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Examine death bodies should now display the correct text Changed the logic so that the message tells you if the players is: - Still in his body (`[t_He] [t_is] limp and unresponsive; there are no signs of life...`) or - A ghost that could enter the body again (`[t_He] [t_is] limp and unresponsive; there are no signs of life and [t_his] soul has departed, but the link is not yet fully broken...`) or - No ghost, that can reenter the body and no key (`[t_He] [t_is] limp and unresponsive; there are no signs of life and [t_his] soul has lost the will to live...`) Also refactored the code a bit: - Moved the death examine message generation to a proc so that you can work with returns - Removed pushed_do_not_resuscitate since its not needed this way