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* Icons folder cleaning wave two * Merge conflict resolution * Modular path hell * hmm * Update 2022-10.yml * Another modular thing --------- Co-authored-by: YesterdaysPromise <122572637+YesterdaysPromise@users.noreply.github.com> Co-authored-by: Giz <vinylspiders@gmail.com>
89 lines
2.7 KiB
Plaintext
89 lines
2.7 KiB
Plaintext
///Maximum amount of times a clock can be repaired until it's destroyed beyond repair.
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#define MAX_CLOCK_REPAIRS 2
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/obj/item/table_clock
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name = "table clock"
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desc = "An annoying clock that keeps you sane through tireless nights."
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icon = 'icons/obj/fluff/general.dmi'
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icon_state = "table_clock"
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inhand_icon_state = "table_clock"
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base_icon_state = "table_clock"
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w_class = WEIGHT_CLASS_TINY
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///Soundloop we use of a clock ticking.
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var/datum/looping_sound/clock/soundloop
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///Boolean on whether the clock has been destroyed.
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var/broken = FALSE
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///Amount of times the clock has been destroyed. It becomes unrepairable the third time.
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var/times_broken
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/obj/item/table_clock/Initialize(mapload)
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. = ..()
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soundloop = new(src, TRUE)
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/obj/item/table_clock/Destroy(force)
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soundloop.stop()
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return ..()
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/obj/item/table_clock/examine(mob/user)
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. = ..()
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if(broken)
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. += span_info("It appears to be currently broken. You can use it in-hand to repair it.")
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else
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. += span_info("The current CST (local) time is: [station_time_timestamp()].")
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. += span_info("The current TCT (galactic) time is: [time2text(world.realtime, "hh:mm:ss")].")
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/obj/item/table_clock/attackby(obj/item/attacking_item, mob/user, params)
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. = ..()
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if(attacking_item.force < 5 || broken)
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return
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if(break_clock(break_sound = 'sound/magic/clockwork/ark_activation.ogg'))
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user.visible_message(
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span_warning("[user] smashes \the [src] so hard it stops breaking!"),
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span_boldannounce("I can't stand this stupid machine anymore! Shut up already!"),
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span_notice("You hear repeated smashing!"),
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)
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/obj/item/table_clock/throw_at(atom/target, range, speed, mob/thrower, spin, diagonals_first, datum/callback/callback, force, gentle, quickstart)
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. = ..()
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if(!.)
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return
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break_clock(break_sound = 'sound/effects/footstep/glass_step.ogg')
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/obj/item/table_clock/interact(mob/user)
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. = ..()
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if(!broken)
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to_chat(user, span_warning("Touch the clock? And risk breaking it? Are you crazy??"))
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return
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if(times_broken > MAX_CLOCK_REPAIRS)
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user.balloon_alert(user, "clock unrepairable!")
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return
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user.balloon_alert(user, "fixing clock...")
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if(!do_after(user, 10 SECONDS, src))
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return
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user.balloon_alert(user, "clock repaired!")
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broken = FALSE
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soundloop.start()
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update_appearance(UPDATE_ICON)
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/obj/item/table_clock/update_icon_state()
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icon_state = "[base_icon_state][broken ? "_broken" : null]"
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return ..()
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/**
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* Breaks the clock, turning off the soundloop.
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* Returns TRUE if it successfully breaks, FALSE otherwise.
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*/
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/obj/item/table_clock/proc/break_clock(break_sound)
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if(broken)
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return FALSE
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broken = TRUE
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soundloop.stop()
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playsound(src, break_sound, 40, FALSE)
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times_broken++
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update_appearance(UPDATE_ICON)
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return TRUE
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#undef MAX_CLOCK_REPAIRS
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