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Bubberstation/code/game/objects/structures/reflector.dm
SkyratBot 4a235b70d0 [MIRROR] Adds circuit USB for reflectors [MDB IGNORE] (#10908)
* Adds circuit USB for reflectors (#64037)

Reflectors get USB ports. You can put in an angle and, if the reflector is unlocked, it goes to that angle when the component is triggered.

Fun new uses for circuits! Fun new uses for the trig module!! We love lasers!!!

* Adds circuit USB for reflectors

Co-authored-by: Blevruz <jguyader66@gmail.com>
2022-01-23 00:15:38 +00:00

290 lines
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/obj/structure/reflector
name = "reflector base"
icon = 'icons/obj/structures.dmi'
icon_state = "reflector_map"
desc = "A base for reflector assemblies."
anchored = FALSE
density = FALSE
var/deflector_icon_state
var/image/deflector_overlay
var/finished = FALSE
var/admin = FALSE //Can't be rotated or deconstructed
var/can_rotate = TRUE
var/framebuildstacktype = /obj/item/stack/sheet/iron
var/framebuildstackamount = 5
var/buildstacktype = /obj/item/stack/sheet/iron
var/buildstackamount = 0
var/list/allowed_projectile_typecache = list(/obj/projectile/beam)
var/rotation_angle = -1
/obj/structure/reflector/Initialize(mapload)
. = ..()
icon_state = "reflector_base"
allowed_projectile_typecache = typecacheof(allowed_projectile_typecache)
if(deflector_icon_state)
deflector_overlay = image(icon, deflector_icon_state)
add_overlay(deflector_overlay)
if(rotation_angle == -1)
set_angle(dir2angle(dir))
else
set_angle(rotation_angle)
if(admin)
can_rotate = FALSE
AddComponent(/datum/component/usb_port, list(
/obj/item/circuit_component/reflector,
))
/obj/structure/reflector/examine(mob/user)
. = ..()
if(finished)
. += "It is set to [rotation_angle] degrees, and the rotation is [can_rotate ? "unlocked" : "locked"]."
if(!admin)
if(can_rotate)
. += span_notice("Alt-click to adjust its direction.")
else
. += span_notice("Use screwdriver to unlock the rotation.")
/obj/structure/reflector/proc/set_angle(new_angle)
if(can_rotate)
rotation_angle = new_angle
if(deflector_overlay)
cut_overlay(deflector_overlay)
deflector_overlay.transform = turn(matrix(), new_angle)
add_overlay(deflector_overlay)
/obj/structure/reflector/setDir(new_dir)
return ..(NORTH)
/obj/structure/reflector/bullet_act(obj/projectile/P)
var/pdir = P.dir
var/pangle = P.Angle
var/ploc = get_turf(P)
if(!finished || !allowed_projectile_typecache[P.type] || !(P.dir in GLOB.cardinals))
return ..()
if(auto_reflect(P, pdir, ploc, pangle) != BULLET_ACT_FORCE_PIERCE)
return ..()
return BULLET_ACT_FORCE_PIERCE
/obj/structure/reflector/proc/auto_reflect(obj/projectile/P, pdir, turf/ploc, pangle)
P.ignore_source_check = TRUE
P.range = P.decayedRange
P.decayedRange = max(P.decayedRange--, 0)
return BULLET_ACT_FORCE_PIERCE
/obj/structure/reflector/attackby(obj/item/W, mob/user, params)
if(admin)
return
if(W.tool_behaviour == TOOL_SCREWDRIVER)
can_rotate = !can_rotate
to_chat(user, span_notice("You [can_rotate ? "unlock" : "lock"] [src]'s rotation."))
W.play_tool_sound(src)
return
if(W.tool_behaviour == TOOL_WRENCH)
if(anchored)
to_chat(user, span_warning("Unweld [src] from the floor first!"))
return
user.visible_message(span_notice("[user] starts to dismantle [src]."), span_notice("You start to dismantle [src]..."))
if(W.use_tool(src, user, 80, volume=50))
to_chat(user, span_notice("You dismantle [src]."))
new framebuildstacktype(drop_location(), framebuildstackamount)
if(buildstackamount)
new buildstacktype(drop_location(), buildstackamount)
qdel(src)
else if(W.tool_behaviour == TOOL_WELDER)
if(atom_integrity < max_integrity)
if(!W.tool_start_check(user, amount=0))
return
user.visible_message(span_notice("[user] starts to repair [src]."),
span_notice("You begin repairing [src]..."),
span_hear("You hear welding."))
if(W.use_tool(src, user, 40, volume=40))
atom_integrity = max_integrity
user.visible_message(span_notice("[user] repairs [src]."), \
span_notice("You finish repairing [src]."))
else if(!anchored)
if(!W.tool_start_check(user, amount=0))
return
user.visible_message(span_notice("[user] starts to weld [src] to the floor."),
span_notice("You start to weld [src] to the floor..."),
span_hear("You hear welding."))
if (W.use_tool(src, user, 20, volume=50))
set_anchored(TRUE)
to_chat(user, span_notice("You weld [src] to the floor."))
else
if(!W.tool_start_check(user, amount=0))
return
user.visible_message(span_notice("[user] starts to cut [src] free from the floor."),
span_notice("You start to cut [src] free from the floor..."),
span_hear("You hear welding."))
if (W.use_tool(src, user, 20, volume=50))
set_anchored(FALSE)
to_chat(user, span_notice("You cut [src] free from the floor."))
//Finishing the frame
else if(istype(W, /obj/item/stack/sheet))
if(finished)
return
var/obj/item/stack/sheet/S = W
if(istype(S, /obj/item/stack/sheet/glass))
if(S.use(5))
new /obj/structure/reflector/single(drop_location())
qdel(src)
else
to_chat(user, span_warning("You need five sheets of glass to create a reflector!"))
return
if(istype(S, /obj/item/stack/sheet/rglass))
if(S.use(10))
new /obj/structure/reflector/double(drop_location())
qdel(src)
else
to_chat(user, span_warning("You need ten sheets of reinforced glass to create a double reflector!"))
return
if(istype(S, /obj/item/stack/sheet/mineral/diamond))
if(S.use(1))
new /obj/structure/reflector/box(drop_location())
qdel(src)
else
return ..()
/obj/structure/reflector/proc/rotate(mob/user)
if (!can_rotate || admin)
to_chat(user, span_warning("The rotation is locked!"))
return FALSE
var/new_angle = tgui_input_number(user, "New angle for primary reflection face", "Reflector Angle", rotation_angle, 360)
if(isnull(new_angle))
return FALSE
if(!user.canUseTopic(src, BE_CLOSE, NO_DEXTERITY, FALSE, !iscyborg(user)))
return FALSE
new_angle = round(new_angle)
set_angle(SIMPLIFY_DEGREES(new_angle))
return TRUE
/obj/structure/reflector/AltClick(mob/user)
if(!user.canUseTopic(src, BE_CLOSE, NO_DEXTERITY, FALSE, !iscyborg(user)))
return
else if(finished)
rotate(user)
//TYPES OF REFLECTORS, SINGLE, DOUBLE, BOX
//SINGLE
/obj/structure/reflector/single
name = "reflector"
deflector_icon_state = "reflector"
desc = "An angled mirror for reflecting laser beams."
density = TRUE
finished = TRUE
buildstacktype = /obj/item/stack/sheet/glass
buildstackamount = 5
/obj/structure/reflector/single/anchored
anchored = TRUE
/obj/structure/reflector/single/mapping
admin = TRUE
anchored = TRUE
/obj/structure/reflector/single/auto_reflect(obj/projectile/P, pdir, turf/ploc, pangle)
var/incidence = GET_ANGLE_OF_INCIDENCE(rotation_angle, (P.Angle + 180))
if(abs(incidence) > 90 && abs(incidence) < 270)
return FALSE
var/new_angle = SIMPLIFY_DEGREES(rotation_angle + incidence)
P.set_angle_centered(new_angle)
return ..()
//DOUBLE
/obj/structure/reflector/double
name = "double sided reflector"
deflector_icon_state = "reflector_double"
desc = "A double sided angled mirror for reflecting laser beams."
density = TRUE
finished = TRUE
buildstacktype = /obj/item/stack/sheet/rglass
buildstackamount = 10
/obj/structure/reflector/double/anchored
anchored = TRUE
/obj/structure/reflector/double/mapping
admin = TRUE
anchored = TRUE
/obj/structure/reflector/double/auto_reflect(obj/projectile/P, pdir, turf/ploc, pangle)
var/incidence = GET_ANGLE_OF_INCIDENCE(rotation_angle, (P.Angle + 180))
var/new_angle = SIMPLIFY_DEGREES(rotation_angle + incidence)
P.set_angle_centered(new_angle)
return ..()
//BOX
/obj/structure/reflector/box
name = "reflector box"
deflector_icon_state = "reflector_box"
desc = "A box with an internal set of mirrors that reflects all laser beams in a single direction."
density = TRUE
finished = TRUE
buildstacktype = /obj/item/stack/sheet/mineral/diamond
buildstackamount = 1
/obj/structure/reflector/box/anchored
anchored = TRUE
/obj/structure/reflector/box/mapping
admin = TRUE
anchored = TRUE
/obj/structure/reflector/box/auto_reflect(obj/projectile/P)
P.set_angle_centered(rotation_angle)
return ..()
/obj/structure/reflector/ex_act()
if(admin)
return FALSE
return ..()
/obj/structure/reflector/singularity_act()
if(admin)
return
else
return ..()
// USB
/obj/item/circuit_component/reflector
display_name = "Reflector"
desc = "Allows you to adjust the angle of a reflector."
circuit_flags = CIRCUIT_FLAG_INPUT_SIGNAL
///angle the reflector will be set to at trigger unless locked
var/datum/port/input/angle
var/obj/structure/reflector/attached_reflector
/obj/item/circuit_component/reflector/populate_ports()
angle = add_input_port("Angle", PORT_TYPE_NUMBER)
/obj/item/circuit_component/reflector/register_usb_parent(atom/movable/parent)
. = ..()
if(istype(parent, /obj/structure/reflector))
attached_reflector = parent
/obj/item/circuit_component/reflector/unregister_usb_parent(atom/movable/parent)
attached_reflector = null
return ..()
/obj/item/circuit_component/reflector/input_received(datum/port/input/port)
attached_reflector?.set_angle(angle.value)