mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-09 16:05:07 +00:00
Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com> Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
530 lines
16 KiB
Plaintext
530 lines
16 KiB
Plaintext
GLOBAL_LIST_EMPTY(preferences_datums)
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/datum/preferences
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var/client/parent
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//doohickeys for savefiles
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var/path
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var/default_slot = 1 //Holder so it doesn't default to slot 1, rather the last one used
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var/max_save_slots = 3
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//non-preference stuff
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var/muted = 0
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var/last_ip
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var/last_id
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//game-preferences
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var/lastchangelog = "" //Saved changlog filesize to detect if there was a change
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//Antag preferences
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var/list/be_special = list() //Special role selection
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/// Custom keybindings. Map of keybind names to keyboard inputs.
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/// For example, by default would have "swap_hands" -> list("X")
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var/list/key_bindings = list()
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/// Cached list of keybindings, mapping keys to actions.
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/// For example, by default would have "X" -> list("swap_hands")
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var/list/key_bindings_by_key = list()
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var/toggles = TOGGLES_DEFAULT
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var/db_flags
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var/chat_toggles = TOGGLES_DEFAULT_CHAT
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var/ghost_form = "ghost"
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//character preferences
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var/slot_randomized //keeps track of round-to-round randomization of the character slot, prevents overwriting
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var/list/randomise = list()
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//Quirk list
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var/list/all_quirks = list()
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//Job preferences 2.0 - indexed by job title , no key or value implies never
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var/list/job_preferences = list()
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/// The current window, PREFERENCE_TAB_* in [`code/__DEFINES/preferences.dm`]
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var/current_window = PREFERENCE_TAB_CHARACTER_PREFERENCES
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var/unlock_content = 0
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var/list/ignoring = list()
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var/list/exp = list()
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var/action_buttons_screen_locs = list()
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///Someone thought we were nice! We get a little heart in OOC until we join the server past the below time (we can keep it until the end of the round otherwise)
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var/hearted
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///If we have a hearted commendations, we honor it every time the player loads preferences until this time has been passed
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var/hearted_until
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/// If we have persistent scars enabled
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var/persistent_scars = TRUE
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///What outfit typepaths we've favorited in the SelectEquipment menu
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var/list/favorite_outfits = list()
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/// A preview of the current character
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var/atom/movable/screen/character_preview_view/character_preview_view
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/// A list of instantiated middleware
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var/list/datum/preference_middleware/middleware = list()
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/// The savefile relating to core preferences, PREFERENCE_PLAYER
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var/savefile/game_savefile
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/// The savefile relating to character preferences, PREFERENCE_CHARACTER
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var/savefile/character_savefile
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/// A list of keys that have been updated since the last save.
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var/list/recently_updated_keys = list()
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/// A cache of preference entries to values.
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/// Used to avoid expensive READ_FILE every time a preference is retrieved.
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var/value_cache = list()
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/// If set to TRUE, will update character_profiles on the next ui_data tick.
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var/tainted_character_profiles = FALSE
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/datum/preferences/Destroy(force, ...)
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QDEL_NULL(character_preview_view)
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QDEL_LIST(middleware)
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value_cache = null
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return ..()
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/datum/preferences/New(client/C)
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parent = C
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for (var/middleware_type in subtypesof(/datum/preference_middleware))
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middleware += new middleware_type(src)
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if(istype(C))
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if(!is_guest_key(C.key))
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load_path(C.ckey)
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unlock_content = !!C.IsByondMember()
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if(unlock_content)
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max_save_slots = 8
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// give them default keybinds and update their movement keys
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key_bindings = deepCopyList(GLOB.default_hotkeys)
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key_bindings_by_key = get_key_bindings_by_key(key_bindings)
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randomise = get_default_randomization()
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var/loaded_preferences_successfully = load_preferences()
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if(loaded_preferences_successfully)
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if(load_character())
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return
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//we couldn't load character data so just randomize the character appearance + name
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randomise_appearance_prefs() //let's create a random character then - rather than a fat, bald and naked man.
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if(C)
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apply_all_client_preferences()
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C.set_macros()
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if(!loaded_preferences_successfully)
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save_preferences()
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save_character() //let's save this new random character so it doesn't keep generating new ones.
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/datum/preferences/ui_interact(mob/user, datum/tgui/ui)
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// If you leave and come back, re-register the character preview
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if (!isnull(character_preview_view) && !(character_preview_view in user.client?.screen))
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user.client?.register_map_obj(character_preview_view)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "PreferencesMenu")
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ui.set_autoupdate(FALSE)
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ui.open()
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// HACK: Without this the character starts out really tiny because of some BYOND bug.
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// You can fix it by changing a preference, so let's just forcably update the body to emulate this.
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addtimer(CALLBACK(character_preview_view, /atom/movable/screen/character_preview_view/proc/update_body), 1 SECONDS)
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/datum/preferences/ui_state(mob/user)
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return GLOB.always_state
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// Without this, a hacker would be able to edit other people's preferences if
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// they had the ref to Topic to.
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/datum/preferences/ui_status(mob/user, datum/ui_state/state)
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return user.client == parent ? UI_INTERACTIVE : UI_CLOSE
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/datum/preferences/ui_data(mob/user)
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var/list/data = list()
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if (isnull(character_preview_view))
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character_preview_view = create_character_preview_view(user)
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else if (character_preview_view.client != parent)
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// The client re-logged, and doing this when they log back in doesn't seem to properly
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// carry emissives.
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character_preview_view.register_to_client(parent)
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if (tainted_character_profiles)
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data["character_profiles"] = create_character_profiles()
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tainted_character_profiles = FALSE
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data["character_preferences"] = compile_character_preferences(user)
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data["active_slot"] = default_slot
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for (var/datum/preference_middleware/preference_middleware as anything in middleware)
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data += preference_middleware.get_ui_data(user)
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return data
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/datum/preferences/ui_static_data(mob/user)
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var/list/data = list()
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data["character_profiles"] = create_character_profiles()
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data["character_preview_view"] = character_preview_view.assigned_map
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data["overflow_role"] = SSjob.GetJobType(SSjob.overflow_role).title
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data["window"] = current_window
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data["content_unlocked"] = unlock_content
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for (var/datum/preference_middleware/preference_middleware as anything in middleware)
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data += preference_middleware.get_ui_static_data(user)
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return data
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/datum/preferences/ui_assets(mob/user)
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var/list/assets = list(
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get_asset_datum(/datum/asset/spritesheet/preferences),
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get_asset_datum(/datum/asset/json/preferences),
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)
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for (var/datum/preference_middleware/preference_middleware as anything in middleware)
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assets += preference_middleware.get_ui_assets()
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return assets
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/datum/preferences/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if (.)
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return
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switch (action)
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if ("change_slot")
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// Save existing character
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save_character()
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// SAFETY: `load_character` performs sanitization the slot number
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if (!load_character(params["slot"]))
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tainted_character_profiles = TRUE
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randomise_appearance_prefs()
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save_character()
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for (var/datum/preference_middleware/preference_middleware as anything in middleware)
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preference_middleware.on_new_character(usr)
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character_preview_view.update_body()
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return TRUE
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if ("rotate")
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character_preview_view.dir = turn(character_preview_view.dir, -90)
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return TRUE
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if ("set_preference")
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var/requested_preference_key = params["preference"]
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var/value = params["value"]
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for (var/datum/preference_middleware/preference_middleware as anything in middleware)
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if (preference_middleware.pre_set_preference(usr, requested_preference_key, value))
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return TRUE
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var/datum/preference/requested_preference = GLOB.preference_entries_by_key[requested_preference_key]
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if (isnull(requested_preference))
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return FALSE
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// SAFETY: `update_preference` performs validation checks
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if (!update_preference(requested_preference, value))
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return FALSE
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if (istype(requested_preference, /datum/preference/name))
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tainted_character_profiles = TRUE
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return TRUE
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if ("set_color_preference")
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var/requested_preference_key = params["preference"]
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var/datum/preference/requested_preference = GLOB.preference_entries_by_key[requested_preference_key]
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if (isnull(requested_preference))
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return FALSE
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if (!istype(requested_preference, /datum/preference/color) \
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&& !istype(requested_preference, /datum/preference/color_legacy) \
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)
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return FALSE
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var/default_value = read_preference(requested_preference.type)
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if (istype(requested_preference, /datum/preference/color_legacy))
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default_value = expand_three_digit_color(default_value)
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// Yielding
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var/new_color = input(
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usr,
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"Select new color",
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null,
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default_value || COLOR_WHITE,
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) as color | null
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if (!new_color)
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return FALSE
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if (!update_preference(requested_preference, new_color))
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return FALSE
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return TRUE
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for (var/datum/preference_middleware/preference_middleware as anything in middleware)
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var/delegation = preference_middleware.action_delegations[action]
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if (!isnull(delegation))
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return call(preference_middleware, delegation)(params, usr)
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return FALSE
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/datum/preferences/ui_close(mob/user)
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save_character()
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save_preferences()
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QDEL_NULL(character_preview_view)
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/datum/preferences/Topic(href, list/href_list)
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. = ..()
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if (.)
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return
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if (href_list["open_keybindings"])
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current_window = PREFERENCE_TAB_KEYBINDINGS
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update_static_data(usr)
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ui_interact(usr)
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return TRUE
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/datum/preferences/proc/create_character_preview_view(mob/user)
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character_preview_view = new(null, src, user.client)
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character_preview_view.update_body()
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character_preview_view.register_to_client(user.client)
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return character_preview_view
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/datum/preferences/proc/compile_character_preferences(mob/user)
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var/list/preferences = list()
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for (var/datum/preference/preference as anything in get_preferences_in_priority_order())
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if (!preference.is_accessible(src))
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continue
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LAZYINITLIST(preferences[preference.category])
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var/value = read_preference(preference.type)
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var/data = preference.compile_ui_data(user, value)
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preferences[preference.category][preference.savefile_key] = data
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for (var/datum/preference_middleware/preference_middleware as anything in middleware)
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var/list/append_character_preferences = preference_middleware.get_character_preferences(user)
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if (isnull(append_character_preferences))
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continue
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for (var/category in append_character_preferences)
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if (category in preferences)
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preferences[category] += append_character_preferences[category]
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else
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preferences[category] = append_character_preferences[category]
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return preferences
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/// Applies all PREFERENCE_PLAYER preferences
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/datum/preferences/proc/apply_all_client_preferences()
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for (var/datum/preference/preference as anything in get_preferences_in_priority_order())
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if (preference.savefile_identifier != PREFERENCE_PLAYER)
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continue
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value_cache -= preference.type
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preference.apply_to_client(parent, read_preference(preference.type))
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// This is necessary because you can open the set preferences menu before
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// the atoms SS is done loading.
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INITIALIZE_IMMEDIATE(/atom/movable/screen/character_preview_view)
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/// A preview of a character for use in the preferences menu
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/atom/movable/screen/character_preview_view
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name = "character_preview"
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del_on_map_removal = FALSE
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layer = GAME_PLANE
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plane = GAME_PLANE
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/// The body that is displayed
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var/mob/living/carbon/human/dummy/body
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/// The preferences this refers to
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var/datum/preferences/preferences
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var/list/plane_masters = list()
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/// The client that is watching this view
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var/client/client
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/atom/movable/screen/character_preview_view/Initialize(mapload, datum/preferences/preferences, client/client)
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. = ..()
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assigned_map = "character_preview_[REF(src)]"
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set_position(1, 1)
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src.preferences = preferences
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/atom/movable/screen/character_preview_view/Destroy()
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QDEL_NULL(body)
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for (var/plane_master in plane_masters)
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client?.screen -= plane_master
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qdel(plane_master)
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client?.clear_map(assigned_map)
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preferences?.character_preview_view = null
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client = null
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plane_masters = null
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preferences = null
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return ..()
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/// Updates the currently displayed body
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/atom/movable/screen/character_preview_view/proc/update_body()
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if (isnull(body))
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create_body()
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else
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body.wipe_state()
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appearance = preferences.render_new_preview_appearance(body)
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/atom/movable/screen/character_preview_view/proc/create_body()
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QDEL_NULL(body)
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body = new
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// Without this, it doesn't show up in the menu
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body.appearance_flags &= ~KEEP_TOGETHER
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/// Registers the relevant map objects to a client
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/atom/movable/screen/character_preview_view/proc/register_to_client(client/client)
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QDEL_LIST(plane_masters)
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src.client = client
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if (!client)
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return
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for (var/plane_master_type in subtypesof(/atom/movable/screen/plane_master) - /atom/movable/screen/plane_master/blackness)
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var/atom/movable/screen/plane_master/plane_master = new plane_master_type()
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plane_master.screen_loc = "[assigned_map]:CENTER"
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client?.screen |= plane_master
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plane_masters += plane_master
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client?.register_map_obj(src)
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/datum/preferences/proc/create_character_profiles()
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var/list/profiles = list()
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var/savefile/savefile = new(path)
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for (var/index in 1 to max_save_slots)
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// It won't be updated in the savefile yet, so just read the name directly
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if (index == default_slot)
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profiles += read_preference(/datum/preference/name/real_name)
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continue
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savefile.cd = "/character[index]"
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var/name
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READ_FILE(savefile["real_name"], name)
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if (isnull(name))
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profiles += null
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continue
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profiles += name
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return profiles
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/datum/preferences/proc/set_job_preference_level(datum/job/job, level)
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if (!job)
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return FALSE
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if (level == JP_HIGH)
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for(var/other_job in job_preferences)
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if(job_preferences[other_job] == JP_HIGH)
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job_preferences[other_job] = JP_MEDIUM
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job_preferences[job.title] = level
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return TRUE
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/datum/preferences/proc/GetQuirkBalance()
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var/bal = 0
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for(var/V in all_quirks)
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var/datum/quirk/T = SSquirks.quirks[V]
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bal -= initial(T.value)
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return bal
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/datum/preferences/proc/GetPositiveQuirkCount()
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. = 0
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for(var/q in all_quirks)
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if(SSquirks.quirk_points[q] > 0)
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.++
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/datum/preferences/proc/validate_quirks()
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if(GetQuirkBalance() < 0)
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all_quirks = list()
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/// Sanitizes the preferences, applies the randomization prefs, and then applies the preference to the human mob.
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/datum/preferences/proc/safe_transfer_prefs_to(mob/living/carbon/human/character, icon_updates = TRUE, is_antag = FALSE)
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apply_character_randomization_prefs(is_antag)
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apply_prefs_to(character, icon_updates)
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/// Applies the given preferences to a human mob.
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/datum/preferences/proc/apply_prefs_to(mob/living/carbon/human/character, icon_updates = TRUE)
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character.dna.features = list()
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for (var/datum/preference/preference as anything in get_preferences_in_priority_order())
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if (preference.savefile_identifier != PREFERENCE_CHARACTER)
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continue
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preference.apply_to_human(character, read_preference(preference.type))
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character.dna.real_name = character.real_name
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if(icon_updates)
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character.update_body()
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character.update_hair()
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character.update_body_parts()
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/// Returns whether the parent mob should have the random hardcore settings enabled. Assumes it has a mind.
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/datum/preferences/proc/should_be_random_hardcore(datum/job/job, datum/mind/mind)
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if(!read_preference(/datum/preference/toggle/random_hardcore))
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return FALSE
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if(job.departments_bitflags & DEPARTMENT_BITFLAG_COMMAND) //No command staff
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return FALSE
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for(var/datum/antagonist/antag as anything in mind.antag_datums)
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if(antag.get_team()) //No team antags
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return FALSE
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return TRUE
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/// Inverts the key_bindings list such that it can be used for key_bindings_by_key
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/datum/preferences/proc/get_key_bindings_by_key(list/key_bindings)
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var/list/output = list()
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for (var/action in key_bindings)
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for (var/key in key_bindings[action])
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LAZYADD(output[key], action)
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return output
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/// Returns the default `randomise` variable ouptut
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/datum/preferences/proc/get_default_randomization()
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var/list/default_randomization = list()
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for (var/preference_key in GLOB.preference_entries_by_key)
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var/datum/preference/preference = GLOB.preference_entries_by_key[preference_key]
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if (preference.is_randomizable() && preference.randomize_by_default)
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default_randomization[preference_key] = RANDOM_ENABLED
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return default_randomization
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