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https://github.com/Bubberstation/Bubberstation.git
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Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs. Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines. Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing. Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc. (Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
155 lines
3.9 KiB
Plaintext
155 lines
3.9 KiB
Plaintext
#define LOG_BURN_TIMER 150
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#define PAPER_BURN_TIMER 5
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#define MAXIMUM_BURN_TIMER 3000
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/obj/structure/fireplace
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name = "fireplace"
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desc = "A large stone brick fireplace."
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icon = 'icons/obj/fireplace.dmi'
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icon_state = "fireplace"
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density = FALSE
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anchored = TRUE
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pixel_x = -16
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resistance_flags = FIRE_PROOF
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var/lit = FALSE
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var/fuel_added = 0
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var/flame_expiry_timer
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/obj/structure/fireplace/New()
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..()
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START_PROCESSING(SSobj, src)
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/obj/structure/fireplace/Destroy()
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STOP_PROCESSING(SSobj, src)
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. = ..()
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/obj/structure/fireplace/proc/try_light(obj/item/O, mob/user)
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if(lit)
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to_chat(user, span_warning("It's already lit!"))
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return FALSE
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if(!fuel_added)
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to_chat(user, span_warning("[src] needs some fuel to burn!"))
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return FALSE
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var/msg = O.ignition_effect(src, user)
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if(msg)
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visible_message(msg)
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ignite()
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return TRUE
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/obj/structure/fireplace/attackby(obj/item/T, mob/user)
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if(istype(T, /obj/item/stack/sheet/mineral/wood))
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var/obj/item/stack/sheet/mineral/wood/wood = T
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var/space_remaining = MAXIMUM_BURN_TIMER - burn_time_remaining()
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var/space_for_logs = round(space_remaining / LOG_BURN_TIMER)
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if(space_for_logs < 1)
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to_chat(user, span_warning("You can't fit any more of [T] in [src]!"))
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return
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var/logs_used = min(space_for_logs, wood.amount)
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wood.use(logs_used)
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adjust_fuel_timer(LOG_BURN_TIMER * logs_used)
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user.visible_message("<span class='notice'>[user] tosses some \
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wood into [src].</span>", "<span class='notice'>You add \
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some fuel to [src].</span>")
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else if(istype(T, /obj/item/paper_bin))
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var/obj/item/paper_bin/paper_bin = T
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user.visible_message("<span class='notice'>[user] throws [T] into \
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[src].</span>", "<span class='notice'>You add [T] to [src].\
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</span>")
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adjust_fuel_timer(PAPER_BURN_TIMER * paper_bin.total_paper)
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qdel(paper_bin)
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else if(istype(T, /obj/item/paper))
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user.visible_message("<span class='notice'>[user] throws [T] into \
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[src].</span>", "<span class='notice'>You throw [T] into [src].\
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</span>")
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adjust_fuel_timer(PAPER_BURN_TIMER)
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qdel(T)
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else if(try_light(T,user))
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return
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else
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. = ..()
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/obj/structure/fireplace/update_overlays()
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. = ..()
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if(!lit)
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return
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switch(burn_time_remaining())
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if(0 to 500)
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. += "fireplace_fire0"
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if(500 to 1000)
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. += "fireplace_fire1"
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if(1000 to 1500)
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. += "fireplace_fire2"
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if(1500 to 2000)
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. += "fireplace_fire3"
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if(2000 to MAXIMUM_BURN_TIMER)
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. += "fireplace_fire4"
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. += "fireplace_glow"
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/obj/structure/fireplace/proc/adjust_light()
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if(!lit)
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set_light(0)
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return
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switch(burn_time_remaining())
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if(0 to 500)
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set_light(1)
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if(500 to 1000)
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set_light(2)
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if(1000 to 1500)
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set_light(3)
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if(1500 to 2000)
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set_light(4)
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if(2000 to MAXIMUM_BURN_TIMER)
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set_light(6)
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/obj/structure/fireplace/process(delta_time)
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if(!lit)
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return
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if(world.time > flame_expiry_timer)
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put_out()
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return
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playsound(src, 'sound/effects/comfyfire.ogg',50,FALSE, FALSE, TRUE)
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var/turf/T = get_turf(src)
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T.hotspot_expose(700, 2.5 * delta_time)
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update_appearance()
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adjust_light()
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/obj/structure/fireplace/extinguish()
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if(lit)
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var/fuel = burn_time_remaining()
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flame_expiry_timer = 0
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put_out()
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adjust_fuel_timer(fuel)
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. = ..()
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/obj/structure/fireplace/proc/adjust_fuel_timer(amount)
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if(lit)
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flame_expiry_timer += amount
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if(burn_time_remaining() < MAXIMUM_BURN_TIMER)
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flame_expiry_timer = world.time + MAXIMUM_BURN_TIMER
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else
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fuel_added = clamp(fuel_added + amount, 0, MAXIMUM_BURN_TIMER)
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/obj/structure/fireplace/proc/burn_time_remaining()
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if(lit)
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return max(0, flame_expiry_timer - world.time)
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else
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return max(0, fuel_added)
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/obj/structure/fireplace/proc/ignite()
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lit = TRUE
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desc = "A large stone brick fireplace, warm and cozy."
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flame_expiry_timer = world.time + fuel_added
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fuel_added = 0
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update_appearance()
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adjust_light()
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/obj/structure/fireplace/proc/put_out()
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lit = FALSE
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update_appearance()
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adjust_light()
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desc = initial(desc)
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