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Attention Recruit: Welcome to Firebase Balthazord Here you will lean how to: -Kill corpo scum -Kill corpo scum -Kill corpo scu- This has been on my docket for months. Ever since gave the Holding Facility a much needed facelift. I have been eyeballing the nukie base, waiting for that stroke of inspiration to hit me. It finally did. Gone are the aging walls of the old encampment. Nukies finally have what well-funded corpo-terrorists always dream of- a home. It's more than a Home. This is a sweeping rework that is part of a series of reworks to revisit old locations and not only bring them up to date with our current asset roster, but to make them properly belong within the game world. The Nuke-Ops base may ultimately be a tiny chunk of the overall SS13 experience, but I'll be damned if it isn't a defining one. It's also a location that has the capacity to do one thing that I have always wanted to do. Purchase Property. You heard me right, you get to buy rooms now. The newly expanded Nuke-Ops base features, with @Mothblocks blessing, further expansions that you can purchase from your local Syndicate Uplink. Spend your TC, expand your capabilities, and utilize your expertise in order to create the most mind-boggling disky heists there are. Possible expansions to your terrorism suite include: -Ordinance Lab -Bio-Terrorism Lab -Chemical Manufacturing Plant Definite expansions to your Nuke-Ops Firebase include: -Crew Bunks -Lab Wing -War Table -Upgraded "Disembarkment" Bay"
34 lines
1.9 KiB
Plaintext
34 lines
1.9 KiB
Plaintext
/obj/machinery/door/puzzle/keycard/icebox/office
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name = "secure airlock"
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desc = "Be aware, dear crew, find my lost key. You'll find it in a direction that's wheast."
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puzzle_id = "Puzzle1"
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/obj/item/keycard/icebox/office
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name = "secure keycard (1)"
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desc = "The NT post office, first rate shipping and packaging. This one is labeled 'front door'."
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color = "#f01249"
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puzzle_id = "Puzzle1"
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/obj/machinery/door/puzzle/keycard/icebox/processing
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name = "secure airlock"
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desc = "There's a note attached, 'Which one of you dumbasses shipped out my fucking office key?'."
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puzzle_id = "Puzzle2"
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/obj/item/keycard/icebox/processing
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name = "secure keycard (2)"
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desc = "The NT post office, first rate shipping and packaging. This one is labeled 'Boss's office'."
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color = "#f0e112"
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puzzle_id = "Puzzle2"
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/obj/item/paper/crumpled/bloody/fluff/stations/lavaland/mailroom/waiting
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name = "tattered note"
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info = "<i>I've been waiting in this lobby for days now. DAYS. I just want to pick up this package but the ticket machine keeps SKIPPING my number! I'll write to HR over this, I swear. Hopefully they'll get to me before the blizzard hits.</i>"
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/obj/item/paper/crumpled/muddy/fluff/instructions
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name = "worn-down note"
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info = "<b>I'll make this short because we both know what's on the line here.</b><i>Your remote planitary outpost is, somehow, a central artery for all of centcom's paycheck divison processing. It's also, all handled in cash! So that means that everyone's payday cash goes through you. Axe your coworker and make off with the paychecks. You'll be compensated fairly for your work. Return to syndicate HQ for more instructions.</i>"
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/obj/item/paper/crumpled/fluff/poem
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name = "discarded note"
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info = "<i>Now, I know we haven't worked together long, my beloved, but you and I make a wonderful team, and I was wondering if you wanted to... get drinks later? Perhaps? There'll alwawys be more mail to sort, after all.</i>"
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