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* Don't initialize the atom_colours list on atoms until it's actually needed * Moved bloody_hands var to mob/living/carbon/human instead * Added COMSIG_COMPONENT_CLEAN_RADIATION signal to reduce moms spaghetti The shower and suit storage unit now calls this signal instead of either doing it manually or doing it via the washed proc * Cleaned up carbon washing, renamed washed to wash * The wash proc now doesn't take the washer as first arg because that wasn't used anywhere * The wash strength is no longer optional * Carbons now overrides the wash proc instead of using the signal * Properly check for obscuredness before washing any equipped items * Properly wash all items and bloody hands etc * Added clean_lips proc for humans for cleaning any lipstick * Cleaned up washing. Washy stuff now calls wash instead of calling the clean signal directly * Renamed is_cleanable to ismopable, gives this category a more fitting purpose. Many things beyond floor decals are cleanable. It is now also determined using the atom layer instead to make it more generic. * Properly utilize the is_cleanable define * Added wash override for turfs where they also wash any mopables on the same tile * Space cleaner and cleaning element etc now simply washes the mob instead of doing its own manual cleaning on ~some~ equipped items * Non-component washables now simply override wash instead of registering for the clean signal * Fixed some left over clean signal registers not returning true * Added clean_strength var to space cleaner * Moved human wash proc next to the other washing procs * Also wash glasses and mask if not obscured when washing face * Fixed attempting to "scoop up" cleanable decals using a rag * Fixed plasmaman spacehelm icon not updating when washed Also removed a duplicated worn_overlays proc * Fixed head icon not updating when washing lipstick * Moved radioactive clean signal register to where it should be * Added atom radiate VV verb for debugging * Redesigned the CLEAN constants into a more sensible flags setup This makes it more dynamic, cleaning apparatuses can clean more specific than just a cleaning strength. * CLEAN_TYPE_* flags indicate a specific cleanable, such as blood, fingerprints or disease * CLEAN_* consts consist of a combination of cleaning types to make cleaning apparatuses have a consistent behaviour on what they clean * Fixed broken rad removal logic in showers * Apply suggestions from code review Co-authored-by: Rohesie <rohesie@gmail.com> * Removed unneccesary bool from sink code * Fixed wrongly named variable in turf wash * Renamed bloody_hands to blood_in_hands Co-authored-by: Rohesie <rohesie@gmail.com>
126 lines
4.3 KiB
Plaintext
126 lines
4.3 KiB
Plaintext
/obj/item/mop
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desc = "The world of janitalia wouldn't be complete without a mop."
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name = "mop"
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icon = 'icons/obj/janitor.dmi'
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icon_state = "mop"
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lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
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force = 8
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throwforce = 10
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throw_speed = 3
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throw_range = 7
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb = list("mopped", "bashed", "bludgeoned", "whacked")
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resistance_flags = FLAMMABLE
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var/mopping = 0
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var/mopcount = 0
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var/mopcap = 15
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var/mopspeed = 15
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force_string = "robust... against germs"
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var/insertable = TRUE
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/obj/item/mop/Initialize()
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. = ..()
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create_reagents(mopcap)
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/obj/item/mop/proc/clean(turf/A, mob/living/cleaner)
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if(reagents.has_reagent(/datum/reagent/water, 1) || reagents.has_reagent(/datum/reagent/water/holywater, 1) || reagents.has_reagent(/datum/reagent/consumable/ethanol/vodka, 1) || reagents.has_reagent(/datum/reagent/space_cleaner, 1))
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for(var/obj/effect/decal/cleanable/cleanable_decal in A)
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cleaner?.mind.adjust_experience(/datum/skill/cleaning, max(round(cleanable_decal.beauty / CLEAN_SKILL_BEAUTY_ADJUSTMENT, 1), 0)) //it is intentional that the mop rounds xp but soap does not, USE THE SACRED TOOL
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A.wash(CLEAN_SCRUB)
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reagents.expose(A, TOUCH, 10) //Needed for proper floor wetting.
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var/val2remove = 1
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if(cleaner?.mind)
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val2remove = round(cleaner.mind.get_skill_modifier(/datum/skill/cleaning, SKILL_SPEED_MODIFIER),0.1)
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reagents.remove_any(val2remove) //reaction() doesn't use up the reagents
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/obj/item/mop/afterattack(atom/A, mob/user, proximity)
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. = ..()
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if(!proximity)
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return
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if(reagents.total_volume < 0.1)
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to_chat(user, "<span class='warning'>Your mop is dry!</span>")
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return
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var/turf/T = get_turf(A)
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if(istype(A, /obj/item/reagent_containers/glass/bucket) || istype(A, /obj/structure/janitorialcart))
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return
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if(T)
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user.visible_message("<span class='notice'>[user] begins to clean \the [T] with [src].</span>", "<span class='notice'>You begin to clean \the [T] with [src]...</span>")
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var/clean_speedies = user.mind.get_skill_modifier(/datum/skill/cleaning, SKILL_SPEED_MODIFIER)
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if(do_after(user, mopspeed*clean_speedies, target = T))
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to_chat(user, "<span class='notice'>You finish mopping.</span>")
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clean(T, user)
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/obj/effect/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/mop) || istype(I, /obj/item/soap))
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return
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else
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return ..()
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/obj/item/mop/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J)
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if(insertable)
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J.put_in_cart(src, user)
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J.mymop=src
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J.update_icon()
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else
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to_chat(user, "<span class='warning'>You are unable to fit your [name] into the [J.name].</span>")
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return
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/obj/item/mop/cyborg
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insertable = FALSE
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/obj/item/mop/advanced
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desc = "The most advanced tool in a custodian's arsenal, complete with a condenser for self-wetting! Just think of all the viscera you will clean up with this!"
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name = "advanced mop"
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mopcap = 10
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icon_state = "advmop"
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inhand_icon_state = "mop"
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lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
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force = 12
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throwforce = 14
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throw_range = 4
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mopspeed = 8
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var/refill_enabled = TRUE //Self-refill toggle for when a janitor decides to mop with something other than water.
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var/refill_rate = 1 //Rate per process() tick mop refills itself
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var/refill_reagent = /datum/reagent/water //Determins what reagent to use for refilling, just in case someone wanted to make a HOLY MOP OF PURGING
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/obj/item/mop/advanced/New()
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..()
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START_PROCESSING(SSobj, src)
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/obj/item/mop/advanced/attack_self(mob/user)
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refill_enabled = !refill_enabled
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if(refill_enabled)
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START_PROCESSING(SSobj, src)
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else
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STOP_PROCESSING(SSobj,src)
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to_chat(user, "<span class='notice'>You set the condenser switch to the '[refill_enabled ? "ON" : "OFF"]' position.</span>")
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playsound(user, 'sound/machines/click.ogg', 30, TRUE)
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/obj/item/mop/advanced/process()
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if(reagents.total_volume < mopcap)
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reagents.add_reagent(refill_reagent, refill_rate)
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/obj/item/mop/advanced/examine(mob/user)
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. = ..()
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. += "<span class='notice'>The condenser switch is set to <b>[refill_enabled ? "ON" : "OFF"]</b>.</span>"
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/obj/item/mop/advanced/Destroy()
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if(refill_enabled)
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/mop/advanced/cyborg
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insertable = FALSE
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