Files
Bubberstation/code/datums/components/aura_healing.dm
T
067188d366 [MIRROR] Micro-optimize qdel by only permitting one parameter [MDB IGNORE] (#25889)
* Micro-optimize qdel by only permitting one parameter (#80628)

Productionizes #80615.

The core optimization is this:

```patch
-	var/hint = to_delete.Destroy(arglist(args.Copy(2))) // Let our friend know they're about to get fucked up.
+	var/hint = to_delete.Destroy(force) // Let our friend know they're about to get fucked up.
```

We avoid a heap allocation in the form of copying the args over to a new
list. A/B testing shows this results in 33% better overtime, and in a
real round shaving off a full second of self time and 0.4 seconds of
overtime--both of these would be doubled in the event this is merged as
the new proc was only being run 50% of the time.

* Micro-optimize qdel by only permitting one parameter

---------

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2023-12-29 14:41:12 +00:00

148 lines
4.6 KiB
Plaintext

#define HEAL_EFFECT_COOLDOWN (1 SECONDS)
/// Applies healing to those in the area.
/// Will provide them with an alert while they're in range, as well as
/// give them a healing particle.
/// Can be applied to those only with a trait conditionally.
/datum/component/aura_healing
/// The range of which to heal
var/range
/// Whether or not you must be a visible object of the parent
var/requires_visibility = TRUE
/// Brute damage to heal over a second
var/brute_heal = 0
/// Burn damage to heal over a second
var/burn_heal = 0
/// Toxin damage to heal over a second
var/toxin_heal = 0
/// Suffocation damage to heal over a second
var/suffocation_heal = 0
/// Stamina damage to heal over a second
var/stamina_heal = 0
/// Amount of blood to heal over a second
var/blood_heal = 0
/// Map of organ (such as ORGAN_SLOT_BRAIN) to damage heal over a second
var/list/organ_healing = null
/// Amount of damage to heal on simple mobs over a second
var/simple_heal = 0
/// Trait to limit healing to, if set
var/limit_to_trait = null
/// The color to give the healing visual
var/healing_color = COLOR_GREEN
/// A list of being healed to active alerts
var/list/current_alerts = list()
COOLDOWN_DECLARE(last_heal_effect_time)
/datum/component/aura_healing/Initialize(
range,
requires_visibility = TRUE,
brute_heal = 0,
burn_heal = 0,
toxin_heal = 0,
suffocation_heal = 0,
stamina_heal = 0,
blood_heal = 0,
organ_healing = null,
simple_heal = 0,
limit_to_trait = null,
healing_color = COLOR_GREEN,
)
if (!isatom(parent))
return COMPONENT_INCOMPATIBLE
START_PROCESSING(SSaura_healing, src)
src.range = range
src.requires_visibility = requires_visibility
src.brute_heal = brute_heal
src.burn_heal = burn_heal
src.toxin_heal = toxin_heal
src.suffocation_heal = suffocation_heal
src.stamina_heal = stamina_heal
src.blood_heal = blood_heal
src.organ_healing = organ_healing
src.simple_heal = simple_heal
src.limit_to_trait = limit_to_trait
src.healing_color = healing_color
/datum/component/aura_healing/Destroy(force)
STOP_PROCESSING(SSaura_healing, src)
var/alert_category = "aura_healing_[REF(src)]"
for(var/mob/living/alert_holder in current_alerts)
alert_holder.clear_alert(alert_category)
current_alerts.Cut()
return ..()
/datum/component/aura_healing/process(seconds_per_tick)
var/should_show_effect = COOLDOWN_FINISHED(src, last_heal_effect_time)
if (should_show_effect)
COOLDOWN_START(src, last_heal_effect_time, HEAL_EFFECT_COOLDOWN)
var/list/remove_alerts_from = current_alerts.Copy()
var/alert_category = "aura_healing_[REF(src)]"
for (var/mob/living/candidate in (requires_visibility ? view(range, parent) : range(range, parent)))
if (!isnull(limit_to_trait) && !HAS_TRAIT(candidate, limit_to_trait))
continue
remove_alerts_from -= candidate
if (!(candidate in current_alerts))
var/atom/movable/screen/alert/aura_healing/alert = candidate.throw_alert(alert_category, /atom/movable/screen/alert/aura_healing, new_master = parent)
alert.desc = "You are being healed by [parent]."
current_alerts += candidate
if (should_show_effect && candidate.health < candidate.maxHealth)
new /obj/effect/temp_visual/heal(get_turf(candidate), healing_color)
if (iscarbon(candidate) || issilicon(candidate) || isbasicmob(candidate))
candidate.adjustBruteLoss(-brute_heal * seconds_per_tick, updating_health = FALSE)
candidate.adjustFireLoss(-burn_heal * seconds_per_tick, updating_health = FALSE)
if (iscarbon(candidate))
// Toxin healing is forced for slime people
candidate.adjustToxLoss(-toxin_heal * seconds_per_tick, updating_health = FALSE, forced = TRUE)
candidate.adjustOxyLoss(-suffocation_heal * seconds_per_tick, updating_health = FALSE)
candidate.adjustStaminaLoss(-stamina_heal * seconds_per_tick, updating_stamina = FALSE)
for (var/organ in organ_healing)
candidate.adjustOrganLoss(organ, -organ_healing[organ] * seconds_per_tick)
else if (isanimal(candidate))
var/mob/living/simple_animal/animal_candidate = candidate
animal_candidate.adjustHealth(-simple_heal * seconds_per_tick, updating_health = FALSE)
else if (isbasicmob(candidate))
var/mob/living/basic/basic_candidate = candidate
basic_candidate.adjust_health(-simple_heal * seconds_per_tick, updating_health = FALSE)
if (candidate.blood_volume < BLOOD_VOLUME_NORMAL)
candidate.blood_volume += blood_heal * seconds_per_tick
candidate.updatehealth()
for (var/mob/remove_alert_from as anything in remove_alerts_from)
remove_alert_from.clear_alert(alert_category)
current_alerts -= remove_alert_from
/atom/movable/screen/alert/aura_healing
name = "Aura Healing"
icon_state = "template"
#undef HEAL_EFFECT_COOLDOWN