscadd">Added temporary flavor text</li>
|
|
<li class="bugfix">Fixed loadouts</li>
|
|
<li class="rscadd">Adds grayscaled moth markings</li>
|
|
<li class="rscadd">AI can now cry-o</li>
|
|
</ul>
|
|
<h3 class="author">Cobby (Ideas pooled from Anne and ATH) updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">BSbodybags now inherit the weight of its heaviest item.</li>
|
|
<li class="balance">It is much easier for a <i>conscious</i> individual to escape the bluespace bodybag.</li>
|
|
</ul>
|
|
<h3 class="author">Floof Ball#0798 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The ability to change what type of titanium floor tiles you wish to place via shift-clicking your stack of titanium floor tiles.</li>
|
|
</ul>
|
|
<h3 class="author">Gandalf2k15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a better ticket handling system.</li>
|
|
<li class="rscadd">Added text formatting. (__ etc.)</li>
|
|
<li class="rscadd">Added admin loudsay.</li>
|
|
<li class="rscadd">Gun safeties!</li>
|
|
<li class="rscadd">*meow</li>
|
|
<li class="rscadd">*hiss</li>
|
|
<li class="rscadd">Taj scream.</li>
|
|
<li class="rscadd">New taj features.</li>
|
|
<li class="rscadd">AKM</li>
|
|
<li class="rscadd">MP40</li>
|
|
<li class="rscadd">StG 44</li>
|
|
<li class="rscadd">MG34</li>
|
|
<li class="rscadd">M4</li>
|
|
<li class="rscadd">FG42</li>
|
|
<li class="rscadd">PPsh</li>
|
|
<li class="rscadd">PPS</li>
|
|
<li class="rscadd">Some gun reliability</li>
|
|
<li class="rscadd">Security level sounds.</li>
|
|
</ul>
|
|
<h3 class="author">Hulkamania updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds stasis beds to the empty medbay on the Zeta Shuttle, now with less dying!</li>
|
|
<li class="spellcheck">Shuttle doors were incorrectly labeled "Theta" instead of "Zeta"</li>
|
|
<li class="rscadd">Other stations will now receive your emergency shuttle request reason! Tell them just how much plasma you're breathing!</li>
|
|
</ul>
|
|
<h3 class="author">Kathy Ryals updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Nanotrasen has recently hired a new clothing company to design some stylish, science-themed beret ! The Research Director is provided with a free sample in his locker, and three more are available in your nearest Sci-Drobe !</li>
|
|
</ul>
|
|
<h3 class="author">MLGTASTICa updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ports Skyrat AI/Cyborg QoL</li>
|
|
<li class="rscadd">AI can now examine objects and mobs.</li>
|
|
<li class="code_imp">Added a AI examine proc.</li>
|
|
</ul>
|
|
<h3 class="author">Orange man actually looked at the runtimes, Willox, Inept-At-Job figured out the symptoms, Kylerace owned a map editor, ActionNinja figured out why it was broken, and LemonInTheDark did a one line change updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes a memory leak, there's a good chance that it's the same one that killed kilo.</li>
|
|
</ul>
|
|
<h3 class="author">Qustinnus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Uranium material gives less radioactivity per unit</li>
|
|
<li class="balance">Sheets now have more material effects</li>
|
|
<li class="balance">Statues now have less material effects</li>
|
|
<li class="bugfix">Fixes monkeycube size and organ callback and microwaves</li>
|
|
</ul>
|
|
<h3 class="author">Ryll/Shaps updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Temporal Scarring now has separate scar slots for each of your character slots, meaning scars saved to Character 1 will no longer be loaded by Character 2.</li>
|
|
<li class="tweak">Changelings now save the scars someone has when DNA stinging them, and will recreate those scars when using that disguise. These fake scars are removed when the disguise is changed or dropped, though real scars that the Changeling has suffered will remain through disguises and still need to be removed via fleshmend or carpotoxin</li>
|
|
<li class="balance">Sleeping carp users are no longer immune to piercing, which means they can once again use most medical supplies, but will trip on glass and such like normal people. In return, they are now somewhat more resistant to suffering wounds.</li>
|
|
<li class="tweak">Thick material checks (like syringes and such) are now applied on a bodypart by bodypart basis, rather than just depending on your suit.</li>
|
|
<li class="tweak">Medical, chemical, and wound scanners are now consistent in that they are all inaccessible to the blind. Progress!</li>
|
|
</ul>
|
|
<h3 class="author">Skoglol updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Aux base is now a separate access. Removed construction access from curator. Everyone else that had access to aux base before has gotten the new access, except for geneticists.</li>
|
|
<li class="tweak">Cleaned up roundend report somewhat.</li>
|
|
</ul>
|
|
<h3 class="author">SkyratBot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Clowns no longer harm themselves with toy dualsabers</li>
|
|
<li class="rscdel">stimball reaction</li>
|
|
<li class="rscdel">ammonia crystals</li>
|
|
<li class="rscdel">hexane_n2o_filtering</li>
|
|
<li class="rscdel">all three gas crystal_production</li>
|
|
<li class="rscdel">proto_nitrate_plasma_response</li>
|
|
<li class="bugfix">fixed modular computer program icons not showing.</li>
|
|
<li class="soundadd">Rethemed the venus human traps, soundwise</li>
|
|
<li class="imageadd">Rethemed the venus human traps, spritewise</li>
|
|
<li class="tweak">Crystal Invasion event is no longer random and is now a delamination event. When a delaminating crystal has high power, but not enough to collapse into a tesla, it may instead trigger the Crystal Invasion event when the countdown hits 0. This gives the crew one last opportunity to complete the event and restore their crystal back to normal.</li>
|
|
<li class="tweak">NT Software Hub shows all programs that could be downloaded</li>
|
|
<li class="tweak">Scarves are smaller now and can fit in boxes.</li>
|
|
<li class="bugfix">tray wearable on belt and has sprite</li>
|
|
<li class="rscdel">some more unused devil code</li>
|
|
<li class="bugfix">Borg tablets now correctly work when the borg is out of power (though you'll get no networking until you get that power issue sorted out).</li>
|
|
<li class="bugfix">Borgs that are synced to AIs can correctly view and print photos once more.</li>
|
|
<li class="bugfix">Icebox RD console can be reached now</li>
|
|
<li class="bugfix">Icebox Xeno fridge is in the cubical is now accessible</li>
|
|
<li class="bugfix">Icebox Xeno apc moved to stop odd power issue</li>
|
|
<li class="bugfix">Shuttle loader no more lost big shuttles.</li>
|
|
<li class="balance">Pluoxium generation is back to normal.</li>
|
|
<li class="rscadd">Cyborgs now have a Highlander module to use when said gamemode is enabled. The Highlander borg module comes equipped with a claymore, a pinpointer, and traditional garments for the occasion. Like humanoid contenders, Highlander borgs will die in three strikes.</li>
|
|
<li class="rscadd">AIs will become Highlander Cyborgs upon Highlander mode being triggered.</li>
|
|
<li class="balance">Humanoid Highlander contenders now get a syndicate headset, so that banter may live on even if telecomms does not.</li>
|
|
<li class="balance">Humanoid Highlander contenders are now immune to shocks, preventing them from being able to claim a cyborg killed them with an unfair shocked door.</li>
|
|
<li class="bugfix">It is no longer possible to succeed as a highlander contenders if other contenders are alive on the shuttle.</li>
|
|
<li class="bugfix">Borg tool storage huds no longer freak out if there are zero stored modules.</li>
|
|
<li class="bugfix">fixed loading map templates on new z-levels causing them to be off by one turf in the x/y axes.</li>
|
|
<li class="bugfix">fixed main cargo doors to include mining access</li>
|
|
<li class="rscadd">The Games vendor now holds a box of "Pin the tail on the Corgi".</li>
|
|
<li class="bugfix">Crafting recipes that require both bottles and reagents now craft properly when the bottle contains the reagent, without duplicating items.</li>
|
|
<li class="bugfix">Crafting that consumes items that have some sort of inventory should now dump the inventory contents out instead of deleting them.</li>
|
|
<li class="imageadd">makes portal and gravity gun inhands more visible on flooring</li>
|
|
<li class="bugfix">Fixes decals causing 20k runtimes and blood not cleaning</li>
|
|
<li class="tweak">lowered default volume for musical instruments</li>
|
|
<li class="bugfix">The Airlock Painter should now paint airlocks in all appropriate scenarios where it failed to do so before.</li>
|
|
<li class="bugfix">Null rods will no longer banish themselves into the nether realms (never to be seen again) when you select a new null rod skin while your active hand contains anything but the null rod.</li>
|
|
<li class="admin">Fixed advanced proc calls not sanitizing returned html correctly.</li>
|
|
<li class="tweak">You can now throw a lot of throwable things over railings where previously you couldn't. Including people. Just like God intended.</li>
|
|
<li class="rscadd">Dynamic mode can now spawn Abductors</li>
|
|
<li class="rscadd">A new dance-themed emergency shuttle has been added to the rotation. Buy it today!</li>
|
|
<li class="rscadd">Reverse wrench mode upgrade to the RPD. Attention, due to budget cuts, the mode is hard linked to the destroy mode control button.</li>
|
|
<li class="tweak">fixed the bad descriptions in a few summon recipes</li>
|
|
<li class="balance">rust walker now requires a head.</li>
|
|
<li class="balance">stalker needs eyes insted of a knife.</li>
|
|
<li class="bugfix">Latejoin chaplains should no longer have invisible bibles in certain circumstances.</li>
|
|
<li class="bugfix">fixed the direction of that board</li>
|
|
<li class="spellcheck">added another L.</li>
|
|
<li class="bugfix">Iron falsewalls are no longer invisible.</li>
|
|
<li class="bugfix">communication keybinds</li>
|
|
<li class="rscadd">You can slap people by aiming at the mouth with disarm intent</li>
|
|
<li class="bugfix">The markings on mothpeople will not show over missing or augmented limbs any more.</li>
|
|
<li class="bugfix">Supply Consoles and Express Supply Consoles will once again be built pre-emagged if their boards used to build them are emagged.</li>
|
|
<li class="bugfix">Supply Consoles will now once again allow Cargonia to buy contraband when their circuit boards are appropriately configured with a multitool.</li>
|
|
<li class="bugfix">Glowshrooms might be a bit faster idk</li>
|
|
<li class="bugfix">Blueprints now properly create areas.</li>
|
|
<li class="bugfix">adminhelping no longer removes entire admin tab</li>
|
|
<li class="bugfix">end of round no longer removes entire admin tab</li>
|
|
<li class="rscadd">Added mapping variants for a bunch of atmos machinery.</li>
|
|
<li class="rscadd">You can now buy the Shuttle 667 when a cult rune is dispelled with a null rod.</li>
|
|
<li class="rscadd">The rest verb works differently now: it will let you set your desired state. If you set it to resting then you'll fall to the floor as soon as you can (such as if you are buckled to a chair and are unbuckled), else you'll try to get up whenever you can. You can also get up while moving (crawling) now.</li>
|
|
<li class="bugfix">AIs can no longer pull things.</li>
|
|
<li class="bugfix">Fixes the vast majority of the problems with null rod sprites and bible sprites.</li>
|
|
<li class="bugfix">Null rods storage spots properly align with worn icon sprites. This includes some size adjustments. This is basically meaningless except for storage.</li>
|
|
<li class="imageadd">A sprite for the pride hammer in-hand.</li>
|
|
<li class="imageadd">New inhands for the moonlight greatsword and extradimensional sword.</li>
|
|
<li class="tweak">Newly added keybinds try to bind to their defaults when added and fail if the key is already taken</li>
|
|
<li class="rscadd">Reports indicate that space dragons now come in a variety of colors akin to space carps. Due to this, our researchers have started giving them names to distinct them from one another.</li>
|
|
<li class="balance">Space dragons now vomit up anything living inside them, preventing changelings and blob zombies from killing them from the inside.</li>
|
|
<li class="balance">Carp rifts now move around every so often when fully charged, making it harder to simply box them in.</li>
|
|
<li class="balance">Random space dragons are now as common as random blobs.</li>
|
|
<li class="bugfix">Blind people can't read wound scanner output</li>
|
|
<li class="tweak">Fix Chat Fixes Chat But HARDER</li>
|
|
<li class="admin">The panic bunker now supports living time, set it to 100000000 minutes today!</li>
|
|
<li class="bugfix">Jumpskirts no longer re-sew themselves into jumpsuits when being dyed in a washing machine</li>
|
|
<li class="bugfix">The Dwarfism mutation no longer bends and breaks reality. As a result, Flat Felinid Friday is once again cancelled.</li>
|
|
<li class="bugfix">Fixes certain clothes displaying blood overlays incorrectly</li>
|
|
<li class="balance">ups the size of eguns and lasers</li>
|
|
<li class="bugfix">Serving Trays can now hold things again.</li>
|
|
<li class="rscadd">You can now rebind OOC, Say and Me</li>
|
|
<li class="bugfix">fixed supermatter shutters on pubby</li>
|
|
<li class="rscadd">Add back Hilbert's Hotel, which once again correctly loads its stored rooms.</li>
|
|
<li class="bugfix">Fixed syndicate shuttle catalog entity, admins can now spawn the advanced syndicate infiltator during a round</li>
|
|
<li class="tweak">keybinding conflict alerts now wait a bit before being sent</li>
|
|
<li class="bugfix">fixes golem ship having rocks on engine places</li>
|
|
<li class="bugfix">fixes pubby chapel having centcom airlocks</li>
|
|
<li class="bugfix">fixes ice box having shifted lights on mining base</li>
|
|
<li class="bugfix">The unattended monkey has been removed from Pubby's Medbay</li>
|
|
<li class="bugfix">Pubby's disposals no longer jettisons recycled material into space</li>
|
|
<li class="bugfix">Minor issues in Pubby's pipe, power and camera networks have been corrected</li>
|
|
<li class="rscdel">Self-recharging basic yellow slime cores have been removed.</li>
|
|
<li class="tweak">Self-recharging hypercharged yellow slime cores are no longer self-recharging. They are now a high capacity cell choice. Their capacity is above Bluespace Cells but they recharge slower than ordinary cells.</li>
|
|
<li class="tweak">Motorised wheelchairs now use SIGNIFICANTLY less power and should last around 20 times as long before they run out of charge.</li>
|
|
<li class="rscadd">Science has been given a more experimentally themed set of bounties.</li>
|
|
<li class="rscdel">Much of the old science bounties were discontinued.</li>
|
|
<li class="rscdel">...As have the glass shard and cheese honker assistant bounties.</li>
|
|
<li class="bugfix">Synthmeat works for burgers again, and colored burgers are colored once more.</li>
|
|
<li class="tweak">Vendor refills in cargo are now in their own tab.</li>
|
|
<li class="rscadd">The orbit menu now has an Auto-Observe button! No more sifting through the lame observe menu to snoop in people's backpacks! Also, you can refresh the orbit menu now.</li>
|
|
<li class="bugfix">lava burns stuff inside stuff containers</li>
|
|
<li class="rscadd">Golems can wear a much larger variety of cosmetic clothing.</li>
|
|
<li class="rscadd">replace button to shuttle panel, load button now only load new shuttle</li>
|
|
<li class="tweak">shuttle template loads as shuttle</li>
|
|
<li class="rscadd">new shuttle console connects to shuttle on construction/spawn</li>
|
|
<li class="rscadd">new navigation computer connect to shuttle on construction/spawn</li>
|
|
<li class="tweak">docking_port id now unique, adds count to id if id already in work</li>
|
|
<li class="bugfix">ports from one template now work</li>
|
|
<li class="rscadd">Tank holders have been added. You can craft them using metal rods.</li>
|
|
<li class="rscdel">Condiment containers no longer change icon when their main ingredient changes (eg. salt saker no longer turns into flour sack when you refill it with flour)</li>
|
|
<li class="rscadd">Condiment bottle style can be specified when creating via CondiMaster</li>
|
|
<li class="bugfix">Name given to bottle created through CondiMaster now actually applied to it</li>
|
|
<li class="bugfix">Name given to condiment container by pen persists when container contents changed</li>
|
|
<li class="rscadd">Makes plasteel/plastitanium and a few other alloys actual materials.</li>
|
|
<li class="tweak">Statues can be rotated by alt clicking, if unanchored</li>
|
|
<li class="bugfix">Medical scanners, and kiosk now show all addictions</li>
|
|
<li class="bugfix">Admin full heal/revival now clears addictions as intended</li>
|
|
<li class="bugfix">Families checks addicts fully now</li>
|
|
<li class="tweak">ChemMaster got an update and the beaker is not needed to clear the buffer.</li>
|
|
<li class="bugfix">Communication and movement keybinds can now be properly unbound</li>
|
|
<li class="bugfix">Suit Storage Units will now correctly eject their contents in a variety of scenarios where previously they would refuse to do so.</li>
|
|
<li class="bugfix">Grinders and Slime Processors no longer eject their own components.</li>
|
|
<li class="bugfix">Mice properly spawn during the mouse migration event.</li>
|
|
<li class="tweak">The biogenerator in hydroponics will now dispense botany chemicals in volumes that aren't specifically designed to upset the user.</li>
|
|
<li class="rscadd">The Disco Inferno emergency escape shuttle is back, but it's admin-only now.</li>
|
|
<li class="bugfix">Corrected start check in blood filter surgery</li>
|
|
<li class="rscadd">SM will now delaminate faster if exposed to space</li>
|
|
<li class="bugfix">Wizards using the Warp Whistle will no longer become permanently immobilised.</li>
|
|
<li class="rscadd">Camera consoles now have move up down action buttons.</li>
|
|
<li class="bugfix">Using mecha drills to turn living things into not living piles of gibs will no longer prevent you from doing surgery for the rest of the round.</li>
|
|
<li class="tweak">Teleporter machinery now auto links with each other. This makes the old screwdriver + wirecutter interaction redundant, so it has been removed.</li>
|
|
<li class="balance">HoS and Captain Laserguns are now normal sized.</li>
|
|
<li class="rscadd">Jerry the cat is now his own subtype, and cannot catch Tom the Mouse.</li>
|
|
<li class="rscadd">Pizza now uses the new food component.</li>
|
|
<li class="rscdel">Custom pizza has been temporarily removed as a result.</li>
|
|
<li class="bugfix">holodeck carpets work now</li>
|
|
<li class="bugfix">Dronespeak manual on KS13 is once again infinite use, and can once again only be used on drones or silicons.</li>
|
|
<li class="balance">Space Cops now spawn with a Disabler alongside their existing weapon, and no longer have Gang HUDs.</li>
|
|
<li class="rscadd">Minor fixes to Meta's permabrig.</li>
|
|
<li class="bugfix">Moves the marisa robe back sprite one pixel to the left.</li>
|
|
<li class="tweak">Hilbert's Hotel Bag of Holding has been replaced with a raw bluespace anomaly core and inert bag of holding. For flavour.</li>
|
|
<li class="code_imp">More deletion cleanup</li>
|
|
<li class="rscadd">PubbyStation's medbay has undergone major reconstruction, including the addition of a plumbing area.</li>
|
|
<li class="bugfix">fixed a template loaded hidden things.</li>
|
|
<li class="bugfix">Showers once again react with a 10u reaction quantity per tick instead of... 1000u.</li>
|
|
<li class="tweak">Even more dark omens can befall anyone unlucky enough to get a cursed coupon...</li>
|
|
<li class="rscadd">Admins can now smite players with Bad Luck to make them rather accident prone.</li>
|
|
<li class="bugfix">Borgs can choose their flashlight colors again.</li>
|
|
<li class="rscadd">adds a new default suicide, a dance.</li>
|
|
<li class="balance">Getting up from the ground is steamlined. Instead of going up instantly after a stun and taking 2 seconds if you had rested, you take 1 second on both conditions but you can do so while moving without interrupting it. Shove stuns have been modified accordingly in light of this.</li>
|
|
<li class="tweak">Cotton seeds now appear in their appropriate alphabetical place in MegaSeed Servitor vendors.</li>
|
|
<li class="tweak">Ethereal power capacity and interactions with power sources has been scaled upwards. Ethereals will now have a more significant impact upon the sources they choose to receive power from.</li>
|
|
<li class="balance">The time it takes for an ethereal to drain a power cell has been increased a little, and the time for lights has been decreased a little.</li>
|
|
<li class="rscadd">Conveyor belt switches can now interact with screwdriver and wrench.</li>
|
|
<li class="code_imp">Removed free lag from the renderer</li>
|
|
<li class="tweak">HARS moves your brain to your chest instead of deleting it</li>
|
|
<li class="bugfix">This does in fact mean you can no longer heal admin traumas, roundstart quirks, and other brain oddities</li>
|
|
<li class="tweak">Admins and byond users can now set their OOC (and ASAY) color to light values and it will save in the preferences.</li>
|
|
<li class="rscadd">Regal rats can now heal off of cheese wheels as well as more royal cheese.</li>
|
|
<li class="rscadd">Royal rats can now occasionally appear during the mouse migration event.</li>
|
|
<li class="tweak">Rats, when killed, spawn dead rat items that can be eaten or cooked, like dead mice..</li>
|
|
<li class="tweak">Rats and mice now interact with mousetraps, albeit differently than mice do.</li>
|
|
<li class="bugfix">When you get ghost images on inventory buttons, you can now hover over and out to clear it.</li>
|
|
<li class="bugfix">Species without blood won't spawn with a vestigial heart any more</li>
|
|
<li class="bugfix">Paystands have visible feedback after for payment, making them usable if your id card is muted</li>
|
|
<li class="bugfix">fixes zealot's blindfold's flash protection</li>
|
|
</ul>
|
|
<h3 class="author">VexingRaven updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Nanotrasen has performed repairs on the escape pod navigation computers and they will once again dock at the CentComm recovery ship in the unlikely event of an evacuation.</li>
|
|
<li class="tweak">It is now possible to use item actions (internals!) while laying down</li>
|
|
<li class="bugfix">Being buckled to something no longer prevents using item actions</li>
|
|
<li class="bugfix">The kitchen cold room and medbay freezer air alarms on Metastation have been given reasonable temperature thresholds</li>
|
|
</ul>
|
|
<h3 class="author">Wallem updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Sign language users now make a visual effort to sign when their hands are full, and can't sign if they're holding an item in their one existing arm.</li>
|
|
<li class="bugfix">Sign language users are no longer "cured" by ling revives, regenerative extracts, or aheals.</li>
|
|
</ul>
|
|
<h3 class="author">bobbahbrown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a cross-server communication network setting to allow clustering servers into distinct groups for cross-server announcements</li>
|
|
<li class="rscadd">Re-styled the statpanel for an improved UI experience.</li>
|
|
<li class="admin">Put all admin buttons under one roof, now with subcategories within the statpanel.</li>
|
|
</ul>
|
|
<h3 class="author">bobbahbrown, MrStonedOne, Jordie0608 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="server">Added indices to improve support of searching through the tickets table, updated schema to 5.11.</li>
|
|
</ul>
|
|
<h3 class="author">qustinnus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">sodium chloride is now called salt</li>
|
|
<li class="code_imp">Ports soup, snacks, icecream, salads and meat to newfood</li>
|
|
<li class="code_imp">some cursed snowflake proc call now uses a blessed signal in trauma code</li>
|
|
<li class="rscadd">changes your cursor when you are holding shift to indicate you will examine</li>
|
|
<li class="bugfix">you can no longer cut pizza into bugged slices</li>
|
|
<li class="bugfix">some small foods are actually small again</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 September 2020</h2>
|
|
<h3 class="author">ATHATH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">The Grasp of Ash upgrade now causes Mansus Grasp to blind the people you use it on instead of causing it to fling the people you use it on away from you.</li>
|
|
</ul>
|
|
<h3 class="author">Azarak updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed taur privates rendering</li>
|
|
<li class="tweak">Tweaked save slots to 10</li>
|
|
<li class="bugfix">Fixed character creation not rendering in some cases</li>
|
|
</ul>
|
|
<h3 class="author">MrLostman updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Heavy armors have received a new design, from a land down under.</li>
|
|
</ul>
|
|
<h3 class="author">SkyratBot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Minor fixes for Syndicate Forgotten Ship.</li>
|
|
<li class="bugfix">Whiteships no longer lose their GPS signal when their bridge consoles get deconstructed and rebuilt.</li>
|
|
<li class="refactor">Mining mechas refactors</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 September 2020</h2>
|
|
<h3 class="author">Azarak updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a cool augmentation system</li>
|
|
<li class="rscadd">Added sprite body size preference to character creator</li>
|
|
<li class="rscadd">Added polychromic element and clothing! Donators can check them out in the loadout tab</li>
|
|
</ul>
|
|
<h3 class="author">Azarak, Gandalf2k15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added pixelshifting. (Default keybinding is ALT, check your keybinds!)</li>
|
|
</ul>
|
|
<h3 class="author">Gandalf2k15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">WAG!</li>
|
|
<li class="rscadd">BOOP!</li>
|
|
</ul>
|
|
<h3 class="author">Melbert updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes a bug with stacked medical items and wound treatment</li>
|
|
</ul>
|
|
<h3 class="author">SkyratBot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Arcade machines no longer require deconstructing and reconstructing in order to work.</li>
|
|
<li class="admin">Fixed deadmins getting a worse looking Who menu.</li>
|
|
<li class="tweak">Icebox Xenobiology has been expanded in new directions</li>
|
|
<li class="tweak">Icebox The Research Directors office has been updated</li>
|
|
<li class="bugfix">Moths won't have limb-shaped holes in their wings when facing certain directions if they have lost a limb any more.</li>
|
|
<li class="bugfix">fixes supermatter sliver throwing</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 September 2020</h2>
|
|
<h3 class="author">Arkatos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a search bar to the Stack Menu UI.</li>
|
|
<li class="tweak">Improvements to the Teleporter UI layout.</li>
|
|
<li class="tweak">Turret Control UI window height will now scale depending if you are a silicon or not.</li>
|
|
<li class="tweak">Shuttle Console UI will now properly show recharging status, and will not wildly shift window upon dropdown selection.</li>
|
|
<li class="bugfix">Exosuit Control Console UI will now properly show multiple pilots.</li>
|
|
<li class="spellcheck">Fixed a minor grammar mistake in the Holopad UI.</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a runtime caused by a DNA scanner's linked console var not being cleared properly.</li>
|
|
</ul>
|
|
<h3 class="author">SkyratBot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Built machines capable of being opened no longer vomit out their circuit boards on opening.</li>
|
|
<li class="bugfix">Smartfridges and smartfridge variants no longer vend their own components.</li>
|
|
<li class="tweak">Any interfaces that were previously usable when they shouldn't have been are now no longer usable in those scenarios. If an interface isn't usable when you believe it should be, please make an issue report.</li>
|
|
<li class="bugfix">Observers can no longer order things on express supply consoles.</li>
|
|
<li class="rscadd">The orbit menu now shows the total number of ghosts orbiting something</li>
|
|
<li class="bugfix">The Space Dragon carp rifts now correctly charge and the space dragon can now complete their objectives again.</li>
|
|
<li class="tweak">You may now change the sound of certain instruments with a selection of appropriate variations, similarly to the piano synth</li>
|
|
<li class="admin">admins can now edit the delays for reversing supplypods</li>
|
|
<li class="rscadd">Icebox now has an elevator! I just took the trousers of every shaft miner to batter town, word.</li>
|
|
<li class="bugfix">Animals will now properly punctuate their eating.</li>
|
|
<li class="bugfix">Scrubber and gas filters windows are now slightly larger so all the gasses are visible without scrolling</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 September 2020</h2>
|
|
<h3 class="author">Azarak updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added new cool lizard markings</li>
|
|
</ul>
|
|
<h3 class="author">Gandalf, bob updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Chk chk</li>
|
|
</ul>
|
|
<h3 class="author">NotRanged, Gandalf2k15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Changed explosion sound code to be more noticeable and terrifying throughout the station during siginificant explosive events.</li>
|
|
</ul>
|
|
<h3 class="author">SkyratBot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now bash your hand on glass with harm intent. (no damage obviously)</li>
|
|
<li class="bugfix">Paper walls have correct sounds, paper doors are not rotated.</li>
|
|
<li class="balance">The Freerunning quirk now lets you avoid brute damage from falling</li>
|
|
<li class="bugfix">Fixed falling from z-levels causing more damage than intended</li>
|
|
<li class="rscadd">Mothpeople now have a preference to choose their antennae type from.</li>
|
|
<li class="bugfix">Mothpeople will no longer have floating antennae when decapitated.</li>
|
|
<li class="rscadd">Adds a new admin shuttle call option: No recall.</li>
|
|
<li class="admin">Gives admins the option to enable or disable the shuttle.</li>
|
|
<li class="code_imp">Makes decals an element</li>
|
|
<li class="balance">Rebalanced Plastanium windows integrity and damage_deflection</li>
|
|
<li class="rscdel">remove obsolete face-direction keybinds</li>
|
|
<li class="rscadd">Additional language manuals available from certain space ruins. Lets you learn a new basic language from the roundstart species language pool - And if you're lucky, your friends can too.</li>
|
|
<li class="bugfix">Pubby and Ceres whiteships now have nav consoles.</li>
|
|
<li class="bugfix">All whiteships now emit GPS signals from their nav consoles. As a result, the Pubby whiteship now has a GPS signal.</li>
|
|
<li class="balance">Space exploration got a number of tweaks. Expect to see some old loot vanish and some new loot to appear in its place. New random loot spawns have been added in various ruins. More ruins have GPS signals. Space-ruin and whiteship GPS signals are no longer uniquely named.</li>
|
|
</ul>
|
|
<h3 class="author">YoYoBatty updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Wall mounted sparkers should now work</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 September 2020</h2>
|
|
<h3 class="author">Floof Ball / Kathrin Morrison updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Craftable jumbo chess pieces. Have an 8x8 space on the station? Have a public match people can watch!</li>
|
|
<li class="rscadd">New shutter sprites. Adds windowed and radiation-proofed shutters.</li>
|
|
<li class="rscadd">New sofa, craftable in-game with metal like the regular sofas.</li>
|
|
<li class="tweak">Sofas now have working armrests.</li>
|
|
</ul>
|
|
<h3 class="author">Melbert updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Minor fixes for the food storage component.</li>
|
|
</ul>
|
|
<h3 class="author">SkyratBot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Suit storage unit radial menus now close when you walk away.</li>
|
|
<li class="rscadd">Clicking a suit storage unit slot will try to put the item inside.</li>
|
|
<li class="bugfix">You can now use suit storage units while the power is out.</li>
|
|
<li class="bugfix">Machine boards and components are now stored in the machine contents list instead of in nullspace. This allows for new interactions with the contents of machines. To give context - C4 attached to a circuitboard that is then used to build a machine will actually explode inside the machine instead of exploding off the map in the hypothetical nullspace. Find new and creative ways to murder your friends!</li>
|
|
<li class="bugfix">Monkeys using bars of soap will no longer cause runtimes.</li>
|
|
<li class="code_imp">vis dir changes are now handled by vis_flags</li>
|
|
<li class="balance">Buffed gravitokinetic stands, and they can't hurt their user anymore.</li>
|
|
<li class="bugfix">Cleaned up the gain of the no breath trait to clear moods and alerts</li>
|
|
<li class="balance">Ash ascension now deals 5 times less damage</li>
|
|
<li class="rscadd">Ascension achievments for heretics.</li>
|
|
<li class="balance">Flesh ascension was reworked to now allow for you to transform into armsy and into human at will.</li>
|
|
<li class="balance">Marks are now applied using the mansus grasp and procced using the sickly blade</li>
|
|
<li class="rscadd">You can now shatter your sickly blade, which teleports you to a random safe turf on the station.</li>
|
|
<li class="balance">Blood siphon is a pointed spell</li>
|
|
<li class="balance">you can now choose your sacrifice out of 3 random people.</li>
|
|
<li class="balance">sacrifices now give you 2 charges</li>
|
|
<li class="balance">less influences now spawn on the station</li>
|
|
<li class="balance">Changed a few summon recipes.</li>
|
|
<li class="balance">Flesh ascension now triples your max amount of ghouls</li>
|
|
<li class="rscdel">heretics no longer have stalk objective</li>
|
|
<li class="rscadd">heretics now can roll die a glorius death or hijack objective.</li>
|
|
<li class="tweak">pierced realities start to appear 10 seconds after being harvested.</li>
|
|
<li class="bugfix">Slicing foods now needs a tool with a sharp edge.</li>
|
|
<li class="rscadd">Added tablets to borgs. Go bug a human to get some apps installed.</li>
|
|
<li class="rscadd">Added RoboTact, a borg self-management app to said tablet. This replaces all borg verbs.</li>
|
|
<li class="rscdel">Removed all borg verbs in favor of the app.</li>
|
|
<li class="tweak">Some lesser-used elements on the borg hud are now in the management app.</li>
|
|
<li class="bugfix">Icebox had many plumbing, and wiring issues fixed</li>
|
|
<li class="bugfix">The AI will no longer partially state laws or potentially even state incorrect laws entirely whenever their lawset is changed in the middle of stating laws.</li>
|
|
<li class="tweak">RCDing the top 2 levels of icebox's snow will create an open gap, where you can fall between z-levels.</li>
|
|
<li class="tweak">Bombing an area heavily on icebox's top 2 floors can also result in chasms leading to the second level.</li>
|
|
<li class="bugfix">Building atop openspace on icebox no longer produces magical snow under your lattices.</li>
|
|
<li class="rscadd">Non-motorized wheelchairs are now manufactured to be foldable.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 September 2020</h2>
|
|
<h3 class="author">ATHATH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Adding a symptom to a virus that already has 4 or 5 symptoms in it no longer has a chance of removing a random symptom from that virus.</li>
|
|
</ul>
|
|
<h3 class="author">Gandalf2k15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added LOOC, subtle, and subtler. Tweaked WHO too.</li>
|
|
</ul>
|
|
<h3 class="author">Ryll/Shaps updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Dismemberment will no longer lead to phantom scars showing up on a person's missing limbs. Insert your own MGSV joke here.</li>
|
|
<li class="bugfix">Fixed some bad logic that made self-treating severe/critical broken bones with bone gel have 63%/83% base fail rates, instead of 25%/45% as intended. As such, self-treating these wounds is now far less likely to fail, though you'll still have to wait for the effect.</li>
|
|
<li class="tweak">The bonuses to the above self-treatment success rates from drunkenness, morphine, and determination are a bit higher as well.</li>
|
|
<li class="tweak">You can now see what wound types a detached limb is suffering by inspecting it</li>
|
|
<li class="bugfix">Projectiles now properly display impact messages on people as well as blood impact splatters</li>
|
|
<li class="bugfix">Embedded objects now properly use the "a" article rather than "the" when relevant</li>
|
|
</ul>
|
|
<h3 class="author">SkyratBot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Flower Buds now have a countdown for ghosts</li>
|
|
<li class="rscdel">Removed devil and affiliated shitcode</li>
|
|
<li class="bugfix">Vatbeasts, gelatinous cubes, and sholean grapes are visible after being revived now</li>
|
|
<li class="bugfix">Non-gameplay impacting runtime related to antag datums.</li>
|
|
<li class="tweak">Code causing antag datums to silently fail when unusual error states occur has been replaced. This will cause errors that were previously ignored to now generate runtimes.</li>
|
|
<li class="bugfix">The AI can now move its camera up z-levels as well as down by using the option in the IC tab. If you're an AI and you can't see anything, your camera may be on the wrong Z-level. Try moving it up or returning hitting the button to return to your core.</li>
|
|
<li class="bugfix">Assuming direct control of mobs now appropriately updates the verb tabs. Notably, this fixes ghosts who accept offered AI roles not getting the AI verb tab, but will fix all instances of special verbs not unlocking for every other mob type too.</li>
|
|
<li class="rscadd">The "Who" verb now uses a table rather than a list.</li>
|
|
<li class="bugfix">Some fixes to map_template.load() to make it less runtime.</li>
|
|
<li class="refactor">Mecha medical and other_equipment refactor</li>
|
|
<li class="tweak">Makes the darkblade fit on your back instead of your belt.</li>
|
|
<li class="imageadd">Adds a whole bunch of missing sprites for: the nullrod, cult blade, spellblade, claymores and dark scythe, among others.</li>
|
|
<li class="imageadd">Updates the on-mobs for shotguns a little, and fixes several high powered firearms being concealable in suit storage slots.</li>
|
|
<li class="imageadd">Makes stunprods visible in suit storage slots.</li>
|
|
<li class="imageadd">Knife sprites for you belt and suit storage!</li>
|
|
<li class="tweak">Added request console to meta bar</li>
|
|
<li class="bugfix">The block movement key now locks turning like it used to.</li>
|
|
<li class="tweak">Large welding fuel tanks are now red instead of white. Large tanks now also have a difference in size.</li>
|
|
<li class="tweak">Cell chargers, PKA Modkits, light switches and buttons have been touched up a bit.</li>
|
|
<li class="tweak">The incinerator button no longer looks like just a light switch</li>
|
|
<li class="bugfix">You get a notice if you are unable to succumb to death</li>
|
|
<li class="rscadd">Added custom statues. Create carving block from 5 sheets of material then use a chisel on it.</li>
|
|
</ul>
|
|
<h3 class="author">imsxz updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">you can now pat carbon mobs on the head.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 September 2020</h2>
|
|
<h3 class="author">Gandalf2k15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added all of the emotes we once had.</li>
|
|
</ul>
|
|
<h3 class="author">SkyratBot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Sentient ice demons can no longer teleport.</li>
|
|
<li class="bugfix">Fixed max transfer rate/max output pressure in the gui of atmos devices not working correctly</li>
|
|
<li class="bugfix">Fixed being unable to build scooters from manually crafted skateboards</li>
|
|
<li class="balance">shades can now ventcrawl</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 September 2020</h2>
|
|
<h3 class="author">SkyratBot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Statpanel subsystem is now prioritized to run after the chat subsystem does</li>
|
|
<li class="bugfix">fixed a few random ruin map issues</li>
|
|
<li class="balance">increased the radiation amount of proto-nitrate bz response when less than 30 moles</li>
|
|
<li class="balance">increased the hallucination amount of the same reaction by a 0.2 factor</li>
|
|
<li class="bugfix">Keys no longer have a lifetime of 15 keypresses, meaning you can ctrl+movement keys ad infinitum again.</li>
|
|
<li class="rscadd">Pressing Esc now has the same effect as releasing all held/pressed keys from the keyboard. Handy if one gets stuck.</li>
|
|
<li class="tweak">Removed the old functionality in which Esc would delete what's on the input bar when not focused. Remove/backspace still does that.</li>
|
|
<li class="rscadd">Added a minimum amount for healium knock down, added a warning when traces are present</li>
|
|
<li class="tweak">Remove knockdown, added sleep (less intense effect) refractor: refractored sleeping debuff to take in consideration the TRAIT_SLEEPIMMUNE refractor: moved the healing effects to the reagent</li>
|
|
<li class="rscdel">removed oxyloss from the reagent effect</li>
|
|
<li class="tweak">lowered the amount of healing done by the healium gas</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 September 2020</h2>
|
|
<h3 class="author">Floof Ball#0798 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds four currently adminspawn only weapons which are all World War inspired.</li>
|
|
<li class="rscadd">Adds the improvised rifle and improvised revolving rifle.</li>
|
|
<li class="tweak">Reworks the improvised shotgun. It's now a break-action shotgun. It has new sprites too.</li>
|
|
</ul>
|
|
<h3 class="author">Gandalf2k15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">a better changelog.</li>
|
|
</ul>
|
|
<h3 class="author">SkyratBot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Skeletons and other bloodless and/or heartless creatures should no longer suffer from heart attacks. This includes those whose hearts have been rendered obsolete via surgery.</li>
|
|
<li class="balance">Spamming the spin emote, also known as tactical combat spinning, no longer counters new flash mechanics.</li>
|
|
<li class="bugfix">Fixes issue where overweight characters would be eternally fat and starving characters would become eternally starving on changing species to one that doesn't eat.</li>
|
|
<li class="tweak">Cargo warehouse now exists in the 1st basement of icebox.</li>
|
|
<li class="tweak">The QM office is now where the cargo warehouse is.</li>
|
|
</ul>
|
|
<h3 class="author">qustinnus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed some foods getting the wrong reagent counts</li>
|
|
<li class="bugfix">fixed trash runtime</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 September 2020</h2>
|
|
<h3 class="author">Qustinnus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Moves locking movement from being a hardcoded thing to being a customizable hotkey. The default for this is now Alt, moving movement toggle to C</li>
|
|
</ul>
|
|
<h3 class="author">SkyratBot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix a runtime related to pAI internal interfaces. Realise the actual intended look of pAI interfaces sucks. Revert intended look of pAI interfaces to how they looked when they runtimed, but without the runtime.</li>
|
|
<li class="rscdel">Hilbert's Hotel and its associated ruin have been removed from the game.</li>
|
|
<li class="refactor">Optimized conveyors</li>
|
|
<li class="rscadd">Quartermaster spawnpoint on Pubbystation</li>
|
|
<li class="rscadd">Shaft Miner spawnpoints on Pubbystation</li>
|
|
<li class="rscadd">Cargo Tech spawnpoints on Pubbystation</li>
|
|
<li class="bugfix">Fixed Pubbystation delivery access and mining access</li>
|
|
<li class="bugfix">The atmos subsystem costs represent the full use of the cost now, take a look and cry tears of blood</li>
|
|
<li class="bugfix">Severing and almost severing a body part should now always display the proper gruesome wounds messages instead of occasionally runtiming.</li>
|
|
<li class="rscadd">Added the CRAZY Hamburger as a craftable burger, for all the cooks who live in a society. Includes flashy green smoke.</li>
|
|
<li class="rscadd">Botanists can now make rolling paper packs at the bio generator to support dank activities</li>
|
|
<li class="tweak">Bio generator interface is now 420 pixels high to prevent a scrollbar from appearing</li>
|
|
<li class="bugfix">Runechat works better with the recorder</li>
|
|
<li class="rscadd">Spinning while the emote is on cooldown will make you confused, dizzy, and eventually puke if you go too fast.</li>
|
|
<li class="imageadd">Added new siding floor decals for mapping</li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 September 2020</h2>
|
|
<h3 class="author">Joe Berry updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The ice hermit ruin now properly falls from orbit onto icebox.</li>
|
|
</ul>
|
|
<h3 class="author">SkyratBot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Fixed a grammar mistake in the wizard greeting.</li>
|
|
<li class="tweak">Gibtonite ore now respects the disturbingly flexible flow of time, and will pulse once per countdown tick, instead of 1.25 or more depending upon time dilation.</li>
|
|
<li class="bugfix">Modular laptops and tablets will no longer experience abnormal behaviour including unclickable UI elements when placed in your bag, and will now close their interfaces appropriately.</li>
|
|
<li class="tweak">Monkeys now examine themselves instead of self hugging.</li>
|
|
<li class="bugfix">The upper section of the robotics mech bay room on Metastation is no longer shielded from radiation and you now have to enter the maintenance section to be safe.</li>
|
|
<li class="rscadd">Return on place shuttle rotating.</li>
|
|
<li class="bugfix">No more shuttle crashing on rotating.</li>
|
|
<li class="bugfix">Flashes are now more reliable and flashes hit by EMP will appropriately blind or not blind people based on whether they are facing the flash or not.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">18 September 2020</h2>
|
|
<h3 class="author">Arkatos, original by ShadowLarkens updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Stack menu now uses tgui.</li>
|
|
</ul>
|
|
<h3 class="author">SkyratBot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Apple Cakes no longer slice into Slime Cake Slices</li>
|
|
<li class="bugfix">You can now remove the toner cartridge from photocopiers</li>
|
|
<li class="tweak">Messages based on sight aren't obscured by darkness if you're right next to the source</li>
|
|
<li class="bugfix">EMP-shielded cameras will no longer runtime when destroyed.</li>
|
|
<li class="rscadd">Added a rest keybind! The default hotkey is U</li>
|
|
<li class="bugfix">Fixes a runtime in the air subsystem, where deleted objects were still processed.</li>
|
|
<li class="bugfix">Minor runtime with no gameplay impact related to printing implant cases.</li>
|
|
<li class="bugfix">Using a burning black crossbreed to transform into a slime, go ventcrawling, then transform back into a human while ventcrawling is now a lot more deadly.</li>
|
|
<li class="admin">admins can now edit the valid areas of close quarters cooking, become the next star of the close quarters cleaning!</li>
|
|
<li class="bugfix">Non-gameplay impacting runtime on holopads when the user spoke after placing a call but before it has been connected.</li>
|
|
<li class="tweak">As a ghost, you will not see emotes from mobs that dont have a client and are out of your range, while using ghost sight</li>
|
|
<li class="tweak">Cyrion-B is now named Zauker</li>
|
|
<li class="tweak">Plasmamen psychologists will now wear enviroslacks and medical helmets.</li>
|
|
<li class="bugfix">Microwaved cake batter and similar snack foods that create non-snack foods will no longer cause runtimes, meaning cakes now get filled with reagenty-goodness and are both delicious and nutritious.</li>
|
|
<li class="bugfix">Fixes runtime when transforming into a shade using a cursed Russian revolver.</li>
|
|
<li class="tweak">Ghost Whispers preference no longer requires Ghost Ears to be enabled to hear all whispers.</li>
|
|
<li class="bugfix">Every single thing that should have a belt/suit/worn sprite, now once again correctly has a worn sprite on the player's body.</li>
|
|
<li class="rscadd">Admins can run a debug verb to see what things are missing icon_states on the player's worn body.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 September 2020</h2>
|
|
<h3 class="author">Qustinnus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Moves spaghetti to new food</li>
|
|
<li class="bugfix">Fixes some more size problems on food</li>
|
|
<li class="bugfix">Fixes organs having wrong params</li>
|
|
</ul>
|
|
<h3 class="author">SkyratBot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Added two code paths to help catch and debug a runtime error in the fit_viewport verb.</li>
|
|
<li class="bugfix">You will now no longer feel so eternally sad if you gain the a trait where you no longer need to breath or become a God while you are suffocating.</li>
|
|
<li class="bugfix">AIs should no longer experience weird interface disparities or module selection issues when assuming direct control over a shell for the first time when said shell is damaged.</li>
|
|
<li class="bugfix">Fixes runtime when attempting to start surgery on simple mobs and other non-humans/humanlikes</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 September 2020</h2>
|
|
<h3 class="author">Gandalf2k15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Blueshield guns.</li>
|
|
</ul>
|
|
<h3 class="author">SkyratBot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Flashes now stun for shorter and the duration of the stun is based on the direction of your enemy.</li>
|
|
<li class="rscadd">Using a light tube on an unfinished light fixture will no longer break it.</li>
|
|
<li class="bugfix">Pubby Cargo will not go down so easily to fire. Its lights are once more controlled by man. Mining once again treads where it wishes.</li>
|
|
<li class="balance">Reworks N2O - Now it is quasi-sorium that still explodes.</li>
|
|
<li class="balance">Slightly Buffs RDX - It has a slightly bigger fire radius and explosive power in low quantities.</li>
|
|
<li class="rscadd">Added breadcat pet, craftable in your local kitchen!</li>
|
|
<li class="rscadd">icons are back on alt clicks</li>
|
|
<li class="bugfix">horrible performance from alt clicking turfs with multiple objects tweak:browser should notify the SS when it's ready to receive data</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 September 2020</h2>
|
|
<h3 class="author">SkyratBot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Added a confirmation prompt before harvesting a fully grown Replica Pod that has been associated with a player, but the player is not yet dead or ready to be revived. Gives you the choice of backing out or harvesting them for seeds. Functionality unchanged.</li>
|
|
<li class="code_imp">made ventcrawling not intentionally obfuscated badcode</li>
|
|
<li class="balance">The syndicate now provides a single empty syringe with it's dart gun.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 September 2020</h2>
|
|
<h3 class="author">Arkatos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Guide to Dank Mimery now uses a radial menu.</li>
|
|
<li class="rscadd">Mass Driver Control now uses tgui.</li>
|
|
<li class="refactor">Mass Driver Controls now process only when needed instead of all the time. In short, free performance for you.</li>
|
|
</ul>
|
|
<h3 class="author">SkyratBot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New RPD device, the temperature gate</li>
|
|
<li class="rscadd">new device, temperature pump</li>
|
|
<li class="bugfix">Meta Engineering lobby fixes and tweaks, added missing machine, moved lights in SM</li>
|
|
<li class="bugfix">Meta The bar and kitchen have had several updates to objects</li>
|
|
<li class="bugfix">Meta The service hall was widened by one tile</li>
|
|
<li class="bugfix">Meta Atmosia has a fancy new control room and a bigger storage room for projects</li>
|
|
<li class="rscadd">Whiteship is randomly chosen</li>
|
|
<li class="spellcheck">fixed a few atmos item/gas typos</li>
|
|
<li class="rscadd">Security's Education room has a sparta pit on icebox</li>
|
|
<li class="rscadd">Countdowns use maptext.</li>
|
|
<li class="rscadd">Botany is remade for ice box!</li>
|
|
<li class="bugfix">A few little fixes on Metastation.</li>
|
|
<li class="rscadd">Adds door seals to the game, printable at engineering and security lathes after they've been researched. Makes airlocks much harder to smash down if you can't remove them.</li>
|
|
<li class="tweak">Slightly changed how bonus health to an airlock works</li>
|
|
</ul>
|
|
<h3 class="author">VexingRaven updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">MetaStation's Departure Checkpoint telescreen is now properly connected to the station's camera network.</li>
|
|
<li class="rscadd">Health analyzers have been upgraded with the ability to alert their user when the subject is husked.</li>
|
|
<li class="rscadd">Defibrillators have been upgraded with the ability to alert their user when attempting to revive a husked corpse.</li>
|
|
<li class="rscadd">The husk status of a corpse is now visible when examining the corpse.</li>
|
|
<li class="spellcheck">The description for synthflesh and rezadone now mention their use in restoring husks.</li>
|
|
<li class="bugfix">Livers once again give peptides when put in a grinder</li>
|
|
<li class="bugfix">Mechs once again use power when moving and properly show errors when failing to move</li>
|
|
<li class="bugfix">Gygax Leg Actuator Overload button now works correctly</li>
|
|
<li class="bugfix">Orbital Mech Pads can once again send mechs</li>
|
|
</ul>
|
|
<h3 class="author">Wallem updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Fixes some issues with sign language, such as unique mime text, drunk slurring, punctuation, and megaphones.</li>
|
|
</ul>
|
|
<h3 class="author">itseasytosee updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">The hydrogen Axe now has back sprites.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 September 2020</h2>
|
|
<h3 class="author">SkyratBot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">A completely new cargo department for Pubby Station, try it out!</li>
|
|
<li class="rscadd">Bombmakers unite! Nanotrasen has recently retrofitted the Science department on the IceBox Station and made the Toxins Gas Storage room adjacent to... Toxins! They had to sell all of those scrubbers and gas canisters to pay for it though.</li>
|
|
<li class="rscdel">The RD however, is not too jazzed about his new office on IceBox, It's cut down by an incredibly slim margin, but...... What's the upside again?</li>
|
|
<li class="rscadd">Genetics Monkey Pen has shifted... Odd...</li>
|
|
<li class="rscadd">Mappers can now use Smart Pipes, pipes that autoconnect to other pipes, like redstone! MAPPERS ONLY!</li>
|
|
<li class="bugfix">A few little fixes on Deltastation.</li>
|
|
<li class="bugfix">xenobio cameras no longer runtime when they're not in their original allowed area.</li>
|
|
<li class="bugfix">Organ removal stops reagent reactions on the host</li>
|
|
</ul>
|
|
<h3 class="author">VexingRaven updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The AI will no longer get power/atmos/fire alarms from random ice box ruins</li>
|
|
<li class="refactor">Minor refactor of area alarm code</li>
|
|
<li class="admin">Removed old admin alert for engineering losing power which was meant for the singulo</li>
|
|
<li class="rscadd">Ventilation and a security monitor have been added to the Ice Box Station security desk</li>
|
|
<li class="rscadd">A security officer may now spawn at the security desk on Ice Box Station.</li>
|
|
<li class="spellcheck">Fixed the description of the door controls at the Ice Box Station security desk.</li>
|
|
</ul>
|
|
<h3 class="author">itseasytosee updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Cams in iceboxe's perma no longer reveal the door to the prisoner "reeducation" room</li>
|
|
</ul>
|
|
|
|
<h2 class="date">12 September 2020</h2>
|
|
<h3 class="author">ATHATH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a copy+paste error in the code for how synths handle their disguise species' mutant body parts.</li>
|
|
<li class="balance">The gem-encrusted hardsuit no longer slows you down while you wear it.</li>
|
|
</ul>
|
|
<h3 class="author">Joe Berry updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Brings back icebox mining mobs from the shadow realm.</li>
|
|
</ul>
|
|
<h3 class="author">SkyratBot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Spacemen will now take 4x larger breaths</li>
|
|
<li class="balance">Various pocket and belt-sized internals tanks have had their capacities increased 3x to 4x to account for the new breathing changes</li>
|
|
<li class="bugfix">Chemicals now correctly do effects when they stop metabolizing.</li>
|
|
<li class="bugfix">The ash walker ruin no longer contains an invisible singularity generator.</li>
|
|
<li class="bugfix">Various spells and abilities across reventants, wizards, genetics, heretics and others, no longer have cooldowns 10 times longer than expected.</li>
|
|
<li class="rscadd">BETTER_DIST define to replace the get_dist() native proc</li>
|
|
<li class="bugfix">event crash fix by replacing the native proc with the define</li>
|
|
<li class="tweak">monster damage overall reduced and boss spawning changed a bit</li>
|
|
<li class="bugfix">sinks now refill properly after multiple uses or after wetting a mop</li>
|
|
<li class="rscadd">Added rollerskates and skishoes, available at the library's fun vendor</li>
|
|
<li class="code_imp">wheelys are now a skateboard subtype and more modular</li>
|
|
<li class="code_imp">improvised skateboard is now it's own subtype</li>
|
|
<li class="bugfix">fixed monkey shuttle</li>
|
|
<li class="bugfix">Re-adds the reagent grinder to Pubbystation's xenobiology wing.</li>
|
|
<li class="bugfix">Fixed a runtime with Plexagon Access Management when the second ID slot is missing.</li>
|
|
<li class="bugfix">Plexagon Access Management now follows the standard for ID reading and requires you to insert your card.</li>
|
|
<li class="rscadd">A new, familiar breed of plant has been spotted growing in the barren wastes of icebox station.</li>
|
|
<li class="admin">The supplypod menu no longer sucks</li>
|
|
<li class="rscadd">hydrogen + rads = trit</li>
|
|
<li class="rscadd">5 new gases</li>
|
|
<li class="rscadd">Healium : made from Bz + Freon + cold, it knocks people down but have healing properties</li>
|
|
<li class="rscadd">Proto Nitrate : made from pluox and H2 + heat, it has different reaction with a bunch of other gases</li>
|
|
<li class="rscadd">Cyrion B : made from hypernoblium + stimulum around 0°C, it has heavy damage if breathed but is decomposed rapidly by N2</li>
|
|
<li class="rscadd">Halon : made from bz + trit + cold, it reacts with O2 at high temperature removing it and cooling the air, helping putting out fires</li>
|
|
<li class="rscadd">Hexane : made from bz + H2 + cold, it reacts with plasma and n2o and removes them from the air mix, filtering them.</li>
|
|
<li class="tweak">stimulum no longer require plasma</li>
|
|
<li class="rscadd">canister sprites, gas sprites</li>
|
|
<li class="rscadd">crystal from gases formation and reaction</li>
|
|
<li class="rscadd">new metallic hydrogen recipes</li>
|
|
<li class="rscadd">elder atmosian statue</li>
|
|
<li class="rscadd">supermatter interactions</li>
|
|
<li class="tweak">minor changes to fusion math to make it "easier" to start add : pluoxium can be also made without using rads (not removing the rad production one) (this also produces a minimal amount of h2)</li>
|
|
<li class="tweak">lowered hypernoblium min temperature of reaction</li>
|
|
<li class="tweak">metallic hydrogen production more common</li>
|
|
<li class="rscadd">cyrion-b bounty</li>
|
|
<li class="rscadd">all 5 gases are up to selling</li>
|
|
<li class="tweak">Now you know that pipe meter can be wrenched on pipes, or screwdrived to floor.</li>
|
|
<li class="bugfix">canisters no more give runtime error on shuttle loading</li>
|
|
<li class="bugfix">You can no longer see what surgery steps are being performed on you while blind.</li>
|
|
<li class="code_imp">Fixes master lint and makes hilberthotel.dm use tabs instead of spaces</li>
|
|
<li class="tweak">Meta service overhaul the great botany.</li>
|
|
<li class="bugfix">Living things should no longer hyperventilate 24/7 and will once again breathe at more leisurely pace.</li>
|
|
<li class="bugfix">The PubbyStation Monastery Shuttle will no longer maroon passengers in deep space when the emergency shuttle docks at centcom.</li>
|
|
<li class="bugfix">Runechat no longer breaks when the tick lag is changed</li>
|
|
<li class="rscadd">Alt-clicking atmos machinery will now give a chat message explaining what happened.</li>
|
|
<li class="rscadd">Adds CRISPR - a gene editing method that lets you overwrite base mutations</li>
|
|
</ul>
|
|
<h3 class="author">VexingRaven updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Air alarms, robots, and express supply consoles can now be unlocked with an ID in a tablet.</li>
|
|
<li class="bugfix">Air alarm operating modes are functional again.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 September 2020</h2>
|
|
<h3 class="author">SkyratBot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed drone_maint_green (M) north animation state</li>
|
|
<li class="rscdel">The scrubbers network no longer experiences backpressure surge. No ejection of contents will occur.</li>
|
|
<li class="bugfix">Hulks can now attack monkeys.</li>
|
|
</ul>
|
|
<h3 class="author">VexingRaven updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The Shuttle Catastrophe event can no longer occur to the Build Your Own Shuttle Kit.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 September 2020</h2>
|
|
<h3 class="author">ATHATH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">The default EMP feedback message for arm implants has been improved.</li>
|
|
</ul>
|
|
<h3 class="author">Qustinnus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Allows you to use the ability of vatbeasts when riding them</li>
|
|
</ul>
|
|
<h3 class="author">Ryll/Shaps updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The blob random event can no longer occur after the shuttle has reached the point of no return</li>
|
|
</ul>
|
|
<h3 class="author">SkyratBot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The crashed ship ruin now has proper meat.</li>
|
|
<li class="tweak">More cardboard box-adjacent things break down into cardboard, and are all made of cardboard.</li>
|
|
<li class="rscadd">Ligthing aoe projectile now have a no_stun version for the boss rank</li>
|
|
<li class="rscadd">Crystal mobs have TRAIT_TESLA_SHOCKIMMUNE to prevent boss from hurting himself and the other crystal mobs</li>
|
|
<li class="rscadd">Revamped mode, announced main portals with location, close them to be able to stabilize the SM</li>
|
|
<li class="balance">Balanced mobs spawn from portal and how much damage they deal</li>
|
|
<li class="bugfix">Fixed grammar stuff on crystal consume announcement</li>
|
|
<li class="tweak">Lowered time needed to use the crystal stabilizer to 7 second total</li>
|
|
<li class="refactor">Refractored code so that the more_portals() proc gets called by the event instead of a CALLBACK</li>
|
|
<li class="code_imp">Added check at start of event for presence of the supermatter crystal</li>
|
|
<li class="bugfix">The light tiles on disco inferno no longer look ugly when they burn down every shift.</li>
|
|
<li class="bugfix">Pacifists do not care about harm if it is for Scotland,</li>
|
|
<li class="bugfix">Corrected the directions of arcades on delta, icebox, and pubby</li>
|
|
<li class="bugfix">Fix ruins overlapping the station and away missions increasing world size.</li>
|
|
<li class="rscadd">adds trait injector mapping helper</li>
|
|
<li class="code_imp">Process procs now properly utilize deltatime when implementing rates, timers and probabilities, which paves way for easier subsystem tickrate adjustments.</li>
|
|
<li class="tweak">Things without a client or not alive, bots included, will be ejected out of the station pods (like the ones leading to the AI sat) on arrival, to prevent them being hidden in a very hard to detect location.</li>
|
|
<li class="bugfix">Showers no longer have the vapor reaction, as before the changes.</li>
|
|
<li class="bugfix">Showers no longer produce ludicrously over-scaled chemical reactions.</li>
|
|
<li class="balance">Gas chems now produce 1/4th less gas when released into the air as before.</li>
|
|
<li class="bugfix">fixed mech icons and lights</li>
|
|
<li class="bugfix">Made strafe behavior better</li>
|
|
<li class="bugfix">fixed mechs exploding</li>
|
|
<li class="bugfix">fixed mech weapon cooldowns being inconsistent</li>
|
|
<li class="code_imp">cleaned up mech code some more</li>
|
|
<li class="rscadd">You can now tap/rotate trading cards!</li>
|
|
<li class="rscadd">Readds the tesla with some changes, it's more about killing machines and people then the hull now. Oh and it makes pretty blue light now. Power delam your local supermatter crystal today</li>
|
|
<li class="rscadd">You feel the universe shift, tesla code has changed.</li>
|
|
<li class="bugfix">Most zaps no longer generate power, excepting the sm zaps.</li>
|
|
<li class="bugfix">The arena shuttle no longer teleports people into space.</li>
|
|
<li class="bugfix">Performing a head transplant will now properly preserve the appearance.</li>
|
|
<li class="balance">nightmares can now dodge beam projectiles on dark tiles</li>
|
|
<li class="tweak">lasers', emitters', and disablers' projectiles, now emit light only on their own tile, instead of a 3x3 square</li>
|
|
<li class="bugfix">Announcements now correctly read Mother Russia Bleeds</li>
|
|
<li class="bugfix">Delta added many fire alarms</li>
|
|
<li class="bugfix">FIXES WEEWOO MAKING SERVER EXPLODE</li>
|
|
<li class="bugfix">Random arcade cabinets keep rotation on mapload</li>
|
|
</ul>
|
|
<h3 class="author">Wallem updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds Sign Language as a new neutral quirk titled "Tongue Tied." Comes with all the benefits and challenges of using your hands to speak to people.</li>
|
|
</ul>
|
|
<h3 class="author">floyd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">moved cakes to newfood code</li>
|
|
<li class="balance">i fucked up some food lists because i misunderstood them, thats now fixed.</li>
|
|
<li class="code_imp">edible component now properly handles transfering reagents on processing, microwaving and crafting</li>
|
|
</ul>
|
|
<h3 class="author">itseasytosee updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="soundadd">light eaters make a slashing sound effect rather than a bludgeoning one</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 September 2020</h2>
|
|
<h3 class="author">Ryll/Shaps updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed an issue preventing zombies from being decappable. Krokodil addict zombies are also no longer immune to wounds</li>
|
|
<li class="balance">Eswords/dual sabers/armblades/light eaters/similar weapons no longer have significantly reduced wounding power and are similar in dismembering power to their old incarnations. In addition, they are moderately less hard-countered by armor.</li>
|
|
<li class="balance">Attacking a prone target will now hit the targeted limb 90% of the time rather than the standard 80% (50% less likely to hit a different limb)</li>
|
|
<li class="balance">Sutures and cauterization are more effective at patching up piercing wounds</li>
|
|
<li class="tweak">Improvised cauterization (anything hot that isn't a cautery) is now slightly less efficient and requires an aggressive grab to apply to the target. No more accidentally trying to cauterize the guy you just attacked with an esword!</li>
|
|
</ul>
|
|
<h3 class="author">SkyratBot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Chemicals now properly acknowledge exposure. Water is wet again, synthflesh will now apply properly, space lube will now properly make floors slippery again, etc.</li>
|
|
<li class="bugfix">Cryo cells work again and are no longer permanent icy prisons</li>
|
|
<li class="bugfix">Fixed internal martyrdom.</li>
|
|
<li class="tweak">passive gate max out limit pressure settings increased</li>
|
|
<li class="tweak">passive gate description more precise</li>
|
|
<li class="bugfix">fix sprite jank on layer 1 and 5</li>
|
|
<li class="tweak">Nanotrasen has updated the cooling setup of telecommunications rooms in Delta-Pattern Stations. It now makes the simulation faster.</li>
|
|
<li class="bugfix">Many stomach issues</li>
|
|
<li class="bugfix">Health Analyzers, and medical kiosk now show stomach contents</li>
|
|
<li class="code_imp">Acid levels have been componentized.</li>
|
|
<li class="tweak">pipes should be displayed in a fixed order</li>
|
|
<li class="rscdel">Reduced Diagnostics nanite program has been removed.</li>
|
|
<li class="rscadd">Nanite Debugging nanite program has been added. This program causes your nanites to display their program list when scanned, but comes with a 0.1/s nanite cost.</li>
|
|
<li class="tweak">Reduced Diagnostics nanite program functionality is now default behaviour. The nanite program list is hidden from nanite scanners by default. You now now to include the Nanite Debugging program to show the program list on scan.</li>
|
|
<li class="tweak">Researching Harmonic Nanite Programming now confers a passive boost of 0.1 regen rate to all nanite clouds. This boost takes effects as soon as the node is researched.</li>
|
|
<li class="tweak">Harmonic Nanite Programming research node now requires 3000 General and 3000 Nanite research, an increase of 1000 each.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 September 2020</h2>
|
|
<h3 class="author">ATHATH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The "plating repair tool" has been added to the game in the form of a printable upgrade for janiborgs. It's a subtype of the cautery that can repair burnt or damaged hull platings, allowing floor tiles to be placed over them once again.</li>
|
|
<li class="rscadd">The upgrade that adds it to a janiborg's list of tools can be printed once the Cyborg Upgrades: Utility tech node is researched.</li>
|
|
</ul>
|
|
<h3 class="author">ArcaneMusic + Kryson on Sprites updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">A migratory pack of Lobstrosities have appeared outside of icebox station, be advised of their charging attack.</li>
|
|
<li class="code_imp">Hostile simplemobs may now charge at targets.</li>
|
|
</ul>
|
|
<h3 class="author">Bumtickley00 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Printing and recycling bonesetters no longer creates materials from nothing</li>
|
|
<li class="tweak">The blood filter can now be put in medical belts and medical aid kits</li>
|
|
<li class="tweak">Spray bottles, amputation shears, and surgical tape can now be put in the medical aid kit</li>
|
|
</ul>
|
|
<h3 class="author">Fikou, sprites from CEV Eris updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">adds better grass sprites</li>
|
|
</ul>
|
|
<h3 class="author">Radacitus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a new Ingredient Beacon and gives it to the Chef in-place of their Ingredient Box on spawn.</li>
|
|
<li class="rscadd">Adds some custom text that appears when you use the Chef and Curator Beacons.</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed light eaters not consuming helmet / gun lights.</li>
|
|
</ul>
|
|
<h3 class="author">SkyratBot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can no longer earn achievements in debug mafia games.</li>
|
|
<li class="refactor">And the achievement code is much nicer :)</li>
|
|
<li class="rscadd">Suit storage units now use a radial menu.</li>
|
|
<li class="tweak">Suit storage units now put the items in your hand, rather than on the ground.</li>
|
|
<li class="bugfix">You can't use the civilain bounty console while depowered anymore.</li>
|
|
<li class="tweak">The "Fit Viewport" verb and preference now take into account a 300px minimum width for the chat, in case widescreen is combined with a narrow window.</li>
|
|
<li class="code_imp">Initialize will now not sleep properly</li>
|
|
<li class="bugfix">Adding missing firelocks and afire alarms in medbays</li>
|
|
<li class="rscadd">5 lines of code for a new mitogen reaction for the new vat-growing protein reagent that replace nutriment.</li>
|
|
<li class="rscdel">Icons have temporarily been removed from the alt click menu citing significant performance concerns. They will be brought back soon.</li>
|
|
<li class="bugfix">Cyborg do not scream when disinfected in a storage unit</li>
|
|
<li class="tweak">unlocked atmos full layer potential (now 5 layers avaiable instead of 3, not all objects can use the additional layers)</li>
|
|
<li class="bugfix">fixes organs not showing up in the limbgrower</li>
|
|
<li class="bugfix">Bounty tablets can print the bounty sheets again.</li>
|
|
<li class="bugfix">Swarmers can no longer break walls with large pressure differences across them.</li>
|
|
<li class="imageadd">Many meats have had their sprites replaced.</li>
|
|
<li class="rscadd">lizard meat, meat product & synthmeat have their own steaks now.</li>
|
|
<li class="bugfix">Fixed accordion not working</li>
|
|
<li class="bugfix">Crew monitor consoles now work again.</li>
|
|
<li class="refactor">Orbiter components are a little easier to understand now.</li>
|
|
<li class="bugfix">Wild mutation crops now carry over the physical traits from their parents.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 September 2020</h2>
|
|
<h3 class="author">Ryll/Shaps updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Skeletons and other boneheads can now treat their bone wounds with bone gel and slings without getting messages about their flesh being impenetrable.</li>
|
|
<li class="tweak">Wigs no longer appear on the examine lists of people wearing them</li>
|
|
<li class="bugfix">You can emote while conscious again</li>
|
|
</ul>
|
|
<h3 class="author">SkyratBot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The stomach is now needed to eat food or drink</li>
|
|
<li class="tweak">Vomiting now empties the stomach only,</li>
|
|
<li class="rscadd">New surgery to filter the blood of reagents and the tool that is needed</li>
|
|
<li class="tweak">Stomach pump surgery is now do able on the living</li>
|
|
<li class="bugfix">Zipper noises are no longer played on the lobby screen when a character joins with a random-colored jumpsuit.</li>
|
|
<li class="bugfix">Icebox pipe layering error</li>
|
|
<li class="tweak">pressure valve max trigger pressure settings increased</li>
|
|
<li class="bugfix">pressure valve no more over pressurize output</li>
|
|
<li class="tweak">spy glasses now use an action button instead of a verb, so they are less cryptic and someone will know how to use them</li>
|
|
<li class="balance">spy glasses are now sunglasses, removes the sunglasses from det's office so you can just take the spy ones from your locker</li>
|
|
<li class="bugfix">Alt clicking items in the listed turf tab doesn't open up a popup</li>
|
|
<li class="bugfix">Toggle suit sensors button missing</li>
|
|
</ul>
|
|
<h3 class="author">itseasytosee updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">supermatter tongs holding supermatter shards now have working in hand sprites</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 September 2020</h2>
|
|
<h3 class="author">ATHATH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Penthrite no longer makes you immune to staminacrit.</li>
|
|
<li class="bugfix">Penthrite no longer has an effect on people who can't metabolize it.</li>
|
|
<li class="bugfix">Spam-buckling and spam-unbuckling someone to/from a stasis bed while they have penthrite in their system will no longer cause them to enter a state of permanent critical condition.</li>
|
|
<li class="bugfix">If you regain the ability to metabolize chems while you have penthrite in your system, you'll also regain the special traits (immunity to hardcrit, immunity to softcrit, and immunity to the effects of heart failure) that penthrite's supposed to give you.</li>
|
|
<li class="balance">Penthrite now makes you immune to the damage over time that being in crit gives you, so as to better mimic its previous/intended effects.</li>
|
|
<li class="tweak">Penthrite's description has been modified slightly.</li>
|
|
</ul>
|
|
<h3 class="author">Arkatos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Admin controlled shuttles will now redirect to an actual shuttle controls upon authorization request instead of always targeting CentCom ferry. Admin staff can now also alternatively unlock or relock the shuttle upon request.</li>
|
|
<li class="tweak">Escape pods no longer start as admin controlled shuttles, they simply start locked until appropriate code level is set.</li>
|
|
</ul>
|
|
<h3 class="author">Melbert updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Slightly made it easier for blind people to examine things in hand / examine things closer</li>
|
|
<li class="bugfix">Fixed delayed blind examinations</li>
|
|
<li class="bugfix">Fixed blind people examining things with disabled/detached hands</li>
|
|
<li class="bugfix">Fixed blind people being able to reach through windows</li>
|
|
</ul>
|
|
<h3 class="author">Ryll/Shaps updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Pun Pun is Pun Pun again (except in rare cases where he is not)</li>
|
|
<li class="tweak">Keep an eye out for Furious George though, he's a serious loose cannon</li>
|
|
<li class="bugfix">Dying people can gasp and deathgasp again</li>
|
|
<li class="bugfix">Borgs can deathgasp (and normal gasp I guess) while stunned again</li>
|
|
<li class="bugfix">The message for disembowelment now properly displays</li>
|
|
</ul>
|
|
<h3 class="author">SkyratBot updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Quick swapping a suit will now properly check suit storage.</li>
|
|
<li class="refactor">Mech refactor</li>
|
|
<li class="rscdel">NanoTrasen has stopped supporting Standard cyborg modules, citing spiralling costs with managing legacy hardware and ancient upgrades.</li>
|
|
<li class="rscadd">Lesser summon bees, a spell that summons bees</li>
|
|
<li class="rscadd">New swab for netherworld critters! Make sure you put them into a different vat system than your other ones, as they do not react well with normal reagents!</li>
|
|
<li class="rscadd">H2O is a bit more spicy in the sm, and plux is now a danger rather then a gift, filter it out you nerds.</li>
|
|
<li class="balance">You feel a great shift in space, the spice rock has changed</li>
|
|
<li class="admin">select equipment now includes basic plasmaman outfit</li>
|
|
<li class="bugfix">mafia lobby now refreshes correctly!</li>
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<li class="rscadd">Added Crystal Invasion Event (with all the mechanics, mobs and item related)</li>
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<li class="tweak">You can buckle yourself and others into chairs that you're right next to, instead of needing to be on top of the chair to do it.</li>
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<li class="bugfix">The advanced fire extinguisher now has an inhand sprite, and no longer looks like a regular extinguisher.</li>
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<li class="code_imp">Converted check_obscured_slots() output to bitfield instead of list</li>
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<li class="bugfix">You cannot pry up floor tiles in the holodeck photobooth anymore.</li>
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<li class="bugfix">Puddles are now infinite sources of water again.</li>
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<li class="bugfix">Click-dragging behaviour has been restored to normal. Players will no longer attempt to buckle things to other things except when they quite intend to.</li>
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<li class="tweak">ladders keep its menu opened when you use ladder</li>
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<li class="bugfix">Spectral Blade - Ghosts that orbit it or the holder are no longer forced to spectate it until the end of time. Huzzah!</li>
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<li class="bugfix">For real. Not kidding. You can answer the call to aid someone with your spooky presence and then STOP ORBITING ON YOUR OWN AT ANY TIME just like any other object.</li>
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<li class="bugfix">Ghosts no longer receive a redundant orbit link when the Spectral Blade is raised.</li>
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<li class="rscadd">By using a TCG card on another TCG card, you can create piles of cards in order to play against each other.</li>
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<li class="rscadd">Using a deck if tcg cards on a table allows you to shuffle, flip, and draw from the deck as well.</li>
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<li class="bugfix">Fixed runtime error introduced by Delta's new cap office maintenance APC.</li>
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<li class="tweak">When hacking cyborgs, the Module Reset wire is now far more obvious.</li>
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<li class="bugfix">The gulag teleporter will now give prison jumpskirts, if the player's preference is set to jumpskirt.</li>
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<li class="tweak">The searing tool now starts as a cautery, rather than a drill.</li>
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<li class="admin">Hello admins, I've made your view options better reflect reality, you can't crash parallax for yourself by using them now.</li>
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<li class="rscadd">More flavor texts to crystal event related devices and structures to help players on what to do</li>
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<li class="rscadd">Ability to close the portals by using the combination of Analizer+Signaler</li>
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<li class="rscadd">Crystal monsters have now different ability but similar health and damage</li>
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<li class="rscadd">You can sacrifice someone to the crystal to increase the spawn delay by 5 seconds permanently</li>
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<li class="rscadd">sound effects to the destabilized crystal</li>
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<li class="tweak">spawned anomalies don't explode anymore</li>
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<li class="bugfix">event will end in a reasonable time</li>
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<li class="admin">It is now easier to change the flags of turrets.</li>
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<li class="bugfix">Alien larva can no longer evolve in vents and become stuck.</li>
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|
<li class="bugfix">The public can now exit the labor shuttle arrivals area on Box and Delta, without having to wait for the AI or sec to let them out.</li>
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<li class="code_imp">Allow heretic ghouls to use the sickly blade and ashen eyes</li>
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<li class="rscdel">R&D Consoles are no longer required to operate other machinery including mechfabs, omni-protolathes, omni-imprinters and the destructive analyzer. These consoles have been removed and replaced with basic modular computers.</li>
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<li class="rscdel">The destructive analyzer has lost its material reclaimation feature. It now only destroys items and unlocks techweb nodes.</li>
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<li class="bugfix">fixes mechpad crowbar act</li>
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</ul>
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<h3 class="author">oranges updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">New achievements for science</li>
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</ul>
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<h2 class="date">31 August 2020</h2>
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<h3 class="author">Qustinnus, 4Dplanner updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds map_generator datums, which will handle terrain generation for a specific area</li>
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<li class="rscadd">Adds a jungle generator datum, which uses rust-g noise to generate 3 layers of perlin noise to make a somewhat coheisve and seamless jungle based on height humidity and heat.</li>
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</ul>
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<h3 class="author">SkyratBot updated:</h3>
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|
<ul class="changes bgimages16">
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|
<li class="bugfix">Showers now preform a touch reaction, not a touch/vapor reaction with piped reagents.</li>
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|
<li class="bugfix">You can now build water recyclers in lathes, as intended.</li>
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|
<li class="refactor">A bunch of 1 and 0 use the true/false define now and changed up a bunch of returns</li>
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|
<li class="bugfix">fixed overlay lighting sometimes displaying offset</li>
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|
<li class="rscadd">You can now spray paint anything you want again.</li>
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|
<li class="rscadd">Pressure Valve (a device that allow gas flow in a pipenet if the input pressure is higher than the set pressure)</li>
|
|
<li class="rscadd">Added 2 new subtypes of gas meter so that they work on layers 1 and 3</li>
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|
<li class="bugfix">Deltastation: Fixes some broken gas meters to be on the correct layer</li>
|
|
<li class="bugfix">Icebox station: Fixes some broken gas meters to be on the correct layer, as well as relocating the random ones in maint to actual pipes</li>
|
|
<li class="bugfix">Pubbystation: Fixes some broken gas meters to be on the correct layer</li>
|
|
<li class="bugfix">Silicons and parrots can speak into their radios again.</li>
|
|
</ul>
|
|
<h3 class="author">oranges, kryson updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a medal box for the Head Of Personnel</li>
|
|
<li class="rscadd">Added the OrdoM memorial medal for paperwork excellence</li>
|
|
</ul>
|
|
<h3 class="author">qustinnus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">burgers now composition based</li>
|
|
<li class="bugfix">you can now grind bread again</li>
|
|
<li class="rscadd">you can now auto-eat things with edible component</li>
|
|
<li class="code_imp">food trash element, for dumping trash when u eat food</li>
|
|
</ul>
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</div>
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<b>GoonStation 13 Development Team</b>
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<div class = "top">
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<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
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<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
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</div>
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<br>
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<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
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<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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