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## About The Pull Request This overhauls nearly all aspects related to heart attacks, making them more urgent and threatening. It also enables the use of defibrillators for quicker, less invasive treatment of heart attacks. They are now a status effect instead of a virus, with a fixed countdown of about two and a half minutes before full stoppage. As this timer counts down, symptoms steadily escalate from audio cues to suffocation and dizziness. Through treatment, the countdown can be wound back and eventually cured (or you can just swap the heart like usual. Boring!!). ### Treatment Replacing the heart is no longer the *only* option for treatment. Now, heart attacks can be cured with the use of a defib. Each shock will rewind the countdown (and symptoms) heavily, curing it after 2-4 zaps in quick succession. In lieu of a defib, most other shock sources will work, albeit much less effectively. So, if you're in security and *really* don't feel like going to medical, you can just have your fellow officers taze you back to health!  The emergency penthrite given after the attack has a new icon/message, and is slightly less forgiving. You can still use it to shock yourself back to life, still being a very risky move. The heart attack doesn't manifest on medical HUDs immediately. It only appears after the victim has reached stage 3 for the first time. At stage 3, it's pretty apparent to both the victim and anyone around that they're having a heart attack anyways, but until then it will be on the victim to identify symptoms. Heart attacks will always be reported on health analyzer scans, shown as the organ failing due to a myocardial infarction and a tooltip suggesting defibs/other shocks to treat it. This also adds two tips, for secoffs and medics, on how to treat a heart attack. Defibs also now use up charge for restarting a stopped heart, instead of only when reviving a corpse. ## Why It's Good For The Game Making heart attacks more of a threat gives way more weight to something people should be afraid of, but aren't. Heart attacks fail to emulate anything resembling a heart attack, to the point that it is lame and dissapointing. They're an annoyance and a trip to the surgery room for anyone familiar enough with the game. This iteration may be more dangerous, but it's also more *exciting* (and can be treated faster). Broadening the ways to treat a heart attack, or just stave off symptoms, gives an amount of player agency over this threat. It may be more urgent, but it doesn't mean it has to be a trip to medbay every time. You can look for other ways to get zapped (security will help if asked, I promise) or sandbox up your own solution. Also, treating heart attacks with defib shocks just makes sense. Why do we have to trash the whole heart? Usually after a heart attack it still has like, a year or so of juice left before it quits for good. More threatening heart attacks also further incentivize synthetic hearts and working out, or any other clever ways of shielding oneself from an attack (in case you're paranoid like that). And lastly, the whole reason I started with this PR in the first place -- I think it is a bit odd having heart attacks be handled as *diseases* in the code. Status effects make more sense. ## Changelog 🆑 Rhials balance: Heart attacks are now more violent and urgent. If you can hear your own heartbeat and are short of breath, you should probably see a doctor. balance: Heart attacks can now be treated and eventually cured with repeated defibrillation shocks. balance: Heart attacks can now be treated and eventually cured with repeated shocks from other sources. /🆑
574 lines
18 KiB
Plaintext
574 lines
18 KiB
Plaintext
/*
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* Data HUDs have been rewritten in a more generic way.
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* In short, they now use an observer-listener pattern.
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* See code/datum/hud.dm for the generic hud datum.
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* Update the HUD icons when needed with the appropriate hook. (see below)
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*/
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/* DATA HUD DATUMS */
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/atom/proc/add_to_all_human_data_huds()
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for(var/datum/atom_hud/data/human/hud in GLOB.huds)
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hud.add_atom_to_hud(src)
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/atom/proc/remove_from_all_data_huds()
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for(var/datum/atom_hud/data/hud in GLOB.huds)
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hud.remove_atom_from_hud(src)
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/datum/atom_hud/data
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/datum/atom_hud/data/human/medical
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hud_icons = list(STATUS_HUD, HEALTH_HUD)
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/datum/atom_hud/data/human/medical/basic
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/datum/atom_hud/data/human/medical/basic/proc/check_sensors(mob/living/carbon/human/human)
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if(!istype(human))
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return FALSE
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if(HAS_TRAIT(human, HUMAN_SENSORS_VISIBLE_WITHOUT_SUIT))
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return TRUE
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var/obj/item/clothing/under/undersuit = human.w_uniform
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if(!istype(undersuit))
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return FALSE
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if(undersuit.has_sensor < HAS_SENSORS)
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return FALSE
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if(undersuit.sensor_mode <= SENSOR_VITALS)
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return FALSE
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return TRUE
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/datum/atom_hud/data/human/medical/basic/add_atom_to_single_mob_hud(mob/M, mob/living/carbon/H)
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if(check_sensors(H))
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..()
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/datum/atom_hud/data/human/medical/basic/proc/update_suit_sensors(mob/living/carbon/H)
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check_sensors(H) ? add_atom_to_hud(H) : remove_atom_from_hud(H)
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/datum/atom_hud/data/human/medical/advanced
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/datum/atom_hud/data/human/security
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/datum/atom_hud/data/human/security/basic
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hud_icons = list(ID_HUD)
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/datum/atom_hud/data/human/security/advanced
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hud_icons = list(ID_HUD, IMPSEC_FIRST_HUD, IMPLOYAL_HUD, IMPSEC_SECOND_HUD, WANTED_HUD)
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/datum/atom_hud/data/human/fan_hud
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hud_icons = list(FAN_HUD)
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/datum/atom_hud/data/diagnostic
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hud_icons = list(DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD, DIAG_TRACK_HUD, DIAG_CAMERA_HUD, DIAG_AIRLOCK_HUD, DIAG_LAUNCHPAD_HUD)
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/datum/atom_hud/data/bot_path
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hud_icons = list(DIAG_PATH_HUD)
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/datum/atom_hud/data/bot_path/private
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uses_global_hud_category = FALSE
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/datum/atom_hud/abductor
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hud_icons = list(GLAND_HUD)
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/datum/atom_hud/ai_detector
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hud_icons = list(AI_DETECT_HUD)
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/datum/atom_hud/ai_detector/show_to(mob/new_viewer)
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. = ..()
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if(!new_viewer || hud_users_all_z_levels.len != 1)
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return
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for(var/mob/eye/camera/ai/eye as anything in GLOB.camera_eyes)
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eye.update_ai_detect_hud()
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/datum/atom_hud/data/malf_apc
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hud_icons = list(MALF_APC_HUD)
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/* MED/SEC/DIAG HUD HOOKS */
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/*
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* THESE HOOKS SHOULD BE CALLED BY THE MOB SHOWING THE HUD
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*/
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/***********************************************
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Medical HUD! Basic mode needs suit sensors on.
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************************************************/
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//HELPERS
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//called when a carbon changes virus
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/mob/living/carbon/proc/check_virus()
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var/threat
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var/severity
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if(HAS_TRAIT(src, TRAIT_DISEASELIKE_SEVERITY_MEDIUM))
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severity = DISEASE_SEVERITY_MEDIUM
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threat = get_disease_severity_value(severity)
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if(HAS_TRAIT(src, TRAIT_DISEASELIKE_SEVERITY_HIGH))
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severity = DISEASE_SEVERITY_DANGEROUS
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threat = get_disease_severity_value(severity)
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for(var/thing in diseases)
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var/datum/disease/D = thing
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if(!(D.visibility_flags & HIDDEN_SCANNER))
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if(!threat || get_disease_severity_value(D.severity) > threat) //a buffing virus gets an icon
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threat = get_disease_severity_value(D.severity)
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severity = D.severity
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return severity
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//helper for getting the appropriate health status
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/proc/RoundHealth(mob/living/M)
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if(M.stat == DEAD || (HAS_TRAIT(M, TRAIT_FAKEDEATH)))
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return "health-100" //what's our health? it doesn't matter, we're dead, or faking
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var/maxi_health = M.maxHealth
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if(iscarbon(M) && M.health < 0)
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maxi_health = 100 //so crit shows up right for aliens and other high-health carbon mobs; noncarbons don't have crit.
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var/resulthealth = (M.health / maxi_health) * 100
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switch(resulthealth)
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if(100 to INFINITY)
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return "health100"
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if(90.625 to 100)
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return "health93.75"
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if(84.375 to 90.625)
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return "health87.5"
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if(78.125 to 84.375)
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return "health81.25"
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if(71.875 to 78.125)
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return "health75"
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if(65.625 to 71.875)
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return "health68.75"
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if(59.375 to 65.625)
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return "health62.5"
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if(53.125 to 59.375)
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return "health56.25"
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if(46.875 to 53.125)
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return "health50"
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if(40.625 to 46.875)
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return "health43.75"
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if(34.375 to 40.625)
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return "health37.5"
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if(28.125 to 34.375)
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return "health31.25"
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if(21.875 to 28.125)
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return "health25"
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if(15.625 to 21.875)
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return "health18.75"
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if(9.375 to 15.625)
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return "health12.5"
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if(1 to 9.375)
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return "health6.25"
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if(-50 to 1)
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return "health0"
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if(-85 to -50)
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return "health-50"
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if(-99 to -85)
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return "health-85"
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else
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return "health-100"
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//HOOKS
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//called when a human changes suit sensors
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/mob/living/carbon/proc/update_suit_sensors()
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var/datum/atom_hud/data/human/medical/basic/B = GLOB.huds[DATA_HUD_MEDICAL_BASIC]
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B.update_suit_sensors(src)
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//called when a living mob changes health
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/mob/living/proc/med_hud_set_health()
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set_hud_image_state(HEALTH_HUD, "hud[RoundHealth(src)]")
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// Called when a carbon changes stat, virus or XENO_HOST
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// Returns TRUE if the mob is considered "perfectly healthy", FALSE otherwise
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/mob/living/proc/med_hud_set_status()
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if(stat == DEAD || (HAS_TRAIT(src, TRAIT_FAKEDEATH)))
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set_hud_image_state(STATUS_HUD, "huddead")
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return FALSE
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set_hud_image_state(STATUS_HUD, "hudhealthy")
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return TRUE
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/mob/living/carbon/med_hud_set_status()
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if(HAS_TRAIT(src, TRAIT_XENO_HOST))
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set_hud_image_state(STATUS_HUD, "hudxeno")
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return FALSE
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if(stat == DEAD || (HAS_TRAIT(src, TRAIT_FAKEDEATH)))
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if(HAS_TRAIT(src, TRAIT_MIND_TEMPORARILY_GONE) || can_defib_client())
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set_hud_image_state(STATUS_HUD, "huddefib")
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else if(HAS_TRAIT(src, TRAIT_GHOSTROLE_ON_REVIVE))
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set_hud_image_state(STATUS_HUD, "hudghost")
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else
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set_hud_image_state(STATUS_HUD, "huddead")
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return FALSE
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var/virus_threat = check_virus()
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if (!virus_threat)
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set_hud_image_state(STATUS_HUD, "hudhealthy")
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return TRUE
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switch(virus_threat)
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if(DISEASE_SEVERITY_UNCURABLE)
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set_hud_image_state(STATUS_HUD, "hudill6")
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if(DISEASE_SEVERITY_BIOHAZARD)
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set_hud_image_state(STATUS_HUD, "hudill5")
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if(DISEASE_SEVERITY_DANGEROUS)
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set_hud_image_state(STATUS_HUD, "hudill4")
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if(DISEASE_SEVERITY_HARMFUL)
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set_hud_image_state(STATUS_HUD, "hudill3")
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if(DISEASE_SEVERITY_MEDIUM)
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set_hud_image_state(STATUS_HUD, "hudill2")
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if(DISEASE_SEVERITY_MINOR)
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set_hud_image_state(STATUS_HUD, "hudill1")
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if(DISEASE_SEVERITY_NONTHREAT)
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set_hud_image_state(STATUS_HUD, "hudill0")
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if(DISEASE_SEVERITY_POSITIVE)
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set_hud_image_state(STATUS_HUD, "hudbuff")
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return FALSE
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/mob/living/carbon/human/med_hud_set_status()
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. = ..()
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if (!.)
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return
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var/obj/item/clothing/under/uniform = w_uniform
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if(istype(uniform) && uniform.has_sensor == BROKEN_SENSORS)
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set_hud_image_state(STATUS_HUD, "hudnosensor")
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return FALSE
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/***********************************************
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FAN HUDs! For identifying other fans on-sight.
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************************************************/
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//HOOKS
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/mob/living/carbon/human/proc/fan_hud_set_fandom()
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var/obj/item/clothing/under/undershirt = w_uniform
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if(!istype(undershirt))
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set_hud_image_inactive(FAN_HUD)
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return
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set_hud_image_active(FAN_HUD)
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for(var/accessory in undershirt.attached_accessories)
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if(istype(accessory, /obj/item/clothing/accessory/mime_fan_pin))
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set_hud_image_state(FAN_HUD, "mime_fan_pin")
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return
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if(istype(accessory, /obj/item/clothing/accessory/clown_enjoyer_pin))
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set_hud_image_state(FAN_HUD, "clown_enjoyer_pin")
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return
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set_hud_image_state(FAN_HUD, "hudfan_no")
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/***********************************************
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Security HUDs! Basic mode shows only the job.
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************************************************/
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//HOOKS
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/mob/living/carbon/human/proc/sec_hud_set_ID()
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var/sechud_icon_state = wear_id?.get_sechud_job_icon_state()
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if(!sechud_icon_state || HAS_TRAIT(src, TRAIT_UNKNOWN))
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sechud_icon_state = "hudno_id"
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set_hud_image_state(ID_HUD, sechud_icon_state)
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sec_hud_set_security_status()
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/mob/living/proc/sec_hud_set_implants()
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for(var/hud_type in (list(IMPSEC_FIRST_HUD, IMPLOYAL_HUD, IMPSEC_SECOND_HUD) & hud_list))
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set_hud_image_inactive(hud_type)
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var/security_slot = 1 //Which of the two security hud slots are we putting found security implants in?
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for(var/obj/item/implant/current_implant in implants)
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if(current_implant.implant_flags & IMPLANT_TYPE_SECURITY)
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switch(security_slot)
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if(1)
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set_hud_image_state(IMPSEC_FIRST_HUD, current_implant.hud_icon_state)
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set_hud_image_active(IMPSEC_FIRST_HUD)
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security_slot++
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if(2) //Theoretically if we somehow get multiple sec implants, whatever the most recently implanted implant is will take over the 2nd position
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set_hud_image_state(IMPSEC_SECOND_HUD, current_implant.hud_icon_state, x_offset = (ICON_SIZE_X / 4 - 1)) //Adds an offset that mirrors the hud blip to the other side of the mob
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set_hud_image_active(IMPSEC_SECOND_HUD)
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if(HAS_TRAIT(src, TRAIT_MINDSHIELD))
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set_hud_image_state(IMPLOYAL_HUD, "hud_imp_loyal")
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set_hud_image_active(IMPLOYAL_HUD)
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/mob/living/carbon/human/proc/sec_hud_set_security_status()
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if(!hud_list)
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// We haven't finished initializing yet, huds will be updated once we are
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return
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if (HAS_TRAIT(src, TRAIT_ALWAYS_WANTED))
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set_hud_image_state(WANTED_HUD, "hudwanted")
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set_hud_image_active(WANTED_HUD)
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return
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var/perp_name = get_face_name(get_id_name(""))
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if(!perp_name || !GLOB.manifest)
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set_hud_image_inactive(WANTED_HUD)
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return
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var/datum/record/crew/target = find_record(perp_name)
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if(!target || target.wanted_status == WANTED_NONE)
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set_hud_image_inactive(WANTED_HUD)
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return
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switch(target.wanted_status)
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if(WANTED_ARREST)
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set_hud_image_state(WANTED_HUD, "hudwanted")
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if(WANTED_PRISONER)
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set_hud_image_state(WANTED_HUD, "hudincarcerated")
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if(WANTED_SUSPECT)
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set_hud_image_state(WANTED_HUD, "hudsuspected")
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if(WANTED_PAROLE)
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set_hud_image_state(WANTED_HUD, "hudparolled")
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if(WANTED_DISCHARGED)
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set_hud_image_state(WANTED_HUD, "huddischarged")
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set_hud_image_active(WANTED_HUD)
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//Utility functions
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/**
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* Updates the visual security huds on all mobs in GLOB.human_list that match the name passed to it.
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*/
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/proc/update_matching_security_huds(perp_name)
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for (var/mob/living/carbon/human/h as anything in GLOB.human_list)
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if (h.get_face_name(h.get_id_name("")) == perp_name)
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h.sec_hud_set_security_status()
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/**
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* Updates the visual security huds on all mobs in GLOB.human_list
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*/
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/proc/update_all_security_huds()
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for(var/mob/living/carbon/human/h as anything in GLOB.human_list)
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h.sec_hud_set_security_status()
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/***********************************************
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Diagnostic HUDs!
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************************************************/
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//For Diag health and cell bars!
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/proc/RoundDiagBar(value)
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switch(value * 100)
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if(95 to INFINITY)
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return "max"
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if(80 to 100)
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return "good"
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if(60 to 80)
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return "high"
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if(40 to 60)
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return "med"
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if(20 to 40)
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return "low"
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if(1 to 20)
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return "crit"
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else
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return "dead"
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//Sillycone hooks
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/mob/living/silicon/proc/diag_hud_set_health()
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if(stat == DEAD)
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set_hud_image_state(DIAG_HUD, "huddiagdead")
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else
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set_hud_image_state(DIAG_HUD, "huddiag[RoundDiagBar(health/maxHealth)]")
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/mob/living/silicon/proc/diag_hud_set_status()
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switch(stat)
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if(CONSCIOUS)
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set_hud_image_state(DIAG_STAT_HUD, "hudstat")
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if(UNCONSCIOUS, HARD_CRIT)
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set_hud_image_state(DIAG_STAT_HUD, "hudoffline")
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else
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set_hud_image_state(DIAG_STAT_HUD, "huddead2")
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//Borgie battery tracking!
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/mob/living/silicon/robot/proc/diag_hud_set_borgcell()
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if(cell)
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var/chargelvl = (cell.charge/cell.maxcharge)
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set_hud_image_state(DIAG_BATT_HUD, "hudbatt[RoundDiagBar(chargelvl)]")
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else
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set_hud_image_state(DIAG_BATT_HUD, "hudnobatt")
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//borg-AI shell tracking
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/mob/living/silicon/robot/proc/diag_hud_set_aishell() //Shows if AI is controlling a cyborg via a BORIS module
|
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if(!shell) //Not an AI shell
|
|
set_hud_image_inactive(DIAG_TRACK_HUD)
|
|
return
|
|
if(deployed) //AI shell in use by an AI
|
|
set_hud_image_state(DIAG_TRACK_HUD, "hudtrackingai")
|
|
else //Empty AI shell
|
|
set_hud_image_state(DIAG_TRACK_HUD, "hudtracking")
|
|
set_hud_image_active(DIAG_TRACK_HUD)
|
|
|
|
//AI side tracking of AI shell control
|
|
/mob/living/silicon/ai/proc/diag_hud_set_deployed() //Shows if AI is currently shunted into a BORIS borg
|
|
if(!deployed_shell)
|
|
set_hud_image_inactive(DIAG_TRACK_HUD)
|
|
return
|
|
//AI is currently controlling a shell
|
|
set_hud_image_state(DIAG_TRACK_HUD, "hudtrackingai")
|
|
set_hud_image_active(DIAG_TRACK_HUD)
|
|
|
|
/*~~~~~~~~~~~~~~~~~~~~
|
|
BIG STOMPY MECHS
|
|
~~~~~~~~~~~~~~~~~~~~~*/
|
|
/obj/vehicle/sealed/mecha/proc/diag_hud_set_mechhealth()
|
|
set_hud_image_state(DIAG_MECH_HUD, "huddiag[RoundDiagBar(atom_integrity/max_integrity)]")
|
|
|
|
/obj/vehicle/sealed/mecha/proc/diag_hud_set_mechcell()
|
|
if(cell)
|
|
var/chargelvl = cell.charge/cell.maxcharge
|
|
set_hud_image_state(DIAG_BATT_HUD, "hudbatt[RoundDiagBar(chargelvl)]")
|
|
else
|
|
set_hud_image_state(DIAG_BATT_HUD, "hudnobatt")
|
|
|
|
/obj/vehicle/sealed/mecha/proc/diag_hud_set_mechstat()
|
|
if(!internal_damage)
|
|
set_hud_image_inactive(DIAG_STAT_HUD)
|
|
return
|
|
|
|
set_hud_image_state(DIAG_STAT_HUD, "hudwarn")
|
|
set_hud_image_active(DIAG_STAT_HUD)
|
|
|
|
///Shows tracking beacons on the mech
|
|
/obj/vehicle/sealed/mecha/proc/diag_hud_set_mechtracking()
|
|
var/new_icon_state //This var exists so that the holder's icon state is set only once in the event of multiple mech beacons.
|
|
for(var/obj/item/mecha_parts/mecha_tracking/tracker in trackers)
|
|
if(tracker.ai_beacon) //Beacon with AI uplink
|
|
new_icon_state = "hudtrackingai"
|
|
break //Immediately terminate upon finding an AI beacon to ensure it is always shown over the normal one, as mechs can have several trackers.
|
|
else
|
|
new_icon_state = "hudtracking"
|
|
set_hud_image_state(DIAG_TRACK_HUD, new_icon_state)
|
|
|
|
///Shows inbuilt camera on the mech; if the camera's view range was affected by an EMP, shows a red blip while it's affected
|
|
/obj/vehicle/sealed/mecha/proc/diag_hud_set_camera()
|
|
if(!chassis_camera)
|
|
set_hud_image_inactive(DIAG_CAMERA_HUD)
|
|
return
|
|
|
|
set_hud_image_active(DIAG_CAMERA_HUD)
|
|
if(chassis_camera?.is_emp_scrambled)
|
|
set_hud_image_state(DIAG_CAMERA_HUD, "hudcamera_empd")
|
|
else
|
|
set_hud_image_state(DIAG_CAMERA_HUD, "hudcamera")
|
|
|
|
/*~~~~~~~~~
|
|
Bots!
|
|
~~~~~~~~~~*/
|
|
/mob/living/simple_animal/bot/proc/diag_hud_set_bothealth()
|
|
set_hud_image_state(DIAG_HUD, "huddiag[RoundDiagBar(health/maxHealth)]")
|
|
|
|
/mob/living/simple_animal/bot/proc/diag_hud_set_botstat() //On (With wireless on or off), Off, EMP'ed
|
|
if(bot_mode_flags & BOT_MODE_ON)
|
|
set_hud_image_state(DIAG_STAT_HUD, "hudstat")
|
|
else if(stat) //Generally EMP causes this
|
|
set_hud_image_state(DIAG_STAT_HUD, "hudoffline")
|
|
else //Bot is off
|
|
set_hud_image_state(DIAG_STAT_HUD, "huddead2")
|
|
|
|
/mob/living/simple_animal/bot/proc/diag_hud_set_botmode() //Shows a bot's current operation
|
|
if(client) //If the bot is player controlled, it will not be following mode logic!
|
|
set_hud_image_state(DIAG_BOT_HUD, "hudsentient")
|
|
return
|
|
|
|
switch(mode)
|
|
if(BOT_SUMMON, BOT_RESPONDING) //Responding to PDA or AI summons
|
|
set_hud_image_state(DIAG_BOT_HUD, "hudcalled")
|
|
if(BOT_CLEANING, BOT_HEALING) //Cleanbot cleaning, repairbot fixing, or Medibot Healing
|
|
set_hud_image_state(DIAG_BOT_HUD, "hudworking")
|
|
if(BOT_PATROL, BOT_START_PATROL) //Patrol mode
|
|
set_hud_image_state(DIAG_BOT_HUD, "hudpatrol")
|
|
if(BOT_PREP_ARREST, BOT_ARREST, BOT_HUNT) //STOP RIGHT THERE, CRIMINAL SCUM!
|
|
set_hud_image_state(DIAG_BOT_HUD, "hudalert")
|
|
if(BOT_MOVING, BOT_DELIVER, BOT_GO_HOME, BOT_NAV) //Moving to target for normal bots, moving to deliver or go home for MULES.
|
|
set_hud_image_state(DIAG_BOT_HUD, "hudmove")
|
|
else
|
|
set_hud_image_state(DIAG_BOT_HUD, "")
|
|
|
|
/mob/living/simple_animal/bot/mulebot/proc/diag_hud_set_mulebotcell()
|
|
if(cell)
|
|
var/chargelvl = (cell.charge/cell.maxcharge)
|
|
set_hud_image_state(DIAG_BATT_HUD, "hudbatt[RoundDiagBar(chargelvl)]")
|
|
else
|
|
set_hud_image_state(DIAG_STAT_HUD, "hudnobatt")
|
|
|
|
/*~~~~~~~~~~~~
|
|
Airlocks!
|
|
~~~~~~~~~~~~~*/
|
|
/obj/machinery/door/airlock/proc/diag_hud_set_electrified()
|
|
if(secondsElectrified == MACHINE_NOT_ELECTRIFIED)
|
|
set_hud_image_inactive(DIAG_AIRLOCK_HUD)
|
|
return
|
|
|
|
var/image/holder = hud_list[DIAG_AIRLOCK_HUD]
|
|
holder.icon_state = "electrified"
|
|
set_hud_image_active(DIAG_AIRLOCK_HUD)
|
|
|
|
/// Applies hacked overlay for malf AIs
|
|
/obj/machinery/power/apc/proc/set_hacked_hud()
|
|
var/image/holder = hud_list[MALF_APC_HUD]
|
|
holder.loc = get_turf(src)
|
|
SET_PLANE(holder,ABOVE_LIGHTING_PLANE,src)
|
|
set_hud_image_active(MALF_APC_HUD)
|
|
|
|
#define CACHED_WIDTH_INDEX "width"
|
|
#define CACHED_HEIGHT_INDEX "height"
|
|
|
|
/atom/proc/get_cached_width()
|
|
if (isnull(icon))
|
|
return 0
|
|
var/list/dimensions = get_icon_dimensions(icon)
|
|
return dimensions[CACHED_WIDTH_INDEX]
|
|
|
|
/atom/proc/get_cached_height()
|
|
if (isnull(icon))
|
|
return 0
|
|
var/list/dimensions = get_icon_dimensions(icon)
|
|
return dimensions[CACHED_HEIGHT_INDEX]
|
|
|
|
#undef CACHED_WIDTH_INDEX
|
|
#undef CACHED_HEIGHT_INDEX
|
|
|
|
/atom/proc/get_visual_width()
|
|
var/width = get_cached_width()
|
|
var/height = get_cached_height()
|
|
var/scale_list = list(
|
|
width * transform.a + height * transform.b + transform.c,
|
|
width * transform.a + transform.c,
|
|
height * transform.b + transform.c,
|
|
transform.c
|
|
)
|
|
return max(scale_list) - min(scale_list)
|
|
|
|
/atom/proc/get_visual_height()
|
|
var/width = get_cached_width()
|
|
var/height = get_cached_height()
|
|
var/scale_list = list(
|
|
width * transform.d + height * transform.e + transform.f,
|
|
width * transform.d + transform.f,
|
|
height * transform.e + transform.f,
|
|
transform.f
|
|
)
|
|
return max(scale_list) - min(scale_list)
|
|
|
|
/atom/proc/adjust_hud_position(image/holder, animate_time = null)
|
|
if (animate_time)
|
|
animate(holder, pixel_w = -(get_cached_width() - ICON_SIZE_X) / 2, pixel_z = get_cached_height() - ICON_SIZE_Y, time = animate_time)
|
|
return
|
|
holder.pixel_w = -(get_cached_width() - ICON_SIZE_X) / 2
|
|
holder.pixel_z = get_cached_height() - ICON_SIZE_Y
|
|
|
|
/atom/proc/set_hud_image_state(hud_type, hud_state, x_offset = 0, y_offset = 0)
|
|
if (!hud_list) // Still initializing
|
|
return
|
|
var/image/holder = hud_list[hud_type]
|
|
if (!holder)
|
|
return
|
|
if (!istype(holder)) // Can contain lists for HUD_LIST_LIST hinted HUDs, if someone fucks up and passes this here we wanna know about it
|
|
CRASH("[src] ([type]) had a HUD_LIST_LIST hud_type [hud_type] passed into set_hud_image_state!")
|
|
holder.icon_state = hud_state
|
|
adjust_hud_position(holder)
|
|
if (x_offset || y_offset)
|
|
holder.pixel_w += x_offset
|
|
holder.pixel_z += y_offset
|