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Bubberstation/code/game/objects/items/storage/toolbox.dm
SkyratBot 7c68b51b6c [MIRROR] Nukies Update 7: Hats (Also massive uplink standardization, weapon kits and ammo changes) [MDB IGNORE] (#22937)
* Nukies Update 7: Hats (Also massive uplink standardization, weapon kits and ammo changes)

* Update nukeops.dm

* Update clownops.dm

* Modular fixes

---------

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
2023-08-08 12:38:40 -04:00

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15 KiB
Plaintext

/obj/item/storage/toolbox
name = "toolbox"
desc = "Danger. Very robust."
icon = 'icons/obj/storage/toolbox.dmi'
icon_state = "toolbox_default"
inhand_icon_state = "toolbox_default"
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
flags_1 = CONDUCT_1
force = 12
throwforce = 12
throw_speed = 2
throw_range = 7
demolition_mod = 1.25
w_class = WEIGHT_CLASS_BULKY
custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT*5)
attack_verb_continuous = list("robusts")
attack_verb_simple = list("robust")
hitsound = 'sound/weapons/smash.ogg'
drop_sound = 'sound/items/handling/toolbox_drop.ogg'
pickup_sound = 'sound/items/handling/toolbox_pickup.ogg'
material_flags = MATERIAL_EFFECTS | MATERIAL_COLOR
var/latches = "single_latch"
var/has_latches = TRUE
wound_bonus = 5
/obj/item/storage/toolbox/Initialize(mapload)
. = ..()
atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL
if(has_latches)
if(prob(10))
latches = "double_latch"
if(prob(1))
latches = "triple_latch"
update_appearance()
AddElement(/datum/element/falling_hazard, damage = force, wound_bonus = wound_bonus, hardhat_safety = TRUE, crushes = FALSE, impact_sound = hitsound)
/obj/item/storage/toolbox/update_overlays()
. = ..()
if(has_latches)
. += latches
/obj/item/storage/toolbox/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] robusts [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
return BRUTELOSS
/obj/item/storage/toolbox/emergency
name = "emergency toolbox"
icon_state = "red"
inhand_icon_state = "toolbox_red"
material_flags = NONE
/obj/item/storage/toolbox/emergency/PopulateContents()
new /obj/item/crowbar/red(src)
new /obj/item/weldingtool/mini(src)
new /obj/item/extinguisher/mini(src)
switch(rand(1,3))
if(1)
new /obj/item/flashlight(src)
if(2)
new /obj/item/flashlight/glowstick(src)
if(3)
new /obj/item/flashlight/flare(src)
new /obj/item/radio/off(src)
/obj/item/storage/toolbox/emergency/old
name = "rusty red toolbox"
icon_state = "toolbox_red_old"
has_latches = FALSE
material_flags = NONE
/obj/item/storage/toolbox/mechanical
name = "mechanical toolbox"
icon_state = "blue"
inhand_icon_state = "toolbox_blue"
material_flags = NONE
/// If FALSE, someone with a ensouled soulstone can sacrifice a spirit to change the sprite of this toolbox.
var/has_soul = FALSE
/obj/item/storage/toolbox/mechanical/PopulateContents()
new /obj/item/screwdriver(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool(src)
new /obj/item/crowbar(src)
new /obj/item/analyzer(src)
new /obj/item/wirecutters(src)
/obj/item/storage/toolbox/mechanical/old
name = "rusty blue toolbox"
icon_state = "toolbox_blue_old"
has_latches = FALSE
has_soul = TRUE
/obj/item/storage/toolbox/mechanical/old/heirloom
name = "toolbox" //this will be named "X family toolbox"
desc = "It's seen better days."
force = 5
w_class = WEIGHT_CLASS_NORMAL
/obj/item/storage/toolbox/mechanical/old/heirloom/Initialize(mapload)
. = ..()
atom_storage.max_specific_storage = WEIGHT_CLASS_SMALL
/obj/item/storage/toolbox/mechanical/old/heirloom/PopulateContents()
return
/obj/item/storage/toolbox/mechanical/old/clean // the assistant traitor toolbox, damage scales with TC inside
name = "toolbox"
desc = "An old, blue toolbox, it looks robust."
icon_state = "oldtoolboxclean"
inhand_icon_state = "toolbox_blue"
has_latches = FALSE
force = 19
throwforce = 22
/obj/item/storage/toolbox/mechanical/old/clean/proc/calc_damage()
var/power = 0
for (var/obj/item/stack/telecrystal/stored_crystals in get_all_contents())
power += (stored_crystals.amount / 2)
force = 19 + power
throwforce = 22 + power
/obj/item/storage/toolbox/mechanical/old/clean/attack(mob/target, mob/living/user)
calc_damage()
..()
/obj/item/storage/toolbox/mechanical/old/clean/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
calc_damage()
..()
/obj/item/storage/toolbox/mechanical/old/clean/PopulateContents()
new /obj/item/screwdriver(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool(src)
new /obj/item/crowbar(src)
new /obj/item/wirecutters(src)
new /obj/item/multitool(src)
new /obj/item/clothing/gloves/color/yellow(src)
/obj/item/storage/toolbox/electrical
name = "electrical toolbox"
icon_state = "yellow"
inhand_icon_state = "toolbox_yellow"
material_flags = NONE
/obj/item/storage/toolbox/electrical/PopulateContents()
var/pickedcolor = pick(GLOB.cable_colors)
new /obj/item/screwdriver(src)
new /obj/item/wirecutters(src)
new /obj/item/t_scanner(src)
new /obj/item/crowbar(src)
var/obj/item/stack/cable_coil/new_cable_one = new(src, MAXCOIL)
new_cable_one.set_cable_color(pickedcolor)
var/obj/item/stack/cable_coil/new_cable_two = new(src, MAXCOIL)
new_cable_two.set_cable_color(pickedcolor)
if(prob(5))
new /obj/item/clothing/gloves/color/yellow(src)
else
var/obj/item/stack/cable_coil/new_cable_three = new(src, MAXCOIL)
new_cable_three.set_cable_color(pickedcolor)
/obj/item/storage/toolbox/syndicate
name = "tactical toolbox" //SKYRAT EDIT
icon_state = "syndicate"
inhand_icon_state = "toolbox_syndi"
force = 15
throwforce = 18
material_flags = NONE
special_desc_requirement = EXAMINE_CHECK_SYNDICATE // Skyrat edit
special_desc = "A toolbox manufactured by the Syndicate containing extra tactical tools. Made of more robust materials than the average toolbox." // Skyrat edit
/obj/item/storage/toolbox/syndicate/Initialize(mapload)
. = ..()
atom_storage.silent = TRUE
/obj/item/storage/toolbox/syndicate/PopulateContents()
new /obj/item/screwdriver/nuke(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool/largetank(src)
new /obj/item/crowbar/red(src)
new /obj/item/wirecutters(src, "red")
new /obj/item/multitool(src)
new /obj/item/clothing/gloves/combat(src)
/obj/item/storage/toolbox/drone
name = "mechanical toolbox"
icon_state = "blue"
inhand_icon_state = "toolbox_blue"
material_flags = NONE
/obj/item/storage/toolbox/drone/PopulateContents()
var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
new /obj/item/screwdriver(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool(src)
new /obj/item/crowbar(src)
new /obj/item/stack/cable_coil(src,MAXCOIL,pickedcolor)
new /obj/item/wirecutters(src)
new /obj/item/multitool(src)
/obj/item/storage/toolbox/artistic
name = "artistic toolbox"
desc = "A toolbox painted bright green. Why anyone would store art supplies in a toolbox is beyond you, but it has plenty of extra space."
icon_state = "green"
inhand_icon_state = "artistic_toolbox"
w_class = WEIGHT_CLASS_GIGANTIC //Holds more than a regular toolbox!
material_flags = NONE
/obj/item/storage/toolbox/artistic/Initialize(mapload)
. = ..()
atom_storage.max_total_storage = 20
atom_storage.max_slots = 11
/obj/item/storage/toolbox/artistic/PopulateContents()
new /obj/item/storage/crayons(src)
new /obj/item/crowbar(src)
new /obj/item/stack/pipe_cleaner_coil/red(src)
new /obj/item/stack/pipe_cleaner_coil/yellow(src)
new /obj/item/stack/pipe_cleaner_coil/blue(src)
new /obj/item/stack/pipe_cleaner_coil/green(src)
new /obj/item/stack/pipe_cleaner_coil/pink(src)
new /obj/item/stack/pipe_cleaner_coil/orange(src)
new /obj/item/stack/pipe_cleaner_coil/cyan(src)
new /obj/item/stack/pipe_cleaner_coil/white(src)
new /obj/item/stack/pipe_cleaner_coil/brown(src)
/obj/item/storage/toolbox/ammobox
name = "ammo canister"
desc = "A metal canister designed to hold ammunition"
icon_state = "ammobox"
inhand_icon_state = "ammobox"
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
has_latches = FALSE
drop_sound = 'sound/items/handling/ammobox_drop.ogg'
pickup_sound = 'sound/items/handling/ammobox_pickup.ogg'
var/ammo_to_spawn
/obj/item/storage/toolbox/ammobox/PopulateContents()
if(!isnull(ammo_to_spawn))
for(var/i in 1 to 6)
new ammo_to_spawn(src)
/obj/item/storage/toolbox/ammobox/a762
name = "7.62mm ammo box (Surplus?)"
desc = "It contains a few clips. Goddamn, this thing smells awful. \
Has this been sitting in a warehouse for the last several centuries?"
ammo_to_spawn = /obj/item/ammo_box/a762
/obj/item/storage/toolbox/ammobox/a762/surplus
ammo_to_spawn = /obj/item/ammo_box/a762/surplus
/obj/item/storage/toolbox/ammobox/wt550m9
name = "4.6x30mm ammo box"
ammo_to_spawn = /obj/item/ammo_box/magazine/wt550m9
/obj/item/storage/toolbox/ammobox/wt550m9ap
name = "4.6x30mm AP ammo box"
ammo_to_spawn = /obj/item/ammo_box/magazine/wt550m9/wtap
/obj/item/storage/toolbox/maint_kit
name = "gun maintenance kit"
desc = "It contains some gun maintenance supplies"
icon_state = "maint_kit"
inhand_icon_state = "ammobox"
has_latches = FALSE
drop_sound = 'sound/items/handling/ammobox_drop.ogg'
pickup_sound = 'sound/items/handling/ammobox_pickup.ogg'
/obj/item/storage/toolbox/maint_kit/PopulateContents()
new /obj/item/gun_maintenance_supplies(src)
new /obj/item/gun_maintenance_supplies(src)
new /obj/item/gun_maintenance_supplies(src)
//floorbot assembly
/obj/item/storage/toolbox/attackby(obj/item/stack/tile/iron/T, mob/user, params)
var/list/allowed_toolbox = list(/obj/item/storage/toolbox/emergency, //which toolboxes can be made into floorbots
/obj/item/storage/toolbox/electrical,
/obj/item/storage/toolbox/mechanical,
/obj/item/storage/toolbox/artistic,
/obj/item/storage/toolbox/syndicate)
if(!istype(T, /obj/item/stack/tile/iron))
..()
return
if(!is_type_in_list(src, allowed_toolbox) && (type != /obj/item/storage/toolbox))
return
if(contents.len >= 1)
balloon_alert(user, "not empty!")
return
if(T.use(10))
var/obj/item/bot_assembly/floorbot/B = new
B.toolbox = type
switch(B.toolbox)
if(/obj/item/storage/toolbox)
B.toolbox_color = "r"
if(/obj/item/storage/toolbox/emergency)
B.toolbox_color = "r"
if(/obj/item/storage/toolbox/electrical)
B.toolbox_color = "y"
if(/obj/item/storage/toolbox/artistic)
B.toolbox_color = "g"
if(/obj/item/storage/toolbox/syndicate)
B.toolbox_color = "s"
user.put_in_hands(B)
B.update_appearance()
B.balloon_alert(user, "tiles added")
qdel(src)
else
balloon_alert(user, "needs 10 tiles!")
return
/obj/item/storage/toolbox/haunted
name = "old toolbox"
custom_materials = list(/datum/material/hauntium = SMALL_MATERIAL_AMOUNT*5)
/obj/item/storage/toolbox/guncase
name = "gun case"
desc = "A weapon's case. Has a blood-red 'S' stamped on the cover."
icon = 'icons/obj/storage/case.dmi'
icon_state = "infiltrator_case"
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
inhand_icon_state = "infiltrator_case"
has_latches = FALSE
var/weapon_to_spawn = /obj/item/gun/ballistic/automatic/pistol
var/extra_to_spawn = /obj/item/ammo_box/magazine/m9mm
/obj/item/storage/toolbox/guncase/Initialize(mapload)
. = ..()
atom_storage.max_specific_storage = WEIGHT_CLASS_BULKY
atom_storage.max_total_storage = 7 //enough to hold ONE bulky gun and the ammo boxes
atom_storage.max_slots = 4
/obj/item/storage/toolbox/guncase/PopulateContents()
new weapon_to_spawn (src)
for(var/i in 1 to 3)
new extra_to_spawn (src)
/obj/item/storage/toolbox/guncase/bulldog
name = "bulldog gun case"
weapon_to_spawn = /obj/item/gun/ballistic/shotgun/bulldog
extra_to_spawn = /obj/item/ammo_box/magazine/m12g
/obj/item/storage/toolbox/guncase/c20r
name = "c-20r gun case"
weapon_to_spawn = /obj/item/gun/ballistic/automatic/c20r
extra_to_spawn = /obj/item/ammo_box/magazine/smgm45
/obj/item/storage/toolbox/guncase/clandestine
name = "clandestine gun case"
weapon_to_spawn = /obj/item/gun/ballistic/automatic/pistol/clandestine
extra_to_spawn = /obj/item/ammo_box/magazine/m10mm
/obj/item/storage/toolbox/guncase/m90gl
name = "m-90gl gun case"
weapon_to_spawn = /obj/item/gun/ballistic/automatic/m90
extra_to_spawn = /obj/item/ammo_box/magazine/m223
/obj/item/storage/toolbox/guncase/m90gl/PopulateContents()
new weapon_to_spawn (src)
for(var/i in 1 to 2)
new extra_to_spawn (src)
new /obj/item/ammo_box/a40mm/rubber (src)
/obj/item/storage/toolbox/guncase/rocketlauncher
name = "rocket launcher gun case"
weapon_to_spawn = /obj/item/gun/ballistic/rocketlauncher
extra_to_spawn = /obj/item/ammo_box/rocket
/obj/item/storage/toolbox/guncase/rocketlauncher/PopulateContents()
new weapon_to_spawn (src)
new extra_to_spawn (src)
/obj/item/storage/toolbox/guncase/revolver
name = "revolver gun case"
weapon_to_spawn = /obj/item/gun/ballistic/revolver/syndicate
extra_to_spawn = /obj/item/ammo_box/a357
/obj/item/storage/toolbox/guncase/sword_and_board
name = "energy sword and shield weapon case"
weapon_to_spawn = /obj/item/melee/energy/sword
extra_to_spawn = /obj/item/shield/energy
/obj/item/storage/toolbox/guncase/sword_and_board/PopulateContents()
new weapon_to_spawn (src)
new extra_to_spawn (src)
new /obj/item/mod/module/hat_stabilizer (src)
new /obj/item/clothing/head/costume/knight (src)
/obj/item/storage/toolbox/guncase/cqc
name = "\improper CQC equipment case"
weapon_to_spawn = /obj/item/book/granter/martial/cqc
extra_to_spawn = /obj/item/storage/box/syndie_kit/imp_stealth
/obj/item/storage/toolbox/guncase/cqc/PopulateContents()
new weapon_to_spawn (src)
new extra_to_spawn (src)
new /obj/item/mod/module/hat_stabilizer (src)
new /obj/item/clothing/head/costume/snakeeater (src)
/obj/item/clothing/head/costume/snakeeater
name = "strange bandana"
desc = "A bandana. It seems to have a little carp embroidered on the inside, as well as the kanji '魚'."
icon_state = "snake_eater"
inhand_icon_state = null
/obj/item/clothing/head/costume/knight
name = "fake medieval helmet"
desc = "A classic metal helmet. Though, this one seems to be very obviously fake..."
icon = 'icons/obj/clothing/head/helmet.dmi'
worn_icon = 'icons/mob/clothing/head/helmet.dmi'
icon_state = "knight_green"
inhand_icon_state = "knight_helmet"
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
dog_fashion = null
/obj/item/storage/toolbox/guncase/doublesword
name = "double-energy sword weapon case"
weapon_to_spawn = /obj/item/dualsaber
extra_to_spawn = /obj/item/soap/syndie
/obj/item/storage/toolbox/guncase/doublesword/Initialize(mapload)
. = ..()
atom_storage.max_specific_storage = WEIGHT_CLASS_BULKY
atom_storage.max_total_storage = 10 //it'll hold enough
atom_storage.max_slots = 5
/obj/item/storage/toolbox/guncase/doublesword/PopulateContents()
new weapon_to_spawn (src)
new extra_to_spawn (src)
new /obj/item/mod/module/noslip (src)
new /obj/item/reagent_containers/hypospray/medipen/methamphetamine (src)
new /obj/item/clothing/under/rank/prisoner/nosensor (src)
/obj/item/storage/toolbox/guncase/soviet
name = "ancient gun case"
desc = "A weapon's case. Has the symbol of the Third Soviet Union stamped on the side."
icon_state = "mosin_case"
inhand_icon_state = "mosin_case"
weapon_to_spawn = /obj/effect/spawner/random/mosin
extra_to_spawn = /obj/effect/spawner/random/mosin/ammo
/obj/item/storage/toolbox/guncase/soviet/plastikov
name = "ancient surplus gun case"
desc = "A gun case. Has the symbol of the Third Soviet Union stamped on the side."
weapon_to_spawn = /obj/item/gun/ballistic/automatic/plastikov
extra_to_spawn = /obj/item/food/rationpack //sorry comrade, cannot get you more ammo, here, have lunch