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* Drastic Lag Mitigation Subsystem: SSlag_switch (#59717) Requested by oranges and inspired by the upcoming event. A new subsyetem, non-processing (for now), aimed at providing some toggle switches that can be flipped as a last ditch effort to save some CPU cycles by sacrificing some non-critical mechanics. Below you can see each individual toggle. Screenshot of the admin panel: image Surely there are more opportunities for toggles I missed, but adding new ones is not very difficult at all. Why It's Good For The Game Better performance during extreme pop, I hope. Changelog cl code: Introduces the Lag Switch subsystem for when a smoother experience is worth trading a few bells and whistles for. Performance enhancement measures can be togged by admins with the Show Lag Switches admin verb or enabled automatically at a pop amount set via config. config: Added a new config var: number/auto_lag_switch_pop * Drastic Lag Mitigation Subsystem: SSlag_switch * mirrored the changes to the modular file Co-authored-by: Wayland-Smithy <64715958+Wayland-Smithy@users.noreply.github.com> Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
994 lines
32 KiB
Plaintext
994 lines
32 KiB
Plaintext
GLOBAL_LIST_EMPTY(ghost_images_default) //this is a list of the default (non-accessorized, non-dir) images of the ghosts themselves
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GLOBAL_LIST_EMPTY(ghost_images_simple) //this is a list of all ghost images as the simple white ghost
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GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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/mob/dead/observer
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name = "ghost"
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desc = "It's a g-g-g-g-ghooooost!" //jinkies!
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icon = 'icons/mob/mob.dmi'
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icon_state = "ghost"
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plane = GHOST_PLANE
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stat = DEAD
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density = FALSE
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see_invisible = SEE_INVISIBLE_OBSERVER
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see_in_dark = 100
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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invisibility = INVISIBILITY_OBSERVER
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hud_type = /datum/hud/ghost
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movement_type = GROUND | FLYING
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light_system = MOVABLE_LIGHT
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light_range = 1
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light_power = 2
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light_on = FALSE
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shift_to_open_context_menu = FALSE
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var/can_reenter_corpse
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var/datum/hud/living/carbon/hud = null // hud
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var/bootime = 0
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var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
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//If you died in the game and are a ghost - this will remain as null.
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//Note that this is not a reliable way to determine if admins started as observers, since they change mobs a lot.
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var/atom/movable/following = null
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var/fun_verbs = 0
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var/image/ghostimage_default = null //this mobs ghost image without accessories and dirs
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var/image/ghostimage_simple = null //this mob with the simple white ghost sprite
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var/ghostvision = 1 //is the ghost able to see things humans can't?
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var/mob/observetarget = null //The target mob that the ghost is observing. Used as a reference in logout()
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var/ghost_hud_enabled = 1 //did this ghost disable the on-screen HUD?
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var/data_huds_on = 0 //Are data HUDs currently enabled?
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var/health_scan = FALSE //Are health scans currently enabled?
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var/chem_scan = FALSE //Are chem scans currently enabled?
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var/gas_scan = FALSE //Are gas scans currently enabled?
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var/list/datahuds = list(DATA_HUD_SECURITY_ADVANCED, DATA_HUD_MEDICAL_ADVANCED, DATA_HUD_DIAGNOSTIC_ADVANCED) //list of data HUDs shown to ghosts.
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var/ghost_orbit = GHOST_ORBIT_CIRCLE
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//These variables store hair data if the ghost originates from a species with head and/or facial hair.
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var/hairstyle
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var/hair_color
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var/mutable_appearance/hair_overlay
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var/facial_hairstyle
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var/facial_hair_color
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var/mutable_appearance/facial_hair_overlay
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var/updatedir = 1 //Do we have to update our dir as the ghost moves around?
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var/lastsetting = null //Stores the last setting that ghost_others was set to, for a little more efficiency when we update ghost images. Null means no update is necessary
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//We store copies of the ghost display preferences locally so they can be referred to even if no client is connected.
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//If there's a bug with changing your ghost settings, it's probably related to this.
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var/ghost_accs = GHOST_ACCS_DEFAULT_OPTION
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var/ghost_others = GHOST_OTHERS_DEFAULT_OPTION
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// Used for displaying in ghost chat, without changing the actual name
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// of the mob
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var/deadchat_name
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var/datum/orbit_menu/orbit_menu
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var/datum/spawners_menu/spawners_menu
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/mob/dead/observer/Initialize()
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set_invisibility(GLOB.observer_default_invisibility)
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add_verb(src, list(
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/mob/dead/observer/proc/dead_tele,
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/mob/dead/observer/proc/open_spawners_menu,
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/mob/dead/observer/proc/tray_view))
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if(icon_state in GLOB.ghost_forms_with_directions_list)
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ghostimage_default = image(src.icon,src,src.icon_state + "_nodir")
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else
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ghostimage_default = image(src.icon,src,src.icon_state)
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ghostimage_default.override = TRUE
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GLOB.ghost_images_default |= ghostimage_default
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ghostimage_simple = image(src.icon,src,"ghost_nodir")
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ghostimage_simple.override = TRUE
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GLOB.ghost_images_simple |= ghostimage_simple
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updateallghostimages()
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var/turf/T
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var/mob/body = loc
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if(ismob(body))
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T = get_turf(body) //Where is the body located?
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gender = body.gender
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if(body.mind && body.mind.name)
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if(body.mind.ghostname)
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name = body.mind.ghostname
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else
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name = body.mind.name
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else
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if(body.real_name)
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name = body.real_name
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else
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name = random_unique_name(gender)
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mind = body.mind //we don't transfer the mind but we keep a reference to it.
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set_suicide(body.suiciding) // Transfer whether they committed suicide.
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if(ishuman(body))
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var/mob/living/carbon/human/body_human = body
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if(HAIR in body_human.dna.species.species_traits)
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hairstyle = body_human.hairstyle
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hair_color = brighten_color(body_human.hair_color)
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if(FACEHAIR in body_human.dna.species.species_traits)
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facial_hairstyle = body_human.facial_hairstyle
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facial_hair_color = brighten_color(body_human.facial_hair_color)
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update_appearance()
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if(!T)
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var/list/turfs = get_area_turfs(/area/shuttle/arrival)
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if(turfs.len)
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T = pick(turfs)
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else
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T = SSmapping.get_station_center()
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abstract_move(T)
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if(!name) //To prevent nameless ghosts
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name = random_unique_name(gender)
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real_name = name
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if(!fun_verbs)
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remove_verb(src, /mob/dead/observer/verb/boo)
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remove_verb(src, /mob/dead/observer/verb/possess)
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animate(src, pixel_y = 2, time = 10, loop = -1)
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add_to_dead_mob_list()
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for(var/v in GLOB.active_alternate_appearances)
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if(!v)
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continue
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var/datum/atom_hud/alternate_appearance/AA = v
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AA.onNewMob(src)
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. = ..()
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grant_all_languages()
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show_data_huds()
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data_huds_on = 1
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/mob/dead/observer/get_photo_description(obj/item/camera/camera)
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if(!invisibility || camera.see_ghosts)
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return "You can also see a g-g-g-g-ghooooost!"
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/mob/dead/observer/narsie_act()
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var/old_color = color
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color = "#960000"
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animate(src, color = old_color, time = 10, flags = ANIMATION_PARALLEL)
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addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 10)
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/mob/dead/observer/Destroy()
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if(data_huds_on)
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remove_data_huds()
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// Update our old body's medhud since we're abandoning it
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if(mind?.current)
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mind.current.med_hud_set_status()
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GLOB.ghost_images_default -= ghostimage_default
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QDEL_NULL(ghostimage_default)
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GLOB.ghost_images_simple -= ghostimage_simple
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QDEL_NULL(ghostimage_simple)
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updateallghostimages()
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QDEL_NULL(orbit_menu)
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QDEL_NULL(spawners_menu)
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return ..()
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/*
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* This proc will update the icon of the ghost itself, with hair overlays, as well as the ghost image.
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* Please call update_icon(updates, icon_state) from now on when you want to update the icon_state of the ghost,
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* or you might end up with hair on a sprite that's not supposed to get it.
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* Hair will always update its dir, so if your sprite has no dirs the haircut will go all over the place.
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* |- Ricotez
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*/
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/mob/dead/observer/update_icon(updates=ALL, new_form)
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. = ..()
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if(client) //We update our preferences in case they changed right before update_appearance was called.
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ghost_accs = client.prefs.ghost_accs
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ghost_others = client.prefs.ghost_others
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if(hair_overlay)
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cut_overlay(hair_overlay)
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hair_overlay = null
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if(facial_hair_overlay)
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cut_overlay(facial_hair_overlay)
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facial_hair_overlay = null
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if(new_form)
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icon_state = new_form
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if(icon_state in GLOB.ghost_forms_with_directions_list)
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ghostimage_default.icon_state = new_form + "_nodir" //if this icon has dirs, the default ghostimage must use its nodir version or clients with the preference set to default sprites only will see the dirs
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else
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ghostimage_default.icon_state = new_form
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if(ghost_accs >= GHOST_ACCS_DIR && (icon_state in GLOB.ghost_forms_with_directions_list)) //if this icon has dirs AND the client wants to show them, we make sure we update the dir on movement
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updatedir = 1
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else
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updatedir = 0 //stop updating the dir in case we want to show accessories with dirs on a ghost sprite without dirs
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setDir(2 )//reset the dir to its default so the sprites all properly align up
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if(ghost_accs == GHOST_ACCS_FULL && (icon_state in GLOB.ghost_forms_with_accessories_list)) //check if this form supports accessories and if the client wants to show them
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var/datum/sprite_accessory/S
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if(facial_hairstyle)
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S = GLOB.facial_hairstyles_list[facial_hairstyle]
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if(S)
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facial_hair_overlay = mutable_appearance(S.icon, "[S.icon_state]", -HAIR_LAYER)
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if(facial_hair_color)
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facial_hair_overlay.color = "#" + facial_hair_color
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facial_hair_overlay.alpha = 200
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add_overlay(facial_hair_overlay)
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if(hairstyle)
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S = GLOB.hairstyles_list[hairstyle]
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if(S)
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hair_overlay = mutable_appearance(S.icon, "[S.icon_state]", -HAIR_LAYER)
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if(hair_color)
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hair_overlay.color = "#" + hair_color
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hair_overlay.alpha = 200
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add_overlay(hair_overlay)
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/*
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* Increase the brightness of a color by calculating the average distance between the R, G and B values,
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* and maximum brightness, then adding 30% of that average to R, G and B.
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*
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* I'll make this proc global and move it to its own file in a future update. |- Ricotez
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*/
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/mob/proc/brighten_color(input_color)
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var/r_val
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var/b_val
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var/g_val
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var/color_format = length(input_color)
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if(color_format != length_char(input_color))
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return 0
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if(color_format == 3)
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r_val = hex2num(copytext(input_color, 1, 2)) * 16
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g_val = hex2num(copytext(input_color, 2, 3)) * 16
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b_val = hex2num(copytext(input_color, 3, 4)) * 16
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else if(color_format == 6)
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r_val = hex2num(copytext(input_color, 1, 3))
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g_val = hex2num(copytext(input_color, 3, 5))
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b_val = hex2num(copytext(input_color, 5, 7))
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else
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return 0 //If the color format is not 3 or 6, you're using an unexpected way to represent a color.
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r_val += (255 - r_val) * 0.4
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if(r_val > 255)
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r_val = 255
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g_val += (255 - g_val) * 0.4
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if(g_val > 255)
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g_val = 255
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b_val += (255 - b_val) * 0.4
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if(b_val > 255)
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b_val = 255
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return copytext(rgb(r_val, g_val, b_val), 2)
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/*
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Transfer_mind is there to check if mob is being deleted/not going to have a body.
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Works together with spawning an observer, noted above.
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*/
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/mob/proc/ghostize(can_reenter_corpse = TRUE)
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if(key)
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if(key[1] != "@") // Skip aghosts.
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if(HAS_TRAIT(src, TRAIT_CORPSELOCKED) && can_reenter_corpse) //If you can re-enter the corpse you can't leave when corpselocked
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return
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stop_sound_channel(CHANNEL_HEARTBEAT) //Stop heartbeat sounds because You Are A Ghost Now
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var/mob/dead/observer/ghost = new(src) // Transfer safety to observer spawning proc.
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SStgui.on_transfer(src, ghost) // Transfer NanoUIs.
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ghost.can_reenter_corpse = can_reenter_corpse
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ghost.key = key
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ghost.client?.init_verbs()
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if(!can_reenter_corpse)// Disassociates observer mind from the body mind
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ghost.mind = null
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return ghost
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/mob/living/ghostize(can_reenter_corpse = TRUE)
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. = ..()
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if(. && can_reenter_corpse)
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var/mob/dead/observer/ghost = .
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ghost.mind.current?.med_hud_set_status()
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/*
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This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues.
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*/
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/mob/living/verb/ghost()
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set category = "OOC"
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set name = "Ghost"
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set desc = "Relinquish your life and enter the land of the dead."
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if(stat != DEAD)
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succumb()
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if(stat == DEAD)
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ghostize(TRUE)
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return TRUE
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// SKYRAT EDIT ADDITION -- Free Ghost Cafe Ghosting
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if(HAS_TRAIT(src, TRAIT_FREE_GHOST))
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ghostize(TRUE) // Can return with TRUE
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return TRUE
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// SKYRAT EDIT ADDITION END
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var/response = tgui_alert(usr, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst still alive you may not play again this round! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?",list("Ghost","Stay in body"))
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if(response != "Ghost")
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return FALSE//didn't want to ghost after-all
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ghostize(FALSE) // FALSE parameter is so we can never re-enter our body. U ded.
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return TRUE
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/mob/camera/verb/ghost()
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set category = "OOC"
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set name = "Ghost"
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set desc = "Relinquish your life and enter the land of the dead."
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var/response = tgui_alert(usr, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst still alive you may not play again this round! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?",list("Ghost","Stay in body"))
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if(response != "Ghost")
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return
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ghostize(FALSE)
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/mob/dead/observer/Move(NewLoc, direct, glide_size_override = 32)
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if(updatedir)
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setDir(direct)//only update dir if we actually need it, so overlays won't spin on base sprites that don't have directions of their own
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var/oldloc = loc
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if(glide_size_override)
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set_glide_size(glide_size_override)
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if(NewLoc)
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abstract_move(NewLoc)
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update_parallax_contents()
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else
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abstract_move(get_turf(src)) //Get out of closets and such as a ghost
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if((direct & NORTH) && y < world.maxy)
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y++
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else if((direct & SOUTH) && y > 1)
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y--
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if((direct & EAST) && x < world.maxx)
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x++
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else if((direct & WEST) && x > 1)
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x--
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Moved(oldloc, direct)
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/mob/dead/observer/verb/reenter_corpse()
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set category = "Ghost"
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set name = "Re-enter Corpse"
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if(!client)
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return
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if(!mind || QDELETED(mind.current))
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to_chat(src, span_warning("You have no body."))
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return
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if(!can_reenter_corpse)
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to_chat(src, span_warning("You cannot re-enter your body."))
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return
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if(mind.current.key && mind.current.key[1] != "@") //makes sure we don't accidentally kick any clients
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to_chat(usr, span_warning("Another consciousness is in your body...It is resisting you."))
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return
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client.view_size.setDefault(getScreenSize(client.prefs.widescreenpref))//Let's reset so people can't become allseeing gods
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SStgui.on_transfer(src, mind.current) // Transfer NanoUIs.
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if(mind.current.stat == DEAD && SSlag_switch.measures[DISABLE_DEAD_KEYLOOP])
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to_chat(src, span_warning("To leave your body again use the Ghost verb."))
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mind.current.key = key
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mind.current.client.init_verbs()
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return TRUE
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/mob/dead/observer/verb/stay_dead()
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set category = "Ghost"
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set name = "Do Not Resuscitate"
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if(!client)
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return
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if(!can_reenter_corpse)
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to_chat(usr, span_warning("You're already stuck out of your body!"))
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return FALSE
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var/response = tgui_alert(usr, "Are you sure you want to prevent (almost) all means of resuscitation? This cannot be undone. ","Are you sure you want to stay dead?",list("DNR","Save Me"))
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if(response != "DNR")
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return
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can_reenter_corpse = FALSE
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// Update med huds
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var/mob/living/carbon/current = mind.current
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current.med_hud_set_status()
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// Disassociates observer mind from the body mind
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mind = null
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to_chat(src, span_boldnotice("You can no longer be brought back into your body."))
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return TRUE
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/mob/dead/observer/proc/notify_cloning(message, sound, atom/source, flashwindow = TRUE)
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if(flashwindow)
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window_flash(client)
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if(message)
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to_chat(src, span_ghostalert("[message]"))
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if(source)
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var/atom/movable/screen/alert/A = throw_alert("[REF(source)]_notify_cloning", /atom/movable/screen/alert/notify_cloning)
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if(A)
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if(client && client.prefs && client.prefs.UI_style)
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A.icon = ui_style2icon(client.prefs.UI_style)
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A.desc = message
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var/old_layer = source.layer
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var/old_plane = source.plane
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source.layer = FLOAT_LAYER
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source.plane = FLOAT_PLANE
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A.add_overlay(source)
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source.layer = old_layer
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source.plane = old_plane
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to_chat(src, span_ghostalert("<a href=?src=[REF(src)];reenter=1>(Click to re-enter)</a>"))
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if(sound)
|
|
SEND_SOUND(src, sound(sound))
|
|
|
|
/mob/dead/observer/proc/dead_tele()
|
|
set category = "Ghost"
|
|
set name = "Teleport"
|
|
set desc= "Teleport to a location"
|
|
if(!isobserver(usr))
|
|
to_chat(usr, span_warning("Not when you're not dead!"))
|
|
return
|
|
var/list/filtered = list()
|
|
for(var/V in GLOB.sortedAreas)
|
|
var/area/A = V
|
|
if(!(A.area_flags & HIDDEN_AREA))
|
|
filtered += A
|
|
var/area/thearea = input("Area to jump to", "BOOYEA") as null|anything in filtered
|
|
|
|
if(!thearea)
|
|
return
|
|
|
|
var/list/L = list()
|
|
for(var/turf/T in get_area_turfs(thearea.type))
|
|
L+=T
|
|
|
|
if(!L || !L.len)
|
|
to_chat(usr, span_warning("No area available."))
|
|
return
|
|
|
|
usr.abstract_move(pick(L))
|
|
update_parallax_contents()
|
|
|
|
/mob/dead/observer/verb/follow()
|
|
set category = "Ghost"
|
|
set name = "Orbit" // "Haunt"
|
|
set desc = "Follow and orbit a mob."
|
|
|
|
if(!orbit_menu)
|
|
orbit_menu = new(src)
|
|
|
|
orbit_menu.ui_interact(src)
|
|
|
|
// This is the ghost's follow verb with an argument
|
|
/mob/dead/observer/proc/ManualFollow(atom/movable/target)
|
|
if (!istype(target))
|
|
return
|
|
|
|
var/icon/I = icon(target.icon,target.icon_state,target.dir)
|
|
|
|
var/orbitsize = (I.Width()+I.Height())*0.5
|
|
orbitsize -= (orbitsize/world.icon_size)*(world.icon_size*0.25)
|
|
|
|
var/rot_seg
|
|
|
|
switch(ghost_orbit)
|
|
if(GHOST_ORBIT_TRIANGLE)
|
|
rot_seg = 3
|
|
if(GHOST_ORBIT_SQUARE)
|
|
rot_seg = 4
|
|
if(GHOST_ORBIT_PENTAGON)
|
|
rot_seg = 5
|
|
if(GHOST_ORBIT_HEXAGON)
|
|
rot_seg = 6
|
|
else //Circular
|
|
rot_seg = 36 //360/10 bby, smooth enough aproximation of a circle
|
|
|
|
orbit(target,orbitsize, FALSE, 20, rot_seg)
|
|
|
|
/mob/dead/observer/orbit()
|
|
setDir(2)//reset dir so the right directional sprites show up
|
|
return ..()
|
|
|
|
/mob/dead/observer/stop_orbit(datum/component/orbiter/orbits)
|
|
. = ..()
|
|
//restart our floating animation after orbit is done.
|
|
pixel_y = base_pixel_y
|
|
animate(src, pixel_y = base_pixel_y + 2, time = 1 SECONDS, loop = -1)
|
|
|
|
/mob/dead/observer/verb/jumptomob() //Moves the ghost instead of just changing the ghosts's eye -Nodrak
|
|
set category = "Ghost"
|
|
set name = "Jump to Mob"
|
|
set desc = "Teleport to a mob"
|
|
|
|
if(isobserver(usr)) //Make sure they're an observer!
|
|
|
|
|
|
var/list/dest = list() //List of possible destinations (mobs)
|
|
var/target = null //Chosen target.
|
|
|
|
dest += getpois(mobs_only = TRUE) //Fill list, prompt user with list
|
|
target = input("Please, select a player!", "Jump to Mob", null, null) as null|anything in dest
|
|
|
|
if (!target)//Make sure we actually have a target
|
|
return
|
|
else
|
|
var/mob/M = dest[target] //Destination mob
|
|
var/mob/A = src //Source mob
|
|
var/turf/T = get_turf(M) //Turf of the destination mob
|
|
|
|
if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
|
|
A.abstract_move(T)
|
|
A.update_parallax_contents()
|
|
else
|
|
to_chat(A, span_danger("This mob is not located in the game world."))
|
|
|
|
/mob/dead/observer/verb/change_view_range()
|
|
set category = "Ghost"
|
|
set name = "View Range"
|
|
set desc = "Change your view range."
|
|
|
|
if(SSlag_switch.measures[DISABLE_GHOST_ZOOM_TRAY] && !client?.holder)
|
|
to_chat(usr, span_notice("That verb is currently globally disabled."))
|
|
return
|
|
|
|
var/max_view = client.prefs.unlock_content ? GHOST_MAX_VIEW_RANGE_MEMBER : GHOST_MAX_VIEW_RANGE_DEFAULT
|
|
if(client.view_size.getView() == client.view_size.default)
|
|
var/list/views = list()
|
|
for(var/i in 7 to max_view)
|
|
views |= i
|
|
var/new_view = input("Choose your new view", "Modify view range", 0) as null|anything in views
|
|
if(new_view)
|
|
client.view_size.setTo(clamp(new_view, 7, max_view) - 7)
|
|
else
|
|
client.view_size.resetToDefault()
|
|
|
|
/mob/dead/observer/verb/add_view_range(input as num)
|
|
set name = "Add View Range"
|
|
set hidden = TRUE
|
|
|
|
if(SSlag_switch.measures[DISABLE_GHOST_ZOOM_TRAY] && !client?.holder)
|
|
to_chat(usr, span_notice("That verb is currently globally disabled."))
|
|
return
|
|
|
|
var/max_view = client.prefs.unlock_content ? GHOST_MAX_VIEW_RANGE_MEMBER : GHOST_MAX_VIEW_RANGE_DEFAULT
|
|
if(input)
|
|
client.rescale_view(input, 0, ((max_view*2)+1) - 15)
|
|
|
|
/mob/dead/observer/verb/boo()
|
|
set category = "Ghost"
|
|
set name = "Boo!"
|
|
set desc= "Scare your crew members because of boredom!"
|
|
|
|
if(bootime > world.time)
|
|
return
|
|
var/obj/machinery/light/L = locate(/obj/machinery/light) in view(1, src)
|
|
if(L)
|
|
L.flicker()
|
|
bootime = world.time + 600
|
|
return
|
|
//Maybe in the future we can add more <i>spooky</i> code here!
|
|
return
|
|
|
|
|
|
/mob/dead/observer/memory()
|
|
set hidden = TRUE
|
|
to_chat(src, span_danger("You are dead! You have no mind to store memory!"))
|
|
|
|
/mob/dead/observer/add_memory()
|
|
set hidden = TRUE
|
|
to_chat(src, span_danger("You are dead! You have no mind to store memory!"))
|
|
|
|
/mob/dead/observer/verb/toggle_ghostsee()
|
|
set name = "Toggle Ghost Vision"
|
|
set desc = "Toggles your ability to see things only ghosts can see, like other ghosts"
|
|
set category = "Ghost"
|
|
ghostvision = !(ghostvision)
|
|
update_sight()
|
|
to_chat(usr, span_boldnotice("You [(ghostvision?"now":"no longer")] have ghost vision."))
|
|
|
|
/mob/dead/observer/verb/toggle_darkness()
|
|
set name = "Toggle Darkness"
|
|
set category = "Ghost"
|
|
switch(lighting_alpha)
|
|
if (LIGHTING_PLANE_ALPHA_VISIBLE)
|
|
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
|
if (LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE)
|
|
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
|
if (LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE)
|
|
lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
|
|
else
|
|
lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
|
|
|
|
update_sight()
|
|
|
|
/mob/dead/observer/update_sight()
|
|
if(client)
|
|
ghost_others = client.prefs.ghost_others //A quick update just in case this setting was changed right before calling the proc
|
|
|
|
if (!ghostvision)
|
|
see_invisible = SEE_INVISIBLE_LIVING
|
|
else
|
|
see_invisible = SEE_INVISIBLE_OBSERVER
|
|
|
|
|
|
updateghostimages()
|
|
..()
|
|
|
|
/proc/updateallghostimages()
|
|
listclearnulls(GLOB.ghost_images_default)
|
|
listclearnulls(GLOB.ghost_images_simple)
|
|
|
|
for (var/mob/dead/observer/O in GLOB.player_list)
|
|
O.updateghostimages()
|
|
|
|
/mob/dead/observer/proc/updateghostimages()
|
|
if (!client)
|
|
return
|
|
|
|
if(lastsetting)
|
|
switch(lastsetting) //checks the setting we last came from, for a little efficiency so we don't try to delete images from the client that it doesn't have anyway
|
|
if(GHOST_OTHERS_DEFAULT_SPRITE)
|
|
client.images -= GLOB.ghost_images_default
|
|
if(GHOST_OTHERS_SIMPLE)
|
|
client.images -= GLOB.ghost_images_simple
|
|
lastsetting = client.prefs.ghost_others
|
|
if(!ghostvision)
|
|
return
|
|
if(client.prefs.ghost_others != GHOST_OTHERS_THEIR_SETTING)
|
|
switch(client.prefs.ghost_others)
|
|
if(GHOST_OTHERS_DEFAULT_SPRITE)
|
|
client.images |= (GLOB.ghost_images_default-ghostimage_default)
|
|
if(GHOST_OTHERS_SIMPLE)
|
|
client.images |= (GLOB.ghost_images_simple-ghostimage_simple)
|
|
|
|
/mob/dead/observer/verb/possess()
|
|
set category = "Ghost"
|
|
set name = "Possess!"
|
|
set desc= "Take over the body of a mindless creature!"
|
|
|
|
var/list/possessible = list()
|
|
for(var/mob/living/L in GLOB.alive_mob_list)
|
|
if(istype(L,/mob/living/carbon/human/dummy) || !get_turf(L)) //Haha no.
|
|
continue
|
|
if(!(L in GLOB.player_list) && !L.mind)
|
|
possessible += L
|
|
|
|
var/mob/living/target = input("Your new life begins today!", "Possess Mob", null, null) as null|anything in sortNames(possessible)
|
|
|
|
if(!target)
|
|
return FALSE
|
|
|
|
if(ismegafauna(target))
|
|
to_chat(src, span_warning("This creature is too powerful for you to possess!"))
|
|
return FALSE
|
|
|
|
if(can_reenter_corpse && mind?.current)
|
|
if(tgui_alert(usr, "Your soul is still tied to your former life as [mind.current.name], if you go forward there is no going back to that life. Are you sure you wish to continue?", "Move On", list("Yes", "No")) == "No")
|
|
return FALSE
|
|
if(target.key)
|
|
to_chat(src, span_warning("Someone has taken this body while you were choosing!"))
|
|
return FALSE
|
|
|
|
target.key = key
|
|
target.faction = list("neutral")
|
|
return TRUE
|
|
|
|
//this is a mob verb instead of atom for performance reasons
|
|
//see /mob/verb/examinate() in mob.dm for more info
|
|
//overridden here and in /mob/living for different point span classes and sanity checks
|
|
/mob/dead/observer/pointed(atom/A as mob|obj|turf in view(client.view, src))
|
|
if(!..())
|
|
return FALSE
|
|
usr.visible_message(span_deadsay("<b>[src]</b> points to [A]."))
|
|
return TRUE
|
|
|
|
/mob/dead/observer/verb/view_manifest()
|
|
set name = "View Crew Manifest"
|
|
set category = "Ghost"
|
|
|
|
if(!client)
|
|
return
|
|
if(world.time < client.crew_manifest_delay)
|
|
return
|
|
client.crew_manifest_delay = world.time + (1 SECONDS)
|
|
|
|
if(!GLOB.crew_manifest_tgui)
|
|
GLOB.crew_manifest_tgui = new /datum/crew_manifest(src)
|
|
|
|
GLOB.crew_manifest_tgui.ui_interact(src)
|
|
|
|
//this is called when a ghost is drag clicked to something.
|
|
/mob/dead/observer/MouseDrop(atom/over)
|
|
if(!usr || !over)
|
|
return
|
|
if (isobserver(usr) && usr.client.holder && (isliving(over) || iscameramob(over)) )
|
|
if (usr.client.holder.cmd_ghost_drag(src,over))
|
|
return
|
|
|
|
return ..()
|
|
|
|
/mob/dead/observer/Topic(href, href_list)
|
|
..()
|
|
if(usr == src)
|
|
if(href_list["follow"])
|
|
var/atom/movable/target = locate(href_list["follow"])
|
|
if(istype(target) && (target != src))
|
|
ManualFollow(target)
|
|
return
|
|
if(href_list["x"] && href_list["y"] && href_list["z"])
|
|
var/tx = text2num(href_list["x"])
|
|
var/ty = text2num(href_list["y"])
|
|
var/tz = text2num(href_list["z"])
|
|
var/turf/target = locate(tx, ty, tz)
|
|
if(istype(target))
|
|
abstract_move(target)
|
|
return
|
|
if(href_list["reenter"])
|
|
reenter_corpse()
|
|
return
|
|
|
|
//We don't want to update the current var
|
|
//But we will still carry a mind.
|
|
/mob/dead/observer/mind_initialize()
|
|
return
|
|
|
|
/mob/dead/observer/proc/show_data_huds()
|
|
for(var/hudtype in datahuds)
|
|
var/datum/atom_hud/H = GLOB.huds[hudtype]
|
|
H.add_hud_to(src)
|
|
|
|
/mob/dead/observer/proc/remove_data_huds()
|
|
for(var/hudtype in datahuds)
|
|
var/datum/atom_hud/H = GLOB.huds[hudtype]
|
|
H.remove_hud_from(src)
|
|
|
|
/mob/dead/observer/verb/toggle_data_huds()
|
|
set name = "Toggle Sec/Med/Diag HUD"
|
|
set desc = "Toggles whether you see medical/security/diagnostic HUDs"
|
|
set category = "Ghost"
|
|
|
|
if(data_huds_on) //remove old huds
|
|
remove_data_huds()
|
|
to_chat(src, span_notice("Data HUDs disabled."))
|
|
data_huds_on = 0
|
|
else
|
|
show_data_huds()
|
|
to_chat(src, span_notice("Data HUDs enabled."))
|
|
data_huds_on = 1
|
|
|
|
/mob/dead/observer/verb/toggle_health_scan()
|
|
set name = "Toggle Health Scan"
|
|
set desc = "Toggles whether you health-scan living beings on click"
|
|
set category = "Ghost"
|
|
|
|
if(health_scan) //remove old huds
|
|
to_chat(src, span_notice("Health scan disabled."))
|
|
health_scan = FALSE
|
|
else
|
|
to_chat(src, span_notice("Health scan enabled."))
|
|
health_scan = TRUE
|
|
|
|
/mob/dead/observer/verb/toggle_chem_scan()
|
|
set name = "Toggle Chem Scan"
|
|
set desc = "Toggles whether you scan living beings for chemicals and addictions on click"
|
|
set category = "Ghost"
|
|
|
|
if(chem_scan) //remove old huds
|
|
to_chat(src, span_notice("Chem scan disabled."))
|
|
chem_scan = FALSE
|
|
else
|
|
to_chat(src, span_notice("Chem scan enabled."))
|
|
chem_scan = TRUE
|
|
|
|
/mob/dead/observer/verb/toggle_gas_scan()
|
|
set name = "Toggle Gas Scan"
|
|
set desc = "Toggles whether you analyze gas contents on click"
|
|
set category = "Ghost"
|
|
|
|
if(gas_scan)
|
|
to_chat(src, span_notice("Gas scan disabled."))
|
|
gas_scan = FALSE
|
|
else
|
|
to_chat(src, span_notice("Gas scan enabled."))
|
|
gas_scan = TRUE
|
|
|
|
/mob/dead/observer/verb/restore_ghost_appearance()
|
|
set name = "Restore Ghost Character"
|
|
set desc = "Sets your deadchat name and ghost appearance to your \
|
|
roundstart character."
|
|
set category = "Ghost"
|
|
|
|
set_ghost_appearance()
|
|
if(client?.prefs)
|
|
deadchat_name = client.prefs.real_name
|
|
if(mind)
|
|
mind.ghostname = client.prefs.real_name
|
|
name = client.prefs.real_name
|
|
|
|
/mob/dead/observer/proc/set_ghost_appearance()
|
|
if((!client) || (!client.prefs))
|
|
return
|
|
|
|
if(client.prefs.randomise[RANDOM_NAME])
|
|
client.prefs.real_name = random_unique_name(gender)
|
|
if(client.prefs.randomise[RANDOM_BODY])
|
|
client.prefs.random_character(gender)
|
|
|
|
if(HAIR in client.prefs.pref_species.species_traits)
|
|
hairstyle = client.prefs.hairstyle
|
|
hair_color = brighten_color(client.prefs.hair_color)
|
|
if(FACEHAIR in client.prefs.pref_species.species_traits)
|
|
facial_hairstyle = client.prefs.facial_hairstyle
|
|
facial_hair_color = brighten_color(client.prefs.facial_hair_color)
|
|
|
|
update_appearance()
|
|
|
|
/mob/dead/observer/canUseTopic(atom/movable/M, be_close=FALSE, no_dexterity=FALSE, no_tk=FALSE, need_hands = FALSE, floor_okay=FALSE)
|
|
return isAdminGhostAI(usr)
|
|
|
|
/mob/dead/observer/is_literate()
|
|
return TRUE
|
|
|
|
/mob/dead/observer/vv_edit_var(var_name, var_value)
|
|
. = ..()
|
|
switch(var_name)
|
|
if(NAMEOF(src, icon))
|
|
ghostimage_default.icon = icon
|
|
ghostimage_simple.icon = icon
|
|
if(NAMEOF(src, icon_state))
|
|
ghostimage_default.icon_state = icon_state
|
|
ghostimage_simple.icon_state = icon_state
|
|
if(NAMEOF(src, fun_verbs))
|
|
if(fun_verbs)
|
|
add_verb(src, /mob/dead/observer/verb/boo)
|
|
add_verb(src, /mob/dead/observer/verb/possess)
|
|
else
|
|
remove_verb(src, /mob/dead/observer/verb/boo)
|
|
remove_verb(src, /mob/dead/observer/verb/possess)
|
|
|
|
/mob/dead/observer/reset_perspective(atom/A)
|
|
if(client)
|
|
if(ismob(client.eye) && (client.eye != src))
|
|
var/mob/target = client.eye
|
|
observetarget = null
|
|
if(target.observers)
|
|
target.observers -= src
|
|
UNSETEMPTY(target.observers)
|
|
if(..())
|
|
if(hud_used)
|
|
client.screen = list()
|
|
hud_used.show_hud(hud_used.hud_version)
|
|
|
|
/mob/dead/observer/verb/observe()
|
|
set name = "Observe"
|
|
set category = "Ghost"
|
|
|
|
var/list/creatures = getpois()
|
|
|
|
reset_perspective(null)
|
|
|
|
var/eye_name = null
|
|
|
|
eye_name = input("Please, select a player!", "Observe", null, null) as null|anything in creatures
|
|
|
|
if (!eye_name)
|
|
return
|
|
|
|
do_observe(creatures[eye_name])
|
|
|
|
/mob/dead/observer/proc/do_observe(mob/mob_eye)
|
|
//Istype so we filter out points of interest that are not mobs
|
|
if(client && mob_eye && istype(mob_eye))
|
|
client.eye = mob_eye
|
|
if(mob_eye.hud_used)
|
|
client.screen = list()
|
|
LAZYINITLIST(mob_eye.observers)
|
|
mob_eye.observers |= src
|
|
mob_eye.hud_used.show_hud(mob_eye.hud_used.hud_version, src)
|
|
observetarget = mob_eye
|
|
|
|
/mob/dead/observer/verb/register_pai_candidate()
|
|
set category = "Ghost"
|
|
set name = "pAI Setup"
|
|
set desc = "Upload a fragment of your personality to the global pAI databanks"
|
|
|
|
register_pai()
|
|
|
|
/mob/dead/observer/proc/register_pai()
|
|
if(isobserver(src))
|
|
SSpai.recruitWindow(src)
|
|
else
|
|
to_chat(usr, span_warning("Can't become a pAI candidate while not dead!"))
|
|
|
|
/mob/dead/observer/verb/mafia_game_signup()
|
|
set category = "Ghost"
|
|
set name = "Signup for Mafia"
|
|
set desc = "Sign up for a game of Mafia to pass the time while dead."
|
|
|
|
mafia_signup()
|
|
|
|
/mob/dead/observer/proc/mafia_signup()
|
|
if(!client)
|
|
return
|
|
if(!isobserver(src))
|
|
to_chat(usr, span_warning("You must be a ghost to join mafia!"))
|
|
return
|
|
var/datum/mafia_controller/game = GLOB.mafia_game //this needs to change if you want multiple mafia games up at once.
|
|
if(!game)
|
|
game = create_mafia_game("mafia")
|
|
game.ui_interact(usr)
|
|
|
|
/mob/dead/observer/CtrlShiftClick(mob/user)
|
|
if(isobserver(user) && check_rights(R_SPAWN))
|
|
change_mob_type( /mob/living/carbon/human , null, null, TRUE) //always delmob, ghosts shouldn't be left lingering
|
|
|
|
/mob/dead/observer/examine(mob/user)
|
|
. = ..()
|
|
if(!invisibility)
|
|
. += "It seems extremely obvious."
|
|
|
|
/mob/dead/observer/examine_more(mob/user)
|
|
if(!isAdminObserver(user))
|
|
return ..()
|
|
. = list(span_notice("<i>You examine [src] closer, and note the following...</i>"))
|
|
. += list("\t>[span_admin("[ADMIN_FULLMONTY(src)]")]")
|
|
|
|
|
|
/mob/dead/observer/proc/set_invisibility(value)
|
|
invisibility = value
|
|
set_light_on(!value ? TRUE : FALSE)
|
|
|
|
|
|
// Ghosts have no momentum, being massless ectoplasm
|
|
/mob/dead/observer/Process_Spacemove(movement_dir)
|
|
return TRUE
|
|
|
|
/mob/dead/observer/vv_edit_var(var_name, var_value)
|
|
. = ..()
|
|
if(var_name == NAMEOF(src, invisibility))
|
|
set_invisibility(invisibility) // updates light
|
|
|
|
/proc/set_observer_default_invisibility(amount, message=null)
|
|
for(var/mob/dead/observer/G in GLOB.player_list)
|
|
G.set_invisibility(amount)
|
|
if(message)
|
|
to_chat(G, message)
|
|
GLOB.observer_default_invisibility = amount
|
|
|
|
/mob/dead/observer/proc/open_spawners_menu()
|
|
set name = "Spawners Menu"
|
|
set desc = "See all currently available spawners"
|
|
set category = "Ghost"
|
|
if(!spawners_menu)
|
|
spawners_menu = new(src)
|
|
|
|
spawners_menu.ui_interact(src)
|
|
|
|
/mob/dead/observer/proc/tray_view()
|
|
set category = "Ghost"
|
|
set name = "T-ray view"
|
|
set desc = "Toggles a view of sub-floor objects"
|
|
|
|
var/static/t_ray_view = FALSE
|
|
if(SSlag_switch.measures[DISABLE_GHOST_ZOOM_TRAY] && !client?.holder && !t_ray_view)
|
|
to_chat(usr, span_notice("That verb is currently globally disabled."))
|
|
return
|
|
t_ray_view = !t_ray_view
|
|
|
|
var/list/t_ray_images = list()
|
|
var/static/list/stored_t_ray_images = list()
|
|
for(var/obj/O in orange(client.view, src) )
|
|
if(HAS_TRAIT(O, TRAIT_T_RAY_VISIBLE))
|
|
var/image/I = new(loc = get_turf(O))
|
|
var/mutable_appearance/MA = new(O)
|
|
MA.alpha = 128
|
|
MA.dir = O.dir
|
|
I.appearance = MA
|
|
t_ray_images += I
|
|
stored_t_ray_images += t_ray_images
|
|
if(t_ray_images.len)
|
|
if(t_ray_view)
|
|
client.images += t_ray_images
|
|
else
|
|
client.images -= stored_t_ray_images
|