Files
Bubberstation/code/game/machinery/camera/tracking.dm
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/mob/living/silicon/ai/proc/get_camera_list()
if(src.stat == 2)
return
var/list/L = list()
for (var/obj/machinery/camera/C in cameranet.cameras)
L.Add(C)
camera_sort(L)
var/list/T = list()
T["Cancel"] = "Cancel"
for (var/obj/machinery/camera/C in L)
var/list/tempnetwork = C.network&src.network
if (tempnetwork.len)
T[text("[][]", C.c_tag, (C.can_use() ? null : " (Deactivated)"))] = C
track = new()
track.cameras = T
return T
/mob/living/silicon/ai/proc/ai_camera_list(var/camera in get_camera_list())
set category = "AI Commands"
set name = "Show Camera List"
if(src.stat == 2)
src << "You can't list the cameras because you are dead!"
return
if (!camera || camera == "Cancel")
return 0
var/obj/machinery/camera/C = track.cameras[camera]
track = null
src.eyeobj.setLoc(C)
return
// Used to allow the AI is write in mob names/camera name from the CMD line.
/datum/trackable
var/list/names = list()
var/list/namecounts = list()
var/list/humans = list()
var/list/others = list()
var/list/cameras = list()
/mob/living/silicon/ai/proc/trackable_mobs()
if(usr.stat == 2)
return list()
var/datum/trackable/TB = new()
for(var/mob/living/M in mob_list)
// Easy checks first.
// Don't detect mobs on Centcom. Since the wizard den is on Centcom, we only need this.
var/turf/T = get_turf(M)
if(!T)
continue
if(T.z == 2)
continue
if(T.z > 6)
continue
if(M == usr)
continue
if(M.invisibility)//cloaked
continue
if(M.digitalcamo)
continue
// Human check
var/human = 0
if(istype(M, /mob/living/carbon/human))
human = 1
var/mob/living/carbon/human/H = M
//Cameras can't track people wearing an agent card or a ninja hood.
if(H.wear_id && istype(H.wear_id.GetID(), /obj/item/weapon/card/id/syndicate))
continue
if(istype(H.head, /obj/item/clothing/head/helmet/space/space_ninja))
var/obj/item/clothing/head/helmet/space/space_ninja/hood = H.head
if(!hood.canremove)
continue
// Now, are they viewable by a camera? (This is last because it's the most intensive check)
if(!near_camera(M))
continue
var/name = M.name
if (name in TB.names)
TB.namecounts[name]++
name = text("[] ([])", name, TB.namecounts[name])
else
TB.names.Add(name)
TB.namecounts[name] = 1
if(human)
TB.humans[name] = M
else
TB.others[name] = M
var/list/targets = sortList(TB.humans) + sortList(TB.others)
src.track = TB
return targets
/mob/living/silicon/ai/proc/ai_camera_track(var/target_name in trackable_mobs())
set category = "AI Commands"
set name = "Track With Camera"
set desc = "Select who you would like to track."
if(src.stat == 2)
src << "You can't track with camera because you are dead!"
return
if(!target_name)
src.cameraFollow = null
var/mob/target = (isnull(track.humans[target_name]) ? track.others[target_name] : track.humans[target_name])
src.track = null
ai_actual_track(target)
/mob/living/silicon/ai/proc/ai_actual_track(mob/living/target as mob)
if(!istype(target)) return
var/mob/living/silicon/ai/U = usr
U.cameraFollow = target
//U << text("Now tracking [] on camera.", target.name)
//if (U.machine == null)
// U.machine = U
U << "Now tracking [target.get_visible_name()] on camera."
spawn (0)
while (U.cameraFollow == target)
if (U.cameraFollow == null)
return
if (istype(target, /mob/living/carbon/human))
var/mob/living/carbon/human/H = target
if(H.wear_id && istype(H.wear_id.GetID(), /obj/item/weapon/card/id/syndicate))
U << "Follow camera mode terminated."
U.cameraFollow = null
return
if(istype(H.head, /obj/item/clothing/head/helmet/space/space_ninja) && !H.head.canremove)
U << "Follow camera mode terminated."
U.cameraFollow = null
return
if(H.digitalcamo)
U << "Follow camera mode terminated."
U.cameraFollow = null
return
if(istype(target.loc,/obj/effect/dummy))
U << "Follow camera mode ended."
U.cameraFollow = null
return
if (!near_camera(target))
U << "Target is not near any active cameras."
sleep(100)
continue
if(U.eyeobj)
U.eyeobj.setLoc(get_turf(target))
else
view_core()
return
sleep(10)
/proc/near_camera(var/mob/living/M)
if (!isturf(M.loc))
return 0
if(isrobot(M))
var/mob/living/silicon/robot/R = M
if(!(R.camera && R.camera.can_use()) && !cameranet.checkCameraVis(M))
return 0
else if(!cameranet.checkCameraVis(M))
return 0
return 1
/obj/machinery/camera/attack_ai(var/mob/living/silicon/ai/user as mob)
if (!istype(user))
return
if (!src.can_use())
return
user.eyeobj.setLoc(get_turf(src))
/mob/living/silicon/ai/attack_ai(var/mob/user as mob)
ai_camera_list()
/proc/camera_sort(list/L)
var/obj/machinery/camera/a
var/obj/machinery/camera/b
for (var/i = L.len, i > 0, i--)
for (var/j = 1 to i - 1)
a = L[j]
b = L[j + 1]
if (a.c_tag_order != b.c_tag_order)
if (a.c_tag_order > b.c_tag_order)
L.Swap(j, j + 1)
else
if (sorttext(a.c_tag, b.c_tag) < 0)
L.Swap(j, j + 1)
return L