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* I made a hat that screams! (#60032) * Human Skin Hats Co-authored-by: YakumoChen <king_yoshi42@yahoo.com>
546 lines
18 KiB
Plaintext
546 lines
18 KiB
Plaintext
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/obj/item/clothing/head/centhat
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name = "\improper CentCom hat"
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icon_state = "centcom"
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desc = "It's good to be emperor."
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inhand_icon_state = "that"
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flags_inv = 0
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armor = list(MELEE = 30, BULLET = 15, LASER = 30, ENERGY = 40, BOMB = 25, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
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strip_delay = 80
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/obj/item/clothing/head/spacepolice
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name = "space police cap"
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desc = "A blue cap for patrolling the daily beat."
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icon_state = "policecap_families"
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inhand_icon_state = "policecap_families"
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/obj/item/clothing/head/powdered_wig
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name = "powdered wig"
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desc = "A powdered wig."
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icon_state = "pwig"
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inhand_icon_state = "pwig"
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#define RABBIT_CD_TIME 30 SECONDS
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/obj/item/clothing/head/that
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name = "top-hat"
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desc = "It's an amish looking hat."
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icon_state = "tophat"
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inhand_icon_state = "that"
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dog_fashion = /datum/dog_fashion/head
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throwforce = 1
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/// Cooldown for how often we can pull rabbits out of here
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COOLDOWN_DECLARE(rabbit_cooldown)
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/obj/item/clothing/head/that/attackby(obj/item/hitby_item, mob/user, params)
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. = ..()
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if(istype(hitby_item, /obj/item/gun/magic/wand))
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abracadabra(hitby_item, user)
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/obj/item/clothing/head/that/proc/abracadabra(obj/item/hitby_wand, mob/magician)
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if(!COOLDOWN_FINISHED(src, rabbit_cooldown))
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to_chat(span_warning("You can't find another rabbit in [src]! Seems another hasn't gotten lost in there yet..."))
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return
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COOLDOWN_START(src, rabbit_cooldown, RABBIT_CD_TIME)
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playsound(get_turf(src), 'sound/weapons/emitter.ogg', 70)
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do_smoke(range=1, location=src, smoke_type=/obj/effect/particle_effect/smoke/quick)
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if(prob(10))
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magician.visible_message(span_danger("[magician] taps [src] with [hitby_wand], then reaches in and pulls out a bu- wait, those are bees!"), span_danger("You tap [src] with your [hitby_wand.name] and pull out... <b>BEES!</b>"))
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var/wait_how_many_bees_did_that_guy_pull_out_of_his_hat = rand(4, 8)
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for(var/b in 1 to wait_how_many_bees_did_that_guy_pull_out_of_his_hat)
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var/mob/living/simple_animal/hostile/bee/barry = new(get_turf(magician))
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barry.GiveTarget(magician)
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if(prob(20))
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barry.say(pick("BUZZ BUZZ", "PULLING A RABBIT OUT OF A HAT IS A TIRED TROPE", "I DIDN'T ASK TO BEE HERE"), forced = "bee hat")
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else
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magician.visible_message(span_notice("[magician] taps [src] with [hitby_wand], then reaches in and pulls out a bunny! Cute!"), span_notice("You tap [src] with your [hitby_wand.name] and pull out a cute bunny!"))
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var/mob/living/simple_animal/rabbit/empty/bunbun = new(get_turf(magician))
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bunbun.mob_try_pickup(magician, instant=TRUE)
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#undef RABBIT_CD_TIME
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/obj/item/clothing/head/canada
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name = "striped red tophat"
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desc = "It smells like fresh donut holes. / <i>Il sent comme des trous de beignets frais.</i>"
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icon_state = "canada"
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inhand_icon_state = "canada"
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/obj/item/clothing/head/redcoat
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name = "redcoat's hat"
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icon_state = "redcoat"
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desc = "<i>'I guess it's a redhead.'</i>"
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/obj/item/clothing/head/mailman
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name = "mailman's hat"
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icon_state = "mailman"
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desc = "<i>'Right-on-time'</i> mail service head wear."
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/obj/item/clothing/head/plaguedoctorhat
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name = "plague doctor's hat"
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desc = "These were once used by plague doctors. They're pretty much useless."
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icon_state = "plaguedoctor"
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permeability_coefficient = 0.01
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/obj/item/clothing/head/hasturhood
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name = "hastur's hood"
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desc = "It's <i>unspeakably</i> stylish."
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icon_state = "hasturhood"
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flags_inv = HIDEHAIR
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flags_cover = HEADCOVERSEYES
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/obj/item/clothing/head/nursehat
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name = "nurse's hat"
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desc = "It allows quick identification of trained medical personnel."
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icon_state = "nursehat"
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dynamic_hair_suffix = ""
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dog_fashion = /datum/dog_fashion/head/nurse
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/obj/item/clothing/head/syndicatefake
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name = "black space-helmet replica"
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icon_state = "syndicate-helm-black-red"
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inhand_icon_state = "syndicate-helm-black-red"
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desc = "A plastic replica of a Syndicate agent's space helmet. You'll look just like a real murderous Syndicate agent in this! This is a toy, it is not made for use in space!"
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clothing_flags = SNUG_FIT
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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/obj/item/clothing/head/cueball
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name = "cueball helmet"
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desc = "A large, featureless white orb meant to be worn on your head. How do you even see out of this thing?"
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icon_state = "cueball"
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inhand_icon_state="cueball"
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clothing_flags = SNUG_FIT
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flags_cover = HEADCOVERSEYES|HEADCOVERSMOUTH
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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/obj/item/clothing/head/snowman
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name = "snowman head"
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desc = "A ball of white styrofoam. So festive."
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icon_state = "snowman_h"
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inhand_icon_state = "snowman_h"
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clothing_flags = SNUG_FIT
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flags_cover = HEADCOVERSEYES
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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/obj/item/clothing/head/justice
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name = "justice hat"
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desc = "Fight for what's righteous!"
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icon_state = "justicered"
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inhand_icon_state = "justicered"
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clothing_flags = SNUG_FIT
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flags_inv = HIDEHAIR|HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR|HIDESNOUT
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flags_cover = HEADCOVERSEYES
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/obj/item/clothing/head/justice/blue
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icon_state = "justiceblue"
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inhand_icon_state = "justiceblue"
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/obj/item/clothing/head/justice/yellow
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icon_state = "justiceyellow"
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inhand_icon_state = "justiceyellow"
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/obj/item/clothing/head/justice/green
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icon_state = "justicegreen"
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inhand_icon_state = "justicegreen"
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/obj/item/clothing/head/justice/pink
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icon_state = "justicepink"
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inhand_icon_state = "justicepink"
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/obj/item/clothing/head/rabbitears
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name = "rabbit ears"
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desc = "Wearing these makes you look useless, and only good for your sex appeal."
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icon_state = "bunny"
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dynamic_hair_suffix = ""
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dog_fashion = /datum/dog_fashion/head/rabbit
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/obj/item/clothing/head/pirate
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name = "pirate hat"
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desc = "Yarr."
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icon_state = "pirate"
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inhand_icon_state = "pirate"
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dog_fashion = /datum/dog_fashion/head/pirate
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/obj/item/clothing/head/pirate
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var/datum/language/piratespeak/L = new
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/obj/item/clothing/head/pirate/equipped(mob/user, slot)
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. = ..()
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if(!ishuman(user))
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return
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if(slot == ITEM_SLOT_HEAD)
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user.grant_language(/datum/language/piratespeak/, TRUE, TRUE, LANGUAGE_HAT)
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to_chat(user, span_boldnotice("You suddenly know how to speak like a pirate!"))
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/obj/item/clothing/head/pirate/dropped(mob/user)
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. = ..()
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if(!ishuman(user))
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return
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var/mob/living/carbon/human/H = user
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if(H.get_item_by_slot(ITEM_SLOT_HEAD) == src && !QDELETED(src)) //This can be called as a part of destroy
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user.remove_language(/datum/language/piratespeak/, TRUE, TRUE, LANGUAGE_HAT)
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to_chat(user, span_boldnotice("You can no longer speak like a pirate."))
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/obj/item/clothing/head/pirate/armored
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armor = list(MELEE = 30, BULLET = 50, LASER = 30,ENERGY = 40, BOMB = 30, BIO = 30, RAD = 30, FIRE = 60, ACID = 75)
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strip_delay = 40
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equip_delay_other = 20
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/obj/item/clothing/head/pirate/captain
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name = "pirate captain hat"
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icon_state = "hgpiratecap"
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inhand_icon_state = "hgpiratecap"
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/obj/item/clothing/head/bandana
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name = "pirate bandana"
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desc = "Yarr."
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icon_state = "bandana"
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inhand_icon_state = "bandana"
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dynamic_hair_suffix = ""
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/obj/item/clothing/head/bandana/armored
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armor = list(MELEE = 30, BULLET = 50, LASER = 30,ENERGY = 40, BOMB = 30, BIO = 30, RAD = 30, FIRE = 60, ACID = 75)
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strip_delay = 40
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equip_delay_other = 20
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/obj/item/clothing/head/bowler
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name = "bowler-hat"
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desc = "Gentleman, elite aboard!"
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icon_state = "bowler"
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inhand_icon_state = "bowler"
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dynamic_hair_suffix = ""
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/obj/item/clothing/head/witchwig
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name = "witch costume wig"
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desc = "Eeeee~heheheheheheh!"
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icon_state = "witch"
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inhand_icon_state = "witch"
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flags_inv = HIDEHAIR
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/obj/item/clothing/head/chicken
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name = "chicken suit head"
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desc = "Bkaw!"
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icon_state = "chickenhead"
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inhand_icon_state = "chickensuit"
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clothing_flags = SNUG_FIT
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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/obj/item/clothing/head/griffin
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name = "griffon head"
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desc = "Why not 'eagle head'? Who knows."
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icon_state = "griffinhat"
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inhand_icon_state = "griffinhat"
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clothing_flags = SNUG_FIT
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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/obj/item/clothing/head/bearpelt
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name = "bear pelt hat"
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desc = "Fuzzy."
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icon_state = "bearpelt"
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inhand_icon_state = "bearpelt"
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/obj/item/clothing/head/xenos
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name = "xenos helmet"
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icon_state = "xenos"
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inhand_icon_state = "xenos_helm"
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mutant_variants = NONE //SKYRAT EDIT ADDITION
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desc = "A helmet made out of chitinous alien hide."
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clothing_flags = SNUG_FIT
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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/obj/item/clothing/head/fedora
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name = "fedora"
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icon_state = "fedora"
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inhand_icon_state = "fedora"
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desc = "A really cool hat if you're a mobster. A really lame hat if you're not."
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pocket_storage_component_path = /datum/component/storage/concrete/pockets/small/fedora
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/obj/item/clothing/head/fedora/white
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name = "white fedora"
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icon_state = "fedora_white"
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inhand_icon_state = "fedora_white"
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/obj/item/clothing/head/fedora/beige
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name = "beige fedora"
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icon_state = "fedora_beige"
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inhand_icon_state = "fedora_beige"
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/obj/item/clothing/head/fedora/suicide_act(mob/user)
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if(user.gender == FEMALE)
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return 0
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var/mob/living/carbon/human/H = user
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user.visible_message(span_suicide("[user] is donning [src]! It looks like [user.p_theyre()] trying to be nice to girls."))
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user.say("M'lady.", forced = "fedora suicide")
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sleep(10)
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H.facial_hairstyle = "Neckbeard"
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return(BRUTELOSS)
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/obj/item/clothing/head/sombrero
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name = "sombrero"
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icon_state = "sombrero"
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inhand_icon_state = "sombrero"
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desc = "You can practically taste the fiesta."
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flags_inv = HIDEHAIR
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dog_fashion = /datum/dog_fashion/head/sombrero
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greyscale_config = /datum/greyscale_config/sombrero
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greyscale_config_worn = /datum/greyscale_config/sombrero/worn
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greyscale_config_inhand_left = /datum/greyscale_config/sombrero/lefthand
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greyscale_config_inhand_right = /datum/greyscale_config/sombrero/righthand
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/obj/item/clothing/head/sombrero/green
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name = "green sombrero"
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desc = "As elegant as a dancing cactus."
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flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
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dog_fashion = null
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greyscale_colors = "#13d968#ffffff"
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/obj/item/clothing/head/sombrero/shamebrero
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name = "shamebrero"
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icon_state = "shamebrero"
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inhand_icon_state = "shamebrero"
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desc = "Once it's on, it never comes off."
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dog_fashion = null
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greyscale_colors = "#d565d3#f8db18"
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/obj/item/clothing/head/sombrero/shamebrero/Initialize()
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, SHAMEBRERO_TRAIT)
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/obj/item/clothing/head/flatcap
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name = "flat cap"
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desc = "A working man's cap."
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icon_state = "flat_cap"
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inhand_icon_state = "detective"
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/obj/item/clothing/head/hunter
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name = "bounty hunting hat"
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desc = "Ain't nobody gonna cheat the hangman in my town."
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icon_state = "cowboy"
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worn_icon_state = "hunter"
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inhand_icon_state = "hunter"
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armor = list(MELEE = 5, BULLET = 5, LASER = 5, ENERGY = 15, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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/obj/item/clothing/head/cone
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desc = "This cone is trying to warn you of something!"
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name = "warning cone"
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icon = 'icons/obj/janitor.dmi'
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icon_state = "cone"
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inhand_icon_state = "cone"
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force = 1
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throwforce = 3
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throw_speed = 2
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throw_range = 5
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w_class = WEIGHT_CLASS_SMALL
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attack_verb_continuous = list("warns", "cautions", "smashes")
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attack_verb_simple = list("warn", "caution", "smash")
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resistance_flags = NONE
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dynamic_hair_suffix = ""
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mutant_variants = NONE // SKYRAT EDIT ADD
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/obj/item/clothing/head/santa
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name = "santa hat"
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desc = "On the first day of christmas my employer gave to me!"
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icon_state = "santahatnorm"
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inhand_icon_state = "that"
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cold_protection = HEAD
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min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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dog_fashion = /datum/dog_fashion/head/santa
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/obj/item/clothing/head/jester
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name = "jester hat"
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desc = "A hat with bells, to add some merriness to the suit."
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icon_state = "jester_hat"
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dynamic_hair_suffix = ""
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/obj/item/clothing/head/jester/alt
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icon_state = "jester2"
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/obj/item/clothing/head/rice_hat
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name = "rice hat"
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desc = "Welcome to the rice fields, motherfucker."
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icon_state = "rice_hat"
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/obj/item/clothing/head/lizard
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name = "lizardskin cloche hat"
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desc = "How many lizards died to make this hat? Not enough."
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icon_state = "lizard"
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/obj/item/clothing/head/papersack
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name = "paper sack hat"
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desc = "A paper sack with crude holes cut out for eyes. Useful for hiding one's identity or ugliness."
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icon_state = "papersack"
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flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS|HIDESNOUT
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/obj/item/clothing/head/papersack/smiley
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name = "paper sack hat"
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desc = "A paper sack with crude holes cut out for eyes and a sketchy smile drawn on the front. Not creepy at all."
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icon_state = "papersack_smile"
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/obj/item/clothing/head/crown
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name = "crown"
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desc = "A crown fit for a king, a petty king maybe."
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icon_state = "crown"
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armor = list(MELEE = 15, BULLET = 0, LASER = 0,ENERGY = 10, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 50, WOUND = 5)
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resistance_flags = FIRE_PROOF
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dynamic_hair_suffix = ""
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/obj/item/clothing/head/crown/fancy
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name = "magnificent crown"
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desc = "A crown worn by only the highest emperors of the <s>land</s> space."
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icon_state = "fancycrown"
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/obj/item/clothing/head/scarecrow_hat
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name = "scarecrow hat"
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desc = "A simple straw hat."
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icon_state = "scarecrow_hat"
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/obj/item/clothing/head/lobsterhat
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name = "foam lobster head"
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desc = "When everything's going to crab, protecting your head is the best choice."
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icon_state = "lobster_hat"
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clothing_flags = SNUG_FIT
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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/obj/item/clothing/head/drfreezehat
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name = "doctor freeze's wig"
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desc = "A cool wig for cool people."
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icon_state = "drfreeze_hat"
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flags_inv = HIDEHAIR
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/obj/item/clothing/head/pharaoh
|
|
name = "pharaoh hat"
|
|
desc = "Walk like an Egyptian."
|
|
icon_state = "pharoah_hat"
|
|
inhand_icon_state = "pharoah_hat"
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|
|
|
/obj/item/clothing/head/nemes
|
|
name = "headdress of Nemes"
|
|
desc = "Lavish space tomb not included."
|
|
icon_state = "nemes_headdress"
|
|
|
|
/obj/item/clothing/head/delinquent
|
|
name = "delinquent hat"
|
|
desc = "Good grief."
|
|
icon_state = "delinquent"
|
|
|
|
/obj/item/clothing/head/frenchberet
|
|
name = "french beret"
|
|
desc = "A quality beret, infused with the aroma of chain-smoking, wine-swilling Parisians. You feel less inclined to engage in military conflict, for some reason."
|
|
icon_state = "beret"
|
|
dynamic_hair_suffix = ""
|
|
|
|
/obj/item/clothing/head/frenchberet/equipped(mob/M, slot)
|
|
. = ..()
|
|
if (slot == ITEM_SLOT_HEAD)
|
|
RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
|
|
else
|
|
UnregisterSignal(M, COMSIG_MOB_SAY)
|
|
|
|
/obj/item/clothing/head/frenchberet/dropped(mob/M)
|
|
. = ..()
|
|
UnregisterSignal(M, COMSIG_MOB_SAY)
|
|
|
|
/obj/item/clothing/head/frenchberet/proc/handle_speech(datum/source, mob/speech_args)
|
|
SIGNAL_HANDLER
|
|
var/message = speech_args[SPEECH_MESSAGE]
|
|
if(message[1] != "*")
|
|
message = " [message]"
|
|
var/list/french_words = strings("french_replacement.json", "french")
|
|
|
|
for(var/key in french_words)
|
|
var/value = french_words[key]
|
|
if(islist(value))
|
|
value = pick(value)
|
|
|
|
message = replacetextEx(message, " [uppertext(key)]", " [uppertext(value)]")
|
|
message = replacetextEx(message, " [capitalize(key)]", " [capitalize(value)]")
|
|
message = replacetextEx(message, " [key]", " [value]")
|
|
|
|
if(prob(3))
|
|
message += pick(" Honh honh honh!"," Honh!"," Zut Alors!")
|
|
speech_args[SPEECH_MESSAGE] = trim(message)
|
|
|
|
/obj/item/clothing/head/clownmitre
|
|
name = "Hat of the Honkmother"
|
|
desc = "It's hard for parishoners to see a banana peel on the floor when they're looking up at your glorious chapeau."
|
|
icon_state = "clownmitre"
|
|
|
|
/obj/item/clothing/head/kippah
|
|
name = "kippah"
|
|
desc = "Signals that you follow the Jewish Halakha. Keeps the head covered and the soul extra-Orthodox."
|
|
icon_state = "kippah"
|
|
|
|
/obj/item/clothing/head/medievaljewhat
|
|
name = "medieval Jewish hat"
|
|
desc = "A silly looking hat, intended to be placed on the heads of the station's oppressed religious minorities."
|
|
icon_state = "medievaljewhat"
|
|
|
|
/obj/item/clothing/head/taqiyahwhite
|
|
name = "white taqiyah"
|
|
desc = "An extra-mustahabb way of showing your devotion to Allah."
|
|
icon_state = "taqiyahwhite"
|
|
pocket_storage_component_path = /datum/component/storage/concrete/pockets/small
|
|
|
|
/obj/item/clothing/head/taqiyahred
|
|
name = "red taqiyah"
|
|
desc = "An extra-mustahabb way of showing your devotion to Allah."
|
|
icon_state = "taqiyahred"
|
|
pocket_storage_component_path = /datum/component/storage/concrete/pockets/small
|
|
|
|
/obj/item/clothing/head/shrine_wig
|
|
name = "shrine maiden's wig"
|
|
desc = "Purify in style!"
|
|
flags_inv = HIDEHAIR //bald
|
|
icon_state = "shrine_wig"
|
|
inhand_icon_state = "shrine_wig"
|
|
dynamic_hair_suffix = ""
|
|
worn_y_offset = 1
|
|
|
|
/obj/item/clothing/head/intern
|
|
name = "\improper CentCom Head Intern beancap"
|
|
desc = "A horrifying mix of beanie and softcap in CentCom green. You'd have to be pretty desperate for power over your peers to agree to wear this."
|
|
icon_state = "intern_hat"
|
|
inhand_icon_state = "intern_hat"
|
|
|
|
/obj/item/clothing/head/coordinator
|
|
name = "coordinator cap"
|
|
desc = "A cap for a party coordinator, stylish!."
|
|
icon_state = "capcap"
|
|
inhand_icon_state = "that"
|
|
armor = list(MELEE = 25, BULLET = 15, LASER = 25, ENERGY = 35, BOMB = 25, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
|
|
|
|
/obj/item/clothing/head/jackbros
|
|
name = "frosty hat"
|
|
desc = "Hee-ho!"
|
|
icon_state = "JackFrostHat"
|
|
inhand_icon_state = "JackFrostHat"
|
|
|
|
/obj/item/clothing/head/weddingveil
|
|
name = "wedding veil"
|
|
desc = "A gauzy white veil."
|
|
icon_state = "weddingveil"
|
|
inhand_icon_state = "weddingveil"
|
|
|
|
/obj/item/clothing/head/centcom_cap
|
|
name = "\improper CentCom commander cap"
|
|
icon_state = "centcom_cap"
|
|
desc = "Worn by the finest of CentCom commanders. Inside the lining of the cap, lies two faint initials."
|
|
inhand_icon_state = "that"
|
|
flags_inv = 0
|
|
armor = list(MELEE = 30, BULLET = 15, LASER = 30, ENERGY = 40, BOMB = 25, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
|
|
strip_delay = (8 SECONDS)
|
|
|
|
/obj/item/clothing/head/human_leather
|
|
name = "human skin hat"
|
|
desc = "This will scare them. All will know my power."
|
|
icon_state = "human_leather"
|
|
inhand_icon_state = "human_leather"
|