Files
Bubberstation/code/datums/components/fov_handler.dm
SmArtKar d418fd344a Newspapers give inverse FOV and cover your face (#89924)
## About The Pull Request

Newspaper now give you inverse FOV (you can see everything outside of a
90 degree cone infront of your face), and prevent others from seeing
your whispers. You can counteract this downside by cutting out holes in
it using something sharp or pointy, but it'd be pretty obvious that
you're peeping at someone.


![dreamseeker_DbHD1mNYsR](https://github.com/user-attachments/assets/149624e3-2141-4496-be81-9651fb93d58c)


![dreamseeker_xOELoIkLgN](https://github.com/user-attachments/assets/8959034a-f5a1-42ae-8a1d-0c000f1a7d3f)

Empaths also can now "feel" people whisper through masks and helmets.

## Why It's Good For The Game

Its really immersive and also pretty funny, a very thematic use case for
FOV too.

## Changelog
🆑
add: Newspapers now give you inversed FOV, but you can negate this by
poking out holes in them with a sharp or pointy tool. They also prevent
people from seeing you whisper.
balance: Empaths can now "feel" people whispering even if they can't see
their mouth.
code: Cleaned up newspaper code.
/🆑
2025-03-12 16:00:05 +01:00

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/// Component which handles Field of View masking for clients. FoV attributes are at /mob/living
/datum/component/fov_handler
/// Currently applied x size of the fov masks
var/current_fov_x = BASE_FOV_MASK_X_DIMENSION
/// Currently applied y size of the fov masks
var/current_fov_y = BASE_FOV_MASK_Y_DIMENSION
/// Whether we are applying the masks now
var/applied_mask = FALSE
/// The angle of the mask we are applying
var/fov_angle = FOV_180_DEGREES
/// The blocker mask applied to a client's screen
var/atom/movable/screen/fov_blocker/blocker_mask
/datum/component/fov_handler/Initialize(fov_type = FOV_180_DEGREES)
if(!isliving(parent))
return COMPONENT_INCOMPATIBLE
var/mob/living/mob_parent = parent
var/client/parent_client = mob_parent.client
if(!parent_client) //Love client volatility!!
qdel(src) //no QDEL hint for components, and we dont want this to print a warning regarding bad component application
return
ADD_TRAIT(mob_parent, TRAIT_FOV_APPLIED, REF(src))
blocker_mask = new
set_fov_angle(fov_type)
on_dir_change(mob_parent, mob_parent.dir, mob_parent.dir)
update_fov_size()
update_mask()
/datum/component/fov_handler/Destroy()
var/mob/living/mob_parent = parent
REMOVE_TRAIT(mob_parent, TRAIT_FOV_APPLIED, REF(src))
if(applied_mask)
remove_mask()
if(blocker_mask) // In a case of early deletion due to volatile client
QDEL_NULL(blocker_mask)
return ..()
/datum/component/fov_handler/proc/set_fov_angle(new_angle)
fov_angle = new_angle
blocker_mask.icon_state = "[fov_angle > 0 ? fov_angle : (360 + fov_angle)]"
/// Updates the size of the FOV masks by comparing them to client view size.
/datum/component/fov_handler/proc/update_fov_size()
SIGNAL_HANDLER
var/mob/parent_mob = parent
var/client/parent_client = parent_mob.client
if(!parent_client) //Love client volatility!!
return
var/list/view_size = getviewsize(parent_client.view)
if(view_size[1] == current_fov_x && view_size[2] == current_fov_y)
return
current_fov_x = BASE_FOV_MASK_X_DIMENSION
current_fov_y = BASE_FOV_MASK_Y_DIMENSION
var/matrix/new_matrix = new
var/x_shift = view_size[1] - current_fov_x
var/y_shift = view_size[2] - current_fov_y
var/x_scale = view_size[1] / current_fov_x
var/y_scale = view_size[2] / current_fov_y
current_fov_x = view_size[1]
current_fov_y = view_size[2]
if (fov_angle < 0)
x_scale *= -1
y_scale *= -1
blocker_mask.transform = new_matrix.Scale(x_scale, y_scale)
blocker_mask.transform = new_matrix.Translate(x_shift * 16, y_shift * 16)
/// Updates the mask application to client by checking `stat` and `eye`
/datum/component/fov_handler/proc/update_mask()
SIGNAL_HANDLER
var/mob/parent_mob = parent
var/client/parent_client = parent_mob.client
if(!parent_client) //Love client volatility!!
return
var/user_living = parent_mob != DEAD
var/atom/top_most_atom = get_atom_on_turf(parent_mob)
var/user_extends_eye = parent_client.eye != top_most_atom
var/should_apply_mask = user_living && !user_extends_eye
if(should_apply_mask == applied_mask)
return
if(should_apply_mask)
add_mask()
else
remove_mask()
/datum/component/fov_handler/proc/remove_mask()
var/mob/parent_mob = parent
var/client/parent_client = parent_mob.client
// Prevents stupid ass hard deletes
parent_mob.hud_used.always_visible_inventory -= blocker_mask
if(!parent_client) //Love client volatility!!
return
applied_mask = FALSE
parent_client.screen -= blocker_mask
/datum/component/fov_handler/proc/add_mask()
var/mob/parent_mob = parent
var/client/parent_client = parent_mob.client
if(!parent_client) //Love client volatility!!
return
applied_mask = TRUE
parent_client.screen += blocker_mask
parent_mob.hud_used.always_visible_inventory += blocker_mask
/// When a direction of the user changes, so do the masks
/datum/component/fov_handler/proc/on_dir_change(mob/source, old_dir, new_dir)
SIGNAL_HANDLER
blocker_mask.dir = new_dir
/// When a mob logs out, delete the component
/datum/component/fov_handler/proc/mob_logout(mob/source)
SIGNAL_HANDLER
qdel(src)
/datum/component/fov_handler/RegisterWithParent()
. = ..()
RegisterSignal(parent, COMSIG_ATOM_DIR_CHANGE, PROC_REF(on_dir_change))
RegisterSignal(parent, COMSIG_LIVING_DEATH, PROC_REF(update_mask))
RegisterSignal(parent, COMSIG_LIVING_REVIVE, PROC_REF(update_mask))
RegisterSignal(parent, COMSIG_MOB_CLIENT_CHANGE_VIEW, PROC_REF(update_fov_size))
RegisterSignal(parent, COMSIG_MOB_RESET_PERSPECTIVE, PROC_REF(update_mask))
RegisterSignal(parent, COMSIG_MOB_LOGOUT, PROC_REF(mob_logout))
/datum/component/fov_handler/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_MOB_RESET_PERSPECTIVE, COMSIG_ATOM_DIR_CHANGE, COMSIG_LIVING_DEATH, COMSIG_LIVING_REVIVE, COMSIG_MOB_LOGOUT))