Files
Bubberstation/code/datums/components
SkyratBot 324acf576d [MIRROR] One more CI fix [MDB IGNORE] (#18382)
* One more CI fix (#72313)

## About The Pull Request

Most PRs are now passing after #72299 but a couple of them still failed
for the below reason, this hopefully fixes it
Unfortunately because it only fails _sometimes_ the tests passing on
this PR isn't proof that I actually fixed anything

## Why It's Good For The Game

![image](https://user-images.githubusercontent.com/7483112/209746073-d3001f5a-09c9-4763-8aca-114c44b3c8f8.png)

## Changelog

Not player facing

* One more CI fix

Co-authored-by: Jacquerel <hnevard@gmail.com>
2022-12-28 22:38:03 +00:00
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm