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* Reworks Brain Damage * mechanics * rebalancing * hulks in wheelchairs * yup * bugsquash * Adds narcolepsy, phobias and agnosia. Not guaranteed 100% bug-free yet, testmerge at your own risk. * lizard phobia * Did you know there's a skeleton inside of you RIGHT NOW? * Fixes for the new stuff * The issue with those is that in most rounds you won't see them I'll keep them available so they can be added manually, for example by events and such * Goof reviews * Brainloss is based off brain organ integrity removes brainloss var * Replaces some getorganslot with defines * eyes * put the traumas in the brainnnn * text * args * Adds godwoken, puts split personality in severe, adds brainwashing * Bluespace prophet special trauma (untested) * Some minor stuff * Monophobia, and tweaks * More fixes * fix * a * new tail * Discoordination and Muscle Weakness * thanks for the review! * [B]oneless * agnosia fix * . * go away agnosia * pretend it didn't happen * Shitcode-free-er * bitwisdom * psychotic brawling * i guess this might be important * latest reviews * . * conflict-free * addresses it * surgery fix * a masterpiece * fix * fix again * config * damage formula reworked * who needs to test anyway * fixes some bugs * fix 2 * proper spookin * bluespace prophet fixes and improvements * no bible healing * . * normalizes monophobia chances
59 lines
2.0 KiB
Plaintext
59 lines
2.0 KiB
Plaintext
/**
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* tgui state: default_state
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*
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* Checks a number of things -- mostly physical distance for humans and view for robots.
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**/
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GLOBAL_DATUM_INIT(default_state, /datum/ui_state/default, new)
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/datum/ui_state/default/can_use_topic(src_object, mob/user)
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return user.default_can_use_topic(src_object) // Call the individual mob-overriden procs.
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/mob/proc/default_can_use_topic(src_object)
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return UI_CLOSE // Don't allow interaction by default.
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/mob/living/default_can_use_topic(src_object)
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. = shared_ui_interaction(src_object)
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if(. > UI_CLOSE && loc)
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. = min(., loc.contents_ui_distance(src_object, src)) // Check the distance...
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if(. == UI_INTERACTIVE) // Non-human living mobs can only look, not touch.
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return UI_UPDATE
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/mob/living/carbon/human/default_can_use_topic(src_object)
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. = shared_ui_interaction(src_object)
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if(. > UI_CLOSE)
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. = min(., shared_living_ui_distance(src_object)) // Check the distance...
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/mob/living/silicon/robot/default_can_use_topic(src_object)
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. = shared_ui_interaction(src_object)
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if(. <= UI_DISABLED)
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return
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// Robots can interact with anything they can see.
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var/list/clientviewlist = getviewsize(client.view)
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if(get_dist(src, src_object) <= min(clientviewlist[1],clientviewlist[2]))
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return UI_INTERACTIVE
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return UI_DISABLED // Otherwise they can keep the UI open.
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/mob/living/silicon/ai/default_can_use_topic(src_object)
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. = shared_ui_interaction(src_object)
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if(. < UI_INTERACTIVE)
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return
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// The AI can interact with anything it can see nearby, or with cameras while wireless control is enabled.
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if(!control_disabled && can_see(src_object))
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return UI_INTERACTIVE
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return UI_CLOSE
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/mob/living/simple_animal/default_can_use_topic(src_object)
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. = shared_ui_interaction(src_object)
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if(. > UI_CLOSE)
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. = min(., shared_living_ui_distance(src_object)) //simple animals can only use things they're near.
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/mob/living/silicon/pai/default_can_use_topic(src_object)
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// pAIs can only use themselves and the owner's radio.
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if((src_object == src || src_object == radio) && !stat)
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return UI_INTERACTIVE
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else
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return ..()
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