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Bubberstation/code/modules/ruins/icemoonruin_code/wrath.dm
SkyratBot 456f347dfa [MIRROR] USE SIGNAL_HANDLER REEEEEE (#5921)
* use SIGNAL_HANDLER REEEEEE (#59242)

makes as many procs as i can find use the SIGNAL_HANDLER define which i assumed they all already did

* USE SIGNAL_HANDLER REEEEEE

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2021-05-25 03:42:11 +01:00

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/obj/item/clothing/gloves/butchering
name = "butchering gloves"
desc = "These gloves allow the user to rip apart bodies with precision and ease."
icon_state = "black"
inhand_icon_state = "blackgloves"
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
heat_protection = HANDS
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
/obj/item/clothing/gloves/butchering/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 5, 125, null, null, TRUE, TRUE)
/obj/item/clothing/gloves/butchering/equipped(mob/user, slot, initial = FALSE)
. = ..()
RegisterSignal(user, COMSIG_HUMAN_EARLY_UNARMED_ATTACK, .proc/butcher_target)
var/datum/component/butchering/butchering = src.GetComponent(/datum/component/butchering)
butchering.butchering_enabled = TRUE
/obj/item/clothing/gloves/butchering/dropped(mob/user, silent = FALSE)
. = ..()
UnregisterSignal(user, COMSIG_HUMAN_EARLY_UNARMED_ATTACK)
var/datum/component/butchering/butchering = src.GetComponent(/datum/component/butchering)
butchering.butchering_enabled = FALSE
/obj/item/clothing/gloves/butchering/proc/butcher_target(mob/user, atom/target, proximity)
SIGNAL_HANDLER
if(!isliving(target))
return
return SEND_SIGNAL(src, COMSIG_ITEM_ATTACK, target, user)