Files
Bubberstation/code/modules/surgery/plastic_surgery.dm
SkyratBot 7d1d0e1fad [MIRROR] Refactors most spans into span procs (#6315)
* Refactors most spans into span procs

* AA

* a

* AAAAAAAAAAAAAAAAAAAAAA

* Update species.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-16 00:24:49 +01:00

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/datum/surgery/plastic_surgery
name = "Plastic surgery"
steps = list(
/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/reshape_face,
/datum/surgery_step/close)
possible_locs = list(BODY_ZONE_HEAD)
//reshape_face
/datum/surgery_step/reshape_face
name = "reshape face"
implements = list(
TOOL_SCALPEL = 100,
/obj/item/kitchen/knife = 50,
TOOL_WIRECUTTER = 35)
time = 64
/datum/surgery_step/reshape_face/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message(span_notice("[user] begins to alter [target]'s appearance."), span_notice("You begin to alter [target]'s appearance..."))
display_results(user, target, span_notice("You begin to alter [target]'s appearance..."),
span_notice("[user] begins to alter [target]'s appearance."),
span_notice("[user] begins to make an incision in [target]'s face."))
/datum/surgery_step/reshape_face/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
if(HAS_TRAIT_FROM(target, TRAIT_DISFIGURED, TRAIT_GENERIC))
REMOVE_TRAIT(target, TRAIT_DISFIGURED, TRAIT_GENERIC)
display_results(user, target, span_notice("You successfully restore [target]'s appearance."),
span_notice("[user] successfully restores [target]'s appearance!"),
span_notice("[user] finishes the operation on [target]'s face."))
else
var/list/names = list()
if(!isabductor(user))
for(var/i in 1 to 10)
names += target.dna.species.random_name(target.gender, TRUE)
else
for(var/_i in 1 to 9)
names += "Subject [target.gender == MALE ? "i" : "o"]-[pick("a", "b", "c", "d", "e")]-[rand(10000, 99999)]"
names += target.dna.species.random_name(target.gender, TRUE) //give one normal name in case they want to do regular plastic surgery
var/chosen_name = input(user, "Choose a new name to assign.", "Plastic Surgery") as null|anything in names
if(!chosen_name)
return
var/oldname = target.real_name
target.real_name = chosen_name
var/newname = target.real_name //something about how the code handles names required that I use this instead of target.real_name
display_results(user, target, "<span class='notice'>You alter [oldname]'s appearance completely, [target.p_they()] is now [newname].</span>",
"<span class='notice'>[user] alters [oldname]'s appearance completely, [target.p_they()] is now [newname]!</span>",
"<span class='notice'>[user] finishes the operation on [target]'s face.</span>")
display_pain(target, "<span class='userdanger'>Your face feels completely different!</span>") //SKYRAT EDIT ADD - SURGERY PAIN - This is the only surgery that has an input mid-step, there wasn't really a modular way to do this
if(ishuman(target))
var/mob/living/carbon/human/human_target = target
human_target.sec_hud_set_ID()
return ..()
/datum/surgery_step/reshape_face/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, span_warning("You screw up, leaving [target]'s appearance disfigured!"),
span_notice("[user] screws up, disfiguring [target]'s appearance!"),
span_notice("[user] finishes the operation on [target]'s face."))
ADD_TRAIT(target, TRAIT_DISFIGURED, TRAIT_GENERIC)
return FALSE