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* Refactors anti-magic into a component * plenty o stuff, mainly holy and antimagic traits * fix * fix2 * moved to components, moved some of the logic to the component * don't blame me if the code looks copypastey * right
61 lines
2.1 KiB
Plaintext
61 lines
2.1 KiB
Plaintext
// Watermelon
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/obj/item/seeds/watermelon
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name = "pack of watermelon seeds"
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desc = "These seeds grow into watermelon plants."
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icon_state = "seed-watermelon"
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species = "watermelon"
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plantname = "Watermelon Vines"
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product = /obj/item/reagent_containers/food/snacks/grown/watermelon
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lifespan = 50
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endurance = 40
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growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi'
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icon_dead = "watermelon-dead"
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genes = list(/datum/plant_gene/trait/repeated_harvest)
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mutatelist = list(/obj/item/seeds/watermelon/holy)
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reagents_add = list("water" = 0.2, "vitamin" = 0.04, "nutriment" = 0.2)
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/obj/item/seeds/watermelon/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is swallowing [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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user.gib()
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new product(drop_location())
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qdel(src)
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return MANUAL_SUICIDE
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/obj/item/reagent_containers/food/snacks/grown/watermelon
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seed = /obj/item/seeds/watermelon
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name = "watermelon"
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desc = "It's full of watery goodness."
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icon_state = "watermelon"
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slice_path = /obj/item/reagent_containers/food/snacks/watermelonslice
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slices_num = 5
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dried_type = null
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w_class = WEIGHT_CLASS_NORMAL
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filling_color = "#008000"
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bitesize_mod = 3
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foodtype = FRUIT
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juice_results = list("watermelonjuice" = 0)
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// Holymelon
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/obj/item/seeds/watermelon/holy
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name = "pack of holymelon seeds"
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desc = "These seeds grow into holymelon plants."
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icon_state = "seed-holymelon"
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species = "holymelon"
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plantname = "Holy Melon Vines"
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product = /obj/item/reagent_containers/food/snacks/grown/holymelon
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mutatelist = list()
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reagents_add = list("holywater" = 0.2, "vitamin" = 0.04, "nutriment" = 0.1)
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rarity = 20
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/obj/item/reagent_containers/food/snacks/grown/holymelon
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seed = /obj/item/seeds/watermelon/holy
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name = "holymelon"
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desc = "The water within this melon has been blessed by some deity that's particularly fond of watermelon."
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icon_state = "holymelon"
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filling_color = "#FFD700"
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dried_type = null
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/obj/item/reagent_containers/food/snacks/grown/holymelon/Initialize()
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. = ..()
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AddComponent(/datum/component/anti_magic, TRUE, TRUE) //deliver us from evil o melon god
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