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https://github.com/tgstation/-tg-station/pull/3609 Squashes the commits from the above pull request. Should hopefully be a lot less cluttered.
175 lines
6.9 KiB
Plaintext
175 lines
6.9 KiB
Plaintext
/obj/effect/proc_holder/changeling/sting
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name = "Tiny Prick"
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desc = "Stabby stabby"
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var/sting_icon = null
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/obj/effect/proc_holder/changeling/sting/Click()
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var/mob/user = usr
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if(!user || !user.mind || !user.mind.changeling)
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return
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if(!(user.mind.changeling.chosen_sting))
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set_sting(user)
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else
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unset_sting(user)
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return
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/obj/effect/proc_holder/changeling/sting/proc/set_sting(var/mob/user)
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user << "<span class='notice'>We prepare our sting, use alt+click or middle mouse button on target to sting them.</span>"
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user.mind.changeling.chosen_sting = src
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user.hud_used.lingstingdisplay.icon_state = sting_icon
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user.hud_used.lingstingdisplay.invisibility = 0
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/obj/effect/proc_holder/changeling/sting/proc/unset_sting(var/mob/user)
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user << "<span class='warning'>We retract our sting, we can't sting anyone for now.</span>"
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user.mind.changeling.chosen_sting = null
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user.hud_used.lingstingdisplay.icon_state = null
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user.hud_used.lingstingdisplay.invisibility = 101
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/mob/living/carbon/proc/unset_sting()
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if(mind && mind.changeling && mind.changeling.chosen_sting)
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src.mind.changeling.chosen_sting.unset_sting(src)
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/obj/effect/proc_holder/changeling/sting/can_sting(var/mob/user, var/mob/target)
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if(!..())
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return
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if(!user.mind.changeling.chosen_sting)
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user << "We haven't prepared our sting yet!"
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if(!iscarbon(target))
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return
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if(!isturf(user.loc))
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return
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if(get_dist(user, target) > (user.mind.changeling.sting_range))
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return //sanity check as AStar is still throwing insane stunts
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if(!AStar(user.loc, target.loc, /turf/proc/AdjacentTurfs, /turf/proc/Distance, user.mind.changeling.sting_range))
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return //hope this ancient magic still works
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if(target.mind && target.mind.changeling)
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sting_feedback(user,target)
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take_chemical_cost(user.mind.changeling)
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return
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return 1
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/obj/effect/proc_holder/changeling/sting/sting_feedback(var/mob/user, var/mob/target)
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if(!target)
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return
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user << "<span class='notice'>We stealthily sting [target.name].</span>"
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if(target.mind && target.mind.changeling)
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target << "<span class='warning'>You feel a tiny prick.</span>"
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add_logs(user, target, "unsuccessfully stung")
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return 1
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/obj/effect/proc_holder/changeling/sting/transformation
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name = "Transformation Sting"
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desc = "We silently sting a human, injecting a retrovirus that forces them to transform."
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helptext = "Does not provide a warning to others. The victim will transform much like a changeling would."
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sting_icon = "sting_transform"
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chemical_cost = 40
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dna_cost = 1
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var/datum/dna/selected_dna = null
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/obj/effect/proc_holder/changeling/sting/transformation/Click()
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var/mob/user = usr
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var/datum/changeling/changeling = user.mind.changeling
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selected_dna = changeling.select_dna("Select the target DNA: ", "Target DNA")
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if(!selected_dna)
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return
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..()
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/obj/effect/proc_holder/changeling/sting/transformation/can_sting(var/mob/user, var/mob/target)
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if(!..())
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return
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if((HUSK in target.mutations) || !check_dna_integrity(target))
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user << "<span class='warning'>Our sting appears ineffective against its DNA.</span>"
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return 0
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return 1
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/obj/effect/proc_holder/changeling/sting/transformation/sting_action(var/mob/user, var/mob/target)
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add_logs(user, target, "stung", object="transformation sting", addition=" new identity is [selected_dna.real_name]")
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var/datum/dna/NewDNA = selected_dna
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if(ismonkey(target))
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user << "<span class='notice'>We stealthily sting [target.name].</span>"
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hardset_dna(target, NewDNA.uni_identity, NewDNA.struc_enzymes, NewDNA.real_name, NewDNA.blood_type, NewDNA.species, NewDNA.mutant_color)
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updateappearance(target)
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feedback_add_details("changeling_powers","TS")
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return 1
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obj/effect/proc_holder/changeling/sting/extract_dna
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name = "Extract DNA Sting"
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desc = "We stealthily sting a target and extract their DNA."
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helptext = "Will give you the DNA of your target, allowing you to transform into them."
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sting_icon = "sting_extract"
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chemical_cost = 25
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dna_cost = 0
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/obj/effect/proc_holder/changeling/sting/extract_dna/can_sting(var/mob/user, var/mob/target)
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if(..())
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return user.mind.changeling.can_absorb_dna(user, target)
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/obj/effect/proc_holder/changeling/sting/extract_dna/sting_action(var/mob/user, var/mob/target)
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add_logs(user, target, "stung", object="extraction sting")
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user.mind.changeling.absorb_dna(target, user)
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feedback_add_details("changeling_powers","ED")
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return 1
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obj/effect/proc_holder/changeling/sting/mute
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name = "Mute Sting"
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desc = "We silently sting a human, completely silencing them for a short time."
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helptext = "Does not provide a warning to the victim that they have been stung, until they try to speak and cannot."
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sting_icon = "sting_mute"
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chemical_cost = 20
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dna_cost = 1
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/obj/effect/proc_holder/changeling/sting/mute/sting_action(var/mob/user, var/mob/living/carbon/target)
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add_logs(user, target, "stung", object="mute sting")
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target.silent += 30
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feedback_add_details("changeling_powers","MS")
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return 1
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obj/effect/proc_holder/changeling/sting/blind
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name = "Blind Sting"
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desc = "Temporarily blinds the target."
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helptext = "This sting completely blinds a target for a short time. The target does not notice they have been stung."
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sting_icon = "sting_blind"
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chemical_cost = 25
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dna_cost = 1
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/obj/effect/proc_holder/changeling/sting/blind/sting_action(var/mob/user, var/mob/target)
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add_logs(user, target, "stung", object="blind sting")
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target << "<span class='danger'>Your eyes burn horrifically!</span>"
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target.disabilities |= NEARSIGHTED
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target.eye_blind = 20
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target.eye_blurry = 40
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feedback_add_details("changeling_powers","BS")
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return 1
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obj/effect/proc_holder/changeling/sting/LSD
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name = "Hallucination Sting"
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desc = "Causes terror in the target."
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helptext = "We evolve the ability to sting a target with a powerful hallucinogenic chemical. The target does not notice they have been stung. The effect occurs after 30 to 60 seconds."
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sting_icon = "sting_lsd"
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chemical_cost = 5
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dna_cost = 1
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/obj/effect/proc_holder/changeling/sting/LSD/sting_action(var/mob/user, var/mob/living/carbon/target)
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add_logs(user, target, "stung", object="LSD sting")
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spawn(rand(300,600))
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if(target)
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target.hallucination = max(400, target.hallucination)
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feedback_add_details("changeling_powers","HS")
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return 1
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obj/effect/proc_holder/changeling/sting/cryo
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name = "Cryogenic Sting"
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desc = "We silently sting a human with a cocktail of chemicals that freeze them."
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helptext = "Does not provide a warning to the victim, though they will likely realize they are suddenly freezing."
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sting_icon = "sting_cryo"
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chemical_cost = 15
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dna_cost = 1
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/obj/effect/proc_holder/changeling/sting/cryo/sting_action(var/mob/user, var/mob/target)
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add_logs(user, target, "stung", object="cryo sting")
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if(target.reagents)
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target.reagents.add_reagent("frostoil", 30)
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target.reagents.add_reagent("ice", 30)
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feedback_add_details("changeling_powers","CS")
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return 1 |