mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-25 00:22:39 +00:00
194 lines
7.0 KiB
Plaintext
194 lines
7.0 KiB
Plaintext
/obj/vehicle/ridden/scooter
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name = "scooter"
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desc = "A fun way to get around."
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icon_state = "scooter"
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/obj/vehicle/ridden/scooter/Initialize()
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. = ..()
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var/datum/component/riding/D = LoadComponent(/datum/component/riding)
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D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0), TEXT_SOUTH = list(-2), TEXT_EAST = list(0), TEXT_WEST = list( 2)))
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/obj/vehicle/ridden/scooter/wrench_act(mob/living/user, obj/item/I)
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to_chat(user, "<span class='notice'>You begin to remove the handlebars...</span>")
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if(I.use_tool(src, user, 40, volume=50))
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var/obj/vehicle/ridden/scooter/skateboard/S = new(drop_location())
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new /obj/item/stack/rods(drop_location(), 2)
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to_chat(user, "<span class='notice'>You remove the handlebars from [src].</span>")
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if(has_buckled_mobs())
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var/mob/living/carbon/H = buckled_mobs[1]
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unbuckle_mob(H)
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S.buckle_mob(H)
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qdel(src)
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return TRUE
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/obj/vehicle/ridden/scooter/Moved()
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. = ..()
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for(var/m in buckled_mobs)
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var/mob/living/buckled_mob = m
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if(buckled_mob.get_num_legs() > 0)
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buckled_mob.pixel_y = 5
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else
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buckled_mob.pixel_y = -4
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/obj/vehicle/ridden/scooter/buckle_mob(mob/living/M, force = 0, check_loc = 1)
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if(!istype(M))
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return 0
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if(M.get_num_legs() < 2 && M.get_num_arms() <= 0)
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to_chat(M, "<span class='warning'>Your limbless body can't ride \the [src].</span>")
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return 0
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. = ..()
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/obj/vehicle/ridden/scooter/skateboard
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name = "skateboard"
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desc = "An unfinished scooter which can only barely be called a skateboard. It's still rideable, but probably unsafe. Looks like you'll need to add a few rods to make handlebars."
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icon_state = "skateboard"
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density = FALSE
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/obj/vehicle/ridden/scooter/skateboard/Initialize()
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. = ..()
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var/datum/component/riding/D = LoadComponent(/datum/component/riding)
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D.vehicle_move_delay = 0
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D.set_vehicle_dir_layer(SOUTH, ABOVE_MOB_LAYER)
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D.set_vehicle_dir_layer(NORTH, OBJ_LAYER)
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D.set_vehicle_dir_layer(EAST, OBJ_LAYER)
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D.set_vehicle_dir_layer(WEST, OBJ_LAYER)
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/obj/vehicle/ridden/scooter/skateboard/post_buckle_mob(mob/living/M)//allows skateboards to be non-dense but still allows 2 skateboarders to collide with each other
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density = TRUE
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return ..()
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/obj/vehicle/ridden/scooter/skateboard/post_unbuckle_mob(mob/living/M)
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if(!has_buckled_mobs())
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density = FALSE
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return ..()
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/obj/vehicle/ridden/scooter/skateboard/Collide(atom/A)
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. = ..()
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if(A.density && has_buckled_mobs())
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var/mob/living/H = buckled_mobs[1]
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var/atom/throw_target = get_edge_target_turf(H, pick(GLOB.cardinals))
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unbuckle_mob(H)
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H.throw_at(throw_target, 4, 3)
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H.Knockdown(100)
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H.adjustStaminaLoss(40)
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var/head_slot = H.get_item_by_slot(slot_head)
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if(!head_slot || !(istype(head_slot,/obj/item/clothing/head/helmet) || istype(head_slot,/obj/item/clothing/head/hardhat)))
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H.adjustBrainLoss(3)
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H.updatehealth()
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visible_message("<span class='danger'>[src] crashes into [A], sending [H] flying!</span>")
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playsound(src, 'sound/effects/bang.ogg', 50, 1)
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/obj/vehicle/ridden/scooter/skateboard/MouseDrop(atom/over_object)
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. = ..()
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var/mob/living/carbon/M = usr
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if(!istype(M) || M.incapacitated() || !Adjacent(M))
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return
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if(has_buckled_mobs() && over_object == M)
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to_chat(M, "<span class='warning'>You can't lift this up when somebody's on it.</span>")
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return
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if(over_object == M)
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var/obj/item/melee/skateboard/board = new /obj/item/melee/skateboard()
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M.put_in_hands(board)
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qdel(src)
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//CONSTRUCTION
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/obj/item/scooter_frame
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name = "scooter frame"
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desc = "A metal frame for building a scooter. Looks like you'll need to add some metal to make wheels."
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icon = 'icons/obj/vehicles.dmi'
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icon_state = "scooter_frame"
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/scooter_frame/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/stack/sheet/metal))
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if(!I.tool_start_check(user, amount=5))
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return
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to_chat(user, "<span class='notice'>You begin to add wheels to [src].</span>")
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if(I.use_tool(src, user, 80, volume=50, amount=5))
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to_chat(user, "<span class='notice'>You finish making wheels for [src].</span>")
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new /obj/vehicle/ridden/scooter/skateboard(user.loc)
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qdel(src)
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else
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return ..()
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/obj/item/scooter_frame/wrench_act(mob/living/user, obj/item/I)
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to_chat(user, "<span class='notice'>You deconstruct [src].</span>")
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new /obj/item/stack/rods(drop_location(), 10)
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I.play_tool_sound(src)
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qdel(src)
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return TRUE
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/obj/vehicle/ridden/scooter/skateboard/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/stack/rods))
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if(!I.tool_start_check(user, amount=2))
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return
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to_chat(user, "<span class='notice'>You begin making handlebars for [src].</span>")
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if(I.use_tool(src, user, 25, volume=50, amount=2))
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to_chat(user, "<span class='notice'>You add the rods to [src], creating handlebars.</span>")
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var/obj/vehicle/ridden/scooter/S = new(loc)
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if(has_buckled_mobs())
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var/mob/living/carbon/H = buckled_mobs[1]
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unbuckle_mob(H)
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S.buckle_mob(H)
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qdel(src)
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else
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return ..()
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/obj/vehicle/ridden/scooter/skateboard/screwdriver_act(mob/living/user, obj/item/I)
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to_chat(user, "<span class='notice'>You begin to deconstruct and remove the wheels on [src]...</span>")
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if(I.use_tool(src, user, 20, volume=50))
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to_chat(user, "<span class='notice'>You deconstruct the wheels on [src].</span>")
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new /obj/item/stack/sheet/metal(drop_location(), 5)
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new /obj/item/scooter_frame(drop_location())
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if(has_buckled_mobs())
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var/mob/living/carbon/H = buckled_mobs[1]
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unbuckle_mob(H)
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qdel(src)
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return TRUE
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/obj/vehicle/ridden/scooter/skateboard/wrench_act(mob/living/user, obj/item/I)
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return
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//Wheelys
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/obj/vehicle/ridden/scooter/wheelys
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name = "Wheely-Heels"
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desc = "Uses patented retractable wheel technology. Never sacrifice speed for style - not that this provides much of either."
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icon = null
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density = FALSE
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/obj/vehicle/ridden/scooter/wheelys/Initialize()
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. = ..()
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var/datum/component/riding/D = LoadComponent(/datum/component/riding)
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D.vehicle_move_delay = 0
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D.set_vehicle_dir_layer(SOUTH, ABOVE_MOB_LAYER)
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D.set_vehicle_dir_layer(NORTH, OBJ_LAYER)
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D.set_vehicle_dir_layer(EAST, OBJ_LAYER)
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D.set_vehicle_dir_layer(WEST, OBJ_LAYER)
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/obj/vehicle/ridden/scooter/wheelys/post_unbuckle_mob(mob/living/M)
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if(!has_buckled_mobs())
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to_chat(M, "<span class='notice'>You pop the Wheely-Heel's wheels back into place.</span>")
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moveToNullspace()
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return ..()
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/obj/vehicle/ridden/scooter/wheelys/post_buckle_mob(mob/living/M)
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to_chat(M, "<span class='notice'>You pop out the Wheely-Heel's wheels.</span>")
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return ..()
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/obj/vehicle/ridden/scooter/wheelys/Collide(atom/A)
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. = ..()
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if(A.density && has_buckled_mobs())
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var/mob/living/H = buckled_mobs[1]
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var/atom/throw_target = get_edge_target_turf(H, pick(GLOB.cardinals))
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unbuckle_mob(H)
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H.throw_at(throw_target, 4, 3)
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H.Knockdown(30)
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H.adjustStaminaLoss(10)
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var/head_slot = H.get_item_by_slot(slot_head)
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if(!head_slot || !(istype(head_slot,/obj/item/clothing/head/helmet) || istype(head_slot,/obj/item/clothing/head/hardhat)))
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H.adjustBrainLoss(1)
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H.updatehealth()
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visible_message("<span class='danger'>[src] crashes into [A], sending [H] flying!</span>")
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playsound(src, 'sound/effects/bang.ogg', 50, 1)
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