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This was pretty simple since they didn't have too much custom behavior, and whatever they did have already had AI behavior. I got really burned out the last two times I wrote intricate AI action/decision behaviors so I'm just taking it light and doing the bare minimum. one day our shackles will be free of the simple animal scourge. they're also a bit more intelligent, and i daresay a bit cuter too now. also that lizard gib animation has been sitting there for god knows how long completely unseen, so let's actually hook it into the mob.
2 lines
94 B
Plaintext
2 lines
94 B
Plaintext
/mob/living/simple_animal/hostile/lizard/@SUBTYPES : /mob/living/basic/lizard/@SUBTYPES{@OLD}
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