Files
Bubberstation/code/game/objects/items/tools/screwdriver.dm
SkyratBot 7d1d0e1fad [MIRROR] Refactors most spans into span procs (#6315)
* Refactors most spans into span procs

* AA

* a

* AAAAAAAAAAAAAAAAAAAAAA

* Update species.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-16 00:24:49 +01:00

181 lines
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/obj/item/screwdriver
name = "screwdriver"
desc = "You can be totally screwy with this."
icon = 'icons/obj/tools.dmi'
icon_state = "screwdriver_map"
inhand_icon_state = "screwdriver"
worn_icon_state = "screwdriver"
belt_icon_state = "screwdriver"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
force = 5
w_class = WEIGHT_CLASS_TINY
throwforce = 5
throw_speed = 3
throw_range = 5
custom_materials = list(/datum/material/iron=75)
attack_verb_continuous = list("stabs")
attack_verb_simple = list("stab")
hitsound = 'sound/weapons/bladeslice.ogg'
usesound = list('sound/items/screwdriver.ogg', 'sound/items/screwdriver2.ogg')
tool_behaviour = TOOL_SCREWDRIVER
toolspeed = 1
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 30)
drop_sound = 'sound/items/handling/screwdriver_drop.ogg'
pickup_sound = 'sound/items/handling/screwdriver_pickup.ogg'
sharpness = SHARP_POINTY
greyscale_config = /datum/greyscale_config/screwdriver
greyscale_config_inhand_left = /datum/greyscale_config/screwdriver_inhand_left
greyscale_config_inhand_right = /datum/greyscale_config/screwdriver_inhand_right
greyscale_config_belt = /datum/greyscale_config/screwdriver_belt
/// If the item should be assigned a random color
var/random_color = TRUE
/// List of possible random colors
var/static/list/screwdriver_colors = list(
"blue" = "#1861d5",
"red" = "#ff0000",
"pink" = "#d5188d",
"brown" = "#a05212",
"green" = "#0e7f1b",
"cyan" = "#18a2d5",
"yellow" = "#ffa500"
)
/obj/item/screwdriver/suicide_act(mob/user)
user.visible_message(span_suicide("[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!"))
return(BRUTELOSS)
/obj/item/screwdriver/Initialize()
if(random_color)
var/our_color = pick(screwdriver_colors)
set_greyscale(colors=list(screwdriver_colors[our_color]))
. = ..()
AddElement(/datum/element/eyestab)
/obj/item/screwdriver/abductor //SKYRAT EDIT - ICON OVERRIDEN BY AESTHETICS - SEE MODULE
name = "alien screwdriver"
desc = "An ultrasonic screwdriver."
icon = 'icons/obj/abductor.dmi'
icon_state = "screwdriver_a"
inhand_icon_state = "screwdriver_nuke"
usesound = 'sound/items/pshoom.ogg'
toolspeed = 0.1
random_color = FALSE
greyscale_config_inhand_left = null
greyscale_config_inhand_right = null
/obj/item/screwdriver/abductor/get_belt_overlay()
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver_nuke")
/obj/item/screwdriver/power
name = "hand drill"
desc = "A simple powered hand drill."
icon_state = "drill" //SKYRAT EDIT CHANGE
inhand_icon_state = "drill"
worn_icon_state = "drill"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
custom_materials = list(/datum/material/iron=150,/datum/material/silver=50,/datum/material/titanium=25) //done for balance reasons, making them high value for research, but harder to get
force = 8 //might or might not be too high, subject to change
w_class = WEIGHT_CLASS_SMALL
throwforce = 8
throw_speed = 2
throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far
attack_verb_continuous = list("drills", "screws", "jabs", "whacks")
attack_verb_simple = list("drill", "screw", "jab", "whack")
hitsound = 'sound/items/drill_hit.ogg'
usesound = 'sound/items/drill_use.ogg'
toolspeed = 1 // SKYRAT EDIT
random_color = FALSE
greyscale_config_inhand_left = null
greyscale_config_inhand_right = null
//SKYRAT EDIT ADDITION BEGIN
var/powered_toolspeed = 0.4
var/powered = FALSE
/obj/item/screwdriver/Initialize()
. = ..()
update_appearance()
/obj/item/screwdriver/power/ComponentInitialize()
. = ..()
AddComponent(/datum/component/cell, null, CALLBACK(src, .proc/turn_off))
/obj/item/screwdriver/power/CtrlClick(mob/user)
. = ..()
if(!powered)
if(!(item_use_power(power_use_amount, user, TRUE) & COMPONENT_POWER_SUCCESS))
return
powered = !powered
if(powered)
to_chat(user, "<span class='notice'>You turn [src] on.</span>")
turn_on()
else
to_chat(user, "<span class='notice'>You turn [src] off.</span>")
turn_off()
playsound(user, 'sound/weapons/empty.ogg', 100, TRUE)
/obj/item/screwdriver/power/proc/turn_off()
powered = FALSE
toolspeed = initial(toolspeed)
update_appearance()
STOP_PROCESSING(SSobj, src)
/obj/item/screwdriver/power/proc/turn_on()
toolspeed = powered_toolspeed
update_appearance()
START_PROCESSING(SSobj, src)
/obj/item/screwdriver/power/process(delta_time)
if(!powered)
turn_off()
return
if(!(item_use_power(power_use_amount) & COMPONENT_POWER_SUCCESS))
turn_off()
return
/obj/item/screwdriver/power/update_overlays()
. = ..()
if(powered)
. += mutable_appearance('modular_skyrat/modules/aesthetics/tools/tools.dmi', "drill_on")
. += "[initial(icon_state)]_[tool_behaviour == TOOL_SCREWDRIVER ? "screw" : "bolt"]"
//SKYRAT EDIT END
/obj/item/screwdriver/power/examine()
. = ..()
. += " It's fitted with a [tool_behaviour == TOOL_SCREWDRIVER ? "screw" : "bolt"] bit."
. += "[src] is currently [powered ? "powered" : "unpowered"]." //SKYRAT EDIT ADDITION
/obj/item/screwdriver/power/suicide_act(mob/user)
if(tool_behaviour == TOOL_SCREWDRIVER)
user.visible_message(span_suicide("[user] is putting [src] to [user.p_their()] temple. It looks like [user.p_theyre()] trying to commit suicide!"))
else
user.visible_message(span_suicide("[user] is pressing [src] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!"))
playsound(loc, 'sound/items/drill_use.ogg', 50, TRUE, -1)
return(BRUTELOSS)
/obj/item/screwdriver/power/attack_self(mob/user)
playsound(get_turf(user), 'sound/items/change_drill.ogg', 50, TRUE)
if(tool_behaviour == TOOL_SCREWDRIVER)
tool_behaviour = TOOL_WRENCH
to_chat(user, "<span class='notice'>You attach the bolt bit to [src].</span>")
//___callbacknewicon_state = "drill_bolt"
else
tool_behaviour = TOOL_SCREWDRIVER
to_chat(user, "<span class='notice'>You attach the screw bit to [src].</span>")
//icon_state = "drill_screw"
update_appearance() //SKYRAT EDIT ADDITION
/obj/item/screwdriver/cyborg//SKYRAT EDIT - ICON OVERRIDEN BY AESTHETICS - SEE MODULE
name = "automated screwdriver"
desc = "A powerful automated screwdriver, designed to be both precise and quick."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "screwdriver_cyborg"
hitsound = 'sound/items/drill_hit.ogg'
usesound = 'sound/items/drill_use.ogg'
toolspeed = 0.5
random_color = FALSE