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🆑 coiax add: Nuclear operatives that wish to fail in style can purchase Centcom Official and Clown costumes. They can also buy a defective chameleon kit. /🆑 It's funny. Other costume ideas welcome. Also merges two Initializes in camo guns Centcom Inspector outfit does have a Centcom headset, but it has no encryption chips. The outfit also is missing an egun. Removes the "Stealthy" description from camo shoes in the nuke op uplink they buy the same damn shoes, they're just more expensive for immersive and plausible reasons.
123 lines
3.2 KiB
Plaintext
123 lines
3.2 KiB
Plaintext
/obj/item/stamp
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name = "\improper GRANTED rubber stamp"
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desc = "A rubber stamp for stamping important documents."
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "stamp-ok"
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item_state = "stamp"
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throwforce = 0
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w_class = WEIGHT_CLASS_TINY
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throw_speed = 3
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throw_range = 7
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materials = list(MAT_METAL=60)
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item_color = "cargo"
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pressure_resistance = 2
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attack_verb = list("stamped")
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/obj/item/stamp/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] stamps 'VOID' on [user.p_their()] forehead, then promptly falls over, dead.</span>")
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return (OXYLOSS)
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/obj/item/stamp/qm
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name = "quartermaster's rubber stamp"
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icon_state = "stamp-qm"
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item_color = "qm"
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/obj/item/stamp/law
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name = "law office's rubber stamp"
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icon_state = "stamp-law"
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item_color = "cargo"
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/obj/item/stamp/captain
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name = "captain's rubber stamp"
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icon_state = "stamp-cap"
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item_color = "captain"
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/obj/item/stamp/hop
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name = "head of personnel's rubber stamp"
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icon_state = "stamp-hop"
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item_color = "hop"
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/obj/item/stamp/hos
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name = "head of security's rubber stamp"
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icon_state = "stamp-hos"
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item_color = "hosred"
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/obj/item/stamp/ce
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name = "chief engineer's rubber stamp"
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icon_state = "stamp-ce"
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item_color = "chief"
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/obj/item/stamp/rd
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name = "research director's rubber stamp"
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icon_state = "stamp-rd"
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item_color = "director"
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/obj/item/stamp/cmo
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name = "chief medical officer's rubber stamp"
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icon_state = "stamp-cmo"
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item_color = "cmo"
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/obj/item/stamp/denied
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name = "\improper DENIED rubber stamp"
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icon_state = "stamp-deny"
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item_color = "redcoat"
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/obj/item/stamp/clown
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name = "clown's rubber stamp"
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icon_state = "stamp-clown"
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item_color = "clown"
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/obj/item/stamp/attack_paw(mob/user)
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return attack_hand(user)
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// Syndicate stamp to forge documents.
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/obj/item/stamp/chameleon
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actions_types = list(/datum/action/item_action/toggle)
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var/list/stamp_types
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var/list/stamp_names
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/obj/item/stamp/chameleon/Initialize()
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. = ..()
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stamp_types = typesof(/obj/item/stamp) - type // Get all stamp types except our own
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stamp_names = list()
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// Generate them into a list
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for(var/i in stamp_types)
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var/obj/item/stamp/stamp_type = i
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stamp_names += initial(stamp_type.name)
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stamp_names = sortList(stamp_names)
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/obj/item/stamp/chameleon/emp_act(severity)
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change_to(pick(stamp_types))
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/obj/item/stamp/chameleon/proc/change_to(obj/item/stamp/stamp_type)
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name = initial(stamp_type.name)
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icon_state = initial(stamp_type.icon_state)
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item_color = initial(stamp_type.item_color)
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/obj/item/stamp/chameleon/attack_self(mob/user)
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var/input_stamp = input(user, "Choose a stamp to disguise as.",
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"Choose a stamp.") as null|anything in stamp_names
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if(user && (src in user.contents) && input_stamp)
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var/obj/item/stamp/stamp_type
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for(var/i in stamp_types)
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stamp_type = i
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if(initial(stamp_type.name) == input_stamp)
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break
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change_to(stamp_type)
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/obj/item/stamp/chameleon/broken/Initialize()
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. = ..()
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START_PROCESSING(SSobj, src)
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/obj/item/stamp/chameleon/broken/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/stamp/chameleon/broken/process()
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change_to(pick(stamp_types))
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