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## About The Pull Request I would be very intrested to get this atleast testmerged, but anyhow. This PR reduces the amount of medkits in general available in maps (Mostly just public ones) This PR changes the contents of Nanomed Wallvendors to include just emergency stuff. This PR REMOVES medigels from wall med vendors This PR increases the sterilizine sprays amount in the drugs vendor from 1 to 3 to compensate the removal out the emergency vendors This PR adds a tactical lite medkit to traitor uplink for 4 tc this includes medicated suture/mesh health analyzer gauze and a atropine pen What this PR achieves to AIM is repurposing wallmed vendors into a more of a emergency type of vendor, while emergency lockers surgical kits are free and RNG, this is gauranteed and costs a little bit of money. Though i will need some help to see whats enough emergency med vendors, so far i have 1 for every department as baseline maybe 1 every hallway section aswell?, Pherhaps free and remove emergency medkits from emergency lockers in general? i would love to hear people's opinion on this ## Why It's Good For The Game Theres alot of medkits available, so trickling down a little bit to have medbay matter more, but in exchange there will be wall vendors to treat your wounds with so you can bring them to medbay or have a paramedic/doctor come to your location in time without the patient dying. This also removes one of the only imporant stuff in wall med vendors and thats medigels, medigels are very popular and usually is the most common way to treat damage (and space effecient) ## Changelog 🆑 Ezel balance: Removes some public medkits on every map balance: Changes the contents of wall med vendors to just have emergency stuff balance: Drugs vendor now includes 3 sterilizine medigels instead of 1 Balance: Tactical lite medkit added to traitor uplink for 4 tc, this includes medicated suture/mesh, atropine pen, gauze, advanced health analyzer map:Adds more wall med vendors to the map atleast 1 every department. /🆑