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https://github.com/Bubberstation/Bubberstation.git
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* Add the system for managed global variables * Travis ban old globals * So you CAN inline proccall, that's neat * Fix that * master.dm * Remove the hack procs * Move InitGlobals to the proper spot * configuration.dm * Fix the missing pre-slash * clockcult.dm * This is probably for the best * Doy * Fix shit * Rest of the DEFINES tree * Fix * Use global. for access * Update find_references_in_globals Always hated that proc Whoever made it must've bee a r e a l idiot... * __HELPERS tree * Move global initialization to master. Fix the declaration * database.dm * Dat newline * I said DECLARATIVE order! * Here's something you can chew on @Iamgoofball * game_modes.dm * Fix this * genetics.dm * flavor_misc.dm * More stuff * Do it mso's way. Keep the controllers as global * Make master actually see it * Fix * Finish _globalvars/lists * Finish the rest of the _globalvars tree * This is weird * Migrate the controllers * SLOTH -> GLOB * Lighting globals * round_start_time -> ticker * PAI card list -> pai SS * record_id_num -> static * Diseases list -> SSdisease * More disease globals to the SS * More disease stuff * Emote list * Better and better * Bluh * So much stuff * Ahh * Wires * dview * station_areas * Teleportlocs * blood_splatter_icons * Stuff and such * More stuff * RAD IO * More stuff and such * Blob shit * Changeling stuff * Add "Balance" to changelogs * Balance for changelog compiler + Auto Tagging * Update the PR template * hivemind_bank * Bip * sacrificed * Good shit * Better define * More cult shit * Devil shit * Gang shit * > borers Fix shit * Rename the define * Nuke * Objectives * Sandbox * Multiverse sword * Announce systems * Stuff and such * TC con * Airlock * doppllllerrrrrr * holopads * Shut up byond you inconsistent fuck * Sneaky fuck * Burp * Bip * Fixnshit * Port without regard * askdlfjs; * asdfjasoidojfi * Protected globals and more * SO MANY * ajsimkvahsaoisd * akfdsiaopwimfeoiwafaw * gsdfigjosidjfgiosdg * AHHHHHHHHHHHHHHHHHHHHHHH!!!!! * facerolll * ASDFASDFASDF * Removes the unused parts of dmm_suite * WIP * Fix quote * asdfjauwfnkjs * afwlunhskjfda * asfjlaiwuefhaf * SO CLOSE * wwwweeeeeewwwww * agdgmoewranwg * HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!? * Fix syntax errors * 100 errors * Another 100 * So many... * Ugh * More shit * kilme * Stuuuuuufffff * ajrgmrlshio;djfa;sdkl * jkbhkhjbmjvjmh * soi soi soi * butt * TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING * lllllllllllllllllllllllllllllllllllllllllll * afsdijfiawhnflnjhnwsdfs * yugykihlugk,kj * time to go * STUFFF!!! * AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!! * ngoaijdjlfkamsdlkf * Break time * aufjsdklfalsjfi * CONTROL KAY AND PRAY * IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! * Goteem * Fix testing mode * This does not belong in this PR * Convert it to a controller * Eh, fuck this option * Revert controllerization Ill do it some other time * Fix * Working controllerization * FOR THE LOVE OF CHRIST PROTECT THE LOGS * Protect admins and deadmins * Use the inbuilt proc
136 lines
4.1 KiB
Plaintext
136 lines
4.1 KiB
Plaintext
/datum/round_event_control/portal_storm_syndicate
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name = "Portal Storm: Syndicate Shocktroops"
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typepath = /datum/round_event/portal_storm/syndicate_shocktroop
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weight = 2
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min_players = 15
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earliest_start = 18000
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/datum/round_event/portal_storm/syndicate_shocktroop
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boss_types = list(/mob/living/simple_animal/hostile/syndicate/melee/space/stormtrooper = 2)
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hostile_types = list(/mob/living/simple_animal/hostile/syndicate/melee/space = 8,\
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/mob/living/simple_animal/hostile/syndicate/ranged/space = 2)
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/datum/round_event_control/portal_storm_narsie
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name = "Portal Storm: Constructs"
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typepath = /datum/round_event/portal_storm/portal_storm_narsie
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weight = 0
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max_occurrences = 0
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/datum/round_event/portal_storm/portal_storm_narsie
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boss_types = list(/mob/living/simple_animal/hostile/construct/builder = 6)
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hostile_types = list(/mob/living/simple_animal/hostile/construct/armored/hostile = 8,\
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/mob/living/simple_animal/hostile/construct/wraith/hostile = 6)
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/datum/round_event/portal_storm
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startWhen = 7
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endWhen = 999
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announceWhen = 1
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var/list/boss_spawn = list()
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var/list/boss_types = list() //only configure this if you have hostiles
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var/number_of_bosses
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var/next_boss_spawn
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var/list/hostiles_spawn = list()
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var/list/hostile_types = list()
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var/number_of_hostiles
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var/list/station_areas = list()
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var/image/storm
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/datum/round_event/portal_storm/setup()
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storm = image('icons/obj/tesla_engine/energy_ball.dmi', "energy_ball_fast", layer=FLY_LAYER)
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storm.color = "#00FF00"
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station_areas = get_areas_in_z(ZLEVEL_STATION)
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number_of_bosses = 0
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for(var/boss in boss_types)
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number_of_bosses += boss_types[boss]
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number_of_hostiles = 0
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for(var/hostile in hostile_types)
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number_of_hostiles += hostile_types[hostile]
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var/list/b_spawns = GLOB.generic_event_spawns.Copy()
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while(number_of_bosses > boss_spawn.len)
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var/turf/F = get_turf(pick_n_take(b_spawns))
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if(!F)
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F = safepick(get_area_turfs(pick(station_areas)))
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boss_spawn += F
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var/list/h_spawns = GLOB.generic_event_spawns.Copy()
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while(number_of_hostiles > hostiles_spawn.len)
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var/turf/T = get_turf(pick_n_take(h_spawns))
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if(!T)
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T = safepick(get_area_turfs(pick(station_areas)))
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hostiles_spawn += T
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next_boss_spawn = startWhen + Ceiling(2 * number_of_hostiles / number_of_bosses)
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/datum/round_event/portal_storm/announce()
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set waitfor = 0
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playsound_global('sound/magic/lightning_chargeup.ogg', repeat=0, channel=1, volume=100)
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sleep(80)
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priority_announce("Massive bluespace anomaly detected en route to [station_name()]. Brace for impact.")
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sleep(20)
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playsound_global('sound/magic/lightningbolt.ogg', repeat=0, channel=1, volume=100)
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/datum/round_event/portal_storm/tick()
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spawn_effects()
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if(spawn_hostile())
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var/type = safepick(hostile_types)
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hostile_types[type] = hostile_types[type] - 1
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spawn_mob(type, hostiles_spawn)
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if(!hostile_types[type])
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hostile_types -= type
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if(spawn_boss())
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var/type = safepick(boss_types)
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boss_types[type] = boss_types[type] - 1
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spawn_mob(type, boss_spawn)
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if(!boss_types[type])
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boss_types -= type
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time_to_end()
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/datum/round_event/portal_storm/proc/spawn_mob(type, spawn_list)
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if(!type)
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return
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var/turf/T = pick_n_take(spawn_list)
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if(!T)
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return
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new type(T)
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spawn_effects(T)
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/datum/round_event/portal_storm/proc/spawn_effects(turf/T)
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if(T)
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T = get_step(T, SOUTHWEST) //align center of image with turf
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flick_overlay_static(storm, T, 15)
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playsound(T, 'sound/magic/lightningbolt.ogg', 100, 1)
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else
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for(var/V in station_areas)
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var/area/A = V
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var/turf/F = get_turf(pick(A.contents))
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flick_overlay_static(storm, F, 15)
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playsound(F, 'sound/magic/lightningbolt.ogg', 80, 1)
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/datum/round_event/portal_storm/proc/spawn_hostile()
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if(!hostile_types || !hostile_types.len)
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return 0
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return IsMultiple(activeFor, 2)
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/datum/round_event/portal_storm/proc/spawn_boss()
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if(!boss_types || !boss_types.len)
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return 0
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if(activeFor == next_boss_spawn)
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next_boss_spawn += Ceiling(number_of_hostiles / number_of_bosses)
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return 1
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/datum/round_event/portal_storm/proc/time_to_end()
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if(!hostile_types.len && !boss_types.len)
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endWhen = activeFor
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if(!number_of_hostiles && number_of_bosses)
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endWhen = activeFor
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