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* Fixes a bunch of hotkey preferences bugs (#59492) This fixes the problem of the keybind conflict message being shown over and over again until you manually save your preferences with correct keybinds + resetting to classic keys works now You had to manually save your prefs because the code didn't save the new unbound keys to the prefs file Classic mode was broken because the emote hotkeys didn't have classic_keys set to Unbound by default New hotkeys are now actually set to Unbound if no default key is set This was broken for emote hotkeys because classic_keys = list("Unbound") was missing for them It was also broken because the code assumed conflicting keys if some Unbound key already existed ... The code also used classic key defaults even if you had hotkey mode enabled thats fixed now too * Fixes a bunch of hotkey preferences bugs * Mirror! Co-authored-by: Gamer025 <33846895+Gamer025@users.noreply.github.com> Co-authored-by: Funce <funce.973@gmail.com>
20 lines
530 B
Plaintext
20 lines
530 B
Plaintext
/datum/keybinding/emote
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category = CATEGORY_EMOTE
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weight = WEIGHT_EMOTE
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keybind_signal = COMSIG_KB_EMOTE
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var/emote_key
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/datum/keybinding/emote/proc/link_to_emote(datum/emote/faketype)
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hotkey_keys = list("Unbound")
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classic_keys = list("Unbound")
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emote_key = initial(faketype.key)
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name = initial(faketype.key)
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full_name = capitalize(initial(faketype.key))
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description = "Do the emote '*[emote_key]'"
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/datum/keybinding/emote/down(client/user)
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. = ..()
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if(.)
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return
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return user.mob.emote(emote_key, intentional=TRUE)
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