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* Improves the RPG loot wizard event. (#77218) ## About The Pull Request As the title says. Adds a bunch more stat changes to various different items and a somewhat simple way of modifying them whilst minimizing side-effects as much as possible. Added a new negative curse of polymorph suffix that can randomly polymorph you once you pick up the item. Curse of hunger items won't start on items that are not on a turf. Curse of polymorph will only activate when equipped. Bodyparts, two-handed melees, bags, guns and grenades, to name a few, have a bunch of type-specific stat changes depending on their quality. Some items won't gain fantasy suffixes during the RPG loot event, like stacks, chairs and paper, to make gamifying the stats a bit harder. I'm sure there'll still be other ways to game the event, but it's not that big of a deal since these are the easiest ways to game it. High level items also have a cool unusual effect aura ## Why It's Good For The Game Makes the RPG item event cooler. Right now, it's a bit lame since everything only gains force value and wound bonus on attack. This makes the statistic increases more type-based and make it interesting to use It's okay for some items to be powerful since this is a wizard event and a very impactful one too. By making the curse of hunger items not spawn on people, it'll also make it a less painful event too. ## Changelog 🆑 add: Expanded the RPG loot wizard event by giving various different items their own statistic boost. /🆑 --------- Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com> * Improves the RPG loot wizard event. --------- Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com> Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
22 lines
990 B
Plaintext
22 lines
990 B
Plaintext
// Unit test to make sure that there are no duplicate keys when modify_fantasy_variable is called when applying fantasy bonuses.
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// Also to make sure the fantasy_modifications list is null when fantasy bonuses are removed.
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/datum/unit_test/modify_fantasy_variable/Run()
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for(var/obj/item/path as anything in subtypesof(/obj/item))
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var/obj/item/object = allocate(path)
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// Try positive
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object.apply_fantasy_bonuses(bonus = 5)
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object.remove_fantasy_bonuses(bonus = 5)
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TEST_ASSERT_NULL(object.fantasy_modifications)
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// Then negative
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object.apply_fantasy_bonuses(bonus = -5)
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object.remove_fantasy_bonuses(bonus = -5)
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TEST_ASSERT_NULL(object.fantasy_modifications)
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// Now try the extremes of each
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object.apply_fantasy_bonuses(bonus = 500)
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object.remove_fantasy_bonuses(bonus = 500)
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TEST_ASSERT_NULL(object.fantasy_modifications)
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object.apply_fantasy_bonuses(bonus = -500)
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object.remove_fantasy_bonuses(bonus = -500)
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TEST_ASSERT_NULL(object.fantasy_modifications)
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