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* Smoothing groups optimization, save 265ms with configs, more on production & w/ space ruins (#71989) This one is fun. On every /turf/Initialize and /atom/Initialize, we try to set `smoothing_groups` and `canSmoothWith` to a cached list of bitfields. At the type level, these are specified as lists of IDs, which are then `Join`ed in Initialize, and retrieved from the cache (or built from there). The problem is that the cache only misses about 60 times, but the cache hits more than a hundred thousand times. This means we eat the cost of `Join` (which is very very slow, because strings + BYOND), as well as the preliminary `length` checks, for every single atom. Furthermore, as you might remember, if you have any list variable set on a type, it'll create a hidden `(init)` proc to create the list. On turfs, that costs us about 60ms. This PR does a cool trick where we can completely eliminate the `Join` *and* the lists at the cost of a little more work when building the cache. The trick is that we replace the current type definitions with this: ```patch - smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_FLOOR_ASH) - canSmoothWith = list(SMOOTH_GROUP_FLOOR_ASH, SMOOTH_GROUP_CLOSED_TURFS) + smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_FLOOR_ASH + canSmoothWith = SMOOTH_GROUP_FLOOR_ASH + SMOOTH_GROUP_CLOSED_TURFS ``` These defines, instead of being numbers, are now segments of a string, delimited by commas. For instance, if ASH used to be 13, and CLOSED_TURFS used to be 37, this used to equal `list(13, 37)`. Now, it equals `"13,37,"`. Then, when the cache misses, we take that string, and treat it as part of a JSON list, and decode it from there. Meaning: ```java // Starting value "13,37," // We have a trailing comma, so add a dummy value "13,37,0" // Make it an array "[13,37,0]" // Decode list(13, 37, 0) // Chop off the dummy value list(13, 37) // Done! ``` This on its own eliminates 265ms *without space ruins*, with the combined savings of turf/Initialize, atom/Initialize, and the hidden (init) procs that no longer exist. Furthermore, there's some other fun stuff we gain from this approach emergently. We previously had a difference between `S_TURF` and `S_OBJ`. The idea is that if you have any smoothing groups with `S_OBJ`, then you will gain the `SMOOTH_OBJ` bitflag (though note to self, I need to check that the cost of adding this is actually worth it). This is achieved by the fact that `S_OBJ` simply takes the last turf, and adds onto that, meaning that if the biggest value in the sorting groups is greater than that, then we know we're going to be smoothing to objects. This new method provides a limitation here. BYOND has no way of converting a number to a string at compile time, meaning that we can't evaluate `MAX_S_TURF + offset` into a string. Instead, in order to preserve the nice UX, `S_OBJ` now instead opts to make the numbers negative. This means that what used to be something like: ```dm smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN, SMOOTH_GROUP_ALIEN_WEEDS) ``` ...which may have been represented as ```dm smoothing_groups = list(15, MAX_S_TURF + 3) ``` ...will now become, at compile time: ```dm smoothing_groups = "15,-3," ``` Except! Because we guarantee smoothing groups are sorted through unit testing, this is actually going to look like: ```dm smoothing_groups = "-3,15," ``` Meaning that we can now check if we're smoothing with objects just by checking if `smoothing_groups[1] == "-"`, as that's the only way that is possible. Neat! Furthermore, though much simpler, what used to be `if (length(smoothing_groups))` (and canSmoothWith) on every single atom/Initialize and turf/Initialize can now be `if (smoothing_groups)`, since empty strings are falsy. `length` is about 15% slower than doing nothing, so in procs as hot as this, this gives some nice gains just on its own. For developers, very little changes. Instead of using `list`, you now use `+`. The order might change, as `S_OBJ` now needs to come first, but unit tests will catch you if you mess up. Also, you will notice that all `S_OBJ` have been increased by one. This is because we used to have `S_TURF(0)` and `S_OBJ(0)`, but with this new trick, -0 == 0, and so they conflicted and needed to be changed. * Sorting how did I miss it Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> Co-authored-by: Funce <funce.973@gmail.com>
465 lines
13 KiB
Plaintext
465 lines
13 KiB
Plaintext
/* Alien shit!
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* Contains:
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* structure/alien
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* Resin
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* Weeds
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* Egg
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*/
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/obj/structure/alien
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icon = 'icons/mob/nonhuman-player/alien.dmi'
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max_integrity = 100
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/obj/structure/alien/run_atom_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
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if(damage_flag == MELEE)
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switch(damage_type)
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if(BRUTE)
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damage_amount *= 0.25
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if(BURN)
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damage_amount *= 2
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. = ..()
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/obj/structure/alien/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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switch(damage_type)
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if(BRUTE)
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if(damage_amount)
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playsound(loc, 'sound/effects/attackblob.ogg', 100, TRUE)
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else
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playsound(src, 'sound/weapons/tap.ogg', 50, TRUE)
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if(BURN)
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if(damage_amount)
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playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
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/*
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* Generic alien stuff, not related to the purple lizards but still alien-like
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*/
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/obj/structure/alien/gelpod
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name = "gelatinous mound"
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desc = "A mound of jelly-like substance encasing something inside."
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icon = 'icons/obj/fluff.dmi'
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icon_state = "gelmound"
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/obj/structure/alien/gelpod/deconstruct(disassembled = TRUE)
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if(!(flags_1 & NODECONSTRUCT_1))
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new /obj/effect/mob_spawn/corpse/human/damaged(get_turf(src))
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qdel(src)
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/*
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* Resin
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*/
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/obj/structure/alien/resin
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name = "resin"
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desc = "Looks like some kind of thick resin."
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icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi'
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icon_state = "resin_wall-0"
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base_icon_state = "resin_wall"
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density = TRUE
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opacity = TRUE
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anchored = TRUE
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = SMOOTH_GROUP_ALIEN_RESIN
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canSmoothWith = SMOOTH_GROUP_ALIEN_RESIN
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max_integrity = 200
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var/resintype = null
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can_atmos_pass = ATMOS_PASS_DENSITY
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/obj/structure/alien/resin/Initialize(mapload)
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. = ..()
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air_update_turf(TRUE, TRUE)
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/obj/structure/alien/resin/Destroy()
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air_update_turf(TRUE, FALSE)
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. = ..()
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/obj/structure/alien/resin/Move()
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var/turf/T = loc
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. = ..()
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move_update_air(T)
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/obj/structure/alien/resin/wall
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name = "resin wall"
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desc = "Thick resin solidified into a wall."
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icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi'
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icon_state = "resin_wall-0"
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base_icon_state = "resin_wall"
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resintype = "wall"
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smoothing_groups = SMOOTH_GROUP_ALIEN_WALLS + SMOOTH_GROUP_ALIEN_RESIN
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canSmoothWith = SMOOTH_GROUP_ALIEN_WALLS
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/obj/structure/alien/resin/wall/block_superconductivity()
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return 1
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/// meant for one lavaland ruin or anywhere that has simplemobs who can push aside structures
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/obj/structure/alien/resin/wall/immovable
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desc = "Dense resin solidified into a wall."
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move_resist = MOVE_FORCE_VERY_STRONG
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/obj/structure/alien/resin/wall/creature
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name = "gelatinous wall"
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desc = "Thick material shaped into a wall. Yuck."
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color = "#8EC127"
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/obj/structure/alien/resin/membrane
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name = "resin membrane"
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desc = "Resin just thin enough to let light pass through."
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icon = 'icons/obj/smooth_structures/alien/resin_membrane.dmi'
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icon_state = "resin_membrane-0"
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base_icon_state = "resin_membrane"
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opacity = FALSE
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max_integrity = 160
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resintype = "membrane"
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smoothing_groups = SMOOTH_GROUP_ALIEN_WALLS + SMOOTH_GROUP_ALIEN_RESIN
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canSmoothWith = SMOOTH_GROUP_ALIEN_WALLS
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/obj/structure/alien/resin/attack_paw(mob/user, list/modifiers)
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return attack_hand(user, modifiers)
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///Used in the big derelict ruin exclusively.
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/obj/structure/alien/resin/membrane/creature
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name = "gelatinous membrane"
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desc = "A strange combination of thin, gelatinous material."
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color = "#4BAE56"
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/*
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* Weeds
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*/
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#define NODERANGE 3
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/obj/structure/alien/weeds
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gender = PLURAL
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name = "resin floor"
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desc = "A thick resin surface covers the floor."
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anchored = TRUE
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density = FALSE
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layer = TURF_LAYER
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plane = FLOOR_PLANE
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icon = 'icons/obj/smooth_structures/alien/weeds1.dmi'
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icon_state = "weeds1-0"
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base_icon_state = "weeds1"
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max_integrity = 15
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = SMOOTH_GROUP_ALIEN_WEEDS + SMOOTH_GROUP_ALIEN_RESIN
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canSmoothWith = SMOOTH_GROUP_ALIEN_WEEDS + SMOOTH_GROUP_WALLS
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///the range of the weeds going to be affected by the node
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var/node_range = NODERANGE
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///the parent node that will determine if we grow or die
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var/obj/structure/alien/weeds/node/parent_node
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///the list of turfs that the weeds will not be able to grow over
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var/static/list/blacklisted_turfs = list(
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/turf/open/space,
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/turf/open/chasm,
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/turf/open/lava,
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/turf/open/water,
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/turf/open/openspace,
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)
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/obj/structure/alien/weeds/Initialize(mapload)
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//so the sprites line up right in the map editor
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pixel_x = -4
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pixel_y = -4
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. = ..()
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set_base_icon()
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AddElement(/datum/element/atmos_sensitive, mapload)
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/obj/structure/alien/weeds/Destroy()
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if(parent_node)
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UnregisterSignal(parent_node, COMSIG_PARENT_QDELETING)
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parent_node = null
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return ..()
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///Randomizes the weeds' starting icon, gets redefined by children for them not to share the behavior.
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/obj/structure/alien/weeds/proc/set_base_icon()
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. = base_icon_state
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switch(rand(1,3))
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if(1)
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icon = 'icons/obj/smooth_structures/alien/weeds1.dmi'
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base_icon_state = "weeds1"
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if(2)
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icon = 'icons/obj/smooth_structures/alien/weeds2.dmi'
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base_icon_state = "weeds2"
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if(3)
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icon = 'icons/obj/smooth_structures/alien/weeds3.dmi'
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base_icon_state = "weeds3"
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set_smoothed_icon_state(smoothing_junction)
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/**
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* Called when the node is trying to grow/expand
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*/
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/obj/structure/alien/weeds/proc/try_expand()
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//we cant grow without a parent node
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if(!parent_node)
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return
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//lets make sure we are still on a valid location
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var/turf/src_turf = get_turf(src)
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if(is_type_in_list(src_turf, blacklisted_turfs))
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qdel(src)
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return
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//lets try to grow in a direction
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for(var/turf/check_turf in src_turf.get_atmos_adjacent_turfs())
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//we cannot grow on blacklisted turfs
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if(is_type_in_list(check_turf, blacklisted_turfs))
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continue
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var/obj/structure/alien/weeds/check_weed = locate() in check_turf
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//we cannot grow onto other weeds
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if(check_weed)
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continue
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//spawn a new one in the turf
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check_weed = new(check_turf)
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//set the new one's parent node to our parent node
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check_weed.parent_node = parent_node
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check_weed.RegisterSignal(parent_node, COMSIG_PARENT_QDELETING, PROC_REF(after_parent_destroyed))
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/**
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* Called when the parent node is destroyed
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*/
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/obj/structure/alien/weeds/proc/after_parent_destroyed()
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if(!find_new_parent())
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var/random_time = rand(2 SECONDS, 8 SECONDS)
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addtimer(CALLBACK(src, PROC_REF(do_qdel)), random_time)
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/**
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* Called when trying to find a new parent after our previous parent died
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* Will return false if it can't find a new_parent
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* Will return the new parent if it can find one
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*/
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/obj/structure/alien/weeds/proc/find_new_parent()
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var/previous_node = parent_node
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parent_node = null
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for(var/obj/structure/alien/weeds/node/new_parent in range(node_range, src))
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if(new_parent == previous_node)
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continue
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parent_node = new_parent
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RegisterSignal(parent_node, COMSIG_PARENT_QDELETING, PROC_REF(after_parent_destroyed))
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return parent_node
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return FALSE
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/**
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* Called to delete the weed
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*/
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/obj/structure/alien/weeds/proc/do_qdel()
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qdel(src)
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/obj/structure/alien/weeds/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
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return exposed_temperature > 300
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/obj/structure/alien/weeds/atmos_expose(datum/gas_mixture/air, exposed_temperature)
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take_damage(5, BURN, 0, 0)
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/obj/structure/alien/weeds/node
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name = "glowing resin"
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desc = "Blue bioluminescence shines from beneath the surface."
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icon = 'icons/obj/smooth_structures/alien/weednode.dmi'
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icon_state = "weednode-0"
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base_icon_state = "weednode"
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light_color = LIGHT_COLOR_BLUE
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light_power = 0.5
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///the range of the light for the node
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var/lon_range = 4
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///the minimum time it takes for another weed to spread from this one
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var/minimum_growtime = 5 SECONDS
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///the maximum time it takes for another weed to spread from this one
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var/maximum_growtime = 10 SECONDS
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//the cooldown between each growth
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COOLDOWN_DECLARE(growtime)
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/obj/structure/alien/weeds/node/Initialize(mapload)
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. = ..()
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//give it light
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set_light(lon_range)
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//we are the parent node
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parent_node = src
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//destroy any non-node weeds on turf
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var/obj/structure/alien/weeds/check_weed = locate(/obj/structure/alien/weeds) in loc
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if(check_weed && check_weed != src)
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qdel(check_weed)
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//start the cooldown
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COOLDOWN_START(src, growtime, rand(minimum_growtime, maximum_growtime))
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//start processing
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START_PROCESSING(SSobj, src)
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/obj/structure/alien/weeds/node/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/structure/alien/weeds/node/process()
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//we need to have a cooldown, so check and then add
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if(!COOLDOWN_FINISHED(src, growtime))
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return
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COOLDOWN_START(src, growtime, rand(minimum_growtime, maximum_growtime))
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//attempt to grow all weeds in range
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for(var/obj/structure/alien/weeds/growing_weed in range(node_range, src))
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growing_weed.try_expand()
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/obj/structure/alien/weeds/node/set_base_icon()
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return //No icon randomization at init. The node's icon is already well defined.
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/obj/structure/alien/weeds/creature
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name = "gelatinous floor"
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desc = "A thick gelatinous surface covers the floor. Someone get the galoshes."
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color = "#4BAE56"
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#undef NODERANGE
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/*
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* Egg
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*/
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//for the status var
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#define BURSTING "bursting"
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#define BURST "burst"
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#define GROWING "growing"
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#define GROWN "grown"
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#define MIN_GROWTH_TIME 900 //time it takes to grow a hugger
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#define MAX_GROWTH_TIME 1500
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/obj/structure/alien/egg
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name = "egg"
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desc = "A large mottled egg."
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icon_state = "egg_growing"
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base_icon_state = "egg"
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density = FALSE
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anchored = TRUE
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max_integrity = 100
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integrity_failure = 0.05
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var/status = GROWING //can be GROWING, GROWN or BURST; all mutually exclusive
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layer = MOB_LAYER
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plane = GAME_PLANE_FOV_HIDDEN
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var/obj/item/clothing/mask/facehugger/child
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///Proximity monitor associated with this atom, needed for proximity checks.
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var/datum/proximity_monitor/proximity_monitor
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/obj/structure/alien/egg/Initialize(mapload)
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. = ..()
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update_appearance()
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if(status == GROWING || status == GROWN)
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child = new(src)
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if(status == GROWING)
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addtimer(CALLBACK(src, PROC_REF(Grow)), rand(MIN_GROWTH_TIME, MAX_GROWTH_TIME))
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proximity_monitor = new(src, status == GROWN ? 1 : 0)
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if(status == BURST)
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atom_integrity = integrity_failure * max_integrity
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AddElement(/datum/element/atmos_sensitive, mapload)
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/obj/structure/alien/egg/update_icon_state()
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switch(status)
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if(GROWING)
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icon_state = "[base_icon_state]_growing"
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if(GROWN)
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icon_state = "[base_icon_state]"
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if(BURST)
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icon_state = "[base_icon_state]_hatched"
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return ..()
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/obj/structure/alien/egg/attack_paw(mob/living/user, list/modifiers)
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return attack_hand(user, modifiers)
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/obj/structure/alien/egg/attack_alien(mob/living/carbon/alien/user, list/modifiers)
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return attack_hand(user, modifiers)
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/obj/structure/alien/egg/attack_hand(mob/living/user, list/modifiers)
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. = ..()
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if(.)
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return
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if(user.getorgan(/obj/item/organ/internal/alien/plasmavessel))
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switch(status)
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if(BURSTING)
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to_chat(user, span_notice("The child is hatching out."))
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return
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if(BURST)
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to_chat(user, span_notice("You clear the hatched egg."))
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playsound(loc, 'sound/effects/attackblob.ogg', 100, TRUE)
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qdel(src)
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return
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if(GROWING)
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to_chat(user, span_notice("The child is not developed yet."))
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return
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if(GROWN)
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to_chat(user, span_notice("You retrieve the child."))
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Burst(kill=FALSE)
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return
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else
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to_chat(user, span_notice("It feels slimy."))
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user.changeNext_move(CLICK_CD_MELEE)
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/obj/structure/alien/egg/proc/Grow()
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status = GROWN
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update_appearance()
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proximity_monitor.set_range(1)
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//drops and kills the hugger if any is remaining
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/obj/structure/alien/egg/proc/Burst(kill = TRUE)
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if(status == GROWN || status == GROWING)
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status = BURSTING
|
|
proximity_monitor.set_range(0)
|
|
flick("egg_opening", src)
|
|
addtimer(CALLBACK(src, PROC_REF(finish_bursting), kill), 15)
|
|
|
|
/obj/structure/alien/egg/proc/finish_bursting(kill = TRUE)
|
|
status = BURST
|
|
update_appearance()
|
|
if(child)
|
|
child.forceMove(get_turf(src))
|
|
// TECHNICALLY you could put non-facehuggers in the child var
|
|
if(istype(child))
|
|
if(kill)
|
|
child.Die()
|
|
else
|
|
for(var/mob/M in range(1,src))
|
|
if(CanHug(M))
|
|
child.Leap(M)
|
|
break
|
|
|
|
/obj/structure/alien/egg/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
|
|
return exposed_temperature > 500
|
|
|
|
/obj/structure/alien/egg/atmos_expose(datum/gas_mixture/air, exposed_temperature)
|
|
take_damage(5, BURN, 0, 0)
|
|
|
|
/obj/structure/alien/egg/atom_break(damage_flag)
|
|
. = ..()
|
|
if(!(flags_1 & NODECONSTRUCT_1))
|
|
if(status != BURST)
|
|
Burst(kill=TRUE)
|
|
|
|
/obj/structure/alien/egg/HasProximity(atom/movable/AM)
|
|
if(status == GROWN)
|
|
if(!CanHug(AM))
|
|
return
|
|
|
|
var/mob/living/carbon/C = AM
|
|
if(C.stat == CONSCIOUS && C.getorgan(/obj/item/organ/internal/body_egg/alien_embryo))
|
|
return
|
|
|
|
Burst(kill=FALSE)
|
|
|
|
/obj/structure/alien/egg/grown
|
|
status = GROWN
|
|
icon_state = "egg"
|
|
|
|
/obj/structure/alien/egg/burst
|
|
status = BURST
|
|
icon_state = "egg_hatched"
|
|
|
|
#undef BURSTING
|
|
#undef BURST
|
|
#undef GROWING
|
|
#undef GROWN
|
|
#undef MIN_GROWTH_TIME
|
|
#undef MAX_GROWTH_TIME
|